Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 126.1
edited by Dilisi S
on 2024/12/24 19:45
on 2024/12/24 19:45
Change comment:
Uploaded new attachment "squareline-studio-launcher-screen.png", version {1}
To version 51.1
edited by BoYang Xie
on 2024/09/28 11:41
on 2024/09/28 11:41
Change comment:
Uploaded new attachment "image-20240928114139-10.png", version {1}
Summary
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. pradeeka1 +XWiki.xieby - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -21,22 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 35 == 1.2 Features == 36 36 37 - 38 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 -* Dragino LA66 LoRa Module 32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol 41 41 * Support WiFi & BLE wireless protocol 42 42 * 5.0" HMI touch screen ... ... @@ -47,17 +47,10 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==43 +== 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 -* Frequency Range: 870 MHz ~~ 960 MHz 56 -* TCXO crystal to ensure RF performance on low temperature 57 -* Maximum Power +22 dBm constant RF output 58 -* High sensitivity: -148 dBm 59 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 60 -* LoRa Rx current: <9 mA 61 61 62 62 **WiFi:** 63 63 ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -102,507 +102,138 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Start edwith'Hello World'=88 += 2. Getting Start with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 92 +In this Getting Start Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 109 109 110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 - 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 - 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 96 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.98 +=== 2.2.1 Install VSCode and ESP-IDF extension === 123 123 100 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 124 124 125 - ===2.2.1InstallVS CodeandESP-IDF extension===102 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 126 126 104 +[[image:1727229396732-319.png]] 127 127 128 - First,downloadandinstall**VSCode**foryouroperatingsystemfromtheVisualStudioCodewebsite: [[Visual StudioCode - Mac, Linux,Windows>>https://code.visualstudio.com/download]].106 + image 1 ESP-IDF extension install 129 129 130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 - 132 - 133 -[[image:image-20240928110211-5.png||height="508" width="866"]] 134 - 135 - Image 1: ESP-IDF extension install 136 - 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 139 - 140 140 === 2.2.2 Install SquareLine Studio === 141 141 112 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 142 142 143 - Downloadandinstallthelatestversion of[[SquareLineStudio>>https://squareline.io/downloads#lastRelease]]onyourcomputer.ItsupportsWindows,Linux,andMacOS. Thesoftware versionweare usinghereis1.5.0.Seethe imagebelow.114 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 144 144 145 - [[image:squareline.io_downloads.png]]116 +== 2.3 Simple usage of SquareLine Studio and export UI code == 146 146 118 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 147 147 148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 121 +[[image:1727233636007-933.png]] 155 155 156 - ==2.3SimpleusageofSquareLineStudio and exporting UI code==123 + image 2 create a SquareLine project 157 157 125 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 158 158 159 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 160 - 161 -* Select major **LVGL** version: **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 165 -* Select the **CREATE **button to create the new project with the selected settings. 166 - 167 -[[image:image-20240928103357-2.png||height="680" width="708"]] 168 - 169 - 170 -Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 171 - 172 172 [[image:1727229582471-566.png]] 173 173 129 + image 3 project settings 174 174 175 - In the PROJECT SETTINGS dialogbox, configure/modify theproject settings:131 +[[image:1727229618724-758.png]] 176 176 177 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 178 -* **LVGL Include Path**: Set this to **lvgl.h** 179 -* **Click on the APPLY CHANGES button.** 133 + image 4 modify project settings 180 180 181 - [[image:image-20240928105309-4.png||height="526"width="556"]]135 +Now we can start to use this software. The steps for creating this UI are shown in image 5-10. 