Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -140,7 +140,7 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 144 144 145 145 [[image:squareline.io_downloads.png]] 146 146 ... ... @@ -156,82 +156,87 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectby clicking **Create** in the top menu. Thenselectthe **Desktop** tab. Select the developmentplatform, **Eclipsewith SDL for developmenton PC**.159 +After launching and logging into the software, create a new project as shown in Image 2. 160 160 161 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 -* Select the **CREATE **button to create the new project with the selected settings. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 163 163 167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 164 164 165 - [[image:squareline-studio-launcher-screen.png]]169 + Image 2: Creating a new SquareLine project 166 166 167 167 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 168 168 169 - Next,you need to configure some additionalsettings for this project. To do so, select** File -> Project Settings**as shown in the image below.174 +* Select** File -> Project Settings** 170 170 171 171 [[image:1727229582471-566.png]] 172 172 178 + Image 3 accessing project settings 173 173 174 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 175 175 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 176 176 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 177 177 * **LVGL Include Path**: Set this to **lvgl.h** 178 -* Click on the **APPLY CHANGES**button.185 +* **Click on the APPLY CHANGES button.** 179 179 180 180 [[image:image-20240928105309-4.png||height="526" width="556"]] 181 181 189 + Image 4 Configure/modify project settings 182 182 183 -Now you can start building the user interface. Follow the steps below: 184 184 192 +Now you can start building the sample UI. Follow the steps below: 185 185 194 + 186 186 === **Add widgets** === 187 187 188 188 189 -To add awidget,navigate to the **Widgets**panel,andthen click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them.Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.198 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 190 190 200 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 201 + 191 191 [[image:image-20240928111412-6.png||height="526" width="864"]] 192 192 204 + Image 5: Add widgets 193 193 194 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 195 195 196 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 197 - 198 198 === **Modify widget properties** === 199 199 200 200 201 -The area for modifying widgets is called the **Inspector** panel. The Inspectorpanelconsists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown inthe imagebelow.The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.210 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 202 202 212 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 213 + 203 203 [[image:1727485118799-984.png]] 204 204 216 + Image 6: The button widget's "Inspector" tab 205 205 218 + 206 206 ==== **Changing the Button properties** ==== 207 207 208 208 209 -Click the **Button**you have added to the screen.Under the **Layout** you can change the button's position and size. Use the following settings:222 +Click the Button. 210 210 211 -* **Flex Flow**: No Layout 212 -* **Transform**: 213 -** **X**: 331 px 214 -** **Y**: 203 px 215 -** **Width**: 100 px 216 -** **Height**: 50 px 217 -** **Align**: CENTER 224 +Under the "Layout" you can change the button's position and size. 218 218 219 219 [[image:1727485251053-655.png]] 220 220 228 +Image 7: The button widget's "BUTTON" tab 221 221 230 + 222 222 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 223 223 224 -* Click **ADD EVENT** button. A new section will appear to configure this event. 233 +* Click **ADD EVENT** button. 234 +* Select **CLICKED** under the Trigger. 235 +* Select **Screen2** from **Screen to**. 236 +* Select **FADE ON** from **Fade mode**. 237 +* Enter **500** in the **Speed** text box. 238 +* Finally, click **ADD** button. 225 225 226 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 227 - 228 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 229 - 230 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 231 - 232 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 233 -* Finally, click the **ADD** button. 234 - 235 235 [[image:1727485480434-713.png||height="395" width="290"]] 236 236 237 237 Image 8: Add an event for the button ... ... @@ -240,29 +240,27 @@ 240 240 ==== **Changing the label properties** ==== 241 241 242 242 243 -Click the Labelyou have added to the screen. Under the **Label** section, type "**Clickfor Detail**" in the **Text** textbox.248 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 244 244 245 245 [[image:image-20240928090825-1.png||height="327" width="391"]] 246 246 252 + Image 9: Modify text of label widget 247 247 248 -Once you enter the text, it will immediately appear on the label. 249 249 250 - 251 251 ==== **Changing image properties** ==== 252 252 253 253 254 -To use the **Image**widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.258 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 255 255 256 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 257 - 258 258 [[image:image-20240928113424-9.png||height="355" width="505"]] 259 259 262 + image 10 add image file into SquareLine Studio project 260 260 261 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 262 - 263 263 [[image:image-20240928114139-10.png||height="559" width="810"]] 264 264 266 + image 11 use image widget in SquareLine Studio 265 265 268 + 266 266 ==== **The relationship between widgets** ==== 267 267 268 268 ... ... @@ -274,16 +274,13 @@ 274 274 [[image:1727486567182-334.png||height="318" width="278"]] 275 275 276 276 277 -Move the label,**Label1** to make it a child of **Button1**as shown in theimagebelow.280 +Move **Label1** to make it a child of **Button1**. See Image 13. 278 278 279 279 [[image:image-20240928112001-8.png||height="431" width="796"]] 280 280 284 + Image 13: Move Label1 to make it a child of Button1. 281 281 282 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 283 283 284 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 285 - 286 - 287 287 ==== **Preview the screen** ==== 288 288 289 289
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