<
From version < 123.2 >
edited by Xiaoling
on 2024/12/24 11:04
To version < 172.1 >
edited by BoYang Xie
on 2025/02/08 18:00
>
Change comment: Uploaded new attachment "image-20250208180010-3.png", version {1}

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11 11  (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
12 12  
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140 140  === 2.2.2 Install SquareLine Studio ===
141 141  
142 142  
143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
144 144  
145 -[[image:squareline.io_downloads.png]]
144 +[[image:squareline.io_downloads.png||height="888" width="1294"]]
146 146  
147 147  
148 148  After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
... ... @@ -156,87 +156,80 @@
156 156  == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
157 157  
158 158  
159 -After launching and logging into the software, create a new project as shown in Image 2.
158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
160 160  
161 -* Select the major **LVGL** version as **8.3**.
162 -* Select the **Desktop** tab.
163 -* Select  **Eclipse with  SDL for  development on PC**:
164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 -* Select the **CREATE **button.
160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 +* Select the **CREATE **button to create the new project with the selected settings.
166 166  
167 -[[image:image-20240928103357-2.png||height="680" width="708"]]
163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
168 168  
169 - Image 2: Creating a new SquareLine project
170 170  
166 +Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
171 171  
172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
173 -
174 -* Select** File  -> Project Settings**
175 -
176 176  [[image:1727229582471-566.png]]
177 177  
178 - Image 3 accessing project settings
179 179  
171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
180 180  
181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings:
182 -
183 183  * **UI Files Export Root**: Select a folder on your computer to store the UI files.
184 184  * **LVGL Include Path**: Set this to **lvgl.h**
185 -* **Click on the APPLY CHANGES button.**
175 +* Click on the **APPLY CHANGES** button.
186 186  
187 187  [[image:image-20240928105309-4.png||height="526" width="556"]]
188 188  
189 - Image 4 Configure/modify project settings
190 190  
180 +Now you can start building the user interface. Follow the steps below:
191 191  
192 -Now you can start building the sample UI. Follow the steps below:
193 193  
194 -
195 195  === **Add widgets** ===
196 196  
197 197  
198 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
199 199  
200 -Add a Label, Button, and Image to the screen as shown in **Image 5**.
201 -
202 202  [[image:image-20240928111412-6.png||height="526" width="864"]]
203 203  
204 - Image 5: Add widgets
205 205  
191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
206 206  
193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
194 +
207 207  === **Modify widget properties** ===
208 208  
209 209  
210 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
211 211  
212 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
213 -
214 214  [[image:1727485118799-984.png]]
215 215  
216 - Image 6: The button widget's "Inspector" tab
217 217  
218 -
219 219  ==== **Changing the Button properties** ====
220 220  
221 221  
222 -Click the Button.
206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
223 223  
224 -Under the "Layout" you can change the button's position and size.
208 +* **Flex Flow**: No Layout
209 +* **Transform**:
210 +** **X**: 331 px
211 +** **Y**: 203 px
212 +** **Width**: 100 px
213 +** **Height**: 50 px
214 +** **Align**: CENTER
225 225  
226 226  [[image:1727485251053-655.png]]
227 227  
228 -Image 7: The button widget's "BUTTON" tab
229 229  
230 -
231 231  Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
232 232  
233 -* Click **ADD EVENT** button.
234 -* Select **CLICKED** under the Trigger.
235 -* Select **Screen2** from **Screen to**.
236 -* Select **FADE ON** from **Fade mode**.
237 -* Enter **500** in the **Speed** text box.
238 -* Finally, click **ADD** button.
221 +* Click **ADD EVENT** button. A new section will appear to configure this event.
239 239  
223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
224 +
225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
226 +
227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
228 +
229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
230 +* Finally, click the **ADD** button.
