Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -140,7 +140,7 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 144 144 145 145 [[image:squareline.io_downloads.png]] 146 146 ... ... @@ -156,115 +156,112 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectby clicking **Create** in the top menu. Thenselectthe **Desktop** tab. Select the developmentplatform, **Eclipsewith SDL for developmenton PC**.159 +After launching and logging into the software, create a new project as shown in Image 2. 160 160 161 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 -* Select the **CREATE **button to create the new project with the selected settings. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 163 163 167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 164 164 165 - [[image:squareline-studio-launcher-screen.png]]169 + Image 2: Creating a new SquareLine project 166 166 167 167 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 168 168 169 - Next,you need to configure some additionalsettings for this project. To do so, select** File -> Project Settings**as shown in the image below.174 +* Select** File -> Project Settings** 170 170 171 171 [[image:1727229582471-566.png]] 172 172 178 + Image 3 accessing project settings 173 173 174 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 175 175 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 176 176 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 177 177 * **LVGL Include Path**: Set this to **lvgl.h** 178 -* Click on the **APPLY CHANGES**button.185 +* **Click on the APPLY CHANGES button.** 179 179 180 180 [[image:image-20240928105309-4.png||height="526" width="556"]] 181 181 189 + Image 4 Configure/modify project settings 182 182 183 -Now you can start building the user interface. Follow the steps below: 184 184 192 +Now you can start building the sample UI. Follow the steps below: 185 185 186 -=== **Add widgets** === 187 187 195 +=== Add widgets === 188 188 189 -To add awidget,navigate to the **Widgets**panel,andthen click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them.Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 190 190 199 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 + 191 191 [[image:image-20240928111412-6.png||height="526" width="864"]] 192 192 203 + Image 5: Add widgets 193 193 194 - Thenclickthe **Screen **widgetto add the second screen. After adding the second screen, it will appearintheScreenspanel as **Screen2**.205 +=== Modify widget properties === 195 195 196 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 197 197 198 - ===**Modify widget properties**===209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 199 200 - 201 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 202 - 203 203 [[image:1727485118799-984.png]] 204 204 213 + Image 6: The button widget's "Inspector" tab 205 205 206 -==== **Changing the Button properties** ==== 207 207 216 +==== Changing the Button properties ==== 208 208 209 -Click the **Button**you have added to the screen.Under the **Layout** you can change the button's position and size. Use the following settings:218 +Click the Button. 210 210 211 -* **Flex Flow**: No Layout 212 -* **Transform**: 213 -** **X**: 331 px 214 -** **Y**: 203 px 215 -** **Width**: 100 px 216 -** **Height**: 50 px 217 -** **Align**: CENTER 220 +Under the "Layout" you can change the button's position and size. 218 218 219 219 [[image:1727485251053-655.png]] 220 220 224 +Image 7: The button widget's "BUTTON" tab 221 221 226 + 222 222 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 223 223 224 -* Click **ADD EVENT** button. A new section will appear to configure this event. 229 +* Click **ADD EVENT** button. 230 +* Select **CLICKED** under the Trigger. 231 +* Select **Screen2** from **Screen to**. 232 +* Select **FADE ON** from **Fade mode**. 233 +* Enter **500** in the **Speed** text box. 234 +* Finally, click **ADD** button. 225 225 226 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 227 - 228 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 229 - 230 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 231 - 232 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 233 -* Finally, click the **ADD** button. 234 - 235 235 [[image:1727485480434-713.png||height="395" width="290"]] 236 236 237 - Image 8: Add an event for the button 238 + Image 8: Add an event for the button 238 238 239 239 240 -==== **Changing the label properties**====241 +==== Changing the label properties ==== 241 241 243 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 242 242 243 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 244 244 245 245 [[image:image-20240928090825-1.png||height="327" width="391"]] 246 246 248 + Image 9: Modify text of label widget 247 247 248 -Once you enter the text, it will immediately appear on the label. 249 249 251 +==== 4. Changing image properties ==== 250 250 251 - ====**Changing image properties**====253 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 252 252 253 - 254 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 255 - 256 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 257 - 258 258 [[image:image-20240928113424-9.png||height="355" width="505"]] 259 259 257 + image 10 add image file into SquareLine Studio project 260 260 261 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 262 - 263 263 [[image:image-20240928114139-10.png||height="559" width="810"]] 264 264 261 + image 11 use image widget in SquareLine Studio 265 265 266 -==== **The relationship between widgets** ==== 267 267 264 +==== 5. The relationship between widgets ==== 268 268 269 269 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 270 270 ... ... @@ -274,19 +274,15 @@ 274 274 [[image:1727486567182-334.png||height="318" width="278"]] 275 275 276 276 277 -Move the label,**Label1** to make it a child of **Button1**as shown in theimagebelow.274 +Move **Label1** to make it a child of **Button1**. See Image 13. 278 278 279 279 [[image:image-20240928112001-8.png||height="431" width="796"]] 280 280 278 + Image 13: Move Label1 to make it a child of Button1. 281 281 282 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 283 283 284 - [[image:Screenshot2024-12-24 144005.png||height="360"width="290"]]281 +**6. Preview the screen** 285 285 286 - 287 -==== **Preview the screen** ==== 288 - 289 - 290 290 You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 291 291 292 292 [[image:1727487368023-281.png]] ... ... @@ -358,9 +358,8 @@ 358 358 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. The way to add a new panel to project = 354 += 5. The way to add a new panel to project = 362 362 363 - 364 364 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 365 365 366 366 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -367,7 +367,6 @@ 367 367 368 368 image 5.1 a panel about water_leak 369 369 370 - 371 371 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 372 372 373 373 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -374,7 +374,6 @@ 374 374 375 375 image 5.2 ui files exported 376 376 377 - 378 378 **3. Delete or rename some file.** Here are the steps: 379 379 380 380 Step1 Delete the 'components' directory. ... ... @@ -509,7 +509,6 @@ 509 509 510 510 image 5.26 ui_water_leak_events_.c after modification 511 511 512 - 513 513 **12. Modify ui_water_leak_style.c file.** 514 514 515 515 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -526,7 +526,6 @@ 526 526 527 527 image 5.28 ui_water_leak_style.c (1) after modification 528 528 529 - 530 530 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 531 531 532 532 delete code as shown in image 5.29 ... ... @@ -535,7 +535,6 @@ 535 535 536 536 image 5.29 ui_water_leak_style.c (2) 537 537 538 - 539 539 Step3. The image 5.30, 5.31 show the change. 540 540 541 541 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -546,7 +546,6 @@ 546 546 547 547 image 5.31 ui_water_leak_style.c (3) after modification 548 548 549 - 550 550 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 551 551 552 552 [[image:image-20241122153958-47.png]] ... ... @@ -557,7 +557,6 @@ 557 557 558 558 image 5.33 ui_water_leak_style.c (4) 559 559 560 - 561 561 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 562 562 563 563 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -564,7 +564,6 @@ 564 564 565 565 image 5.34 ui_water_leak_style.c (5) 566 566 567 - 568 568 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 569 569 570 570 [[image:image-20241122161934-51.png]] ... ... @@ -571,7 +571,6 @@ 571 571 572 572 image 5.35 573 573 574 - 575 575 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 576 576 577 577 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -578,7 +578,6 @@ 578 578 579 579 image 5.37 580 580 581 - 582 582 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 583 583 584 584 panel_with_type union_sensor; ... ... @@ -597,7 +597,6 @@ 597 597 598 598 image 5.38 599 599 600 - 601 601 **13. Modify sort.c file.** 602 602 603 603 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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