Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -102,37 +102,30 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with 'Hello World'=105 += 2. Getting Started with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 109 109 110 - Thisgettingstartedexampledemonstrateshow to design anddeploy asimpledisplay UIfortheLTS5device. The exampleincludes:110 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 111 111 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 115 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 121 121 122 -The **ESP MCU**supportsdevelopmentwith **ESP-IDF**,**Arduino**, or**MicroPython**.We use**ESP-IDF**for compilation and**Visual Studio Code (VS**as the development environmentforthis project.116 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 123 123 124 124 125 -=== 2.2.1 Install VS 119 +=== 2.2.1 Install VSCode and ESP-IDF extension === 126 126 127 127 128 -First, download and install **VS**for your operating system from theVisualStudio Codewebsite:122 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 129 129 130 -Next, install the **ESP-IDF**extension within**VS**.Detailed stepsforthisprocessareshowninImage 1.124 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 131 131 132 - 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - Image 1:ESP-IDF extension install128 + image 1 ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 ... ... @@ -140,163 +140,105 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.136 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 144 144 145 - [[image:squareline.io_downloads.png]]138 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 146 146 147 147 148 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:141 +== 2.3 Simple usage of SquareLine Studio and export UI code == 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 155 155 156 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==144 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 157 157 146 +[[image:image-20240928103357-2.png||height="680" width="708"]] 158 158 159 - StarttheSquareLineStudio.The**launcherscreen**appearsasshowninthebelowimage.Youcancreateanewprojectbyclicking**Create** inthetopmenu.Thenselectthe**Desktop**tab.Selectthedevelopmentplatform, **EclipsewithSDL fordevelopmenton PC**.148 + image 2 create a SquareLine project 160 160 161 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 -* Select the **CREATE **button to create the new project with the selected settings. 150 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 163 163 164 - 165 -[[image:squareline-studio-launcher-screen.png]] 166 - 167 - 168 - 169 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 170 - 171 171 [[image:1727229582471-566.png]] 172 172 154 + image 3 project settings 173 173 174 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 175 - 176 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 177 -* **LVGL Include Path**: Set this to **lvgl.h** 178 -* Click on the **APPLY CHANGES** button. 179 - 180 180 [[image:image-20240928105309-4.png||height="526" width="556"]] 181 181 158 + image 4 modify project settings 182 182 183 -Now youcan startbuildingthe userinterface.Followthestepsbelow:160 +Now we can start to use this software. Here are some usage information for this software. 184 184 162 +**~1. add widget** 185 185 186 - ===**Add widgets**===164 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 187 187 188 - 189 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 190 - 191 191 [[image:image-20240928111412-6.png||height="526" width="864"]] 192 192 168 + image 5 add widgets 193 193 194 - Then click the**Screen **widget to add the second screen.After adding the secondscreen,itwill appear inthe Screens panel as**Screen2**.170 +**2. modify widget** 195 195 196 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]172 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 197 197 198 -=== **Modify widget properties** === 199 - 200 - 201 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 202 - 203 203 [[image:1727485118799-984.png]] 204 204 176 + image 6 the button widget's "Inspector" tab 205 205 206 - ====**ChangingtheButtonproperties**====178 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 207 207 208 - 209 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 210 - 211 -* **Flex Flow**: No Layout 212 -* **Transform**: 213 -** **X**: 331 px 214 -** **Y**: 203 px 215 -** **Width**: 100 px 216 -** **Height**: 50 px 217 -** **Align**: CENTER 218 - 219 219 [[image:1727485251053-655.png]] 220 220 182 +image 7 the button widget's "BUTTON" tab 221 221 222 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.184 +Third part: It is an area of style setting. 223 223 224 - *Click**ADDEVENT**button.Anewsection will appeartoconfigure this event.186 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 225 225 226 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 227 - 228 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 229 - 230 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 231 - 232 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 233 -* Finally, click the **ADD** button. 