Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -142,7 +142,7 @@ 142 142 143 143 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 -[[image:squareline.io_downloads.png]] 144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 146 146 147 147 148 148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -156,81 +156,80 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 160 160 161 -* Select major **LVGL** version: **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 164 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 165 165 * Select the **CREATE **button to create the new project with the selected settings. 166 166 167 -[[image: image-20240928103357-2.png||height="680" width="708"]]163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 168 168 169 169 170 -Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below.166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 171 171 172 172 [[image:1727229582471-566.png]] 173 173 174 174 175 -In the PROJECT SETTINGS dialog box, configure/modify the project settings :171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 176 176 177 177 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 178 178 * **LVGL Include Path**: Set this to **lvgl.h** 179 -* **Click on the APPLY CHANGES button.**175 +* Click on the **APPLY CHANGES** button. 180 180 181 181 [[image:image-20240928105309-4.png||height="526" width="556"]] 182 182 183 - Image 4 Configure/modify project settings 184 184 180 +Now you can start building the user interface. Follow the steps below: 185 185 186 -Now you can start building the sample UI. Follow the steps below: 187 187 188 - 189 189 === **Add widgets** === 190 190 191 191 192 -To add widget snavigate to the **Widgets** area, then click on the widgetsyou want to add.The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 193 193 194 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 195 - 196 196 [[image:image-20240928111412-6.png||height="526" width="864"]] 197 197 198 - Image 5: Add widgets 199 199 191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 200 200 193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 194 + 201 201 === **Modify widget properties** === 202 202 203 203 204 -The area for modifying widgets is called the **Inspector** tab. The Inspectortabconsists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown inImage6.198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 205 205 206 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 - 208 208 [[image:1727485118799-984.png]] 209 209 210 - Image 6: The button widget's "Inspector" tab 211 211 212 - 213 213 ==== **Changing the Button properties** ==== 214 214 215 215 216 -Click the Button. 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 217 217 218 -Under the "Layout" you can change the button's position and size. 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 219 219 220 220 [[image:1727485251053-655.png]] 221 221 222 -Image 7: The button widget's "BUTTON" tab 223 223 224 - 225 225 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 226 226 227 -* Click **ADD EVENT** button. 228 -* Select **CLICKED** under the Trigger. 229 -* Select **Screen2** from **Screen to**. 230 -* Select **FADE ON** from **Fade mode**. 231 -* Enter **500** in the **Speed** text box. 232 -* Finally, click **ADD** button. 221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 233 233 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 234 234 [[image:1727485480434-713.png||height="395" width="290"]] 235 235 236 236 Image 8: Add an event for the button ... ... @@ -239,27 +239,29 @@ 239 239 ==== **Changing the label properties** ==== 240 240 241 241 242 -Click the label. Under the **Label** section, type "ClickFor Detail" in the **Text** textbox.240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 243 244 244 [[image:image-20240928090825-1.png||height="327" width="391"]] 245 245 246 - Image 9: Modify text of label widget 247 247 245 +Once you enter the text, it will immediately appear on the label. 248 248 247 + 249 249 ==== **Changing image properties** ==== 250 250 251 251 252 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 253 253 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 254 254 [[image:image-20240928113424-9.png||height="355" width="505"]] 255 255 256 - image 10 add image file into SquareLine Studio project 257 257 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 258 258 [[image:image-20240928114139-10.png||height="559" width="810"]] 259 259 260 - image 11 use image widget in SquareLine Studio 261 261 262 - 263 263 ==== **The relationship between widgets** ==== 264 264 265 265 ... ... @@ -266,28 +266,29 @@ 266 266 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 267 268 268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range , as shown in Image 13.269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 270 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 273 273 274 -Move **Label1** to make it a child of **Button1** .SeeImage13.274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 275 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 278 - Image 13: Move Label1 to make it a child of Button1. 279 279 279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 280 280 281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 282 + 283 + 281 281 ==== **Preview the screen** ==== 282 282 283 283 284 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 285 285 286 286 [[image:1727487368023-281.png]] 287 287 288 - Image 14: Simulating the project 289 289 290 - 291 291 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 292 292 293 293 ... ... @@ -294,57 +294,62 @@ 294 294 == 2.4 Integrate UI Code to ESP-IDF Project == 295 295 296 296 297 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 298 298 300 +On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 + 299 299 [[image:1727229798126-306.png]] 300 300 301 - image 15 export UI file 302 302 305 +The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 + 307 + 303 303 [[image:1727229821582-258.png||height="333" width="662"]] 304 304 305 - image 16 exported UI file 306 306 307 -Create a e mptydirectoryentitled "ui"inpath "basic_prj/app_components/ui/",thencopy allUI code exported to thisdirectory.311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below. 