Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with 'Hello World'=105 += 2. Getting Started with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -113,6 +113,7 @@ 113 113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 114 * Uploading the UI to the LTS5 device. 115 115 116 + 116 116 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 117 118 118 ... ... @@ -119,20 +119,19 @@ 119 119 == 2.2 Install Software Running Environment == 120 120 121 121 122 -The **ESP MCU** supports development with**ESP-IDF**, **Arduino**, or **MicroPython**.We usefor this project.123 +The **ESP MCU** supports development using **ESP-IDF**, **Arduino**, or **MicroPython**. For this project, we use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment. 123 123 124 124 125 -=== 2.2.1 Install VS 126 +=== 2.2.1 Install VSCode and ESP-IDF extension === 126 126 127 127 128 -First, download and install **VS**for your operating system from theVisualStudio Codewebsite:129 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 129 129 130 -Next, install the **ESP-IDF**extension within**VS**.Detailed stepsforthisprocessareshowninImage 1.131 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 131 131 132 - 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - Image 1:ESP-IDF extension install135 + image 1 ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 ... ... @@ -140,115 +140,72 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.143 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 144 144 145 - [[image:squareline.io_downloads.png]]145 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 146 146 147 147 148 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:148 +== 2.3 Simple usage of SquareLine Studio and export UI code == 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 155 155 156 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==151 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 157 157 158 - 159 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 160 - 161 -* Select major **LVGL** version: **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 165 -* Select the **CREATE **button to create the new project with the selected settings. 166 - 167 167 [[image:image-20240928103357-2.png||height="680" width="708"]] 168 168 155 + image 2 create a SquareLine project 169 169 170 -Next, youneed toconfigure someadditionalsettings for this project.Select** File-> ProjectSettings**as shown intheimagebelow.157 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 171 171 172 172 [[image:1727229582471-566.png]] 173 173 161 + image 3 project settings 174 174 175 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 176 - 177 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 178 -* **LVGL Include Path**: Set this to **lvgl.h** 179 -* **Click on the APPLY CHANGES button.** 180 - 181 181 [[image:image-20240928105309-4.png||height="526" width="556"]] 182 182 183 - Image 4Configure/modify project settings165 + image 4 modify project settings 184 184 167 +Now we can start to use this software. Here are some usage information for this software. 185 185 186 - Nowyou canstart buildingthesample UI. Followthe steps below:169 +**~1. add widget** 187 187 171 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 188 188 189 -=== **Add widgets** === 190 - 191 - 192 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 193 - 194 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 195 - 196 196 [[image:image-20240928111412-6.png||height="526" width="864"]] 197 197 198 - Image 5:Add widgets175 + image 5 add widgets 199 199 177 +**2. modify widget** 200 200 201 - ===**Modify widget properties**===179 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 202 202 203 - 204 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 205 - 206 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 - 208 208 [[image:1727485118799-984.png]] 209 209 210 - Image 6:The button widget's "Inspector" tab183 + image 6 the button widget's "Inspector" tab 211 211 185 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 212 212 213 -==== **Changing the Button properties** ==== 214 - 215 - 216 -Click the Button. 217 - 218 -Under the "Layout" you can change the button's position and size. 219 - 220 220 [[image:1727485251053-655.png]] 221 221 222 - Image 7:The button widget's "BUTTON" tab189 +image 7 the button widget's "BUTTON" tab 223 223 191 +Third part: It is an area of style setting. 224 224 225 - Next, add a click event tothebutton.Whenthe button is clicked,anevent shouldtriggertochange the current screen(Screen1)to awscreen(Screen2)withafade effect and thetransitionfrom Screen1 to Screen2shouldtake500ms.193 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 226 226 227 -* Click **ADD EVENT** button. 228 -* Select **CLICKED** under the Trigger. 229 -* Select **Screen2** from **Screen to**. 