231 +
240 240  [[image:1727485480434-713.png||height="395" width="290"]]
241 241  
242 242   Image 8: Add an event for the button
... ... @@ -245,27 +245,29 @@
245 245  ==== **Changing the label properties** ====
246 246  
247 247  
248 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
249 249  
250 250  [[image:image-20240928090825-1.png||height="327" width="391"]]
251 251  
252 - Image 9:  Modify text of label widget
253 253  
245 +Once you enter the text, it will immediately appear on the label.
254 254  
247 +
255 255  ==== **Changing image properties** ====
256 256  
257 257  
258 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
259 259  
253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
254 +
260 260  [[image:image-20240928113424-9.png||height="355" width="505"]]
261 261  
262 - image 10 add image file into SquareLine Studio project
263 263  
258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
259 +
264 264  [[image:image-20240928114139-10.png||height="559" width="810"]]
265 265  
266 - image 11 use image widget in SquareLine Studio
267 267  
268 -
269 269  ==== **The relationship between widgets** ====
270 270  
271 271  
... ... @@ -272,28 +272,29 @@
272 272  Widgets commonly have two types of relationships: **parallel** and **parent-child**.
273 273  
274 274  * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
275 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
276 276  
277 277  [[image:1727486567182-334.png||height="318" width="278"]]
278 278  
279 279  
280 -Move **Label1** to make it a child of **Button1**. See Image 13.
274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
281 281  
282 282  [[image:image-20240928112001-8.png||height="431" width="796"]]
283 283  
284 - Image 13: Move Label1 to make it a child of Button1.
285 285  
279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
286 286  
281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
282 +
283 +
287 287  ==== **Preview the screen** ====
288 288  
289 289  
290 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
291 291  
292 292  [[image:1727487368023-281.png]]
293 293  
294 - Image 14: Simulating the project
295 295  
296 -
297 297  For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
298 298  
299 299  
... ... @@ -300,57 +300,62 @@
300 300  == 2.4 Integrate UI Code to ESP-IDF Project ==
301 301  
302 302  
303 -To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
304 304  
300 +On the  menubar, click **Export -> Export UI** Files as shown in the image below.
301 +
305 305  [[image:1727229798126-306.png]]
306 306  
307 - image 15 export UI file
308 308  
305 +The exported UI files can be found in your SquareLine project folder as shown in the image below.
306 +
307 +
309 309  [[image:1727229821582-258.png||height="333" width="662"]]
310 310  
311 - image 16 exported UI file
312 312  
313 -Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
314 314  
315 315  [[image:image-20240928144830-11.png]]
316 316  
317 - image 17 open CMakeLists.txt
318 318  
316 +Open the **CMakeLists.txt** file and edit it as ahown below.
317 +
319 319  [[image:1727229892636-154.png||height="521" width="407"]]
320 320  
321 - image 18 modify CMakeLists.txt
322 322  
323 -The last step of integrating is adding two lines of code in main.c file.
321 +Open the main.c file and  add two lines of code as shown in the below images.
324 324  
323 +Add **#include "ui.h"**
324 +
325 325  [[image:1727229926561-300.png]]
326 326  
327 - image 19 add "ui.h"
328 328  
328 +Add **ui_init();**
329 +
329 329  [[image:1727229955611-607.png]]
330 330  
331 - image 20 add "ui_init()"
332 332  
333 +== 2.5 Brief introduction to the Hello World project ==
333 333  
334 -== 2.5 Brief introduction of hello world project ==
335 335  
336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
336 336  
337 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
338 338  
339 -
340 340  == 2.6 Test Result ==
341 341  
342 342  
343 -By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
344 344  
344 +Screen 1:
345 +
345 345  [[image:1727488067077-684.png||height="402" width="574"]]
346 346  
347 - image 21 screen1
348 348  
349 +Screen 2:
350 +
349 349  [[image:1727488157579-949.png||height="397" width="572"]]
350 350  
351 - image 22 screen2
352 352  
353 -
354 354  = 3. Example Project 1: LoRa Central Display =
355 355  
356 356  [[image:image-20240916101737-1.png||height="468" width="683"]]
... ... @@ -358,138 +358,293 @@
358 358  
359 359  = 4. Example Project 2: LoRaWAN RS485 Alarm =
360 360  
361 -= 5. The way to add a new panel to project =
361 += 5. Example Project 3: P2P =
362 362  
363 +The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
363 363  
364 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
365 +The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
365 365  
367 +== 5.1 firmware flashing approach. ==
368 +
369 +5.1.1 Download this project
370 +
371 +5.1.2 Download esp32 firmware flash tool in [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
372 +
373 +5.1.3 Download la66 firmware flash tool in [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
374 +
375 +5.1.4 Upload firmware to esp32
376 +
377 +Open flash_download_tool.exe, and then follow the steps below.
