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140 140  === 2.2.2 Install SquareLine Studio ===
141 141  
142 142  
143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
144 144  
145 145  [[image:squareline.io_downloads.png]]
146 146  
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156 156  == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
157 157  
158 158  
159 -After launching and logging into the software, create a new project as shown in Image 2.
159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
160 160  
161 -* Select the major **LVGL** version as **8.3**.
162 -* Select the **Desktop** tab.
163 -* Select  **Eclipse with  SDL for  development on PC**:
164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 -* Select the **CREATE **button.
161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
162 +* Select the **CREATE **button to create the new project with the selected settings.
166 166  
167 -[[image:image-20240928103357-2.png||height="680" width="708"]]
164 +[[image:squareline-studio-launcher-screen.png]]
168 168  
169 - Image 2: Creating a new SquareLine project
170 170  
171 171  
172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
168 +Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
173 173  
174 -* Select** File  -> Project Settings**
175 -
176 176  [[image:1727229582471-566.png]]
177 177  
178 - Image 3 accessing project settings
179 179  
173 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
180 180  
181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings:
182 -
183 183  * **UI Files Export Root**: Select a folder on your computer to store the UI files.
184 184  * **LVGL Include Path**: Set this to **lvgl.h**
185 -* **Click on the APPLY CHANGES button.**
177 +* Click on the **APPLY CHANGES** button.
186 186  
187 187  [[image:image-20240928105309-4.png||height="526" width="556"]]
188 188  
189 - Image 4 Configure/modify project settings
190 190  
182 +Now you can start building the user interface. Follow the steps below:
191 191  
192 -Now you can start building the sample UI. Follow the steps below:
193 193  
194 -
195 195  === **Add widgets** ===
196 196  
197 197  
198 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
188 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
199 199  
200 -Add a Label, Button, and Image to the screen as shown in **Image 5**.
201 -
202 202  [[image:image-20240928111412-6.png||height="526" width="864"]]
203 203  
204 - Image 5: Add widgets
205 205  
193 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
206 206  
195 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
196 +
207 207  === **Modify widget properties** ===
208 208  
209 209  
210 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
200 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
211 211  
212 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
213 -
214 214  [[image:1727485118799-984.png]]
215 215  
216 - Image 6: The button widget's "Inspector" tab
217 217  
218 -
219 219  ==== **Changing the Button properties** ====
220 220  
221 221  
222 -Click the Button.
208 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
223 223  
224 -Under the "Layout" you can change the button's position and size.
210 +* **Flex Flow**: No Layout
211 +* **Transform**:
212 +** **X**: 331 px
213 +** **Y**: 203 px
214 +** **Width**: 100 px
215 +** **Height**: 50 px
216 +** **Align**: CENTER
225 225  
226 226  [[image:1727485251053-655.png]]
227 227  
228 -Image 7: The button widget's "BUTTON" tab
229 229  
230 -
231 231  Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
232 232  
233 -* Click **ADD EVENT** button.
234 -* Select **CLICKED** under the Trigger.
235 -* Select **Screen2** from **Screen to**.
236 -* Select **FADE ON** from **Fade mode**.
237 -* Enter **500** in the **Speed** text box.
238 -* Finally, click **ADD** button.
223 +* Click **ADD EVENT** button. A new section will appear to configure this event.
239 239  
225 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
226 +
227 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
228 +
229 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
230 +
231 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 +* Finally, click the **ADD** button.
233 +
240 240  [[image:1727485480434-713.png||height="395" width="290"]]
241 241  
242 242   Image 8: Add an event for the button
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245 245  ==== **Changing the label properties** ====
246 246  
247 247  
248 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
242 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
249 249  
250 250  [[image:image-20240928090825-1.png||height="327" width="391"]]
251 251  
252 - Image 9:  Modify text of label widget
253 253  
247 +Once you enter the text, it will immediately appear on the label.
254 254  
249 +
255 255  ==== **Changing image properties** ====
256 256  
257 257  
258 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
253 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
259 259  
255 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
256 +
260 260  [[image:image-20240928113424-9.png||height="355" width="505"]]
261 261  
262 - image 10 add image file into SquareLine Studio project
263 263  
260 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
261 +
264 264  [[image:image-20240928114139-10.png||height="559" width="810"]]
265 265  
266 - image 11 use image widget in SquareLine Studio
267 267  
268 -
269 269  ==== **The relationship between widgets** ====
270 270  
271 271  
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272 272  Widgets commonly have two types of relationships: **parallel** and **parent-child**.
273 273  
274 274  * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
275 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
271 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
276 276  
277 277  [[image:1727486567182-334.png||height="318" width="278"]]
278 278  
279 279  
280 -Move **Label1** to make it a child of **Button1**. See Image 13.
276 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
281 281  
282 282  [[image:image-20240928112001-8.png||height="431" width="796"]]
283 283  
284 - Image 13: Move Label1 to make it a child of Button1.
285 285  
281 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
286 286  
283 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
284 +
285 +
287 287  ==== **Preview the screen** ====
288 288  
289 289  
290 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
289 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
291 291  
292 292  [[image:1727487368023-281.png]]
293 293  
294 - Image 14: Simulating the project
295 295  
296 -
297 297  For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
298 298  
299 299  
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300 300  == 2.4 Integrate UI Code to ESP-IDF Project ==
301 301  
302 302  
303 -To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
300 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
304 304  
305 305  [[image:1727229798126-306.png]]
306 306  
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320 320  
321 321   image 18 modify CMakeLists.txt
322 322  
320 +
323 323  The last step of integrating is adding two lines of code in main.c file.
324 324  
325 325  [[image:1727229926561-300.png]]
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