<
From version < 125.1 >
edited by Dilisi S
on 2024/12/24 15:25
To version < 120.1 >
edited by Dilisi S
on 2024/12/22 15:47
>
Change comment: Dec 22 edits - part 1

Summary

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... ... @@ -102,7 +102,7 @@
102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with 'Hello World' =
105 += 2.  Getting Started with Hello World =
106 106  
107 107  == 2.1  About this demo ==
108 108  
... ... @@ -140,115 +140,78 @@
140 140  === 2.2.2 Install SquareLine Studio ===
141 141  
142 142  
143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
144 144  
145 145  [[image:squareline.io_downloads.png]]
146 146  
147 147  
148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
148 +After installation, you can use SquareLine Studio as a trial version for 30 days without activation. Click **CONTINUE WITH TRIAL** to use the trial version, or click **LOG IN** to activate the software with your license key.
149 149  
150 -* Max. 10 screens
151 -* Max. 150 widgets
152 -* Max. 5 global colors
153 -* Max. 2 themes
154 -* Max. 1 component
150 +[[image:squalreline-trial.png||height="602" width="400"]]
155 155  
156 -== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
152 +The free version restricts usage to 1 component, 150 widgets, and 10 screens.
157 157  
154 +== 2.3 Simple usage of SquareLine Studio and export UI code ==
158 158  
159 -Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu.
160 160  
161 -* Select major **LVGL** version: **8.3**.
162 -* Select the **Desktop** tab.
163 -* Select  **Eclipse with  SDL for  development on PC**:
164 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
165 -* Select the **CREATE **button to create the new project with the selected settings.
157 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
166 166  
167 167  [[image:image-20240928103357-2.png||height="680" width="708"]]
168 168  
161 + image 2 create a SquareLine project
169 169  
170 -Next, you need to configure some additional settings for this project. Select** File  -> Project Settings** as shown in the image below.
163 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
171 171  
172 172  [[image:1727229582471-566.png]]
173 173  
167 + image 3 project settings
174 174  
175 -In the PROJECT SETTINGS dialog box, configure/modify the project settings:
176 -
177 -* **UI Files Export Root**: Select a folder on your computer to store the UI files.
178 -* **LVGL Include Path**: Set this to **lvgl.h**
179 -* **Click on the APPLY CHANGES button.**
180 -
181 181  [[image:image-20240928105309-4.png||height="526" width="556"]]
182 182  
183 - Image 4 Configure/modify project settings
171 + image 4 modify project settings
184 184  
173 +Now we can start to use this software. Here are some usage information for this software.
185 185  
186 -Now you can start building the sample UI. Follow the steps below:
175 +**~1. add widget**
187 187  
177 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
188 188  
189 -=== **Add widgets** ===
190 -
191 -
192 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
193 -
194 -Add a Label, Button, and Image to the screen as shown in **Image 5**.
195 -
196 196  [[image:image-20240928111412-6.png||height="526" width="864"]]
197 197  
198 - Image 5: Add widgets
181 + image 5 add widgets
199 199  
183 +**2. modify widget**
200 200  
201 -=== **Modify widget properties** ===
185 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
202 202  
203 -
204 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
205 -
206 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
207 -
208 208  [[image:1727485118799-984.png]]
209 209  
210 - Image 6: The button widget's "Inspector" tab
189 + image 6 the button widget's "Inspector" tab
211 211  
191 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
212 212  
213 -==== **Changing the Button properties** ====
214 -
215 -
216 -Click the Button.
217 -
218 -Under the "Layout" you can change the button's position and size.
219 -
220 220  [[image:1727485251053-655.png]]
221 221  
222 -Image 7: The button widget's "BUTTON" tab
195 +image 7 the button widget's "BUTTON" tab
223 223  
197 +Third part: It is an area of style setting.
224 224  
225 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
199 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
226 226  
227 -* Click **ADD EVENT** button.
228 -* Select **CLICKED** under the Trigger.
229 -* Select **Screen2** from **Screen to**.
230 -* Select **FADE ON** from **Fade mode**.
231 -* Enter **500** in the **Speed** text box.
232 -* Finally, click **ADD** button.