234 - 235 235 [[image:1727485480434-713.png||height="395" width="290"]] 236 236 237 - Image 8:Addanevent forthebutton190 + image 8 add event for button 238 238 192 +**3. change label widget content** 239 239 240 - ====**Changing the labelproperties**====194 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 241 241 242 - 243 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 244 - 245 245 [[image:image-20240928090825-1.png||height="327" width="391"]] 246 246 198 + image 9 modify text content of label widget 247 247 248 - Onceyouenter the text,it will immediatelyappearn thelabel.200 +**4. Add image into project** 249 249 202 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 250 250 251 -==== **Changing image properties** ==== 252 - 253 - 254 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 255 - 256 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 257 - 258 258 [[image:image-20240928113424-9.png||height="355" width="505"]] 259 259 206 + image 10 add image file into SquareLine Studio project 260 260 261 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 262 - 263 263 [[image:image-20240928114139-10.png||height="559" width="810"]] 264 264 210 + image 11 use image widget in SquareLine Studio 265 265 266 - ====**The relationship between widgets**====212 +**5. The relationship between widgets** 267 267 214 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 268 268 269 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 270 - 271 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 272 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 273 - 274 274 [[image:1727486567182-334.png||height="318" width="278"]] 275 275 218 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 276 276 277 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 278 - 279 279 [[image:image-20240928112001-8.png||height="431" width="796"]] 280 280 222 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 281 281 282 - Then set the**X** and **Y** position of the label to **0** as shown in the image below.The label will appearon thebutton. If you move thebuttonon the screen, the labelwill movealong with it as part ofthebutton.224 +**6. Preview the final effect** 283 283 284 - [[image:Screenshot2024-12-24144005.png||height="360"width="290"]]226 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 285 285 286 - 287 -==== **Preview the screen** ==== 288 - 289 - 290 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 291 - 292 292 [[image:1727487368023-281.png]] 293 293 294 - Image 14:Simulatingtheproject230 + image 14 click on the triangle icon to start or end the simulation 295 295 232 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 296 296 297 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 298 298 299 - 300 300 == 2.4 Integrate UI Code to ESP-IDF Project == 301 301 302 302 ... ... @@ -358,9 +358,8 @@ 358 358 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. The way to add a new panel to project = 296 += 5. The way to add a new panel to project = 362 362 363 - 364 364 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 365 365 366 366 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -367,7 +367,6 @@ 367 367 368 368 image 5.1 a panel about water_leak 369 369 370 - 371 371 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 372 372 373 373 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -374,7 +374,6 @@ 374 374 375 375 image 5.2 ui files exported 376 376 377 - 378 378 **3. Delete or rename some file.** Here are the steps: 379 379 380 380 Step1 Delete the 'components' directory. ... ... @@ -509,7 +509,6 @@ 509 509 510 510 image 5.26 ui_water_leak_events_.c after modification 511 511 512 - 513 513 **12. Modify ui_water_leak_style.c file.** 514 514 515 515 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -526,7 +526,6 @@ 526 526 527 527 image 5.28 ui_water_leak_style.c (1) after modification 528 528 529 - 530 530 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 531 531 532 532 delete code as shown in image 5.29 ... ... @@ -535,7 +535,6 @@ 535 535 536 536 image 5.29 ui_water_leak_style.c (2) 537 537 538 - 539 539 Step3. The image 5.30, 5.31 show the change. 540 540 541 541 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -546,7 +546,6 @@ 546 546 547 547 image 5.31 ui_water_leak_style.c (3) after modification 548 548 549 - 550 550 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 551 551 552 552 [[image:image-20241122153958-47.png]] ... ... @@ -557,7 +557,6 @@ 557 557 558 558 image 5.33 ui_water_leak_style.c (4) 559 559 560 - 561 561 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 562 562 563 563 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -564,7 +564,6 @@ 564 564 565 565 image 5.34 ui_water_leak_style.c (5) 566 566 567 - 568 568 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 569 569 570 570 [[image:image-20241122161934-51.png]] ... ... @@ -571,7 +571,6 @@ 571 571 572 572 image 5.35 573 573 574 - 575 575 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 576 576 577 577 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -578,7 +578,6 @@ 578 578 579 579 image 5.37 580 580 581 - 582 582 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 583 583 584 584 panel_with_type union_sensor; ... ... @@ -597,7 +597,6 @@ 597 597 598 598 image 5.38 599 599 600 - 601 601 **13. Modify sort.c file.** 602 602 603 603 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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