Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 124.1
edited by Xiaoling
on 2024/12/24 11:05
on 2024/12/24 11:05
Change comment:
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To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
on 2024/10/09 10:25
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Summary
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Details
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. Xiaoling1 +XWiki.Edwin - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -21,20 +21,19 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 35 == 1.2 Features == 36 36 37 - 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,9 +47,8 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==44 +== 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 55 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -102,159 +102,95 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with 'Hello World'=95 += 2. Getting Started with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 99 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 109 109 110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 - 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 - 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 103 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.105 +=== 2.2.1 Install VSCode and ESP-IDF extension === 123 123 107 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 124 124 125 - ===2.2.1InstallVS CodeandESP-IDF extension===109 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 126 126 127 - 128 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 - 130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 - 132 - 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - Image 1:ESP-IDF extension install113 + image 1 ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 139 - 140 140 === 2.2.2 Install SquareLine Studio === 141 141 119 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 142 142 143 - Downloadandinstallthelatestversion of[[SquareLineStudio>>https://squareline.io/downloads#lastRelease]]onyour computer.It supportsWindows,Linux,andMacOS.Thesoftwareversion we areusinghere is1.4.2.121 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 144 144 145 - [[image:squareline.io_downloads.png]]123 +== 2.3 Simple usage of SquareLine Studio and export UI code == 146 146 125 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 147 147 148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 155 - 156 -== 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 - 158 - 159 -After launching and logging into the software, create a new project as shown in Image 2. 160 - 161 -* Select the major **LVGL** version as **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 -* Select the **CREATE **button. 166 - 167 167 [[image:image-20240928103357-2.png||height="680" width="708"]] 168 168 169 - Image 2:CreatinganewSquareLine project130 + image 2 create a SquareLine project 170 170 132 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 171 171 172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 - 174 -* Select** File -> Project Settings** 175 - 176 176 [[image:1727229582471-566.png]] 177 177 178 - Image 3accessingproject settings136 + image 3 project settings 179 179 180 - 181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 - 183 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 -* **LVGL Include Path**: Set this to **lvgl.h** 185 -* **Click on the APPLY CHANGES button.** 186 - 187 187 [[image:image-20240928105309-4.png||height="526" width="556"]] 188 188 189 - Image 4Configure/modify project settings140 + image 4 modify project settings 190 190 142 +Now we can start to use this software. Here are some usage information for this software. 191 191 192 - Now you canstart buildingthesample UI. Followthe steps below:144 +**1.add widget** 193 193 146 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 194 194 195 -=== **Add widgets** === 196 - 197 - 198 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 199 - 200 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 201 - 202 202 [[image:image-20240928111412-6.png||height="526" width="864"]] 203 203 204 - Image 5:Add widgets150 + image 5 add widgets 205 205 152 +**2.modify widget** 206 206 207 - ===**Modify widget properties**===154 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 208 208 209 - 210 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 211 - 212 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 213 - 214 214 [[image:1727485118799-984.png]] 215 215 216 - Image 6:The button widget's "Inspector" tab158 + image 6 the button widget's "Inspector" tab 217 217 160 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 218 218 219 -==== **Changing the Button properties** ==== 220 - 221 - 222 -Click the Button. 223 - 224 -Under the "Layout" you can change the button's position and size. 225 - 226 226 [[image:1727485251053-655.png]] 227 227 228 - Image 7:The button widget's "BUTTON" tab164 +image 7 the button widget's "BUTTON" tab 229 229 166 +Third part: It is an area of style setting. 230 230 231 - Next, add a click event tothebutton.Whenthe button is clicked,anevent shouldtriggertochange the current screen(Screen1)to awscreen(Screen2)withafade effect and thetransitionfrom Screen1 to Screen2shouldtake500ms.168 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 232 232 233 -* Click **ADD EVENT** button. 234 -* Select **CLICKED** under the Trigger. 235 -* Select **Screen2** from **Screen to**. 236 -* Select **FADE ON** from **Fade mode**. 