182 182 183 - ImageConfigure/modifyproject settings137 +[[image:1727229653254-680.png]] 184 184 139 + image 5 create a UI(1) 185 185 186 - Now you can start buildingthesample UI.Follow the steps below:141 +[[image:1727231038705-173.png]] 187 187 143 + image 6 create a UI(2) 188 188 189 - === **Add widgets** ===145 +[[image:1727229682537-381.png]] 190 190 147 + image 7 create a UI(3) 191 191 192 - To add widgets navigate to the **Widgets**area, then click on the widgets you want to add. The selected widgetswill be added tothescreen.You can repositionthe widgetsin thescreen areabyclickingand dragging them.149 +We repeat the steps of screen1 in screen2. Then we get screen2 as shown in image 8. 193 193 194 - Add a Label, Button, and Image to the screen as shownin **Image**.151 +[[image:1727229715361-392.png]] 195 195 196 - [[image:image-20240928111412-6.png||height="526"width="864"]]153 + image 8 create a UI(4) 197 197 198 - Image5:Addwidgets155 +Finally, we add click event for screen change to button1 in screen1(shown in image 9) and button2 in screen2. 199 199 157 +[[image:1727229740592-843.png]] 200 200 201 - ===**Modifywidgetproperties**===159 + image 9 create a UI(5) 202 202 161 +The event settings of button1 are as image 10 shown. The event adding operation of button2 is similar to button1. 203 203 204 - The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image163 +[[image:1727229760857-521.png]] 205 205 206 - Thesecondsectionallowsyoutoadjustawidget'slayout,size,position,alignment,flags,states,andmore.Whenyouselect a widgetonthe screen, the name ofthis sectionchangesto match the name of the selected widget.165 + image 10 create a UI(6) 207 207 208 -[[image:1727485118799-984.png]] 209 - 210 - Image 6: The button widget's "Inspector" tab 211 - 212 - 213 -==== **Changing the Button properties** ==== 214 - 215 - 216 -Click the Button. 217 - 218 -Under the "Layout" you can change the button's position and size. 219 - 220 -[[image:1727485251053-655.png]] 221 - 222 -Image 7: The button widget's "BUTTON" tab 223 - 224 - 225 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 226 - 227 -* Click **ADD EVENT** button. 228 -* Select **CLICKED** under the Trigger. 229 -* Select **Screen2** from **Screen to**. 230 -* Select **FADE ON** from **Fade mode**. 231 -* Enter **500** in the **Speed** text box. 232 -* Finally, click **ADD** button. 233 - 234 -[[image:1727485480434-713.png||height="395" width="290"]] 235 - 236 - Image 8: Add an event for the button 237 - 238 - 239 -==== **Changing the label properties** ==== 240 - 241 - 242 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 243 - 244 -[[image:image-20240928090825-1.png||height="327" width="391"]] 245 - 246 - Image 9: Modify text of label widget 247 - 248 - 249 -==== **Changing image properties** ==== 250 - 251 - 252 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 253 - 254 -[[image:image-20240928113424-9.png||height="355" width="505"]] 255 - 256 - image 10 add image file into SquareLine Studio project 257 - 258 -[[image:image-20240928114139-10.png||height="559" width="810"]] 259 - 260 - image 11 use image widget in SquareLine Studio 261 - 262 - 263 -==== **The relationship between widgets** ==== 264 - 265 - 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 - 271 -[[image:1727486567182-334.png||height="318" width="278"]] 272 - 273 - 274 -Move **Label1** to make it a child of **Button1**. See Image 13. 275 - 276 -[[image:image-20240928112001-8.png||height="431" width="796"]] 277 - 278 - Image 13: Move Label1 to make it a child of Button1. 279 - 280 - 281 -==== **Preview the screen** ==== 282 - 283 - 284 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 285 - 286 -[[image:1727487368023-281.png]] 287 - 288 - Image 14: Simulating the project 289 - 290 - 291 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 292 - 293 - 294 294 == 2.4 Integrate UI Code to ESP-IDF Project == 295 295 296 - 297 297 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 298 298 299 299 [[image:1727229798126-306.png]] 300 300 301 - image 1 5export UI file173 + image 11 export UI file 302 302 303 -[[image:1727229821582-258.png ||height="333" width="662"]]175 +[[image:1727229821582-258.png]] 304 304 305 - image 1 6exported UI file177 + image 12 exported UI file 306 306 307 -Create a empty directory entitled "ui"in path"basic_prj/app_components/ui/", and then copy all UI code exported to this directory.179 +Create a empty directory entitled ‘ui’ in path “basic_prj/app_components/ui/”, and then copy all UI code exported to this directory. 