378 +
379 +[[image:1738893226894-758.png||height="170" width="176"]]
380 +
381 +[[image:image-20250207100150-7.png||height="476" width="538"]]
382 +
383 +5.1.5 Upload firmware to la66
384 +
385 +Open Dragino_Sensor_Manager_Utility.exe, and then follow the steps below.
386 +
387 +[[image:image-20250207101415-8.png||height="522" width="618"]]
388 +
389 +[[image:image-20250207101515-9.png||height="522" width="618"]]
390 +
391 +== 5.2 AT command and P2P data format ==
392 +
393 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
394 +
395 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
396 +
397 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
398 +
399 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
400 +
401 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
402 +
403 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
404 +
405 +**Data format**:
406 +
407 +~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01  A4CB  BB0A  8E08  5C02**,0,3
408 +
409 +**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
410 +
411 +**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
412 +
413 +**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
414 +
415 +**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
416 +
417 + 0x02~-~->Door,
418 +
419 + 0x03~-~->Water Leak,
420 +
421 + 0x04~-~->Occupied,
422 +
423 + 0x05~-~->Button,
424 +
425 + 0x06~-~->Alarm,
426 +
427 +**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
428 +
429 +**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
430 +
431 +**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
432 +
433 +**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
434 +
435 +2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
436 +
437 +Specific sections of the data share the same function.
438 +
439 +**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
440 +
441 + If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
442 +
443 + If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
444 +
445 + If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
446 +
447 + If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
448 +
449 +== 5.3 Usage ==
450 +
451 +After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
452 +
453 +5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
454 +
455 +[[image:image-20250207143131-11.png||height="527" width="547"]]
456 +
457 +5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
458 +
459 +[[image:image-20250207144605-12.png||height="634" width="548"]]
460 +
461 += 6. Example Project 4: LoRaWAN_CLASS_C =
462 +
463 +
464 +The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
465 +
466 +The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
467 +
468 +The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
469 +
470 +The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
471 +
472 +== 6.1 firmware flashing approach ==
473 +
474 +The firmware flashing approach is the same as described in section 5.1.
475 +
476 +== 6.2 flowchart ==
477 +
478 +[[image:image-20250207164320-13.png||height="696" width="1344"]]
479 +
480 +== 6.3 Usage ==
481 +
482 +This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
483 +
484 +6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
485 +
486 +[[image:image-20250207165702-14.png||height="830" width="563"]]
487 +
488 +6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
489 +
490 +[[image:image-20250207173212-27.png]]
491 +
492 +[[image:image-20250207172246-20.png]]
493 +
494 +6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
495 +
496 +[[image:image-20250207172010-19.png]]
497 +
498 +[[image:image-20250207171650-17.png]]
499 +
500 +6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
501 +
502 +[[image:image-20250207192107-28.png]]
503 +
504 +6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
505 +
506 +There is an example for TTN downlink.
507 +
508 +1. downlink DEUI F1A84041000181D4A8
509 +1. downlink Dev Name F24B69746368656E2D467269676531FFFF
510 +1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
511 +
512 += 7. The method for adding a new type of panel to the project =
513 +
514 +If you don't have this need, then this part of the content can be ignored.