237 -* Enter **500** in the **Speed** text box. 238 -* Finally, click **ADD** button. 239 - 240 240 [[image:1727485480434-713.png||height="395" width="290"]] 241 241 242 - Image 8:Addanevent forthebutton172 + image 8 add event for button 243 243 174 +**3.change label widget content** 244 244 245 - ====**Changing the labelproperties**====176 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 246 246 247 - 248 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 249 - 250 250 [[image:image-20240928090825-1.png||height="327" width="391"]] 251 251 252 - Image 9:Modify text of label widget180 + image 9 modify text content of label widget 253 253 182 +**4.Add image into project** 254 254 255 -==== **Changing image properties** ==== 256 - 257 - 258 258 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 259 259 260 260 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -265,41 +265,31 @@ 265 265 266 266 image 11 use image widget in SquareLine Studio 267 267 194 +**5.The relationship between widgets** 268 268 269 - ==== **The relationship between widgets**====196 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 270 270 271 - 272 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 273 - 274 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 275 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 276 - 277 277 [[image:1727486567182-334.png||height="318" width="278"]] 278 278 200 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 279 279 280 -Move **Label1** to make it a child of **Button1**. See Image 13. 281 - 282 282 [[image:image-20240928112001-8.png||height="431" width="796"]] 283 283 284 - Image 13: MoveLabel1 to make it a child ofButton1.204 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 285 285 206 +**6.Preview the final effect** 286 286 287 - ====**Preview the screen**====208 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 288 288 289 - 290 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 291 - 292 292 [[image:1727487368023-281.png]] 293 293 294 - Image 14:Simulatingtheproject212 + image 14 click on the triangle icon to start or end the simulation 295 295 214 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 296 296 297 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 298 298 299 - 300 300 == 2.4 Integrate UI Code to ESP-IDF Project == 301 301 302 - 303 303 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 304 304 305 305 [[image:1727229798126-306.png]] ... ... @@ -330,16 +330,12 @@ 330 330 331 331 image 20 add "ui_init()" 332 332 333 - 334 334 == 2.5 Brief introduction of hello world project == 335 335 336 - 337 337 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 338 338 339 - 340 340 == 2.6 Test Result == 341 341 342 - 343 343 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 344 344 345 345 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -350,265 +350,15 @@ 350 350 351 351 image 22 screen2 352 352 353 - 354 354 = 3. Example Project 1: LoRa Central Display = 355 355 356 356 [[image:image-20240916101737-1.png||height="468" width="683"]] 357 357 358 358 270 + 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. The way to add a new panel to project = 362 362 363 - 364 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 365 - 366 -[[image:image-20241121113445-1.png||height="584" width="934"]] 367 - 368 - image 5.1 a panel about water_leak 369 - 370 - 371 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 372 - 373 -[[image:image-20241121141120-4.png||height="383" width="795"]] 374 - 375 - image 5.2 ui files exported 376 - 377 - 378 -**3. Delete or rename some file.** Here are the steps: 379 - 380 - Step1 Delete the 'components' directory. 381 - Step2 Delete 'filelist.txt'. 382 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 - Step5 Rename the 'screens' directory to 'styles'. 385 - 386 -[[image:image-20241121151934-10.png||height="303" width="792"]] 387 - 388 - image 5.3 rest file (1) 389 - 390 -[[image:image-20241121142925-7.png||height="141" width="793"]] 391 - 392 - image 5.4 rest file (2) 393 - 394 -**4. Open this project in vscode.** 395 - 396 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 397 - 398 -[[image:image-20241121181957-17.png||height="438" width="516"]] 399 - 400 - image 5.5 extra_lib/CMakeLists.txt before add 401 - 402 -[[image:image-20241121182239-18.png||height="520" width="518"]] 403 - 404 - image 5.6 extra_lib/CMakeLists.txt after add 405 - 406 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 407 - 408 -[[image:image-20241121171629-11.png]] 409 - 410 - image 5.7 before-modified font file 411 - 412 -[[image:image-20241121171901-12.png]] 413 - 414 - image 5.8 modified font file 415 - 416 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 417 - 418 -[[image:image-20241121172714-13.png]] 419 - 420 - image 5.9 before-modified image file 421 - 422 -[[image:image-20241121172908-14.png]] 423 - 424 - image 5.10 modified image file 425 - 426 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 427 - 428 -[[image:image-20241121180030-15.png]] 429 - 430 - image 5.11 ui_water_leak/CMakeLists.txt before modification 431 - 432 -[[image:image-20241121180517-16.png]] 433 - 434 - image 5.12 ui_water_leak/CMakeLists.txt after modification 435 - 436 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 437 - 438 -[[image:image-20241122094200-23.png]] 439 - 440 - image 5.13 ui_water_leak.h (1) before modification 441 - 442 -[[image:image-20241122094320-24.png||height="852" width="554"]] 443 - 444 - image 5.14 ui_water_leak.h (2) before modification 445 - 446 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 447 - 448 - image 5.15 ui_water_leak.h (1) after modification 449 - 450 -[[image:image-20241122094719-26.png||height="941" width="583"]] 451 - 452 - image 5.16 ui_water_leak.h (2) before modification 453 - 454 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 455 - 456 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 457 - 458 -[[image:image-20241122102929-27.png||height="619" width="426"]] 459 - 460 - image 5.17 ui_water_leak.c (1) before modification 461 - 462 -[[image:image-20241122112838-30.png||height="551" width="628"]] 463 - 464 - image 5.18 ui_water_leak.c (2) before modification 465 - 466 -[[image:image-20241122110815-29.png||height="725" width="712"]] 467 - 468 - image 5.19 ui_water_leak.c (3) before modification 469 - 470 -[[image:image-20241122113158-31.png||height="872" width="677"]] 471 - 472 - image 5.20 ui_water_leak.c (1) after modification 473 - 474 -[[image:image-20241122113259-33.png||height="874" width="724"]] 475 - 476 - image 5.21 ui_water_leak.c (2) after modification 477 - 478 -[[image:image-20241122113359-34.png||height="804" width="746"]] 479 - 480 - image 5.22 ui_water_leak.c (3) after modification 481 - 482 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 483 - 484 -[[image:image-20241122134113-35.png||height="380" width="421"]] 485 - 486 - image 5.23 ui_water_leak_events_.h before modification 487 - 488 -[[image:image-20241122134420-37.png||height="201" width="283"]] 489 - 490 -image 5.24 ui_water_leak_events_.h after modification 491 - 492 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 493 - 494 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 495 - 496 -Step2. add code below in delete_object() function definition. 497 - 498 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 499 - 500 - size_t index = panel->panel_obj_index; 501 - 502 - deleteElement(&arr, index); 503 - 504 -[[image:image-20241122135023-38.png||height="358" width="372"]] 505 - 506 - image 5.25 ui_water_leak_events_.c before modification 507 - 508 -[[image:image-20241122135258-39.png||height="403" width="559"]] 509 - 510 - image 5.26 ui_water_leak_events_.c after modification 511 - 512 - 513 -**12. Modify ui_water_leak_style.c file.** 514 - 515 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 516 - 517 - add '#include "../../sort.h"' 518 - 519 - add '#include "ui.h"' 520 - 521 -[[image:image-20241122141536-41.png||height="361" width="612"]] 522 - 523 - image 5.27 ui_water_leak_style.c (1) before modification 524 - 525 -[[image:image-20241122142129-42.png||height="386" width="613"]] 526 - 527 - image 5.28 ui_water_leak_style.c (1) after modification 528 - 529 - 530 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 531 - 532 - delete code as shown in image 5.29 533 - 534 -[[image:image-20241122145620-44.png||height="757" width="671"]] 535 - 536 - image 5.29 ui_water_leak_style.c (2) 537 - 538 - 539 -Step3. The image 5.30, 5.31 show the change. 540 - 541 -[[image:image-20241122152026-45.png||height="277" width="828"]] 542 - 543 - image 5.30 ui_water_leak_style.c (3) before modification 544 - 545 -[[image:image-20241122152542-46.png||height="293" width="830"]] 546 - 547 - image 5.31 ui_water_leak_style.c (3) after modification 548 - 549 - 550 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 551 - 552 -[[image:image-20241122153958-47.png]] 553 - 554 - image 5.32 ui_water_leak_style.c (4) 555 - 556 -[[image:image-20241122154755-49.png||height="864" width="513"]] 557 - 558 - image 5.33 ui_water_leak_style.c (4) 559 - 560 - 561 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 562 - 563 -[[image:image-20241122155650-50.png||height="922" width="513"]] 564 - 565 - image 5.34 ui_water_leak_style.c (5) 566 - 567 - 568 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 569 - 570 -[[image:image-20241122161934-51.png]] 571 - 572 - image 5.35 573 - 574 - 575 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 576 - 577 -[[image:image-20241122162852-53.png||height="330" width="529"]] 578 - 579 - image 5.37 580 - 581 - 582 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 583 - 584 -panel_with_type union_sensor; 585 - 586 -union_sensor.panel_type = WATER_LEAK_TYPE; 587 - 588 -...... 589 - 590 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 591 - 592 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 593 - 594 -return union_sensor; 595 - 596 -[[image:image-20241122171211-54.png||height="635" width="792"]] 597 - 598 - image 5.38 599 - 600 - 601 -**13. Modify sort.c file.** 602 - 603 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 604 - 605 -[[image:image-20241122173718-56.png||height="378" width="579"]] 606 - 607 - image 5.39 sort.c (1) 608 - 609 -There are still some changes need to be done in sort.c, and omit here for the moment. 610 - 611 - 612 612 = 6. FAQ = 613 613 614 614 == 6.1 == ... ... @@ -618,13 +618,11 @@ 618 618 619 619 == 7.1 Part Number == 620 620 621 - 622 622 Part Number: (% style="color:#4472c4" %)LTS5 623 623 624 624 625 625 == 7.2 Packing Info == 626 626 627 - 628 628 **Package Includes**: 629 629 630 630 * LTS5 HMI Touch Screen ... ... @@ -633,13 +633,11 @@ 633 633 634 634 = 8. Support = 635 635 636 - 637 637 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 638 638 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 639 639 640 640 = 9. Reference material = 641 641 642 - 643 643 * Datasheet 644 644 * Source Code 645 645 * Mechinical
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