308 308 309 -[[image: image-20240928144830-11.png]]181 +[[image:1727229845835-509.png]] 310 310 311 - image 1 7open CMakeLists.txt183 + image 13 open CMakeLists.txt 312 312 313 -[[image:1727229892636-154.png ||height="521" width="407"]]185 +[[image:1727229892636-154.png]] 314 314 315 - image 1 8modify CMakeLists.txt187 + image 14 modify CMakeLists.txt 316 316 317 317 The last step of integrating is adding two lines of code in main.c file. 318 318 319 319 [[image:1727229926561-300.png]] 320 320 321 - image 1 9add"ui.h"193 + image 15 add “ui.h” 322 322 323 323 [[image:1727229955611-607.png]] 324 324 325 - image 20add"ui_init()"197 + image 16 add “ui_init()” 326 326 199 +== 2.5 Test Result == 327 327 328 -== 2.5 Brief introduction of hello world project == 329 - 330 - 331 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 332 - 333 - 334 -== 2.6 Test Result == 335 - 336 - 337 337 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 338 338 339 -[[image:1727 488067077-684.png||height="402" width="574"]]203 +[[image:1727229990795-405.png]] 340 340 341 - image 21 screen1205 + image 17 screen1 342 342 343 -[[image:1727 488157579-949.png||height="397" width="572"]]207 +[[image:1727230012478-930.png]] 344 344 345 - image 22screen2209 + image 18 screen2 346 346 347 - 348 348 = 3. Example Project 1: LoRa Central Display = 349 349 350 350 [[image:image-20240916101737-1.png||height="468" width="683"]] 351 351 352 352 216 + 353 353 = 4. Example Project 2: LoRaWAN RS485 Alarm = 354 354 355 -= 5. The way to add a new panel to project = 356 356 357 - 358 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 359 - 360 -[[image:image-20241121113445-1.png||height="584" width="934"]] 361 - 362 - image 5.1 a panel about water_leak 363 - 364 - 365 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 366 - 367 -[[image:image-20241121141120-4.png||height="383" width="795"]] 368 - 369 - image 5.2 ui files exported 370 - 371 - 372 -**3. Delete or rename some file.** Here are the steps: 373 - 374 - Step1 Delete the 'components' directory. 375 - Step2 Delete 'filelist.txt'. 376 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 377 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 378 - Step5 Rename the 'screens' directory to 'styles'. 379 - 380 -[[image:image-20241121151934-10.png||height="303" width="792"]] 381 - 382 - image 5.3 rest file (1) 383 - 384 -[[image:image-20241121142925-7.png||height="141" width="793"]] 385 - 386 - image 5.4 rest file (2) 387 - 388 -**4. Open this project in vscode.** 389 - 390 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 391 - 392 -[[image:image-20241121181957-17.png||height="438" width="516"]] 393 - 394 - image 5.5 extra_lib/CMakeLists.txt before add 395 - 396 -[[image:image-20241121182239-18.png||height="520" width="518"]] 397 - 398 - image 5.6 extra_lib/CMakeLists.txt after add 399 - 400 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 401 - 402 -[[image:image-20241121171629-11.png]] 403 - 404 - image 5.7 before-modified font file 405 - 406 -[[image:image-20241121171901-12.png]] 407 - 408 - image 5.8 modified font file 409 - 410 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 411 - 412 -[[image:image-20241121172714-13.png]] 413 - 414 - image 5.9 before-modified image file 415 - 416 -[[image:image-20241121172908-14.png]] 417 - 418 - image 5.10 modified image file 419 - 420 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 421 - 422 -[[image:image-20241121180030-15.png]] 423 - 424 - image 5.11 ui_water_leak/CMakeLists.txt before modification 425 - 426 -[[image:image-20241121180517-16.png]] 427 - 428 - image 5.12 ui_water_leak/CMakeLists.txt after modification 429 - 430 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 431 - 432 -[[image:image-20241122094200-23.png]] 433 - 434 - image 5.13 ui_water_leak.h (1) before modification 435 - 436 -[[image:image-20241122094320-24.png||height="852" width="554"]] 437 - 438 - image 5.14 ui_water_leak.h (2) before modification 439 - 440 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 441 - 442 - image 5.15 ui_water_leak.h (1) after modification 443 - 444 -[[image:image-20241122094719-26.png||height="941" width="583"]] 445 - 446 - image 5.16 ui_water_leak.h (2) before modification 447 - 448 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 449 - 450 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 451 - 452 -[[image:image-20241122102929-27.png||height="619" width="426"]] 453 - 454 - image 5.17 ui_water_leak.c (1) before modification 455 - 456 -[[image:image-20241122112838-30.png||height="551" width="628"]] 457 - 458 - image 5.18 ui_water_leak.c (2) before modification 459 - 460 -[[image:image-20241122110815-29.png||height="725" width="712"]] 461 - 462 - image 5.19 ui_water_leak.c (3) before modification 463 - 464 -[[image:image-20241122113158-31.png||height="872" width="677"]] 465 - 466 - image 5.20 