515 +
516 +1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
517 +
366 366  [[image:image-20241121113445-1.png||height="584" width="934"]]
367 367  
368 - image 5.1 a panel about water_leak
520 + Image 7.1: a panel about water_leak
369 369  
370 370  
371 -**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
523 +2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2.
372 372  
373 373  [[image:image-20241121141120-4.png||height="383" width="795"]]
374 374  
375 - image 5.2 ui files exported
527 + Image 7.2: Exported UI files
376 376  
377 377  
378 -**3. Delete or rename some file.** Here are the steps:
530 +3. **Delete and rename some file.** Here are the steps:
379 379  
380 - Step1 Delete the 'components' directory.
381 - Step2 Delete 'filelist.txt'.
382 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
383 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
384 - Step5 Rename the 'screens' directory to 'styles'.
532 + Step 1: Delete the 'components' directory.
533 + Step 2: Delete 'filelist.txt'.
534 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
535 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
536 + Step 5: Rename the 'screens' directory to 'styles'.
385 385  
386 386  [[image:image-20241121151934-10.png||height="303" width="792"]]
387 387  
388 - image 5.3 rest file (1)
540 + image 7.3 rest file (1)
389 389  
390 390  [[image:image-20241121142925-7.png||height="141" width="793"]]
391 391  
392 - image 5.4 rest file (2)
544 + image 7.4 rest file (2)
393 393  
394 -**4. Open this project in vscode.**
546 +4. Open the project in VS Code.
395 395  
396 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
548 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
397 397  
398 398  [[image:image-20241121181957-17.png||height="438" width="516"]]
399 399  
400 - image 5.5 extra_lib/CMakeLists.txt before add
552 + image 7.5 extra_lib/CMakeLists.txt before adding
401 401  
402 402  [[image:image-20241121182239-18.png||height="520" width="518"]]
403 403  
404 - image 5.6 extra_lib/CMakeLists.txt after add
556 + image 7.6 extra_lib/CMakeLists.txt after adding
405 405  
406 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
558 +6.  **Modify the header files included in the fonts and images directories**.
407 407  
560 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
561 +
408 408  [[image:image-20241121171629-11.png]]
409 409  
410 - image 5.7 before-modified font file
564 + image 7.7 unmodified font file
411 411  
412 412  [[image:image-20241121171901-12.png]]
413 413  
414 - image 5.8 modified font file
568 + image 7.8 modified font file
415 415  
416 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
570 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
417 417  
418 418  [[image:image-20241121172714-13.png]]
419 419  
420 - image 5.9 before-modified image file
574 + image 7.9 unmodified image file
421 421  
422 422  [[image:image-20241121172908-14.png]]
423 423  
424 - image 5.10 modified image file
578 + image 7.10 modified image file
425 425  
426 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
580 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
427 427  
428 428  [[image:image-20241121180030-15.png]]
429 429  
430 - image 5.11 ui_water_leak/CMakeLists.txt before modification
584 + image 7.11 ui_water_leak/CMakeLists.txt before modification
431 431  
432 432  [[image:image-20241121180517-16.png]]
433 433  
434 - image 5.12 ui_water_leak/CMakeLists.txt after modification
588 + image 7.12 ui_water_leak/CMakeLists.txt after modification
435 435  
436 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
437 437  
591 +8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
592 +
438 438  [[image:image-20241122094200-23.png]]
439 439  
440 - image 5.13 ui_water_leak.h (1) before modification
595 + image 7.13 ui_water_leak.h (1) before modification
441 441  
442 442  [[image:image-20241122094320-24.png||height="852" width="554"]]
443 443  
444 - image 5.14 ui_water_leak.h (2) before modification
599 + image 7.14 ui_water_leak.h (2) before modification
445 445  
446 446  [[image:image-20241122094600-25.png||height="1078" width="554"]]
