Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -140,9 +140,9 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 -[[image:squareline.io_downloads.png]] 144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 146 146 147 147 148 148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -156,87 +156,80 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 - After launchingandloggingintothesoftware,create a new project as shown inImage2.158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 160 160 161 -* Select the major **LVGL** version as **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 -* Select the **CREATE **button. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 166 166 167 -[[image: image-20240928103357-2.png||height="680" width="708"]]163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 168 168 169 - Image 2: Creating a new SquareLine project 170 170 166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 171 171 172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 - 174 -* Select** File -> Project Settings** 175 - 176 176 [[image:1727229582471-566.png]] 177 177 178 - Image 3 accessing project settings 179 179 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 180 180 181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 - 183 183 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 184 * **LVGL Include Path**: Set this to **lvgl.h** 185 -* **Click on the APPLY CHANGES button.**175 +* Click on the **APPLY CHANGES** button. 186 186 187 187 [[image:image-20240928105309-4.png||height="526" width="556"]] 188 188 189 - Image 4 Configure/modify project settings 190 190 180 +Now you can start building the user interface. Follow the steps below: 191 191 192 -Now you can start building the sample UI. Follow the steps below: 193 193 194 - 195 195 === **Add widgets** === 196 196 197 197 198 -To add widget snavigate to the **Widgets** area, then click on the widgetsyou want to add.The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 199 199 200 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 201 - 202 202 [[image:image-20240928111412-6.png||height="526" width="864"]] 203 203 204 - Image 5: Add widgets 205 205 191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 206 206 193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 194 + 207 207 === **Modify widget properties** === 208 208 209 209 210 -The area for modifying widgets is called the **Inspector** tab. The Inspectortabconsists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown inImage6.198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 211 211 212 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 213 - 214 214 [[image:1727485118799-984.png]] 215 215 216 - Image 6: The button widget's "Inspector" tab 217 217 218 - 219 219 ==== **Changing the Button properties** ==== 220 220 221 221 222 -Click the Button. 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 223 223 224 -Under the "Layout" you can change the button's position and size. 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 225 225 226 226 [[image:1727485251053-655.png]] 227 227 228 -Image 7: The button widget's "BUTTON" tab 229 229 230 - 231 231 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 232 232 233 -* Click **ADD EVENT** button. 234 -* Select **CLICKED** under the Trigger. 235 -* Select **Screen2** from **Screen to**. 236 -* Select **FADE ON** from **Fade mode**. 237 -* Enter **500** in the **Speed** text box. 238 -* Finally, click **ADD** button. 221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 239 239 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 240 240 [[image:1727485480434-713.png||height="395" width="290"]] 241 241 242 242 Image 8: Add an event for the button ... ... @@ -245,27 +245,29 @@ 245 245 ==== **Changing the label properties** ==== 246 246 247 247 248 -Click the label. Under the **Label** section, type "ClickFor Detail" in the **Text** textbox.240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 249 249 250 250 [[image:image-20240928090825-1.png||height="327" width="391"]] 251 251 252 - Image 9: Modify text of label widget 253 253 245 +Once you enter the text, it will immediately appear on the label. 254 254 247 + 255 255 ==== **Changing image properties** ==== 256 256 257 257 258 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 259 259 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 260 260 [[image:image-20240928113424-9.png||height="355" width="505"]] 261 261 262 - image 10 add image file into SquareLine Studio project 263 263 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 264 264 [[image:image-20240928114139-10.png||height="559" width="810"]] 265 265 266 - image 11 use image widget in SquareLine Studio 267 267 268 - 269 269 ==== **The relationship between widgets** ==== 270 270 271 271 ... ... @@ -272,28 +272,29 @@ 272 272 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 273 273 274 274 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 275 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range , as shown in Image 13.269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 276 276 277 277 [[image:1727486567182-334.png||height="318" width="278"]] 278 278 279 279 280 -Move **Label1** to make it a child of **Button1** .SeeImage13.274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 281 281 282 282 [[image:image-20240928112001-8.png||height="431" width="796"]] 283 283 284 - Image 13: Move Label1 to make it a child of Button1. 