230 -* Select **FADE ON** from **Fade mode**. 231 -* Enter **500** in the **Speed** text box. 232 -* Finally, click **ADD** button. 233 - 234 234 [[image:1727485480434-713.png||height="395" width="290"]] 235 235 236 - Image 8:Addanevent forthebutton197 + image 8 add event for button 237 237 199 +**3. change label widget content** 238 238 239 - ====**Changing the labelproperties**====201 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 240 240 241 - 242 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 243 - 244 244 [[image:image-20240928090825-1.png||height="327" width="391"]] 245 245 246 - Image 9:Modify text of label widget205 + image 9 modify text content of label widget 247 247 207 +**4. Add image into project** 248 248 249 -==== **Changing image properties** ==== 250 - 251 - 252 252 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 253 253 254 254 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -259,38 +259,29 @@ 259 259 260 260 image 11 use image widget in SquareLine Studio 261 261 219 +**5. The relationship between widgets** 262 262 263 - ==== **The relationship between widgets**====221 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 264 264 265 - 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 - 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 225 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 273 273 274 -Move **Label1** to make it a child of **Button1**. See Image 13. 275 - 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 278 - Image 13: MoveLabel1 to make it a child ofButton1.229 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 279 279 231 +**6. Preview the final effect** 280 280 281 - ====**Preview the screen**====233 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 282 282 283 - 284 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 285 - 286 286 [[image:1727487368023-281.png]] 287 287 288 - Image 14:Simulatingtheproject237 + image 14 click on the triangle icon to start or end the simulation 289 289 239 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 290 290 291 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 292 292 293 - 294 294 == 2.4 Integrate UI Code to ESP-IDF Project == 295 295 296 296 ... ... @@ -352,9 +352,8 @@ 352 352 353 353 = 4. Example Project 2: LoRaWAN RS485 Alarm = 354 354 355 -= 5. The way to add a new panel to project = 303 += 5. The way to add a new panel to project = 356 356 357 - 358 358 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 359 359 360 360 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -361,7 +361,6 @@ 361 361 362 362 image 5.1 a panel about water_leak 363 363 364 - 365 365 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 366 366 367 367 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -368,7 +368,6 @@ 368 368 369 369 image 5.2 ui files exported 370 370 371 - 372 372 **3. Delete or rename some file.** Here are the steps: 373 373 374 374 Step1 Delete the 'components' directory. ... ... @@ -503,7 +503,6 @@ 503 503 504 504 image 5.26 ui_water_leak_events_.c after modification 505 505 506 - 507 507 **12. Modify ui_water_leak_style.c file.** 508 508 509 509 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -520,7 +520,6 @@ 520 520 521 521 image 5.28 ui_water_leak_style.c (1) after modification 522 522 523 - 524 524 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 525 525 526 526 delete code as shown in image 5.29 ... ... @@ -529,7 +529,6 @@ 529 529 530 530 image 5.29 ui_water_leak_style.c (2) 531 531 532 - 533 533 Step3. The image 5.30, 5.31 show the change. 534 534 535 535 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -540,7 +540,6 @@ 540 540 541 541 image 5.31 ui_water_leak_style.c (3) after modification 542 542 543 - 544 544 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 545 545 546 546 [[image:image-20241122153958-47.png]] ... ... @@ -551,7 +551,6 @@ 551 551 552 552 image 5.33 ui_water_leak_style.c (4) 553 553 554 - 555 555 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 556 556 557 557 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -558,7 +558,6 @@ 558 558 559 559 image 5.34 ui_water_leak_style.c (5) 560 560 561 - 562 562 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 563 563 564 564 [[image:image-20241122161934-51.png]] ... ... @@ -565,7 +565,6 @@ 565 565 566 566 image 5.35 567 567 568 - 569 569 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 570 570 571 571 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -572,7 +572,6 @@ 572 572 573 573 image 5.37 574 574 575 - 576 576 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 577 577 578 578 panel_with_type union_sensor; ... ... @@ -591,7 +591,6 @@ 591 591 592 592 image 5.38 593 593 594 - 595 595 **13. Modify sort.c file.** 596 596 597 597 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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