447 447  
448 - image 5.15 ui_water_leak.h (1) after modification
603 + image 7.15 ui_water_leak.h (1) after modification
449 449  
450 450  [[image:image-20241122094719-26.png||height="941" width="583"]]
451 451  
452 - image 5.16 ui_water_leak.h (2) before modification
607 + image 7.16 ui_water_leak.h (2) before modification
453 453  
454 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
609 +9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
455 455  
456 456  _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
457 457  
458 458  [[image:image-20241122102929-27.png||height="619" width="426"]]
459 459  
460 - image 5.17 ui_water_leak.c (1) before modification
615 + image 7.17 ui_water_leak.c (1) before modification
461 461  
462 462  [[image:image-20241122112838-30.png||height="551" width="628"]]
463 463  
464 - image 5.18 ui_water_leak.c (2) before modification
619 + image 7.18 ui_water_leak.c (2) before modification
465 465  
466 466  [[image:image-20241122110815-29.png||height="725" width="712"]]
467 467  
468 - image 5.19 ui_water_leak.c (3) before modification
623 + image 7.19 ui_water_leak.c (3) before modification
469 469  
470 470  [[image:image-20241122113158-31.png||height="872" width="677"]]
471 471  
472 - image 5.20 ui_water_leak.c (1) after modification
627 + image 7.20 ui_water_leak.c (1) after modification
473 473  
474 474  [[image:image-20241122113259-33.png||height="874" width="724"]]
475 475  
476 - image 5.21 ui_water_leak.c (2) after modification
631 + image 7.21 ui_water_leak.c (2) after modification
477 477  
478 478  [[image:image-20241122113359-34.png||height="804" width="746"]]
479 479  
480 - image 5.22 ui_water_leak.c (3) after modification
635 + image 7.22 ui_water_leak.c (3) after modification
481 481  
482 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
637 +10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
483 483  
484 484  [[image:image-20241122134113-35.png||height="380" width="421"]]
485 485  
486 - image 5.23 ui_water_leak_events_.h before modification
641 + image 7.23 ui_water_leak_events_.h before modification
487 487  
488 488  [[image:image-20241122134420-37.png||height="201" width="283"]]
489 489  
490 -image 5.24 ui_water_leak_events_.h after modification
645 +image 7.24 ui_water_leak_events_.h after modification
491 491  
492 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
647 +11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
493 493  
494 494  Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
495 495  
... ... @@ -503,14 +503,14 @@
503 503  
504 504  [[image:image-20241122135023-38.png||height="358" width="372"]]
505 505  
506 - image 5.25 ui_water_leak_events_.c before modification
661 + image 7.25 ui_water_leak_events_.c before modification
507 507  
508 508  [[image:image-20241122135258-39.png||height="403" width="559"]]
509 509  
510 - image 5.26 ui_water_leak_events_.c after modification
665 + image 7.26 ui_water_leak_events_.c after modification
511 511  
512 512  
513 -**12. Modify ui_water_leak_style.c file.**
668 +12. **Modify ui_water_leak_style.c file.**
514 514  
515 515  Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
516 516  
... ... @@ -520,66 +520,67 @@
520 520  
521 521  [[image:image-20241122141536-41.png||height="361" width="612"]]
522 522  
523 - image 5.27 ui_water_leak_style.c (1) before modification
678 + image 7.27 ui_water_leak_style.c (1) before modification
524 524  
525 525  [[image:image-20241122142129-42.png||height="386" width="613"]]
526 526  
527 - image 5.28 ui_water_leak_style.c (1) after modification
682 + image 7.28 ui_water_leak_style.c (1) after modification
528 528  
529 529  
530 530  Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
531 531  
532 - delete code as shown in image 5.29
687 + delete code as shown in image 7.29
533 533  
534 534  [[image:image-20241122145620-44.png||height="757" width="671"]]
535 535  
536 - image 5.29 ui_water_leak_style.c (2)
691 + image 7.29 ui_water_leak_style.c (2)
537 537  
538 538  
539 -Step3. The image 5.30, 5.31 show the change.
694 +Step3. The image 7.30, 7.31 show the change.