ui_water_leak.c (1) after modification 467 - 468 -[[image:image-20241122113259-33.png||height="874" width="724"]] 469 - 470 - image 5.21 ui_water_leak.c (2) after modification 471 - 472 -[[image:image-20241122113359-34.png||height="804" width="746"]] 473 - 474 - image 5.22 ui_water_leak.c (3) after modification 475 - 476 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 477 - 478 -[[image:image-20241122134113-35.png||height="380" width="421"]] 479 - 480 - image 5.23 ui_water_leak_events_.h before modification 481 - 482 -[[image:image-20241122134420-37.png||height="201" width="283"]] 483 - 484 -image 5.24 ui_water_leak_events_.h after modification 485 - 486 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 487 - 488 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 489 - 490 -Step2. add code below in delete_object() function definition. 491 - 492 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 493 - 494 - size_t index = panel->panel_obj_index; 495 - 496 - deleteElement(&arr, index); 497 - 498 -[[image:image-20241122135023-38.png||height="358" width="372"]] 499 - 500 - image 5.25 ui_water_leak_events_.c before modification 501 - 502 -[[image:image-20241122135258-39.png||height="403" width="559"]] 503 - 504 - image 5.26 ui_water_leak_events_.c after modification 505 - 506 - 507 -**12. Modify ui_water_leak_style.c file.** 508 - 509 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 510 - 511 - add '#include "../../sort.h"' 512 - 513 - add '#include "ui.h"' 514 - 515 -[[image:image-20241122141536-41.png||height="361" width="612"]] 516 - 517 - image 5.27 ui_water_leak_style.c (1) before modification 518 - 519 -[[image:image-20241122142129-42.png||height="386" width="613"]] 520 - 521 - image 5.28 ui_water_leak_style.c (1) after modification 522 - 523 - 524 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 525 - 526 - delete code as shown in image 5.29 527 - 528 -[[image:image-20241122145620-44.png||height="757" width="671"]] 529 - 530 - image 5.29 ui_water_leak_style.c (2) 531 - 532 - 533 -Step3. The image 5.30, 5.31 show the change. 534 - 535 -[[image:image-20241122152026-45.png||height="277" width="828"]] 536 - 537 - image 5.30 ui_water_leak_style.c (3) before modification 538 - 539 -[[image:image-20241122152542-46.png||height="293" width="830"]] 540 - 541 - image 5.31 ui_water_leak_style.c (3) after modification 542 - 543 - 544 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 545 - 546 -[[image:image-20241122153958-47.png]] 547 - 548 - image 5.32 ui_water_leak_style.c (4) 549 - 550 -[[image:image-20241122154755-49.png||height="864" width="513"]] 551 - 552 - image 5.33 ui_water_leak_style.c (4) 553 - 554 - 555 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 556 - 557 -[[image:image-20241122155650-50.png||height="922" width="513"]] 558 - 559 - image 5.34 ui_water_leak_style.c (5) 560 - 561 - 562 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 563 - 564 -[[image:image-20241122161934-51.png]] 565 - 566 - image 5.35 567 - 568 - 569 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 570 - 571 -[[image:image-20241122162852-53.png||height="330" width="529"]] 572 - 573 - image 5.37 574 - 575 - 576 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 577 - 578 -panel_with_type union_sensor; 579 - 580 -union_sensor.panel_type = WATER_LEAK_TYPE; 581 - 582 -...... 583 - 584 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 585 - 586 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 587 - 588 -return union_sensor; 589 - 590 -[[image:image-20241122171211-54.png||height="635" width="792"]] 591 - 592 - image 5.38 593 - 594 - 595 -**13. Modify sort.c file.** 596 - 597 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 598 - 599 -[[image:image-20241122173718-56.png||height="378" width="579"]] 600 - 601 - image 5.39 sort.c (1) 602 - 603 -There are still some changes need to be done in sort.c, and omit here for the moment. 604 - 605 - 606 606 = 6. FAQ = 607 607 608 608 == 6.1 == ... ... @@ -612,13 +612,11 @@ 612 612 613 613 == 7.1 Part Number == 614 614 615 - 616 616 Part Number: (% style="color:#4472c4" %)LTS5 617 617 618 618 619 619 == 7.2 Packing Info == 620 620 621 - 622 622 **Package Includes**: 623 623 624 624 * LTS5 HMI Touch Screen ... ... @@ -627,13 +627,11 @@ 627 627 628 628 = 8. Support = 629 629 630 - 631 631 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 632 632 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 633 633 634 634 = 9. Reference material = 635 635 636 - 637 637 * Datasheet 638 638 * Source Code 639 639 * Mechinical
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