308 308 309 309 [[image:image-20240928144830-11.png]] 310 310 311 - image 17 open CMakeLists.txt 312 312 316 +Open the **CMakeLists.txt** file and edit it as ahown below. 317 + 313 313 [[image:1727229892636-154.png||height="521" width="407"]] 314 314 315 - image 18 modify CMakeLists.txt 316 316 317 - Thelaststepof integratingisaddingtwo lines of codeinmain.cfile.321 +Open the main.c file and add two lines of code as shown in the below images. 318 318 323 +Add **#include "ui.h"** 324 + 319 319 [[image:1727229926561-300.png]] 320 320 321 - image 19 add "ui.h" 322 322 328 +Add **ui_init();** 329 + 323 323 [[image:1727229955611-607.png]] 324 324 325 - image 20 add "ui_init()" 326 326 333 +== 2.5 Brief introduction to the Hello World project == 327 327 328 -== 2.5 Brief introduction of hello world project == 329 329 336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 330 330 331 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 332 332 333 - 334 334 == 2.6 Test Result == 335 335 336 336 337 -By pressing the button l yingbottom right, the screencanswitch toanotheras expected. Thisindicates that the UI file has been successfully integrated into the project and is noweffective.342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly. 338 338 344 +Screen 1: 345 + 339 339 [[image:1727488067077-684.png||height="402" width="574"]] 340 340 341 - image 21 screen1 342 342 349 +Screen 2: 350 + 343 343 [[image:1727488157579-949.png||height="397" width="572"]] 344 344 345 - image 22 screen2 346 346 347 - 348 348 = 3. Example Project 1: LoRa Central Display = 349 349 350 350 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -352,30 +352,30 @@ 352 352 353 353 = 4. Example Project 2: LoRaWAN RS485 Alarm = 354 354 355 -= 5. The way to addanew panel to project =361 += 5. Adding new panel to the project = 356 356 357 357 358 -**~1. Design a panel in SquareLine Studio, usingimage 5.1 belowasareference.**364 +**~1. **Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference. 359 359 360 360 [[image:image-20241121113445-1.png||height="584" width="934"]] 361 361 362 - image 5.1 a panel about water_leak368 + Image 5.1: a panel about water_leak 363 363 364 364 365 -**2. Export the uifile.**"Export->Export UI Files". This stephadbeenintroducedbefore.Thenyou can get theuifiles as shown inimage 5.2.371 +**2. Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2. 366 366 367 367 [[image:image-20241121141120-4.png||height="383" width="795"]] 368 368 369 - image 5.2ui files exported375 + Image 5.2: Exported UI files 370 370 371 371 372 -**3. Delete orrename some file.** Here are the steps:378 +**3. Delete and rename some file.** Here are the steps: 373 373 374 - Step1 Delete the 'components' directory. 375 - Step2 Delete 'filelist.txt'. 376 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 377 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 378 - Step5 Rename the 'screens' directory to 'styles'. 380 + Step 1: Delete the 'components' directory. 381 + Step 2: Delete 'filelist.txt'. 382 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 + Step 5: Rename the 'screens' directory to 'styles'. 379 379 380 380 [[image:image-20241121151934-10.png||height="303" width="792"]] 381 381 ... ... @@ -385,9 +385,9 @@ 385 385 386 386 image 5.4 rest file (2) 387 387 388 - **4. Open thisproject invscode.**394 +4. Open the project in **VS Code**. 389 389 390 -5. aboutwater_leak in extra_lib/CMakeLists.txt as shown inimage 5.5,5.6,andits format is similar to thetem_hum or door.396 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**." 391 391 392 392 [[image:image-20241121181957-17.png||height="438" width="516"]] 393 393 ... ... @@ -397,8 +397,10 @@ 397 397 398 398 image 5.6 extra_lib/CMakeLists.txt after add 399 399 400 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.cfile,as shownin image 5.7, then modifythe '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image5.8 isthe modified image. Otherfont fileneedtobe modified insame way.406 +**6. ** **Modify the header files included in the fonts and images directories**. 401 401 408 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 409 + 402 402 [[image:image-20241121171629-11.png]] 403 403 404 404 image 5.7 before-modified font file ... ... @@ -407,7 +407,7 @@ 407 407 408 408 image 5.8 modified font file 409 409 410 -Open the images/ui_img_battery_empty_png.c file, image 5.9,thenmodifythe'#include "../ui.h"'to'#include "../ui_water_leak.h"', the image 5.10is the modified image.418 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way. 411 411 412 412 [[image:image-20241121172714-13.png]] 413 413 ... ... @@ -417,7 +417,7 @@ 417 417 418 418 image 5.10 modified image file 419 419 420 - **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify itfromimage 5.11to image 5.12.428 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after). 421 421 422 422 [[image:image-20241121180030-15.png]] 423 423 ... ... @@ -427,8 +427,9 @@ 427 427 428 428 image 5.12 ui_water_leak/CMakeLists.txt after modification 429 429 430 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 431 431 439 +**8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 440 + 432 432 [[image:image-20241122094200-23.png]] 433 433 434 434 image 5.13 ui_water_leak.h (1) before modification
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