540 540  
541 541  [[image:image-20241122152026-45.png||height="277" width="828"]]
542 542  
543 - image 5.30 ui_water_leak_style.c (3) before modification
698 + image 7.30 ui_water_leak_style.c (3) before modification
544 544  
545 545  [[image:image-20241122152542-46.png||height="293" width="830"]]
546 546  
547 - image 5.31 ui_water_leak_style.c (3) after modification
702 + image 7.31 ui_water_leak_style.c (3) after modification
548 548  
549 549  
550 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
705 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
551 551  
552 552  [[image:image-20241122153958-47.png]]
553 553  
554 - image 5.32 ui_water_leak_style.c (4)
709 + image 7.32 ui_water_leak_style.c (4)
555 555  
711 +
556 556  [[image:image-20241122154755-49.png||height="864" width="513"]]
557 557  
558 - image 5.33 ui_water_leak_style.c (4)
714 + image 7.33 ui_water_leak_style.c (4)
559 559  
560 560  
561 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
717 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
562 562  
563 563  [[image:image-20241122155650-50.png||height="922" width="513"]]
564 564  
565 - image 5.34 ui_water_leak_style.c (5)
721 + image 7.34 ui_water_leak_style.c (5)
566 566  
567 567  
568 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
724 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
569 569  
570 570  [[image:image-20241122161934-51.png]]
571 571  
572 - image 5.35
728 + image 7.35
573 573  
574 574  
575 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
731 +Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
576 576  
577 577  [[image:image-20241122162852-53.png||height="330" width="529"]]
578 578  
579 - image 5.37
735 + image 7.37
580 580  
581 581  
582 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
738 +Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
583 583  
584 584  panel_with_type union_sensor;
585 585  
... ... @@ -593,36 +593,45 @@
593 593  
594 594  return union_sensor;
595 595  
596 -[[image:image-20241122171211-54.png||height="635" width="792"]]
752 +[[image:image-20250122173546-6.png||height="777" width="922"]]
597 597  
598 - image 5.38
754 + image 7.38
599 599  
600 600  
601 -**13. Modify sort.c file.**
757 +13. Rest midification in sort.h file.
602 602  
603 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
759 +In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
604 604  
605 -[[image:image-20241122173718-56.png||height="378" width="579"]]
761 +[[image:image-20250122170230-1.png||height="580" width="513"]]
606 606  
607 - image 5.39 sort.c (1)
763 + image 7.39 sort.h
608 608  
765 +13. **Modify sort.c file.**
766 +
767 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
768 +
769 +[[image:image-20250122171910-5.png||height="524" width="510"]]
770 +
771 + image 7.40 sort.c (1)
772 +
609 609  There are still some changes need to be done in sort.c, and omit here for the moment.
610 610  
611 611  
612 -= 6. FAQ =
613 613  
614 -== 6.1 ==
777 += 8. FAQ =
615 615  
779 +== 8.1 ==
616 616  
617 -= 7. Order Info =
618 618  
619 -== 7. Part Number ==
782 += 9. Order Info =
620 620  
784 +== 9.1  Part Number ==
621 621  
786 +
622 622  Part Number: (% style="color:#4472c4" %)LTS5
623 623  
624 624  
625 -== 7.2  Packing Info ==
790 +== 9.2  Packing Info ==
626 626  
627 627  
628 628  **Package Includes**:
... ... @@ -631,20 +631,20 @@
631 631  * 5V,2A DC Power Adapter.
632 632  * USB Type C Program Cable
633 633  
634 -= 8. Support =
799 += 10. Support =
635 635  
636 636  
637 637  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
638 638  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
639 639  
640 -= 9.  Reference material =
805 += 11.  Reference material =
641 641  
642 642  
643 643  * Datasheet
644 -* Source Code
809 +* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
645 645  * Mechinical
646 646  
647 -= 10. FCC Warning =
812 += 12. FCC Warning =
648 648  
649 649  
650 650  This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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