285 285 279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 286 286 281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 282 + 283 + 287 287 ==== **Preview the screen** ==== 288 288 289 289 290 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 291 291 292 292 [[image:1727487368023-281.png]] 293 293 294 - Image 14: Simulating the project 295 295 296 - 297 297 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 298 298 299 299 ... ... @@ -300,57 +300,62 @@ 300 300 == 2.4 Integrate UI Code to ESP-IDF Project == 301 301 302 302 303 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 304 304 300 +On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 + 305 305 [[image:1727229798126-306.png]] 306 306 307 - image 15 export UI file 308 308 305 +The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 + 307 + 309 309 [[image:1727229821582-258.png||height="333" width="662"]] 310 310 311 - image 16 exported UI file 312 312 313 -Create a e mptydirectoryentitled "ui"inpath "basic_prj/app_components/ui/",thencopy allUI code exported to thisdirectory.311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below. 314 314 315 315 [[image:image-20240928144830-11.png]] 316 316 317 - image 17 open CMakeLists.txt 318 318 316 +Open the **CMakeLists.txt** file and edit it as ahown below. 317 + 319 319 [[image:1727229892636-154.png||height="521" width="407"]] 320 320 321 - image 18 modify CMakeLists.txt 322 322 323 - Thelaststepof integratingisaddingtwo lines of codeinmain.cfile.321 +Open the main.c file and add two lines of code as shown in the below images. 324 324 323 +Add **#include "ui.h"** 324 + 325 325 [[image:1727229926561-300.png]] 326 326 327 - image 19 add "ui.h" 328 328 328 +Add **ui_init();** 329 + 329 329 [[image:1727229955611-607.png]] 330 330 331 - image 20 add "ui_init()" 332 332 333 +== 2.5 Brief introduction to the Hello World project == 333 333 334 -== 2.5 Brief introduction of hello world project == 335 335 336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 336 336 337 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 338 338 339 - 340 340 == 2.6 Test Result == 341 341 342 342 343 -By pressing the button l yingbottom right, the screencanswitch toanotheras expected. Thisindicates that the UI file has been successfully integrated into the project and is noweffective.342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly. 344 344 344 +Screen 1: 345 + 345 345 [[image:1727488067077-684.png||height="402" width="574"]] 346 346 347 - image 21 screen1 348 348 349 +Screen 2: 350 + 349 349 [[image:1727488157579-949.png||height="397" width="572"]] 350 350 351 - image 22 screen2 352 352 353 - 354 354 = 3. Example Project 1: LoRa Central Display = 355 355 356 356 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -358,30 +358,30 @@ 358 358 359 359 = 4. Example Project 2: LoRaWAN RS485 Alarm = 360 360 361 -= 5. The way to addanew panel to project =361 += 5. Adding new panel to the project = 362 362 363 363 364 -**~1. Design a panel in SquareLine Studio, usingimage 5.1 belowasareference.**364 +**~1. **Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference. 365 365 366 366 [[image:image-20241121113445-1.png||height="584" width="934"]] 367 367 368 - image 5.1 a panel about water_leak368 + Image 5.1: a panel about water_leak 369 369 370 370 371 -**2. Export the uifile.**"Export->Export UI Files". This stephadbeenintroducedbefore.Thenyou can get theuifiles as shown inimage 5.2.371 +**2. Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2. 372 372 373 373 [[image:image-20241121141120-4.png||height="383" width="795"]] 374 374 375 - image 5.2ui files exported375 + Image 5.2: Exported UI files 376 376 377 377 378 -**3. Delete orrename some file.** Here are the steps:378 +**3. Delete and rename some file.** Here are the steps: 379 379 380 - Step1 Delete the 'components' directory. 381 - Step2 Delete 'filelist.txt'. 382 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 - Step5 Rename the 'screens' directory to 'styles'. 380 + Step 1: Delete the 'components' directory. 381 + Step 2: Delete 'filelist.txt'. 382 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 + Step 5: Rename the 'screens' directory to 'styles'. 385 385 386 386 [[image:image-20241121151934-10.png||height="303" width="792"]] 387 387 ... ... @@ -391,9 +391,9 @@ 391 391 392 392 image 5.4 rest file (2) 393 393 394 - **4. Open thisproject invscode.**394 +4. Open the project in **VS Code**. 395 395 396 -5. aboutwater_leak in extra_lib/CMakeLists.txt as shown inimage 5.5,5.6,andits format is similar to thetem_hum or door.396 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**." 397 397 398 398 [[image:image-20241121181957-17.png||height="438" width="516"]] 399 399 ... ... @@ -403,8 +403,10 @@ 403 403 404 404 image 5.6 extra_lib/CMakeLists.txt after add 405 405 406 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.cfile,as shownin image 5.7, then modifythe '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image5.8 isthe modified image. Otherfont fileneedtobe modified insame way.406 +**6. ** **Modify the header files included in the fonts and images directories**. 407 407 408 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 409 + 408 408 [[image:image-20241121171629-11.png]] 409 409 410 410 image 5.7 before-modified font file ... ... @@ -413,7 +413,7 @@ 413 413 414 414 image 5.8 modified font file 415 415 416 -Open the images/ui_img_battery_empty_png.c file, image 5.9,thenmodifythe'#include "../ui.h"'to'#include "../ui_water_leak.h"', the image 5.10is the modified image.418 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way. 417 417 418 418 [[image:image-20241121172714-13.png]] 419 419 ... ... @@ -423,7 +423,7 @@ 423 423 424 424 image 5.10 modified image file 425 425 426 - **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify itfromimage 5.11to image 5.12.428 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after). 427 427 428 428 [[image:image-20241121180030-15.png]] 429 429 ... ... @@ -433,8 +433,9 @@ 433 433 434 434 image 5.12 ui_water_leak/CMakeLists.txt after modification 435 435 436 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 437 437 439 +**8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 440 + 438 438 [[image:image-20241122094200-23.png]] 439 439 440 440 image 5.13 ui_water_leak.h (1) before modification
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