233 -
234 234  [[image:1727485480434-713.png||height="395" width="290"]]
235 235  
236 - Image 8: Add an event for the button
203 + image 8 add event for button
237 237  
205 +**3. change label widget content**
238 238  
239 -==== **Changing the label properties** ====
207 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
240 240  
241 -
242 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
243 -
244 244  [[image:image-20240928090825-1.png||height="327" width="391"]]
245 245  
246 - Image 9 Modify text of label widget
211 + image 9 modify text content of label widget
247 247  
213 +**4. Add image into project**
248 248  
249 -==== **Changing image properties** ====
250 -
251 -
252 252  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
253 253  
254 254  [[image:image-20240928113424-9.png||height="355" width="505"]]
... ... @@ -259,38 +259,29 @@
259 259  
260 260   image 11 use image widget in SquareLine Studio
261 261  
225 +**5. The relationship between widgets**
262 262  
263 -==== **The relationship between widgets** ====
227 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
264 264  
265 -
266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**.
267 -
268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
270 -
271 271  [[image:1727486567182-334.png||height="318" width="278"]]
272 272  
231 +image 12 move label1 to make label1 widget be a child of button1 widget(1)
273 273  
274 -Move **Label1** to make it a child of **Button1**. See Image 13.
275 -
276 276  [[image:image-20240928112001-8.png||height="431" width="796"]]
277 277  
278 - Image 13: Move Label1 to make it a child of Button1.
235 + image 13 move label1 to make label1 widget be a child of button1 widget(2)
279 279  
237 +**6. Preview the final effect**
280 280  
281 -==== **Preview the screen** ====
239 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
282 282  
283 -
284 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
285 -
286 286  [[image:1727487368023-281.png]]
287 287  
288 - Image 14: Simulating the project
243 + image 14 click on the triangle icon to start or end the simulation
289 289  
245 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
290 290  
291 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
292 292  
293 -
294 294  == 2.4 Integrate UI Code to ESP-IDF Project ==
295 295  
296 296  
... ... @@ -352,9 +352,8 @@
352 352  
353 353  = 4. Example Project 2: LoRaWAN RS485 Alarm =
354 354  
355 -= 5. The way to add a new panel to project =
309 += 5.  The way to add a new panel to project =
356 356  
357 -
358 358  **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
359 359  
360 360  [[image:image-20241121113445-1.png||height="584" width="934"]]
... ... @@ -361,7 +361,6 @@
361 361  
362 362   image 5.1 a panel about water_leak
363 363  
364 -
365 365  **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
366 366  
367 367  [[image:image-20241121141120-4.png||height="383" width="795"]]
... ... @@ -368,7 +368,6 @@
368 368  
369 369   image 5.2 ui files exported
370 370  
371 -
372 372  **3. Delete or rename some file.** Here are the steps:
373 373  
374 374   Step1 Delete the 'components' directory.
... ... @@ -503,7 +503,6 @@
503 503  
504 504   image 5.26 ui_water_leak_events_.c after modification
505 505  
506 -
507 507  **12. Modify ui_water_leak_style.c file.**
508 508  
509 509  Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
... ... @@ -520,7 +520,6 @@
520 520  
521 521   image 5.28 ui_water_leak_style.c (1) after modification
522 522  
523 -
524 524  Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
525 525  
526 526   delete code as shown in image 5.29
... ... @@ -529,7 +529,6 @@
529 529  
530 530   image 5.29 ui_water_leak_style.c (2)
531 531  
532 -
533 533  Step3. The image 5.30, 5.31 show the change.
534 534  
535 535  [[image:image-20241122152026-45.png||height="277" width="828"]]
... ... @@ -540,7 +540,6 @@
540 540  
541 541   image 5.31 ui_water_leak_style.c (3) after modification
542 542  
543 -
544 544  Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
545 545  
546 546  [[image:image-20241122153958-47.png]]
... ... @@ -551,7 +551,6 @@
551 551  
552 552   image 5.33 ui_water_leak_style.c (4)
553 553  
554 -
555 555  Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
556 556  
557 557  [[image:image-20241122155650-50.png||height="922" width="513"]]
... ... @@ -558,7 +558,6 @@
558 558  
559 559   image 5.34 ui_water_leak_style.c (5)
560 560  
561 -
562 562  Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
563 563  
564 564  [[image:image-20241122161934-51.png]]
... ... @@ -565,7 +565,6 @@
565 565  
566 566   image 5.35
567 567  
568 -
569 569  Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
570 570  
571 571  [[image:image-20241122162852-53.png||height="330" width="529"]]
... ... @@ -572,7 +572,6 @@
572 572  
573 573   image 5.37
574 574  
575 -
576 576  Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
577 577  
578 578  panel_with_type union_sensor;
... ... @@ -591,7 +591,6 @@
591 591  
592 592   image 5.38
593 593  
594 -
595 595  **13. Modify sort.c file.**
596 596  
597 597  Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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