Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Attachments (0 modified, 6 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -140,7 +140,7 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 145 [[image:squareline.io_downloads.png]] 146 146 ... ... @@ -156,87 +156,81 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 - After launchingandloggingintothesoftware,create a new project as shown inImage2.159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 160 160 161 -* Select the major **LVGL** version as **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 -* Select the **CREATE **button. 161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 +* Select the **CREATE **button to create the new project with the selected settings. 166 166 167 -[[image: image-20240928103357-2.png||height="680" width="708"]]164 +[[image:squareline-studio-launcher-screen.png]] 168 168 169 - Image 2: Creating a new SquareLine project 170 170 171 171 172 -Next, you need to configure some settings for this project. Byclicking in the specifiedrdershown in Image 3,you will bedirectedtothe page displayedinImage4.168 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 173 173 174 -* Select** File -> Project Settings** 175 - 176 176 [[image:1727229582471-566.png]] 177 177 178 - Image 3 accessing project settings 179 179 173 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 180 180 181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 - 183 183 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 184 * **LVGL Include Path**: Set this to **lvgl.h** 185 -* **Click on the APPLY CHANGES button.**177 +* Click on the **APPLY CHANGES** button. 186 186 187 187 [[image:image-20240928105309-4.png||height="526" width="556"]] 188 188 189 - Image 4 Configure/modify project settings 190 190 182 +Now you can start building the user interface. Follow the steps below: 191 191 192 -Now you can start building the sample UI. Follow the steps below: 193 193 194 - 195 195 === **Add widgets** === 196 196 197 197 198 -To add widget snavigate to the **Widgets** area, then click on the widgetsyou want to add.The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.188 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 199 199 200 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 201 - 202 202 [[image:image-20240928111412-6.png||height="526" width="864"]] 203 203 204 - Image 5: Add widgets 205 205 193 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 206 206 195 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 196 + 207 207 === **Modify widget properties** === 208 208 209 209 210 -The area for modifying widgets is called the **Inspector** tab. The Inspectortabconsists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown inImage6.200 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 211 211 212 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 213 - 214 214 [[image:1727485118799-984.png]] 215 215 216 - Image 6: The button widget's "Inspector" tab 217 217 218 - 219 219 ==== **Changing the Button properties** ==== 220 220 221 221 222 -Click the Button. 208 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 223 223 224 -Under the "Layout" you can change the button's position and size. 210 +* **Flex Flow**: No Layout 211 +* **Transform**: 212 +** **X**: 331 px 213 +** **Y**: 203 px 214 +** **Width**: 100 px 215 +** **Height**: 50 px 216 +** **Align**: CENTER 225 225 226 226 [[image:1727485251053-655.png]] 227 227 228 -Image 7: The button widget's "BUTTON" tab 229 229 230 - 231 231 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 232 232 233 -* Click **ADD EVENT** button. 234 -* Select **CLICKED** under the Trigger. 235 -* Select **Screen2** from **Screen to**. 236 -* Select **FADE ON** from **Fade mode**. 237 -* Enter **500** in the **Speed** text box. 238 -* Finally, click **ADD** button. 223 +* Click **ADD EVENT** button. A new section will appear to configure this event. 239 239 225 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 + 227 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 + 229 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 + 231 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 +* Finally, click the **ADD** button. 233 + 240 240 [[image:1727485480434-713.png||height="395" width="290"]] 241 241 242 242 Image 8: Add an event for the button ... ... @@ -245,27 +245,29 @@ 245 245 ==== **Changing the label properties** ==== 246 246 247 247 248 -Click the label. Under the **Label** section, type "ClickFor Detail" in the **Text** textbox.242 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 249 249 250 250 [[image:image-20240928090825-1.png||height="327" width="391"]] 251 251 252 - Image 9: Modify text of label widget 253 253 247 +Once you enter the text, it will immediately appear on the label. 254 254 249 + 255 255 ==== **Changing image properties** ==== 256 256 257 257 258 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.253 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 259 259 255 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 + 260 260 [[image:image-20240928113424-9.png||height="355" width="505"]] 261 261 262 - image 10 add image file into SquareLine Studio project 263 263 260 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 + 264 264 [[image:image-20240928114139-10.png||height="559" width="810"]] 265 265 266 - image 11 use image widget in SquareLine Studio 267 267 268 - 269 269 ==== **The relationship between widgets** ==== 270 270 271 271 ... ... @@ -272,28 +272,29 @@ 272 272 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 273 273 274 274 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 275 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range , as shown in Image 13.271 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 276 276 277 277 [[image:1727486567182-334.png||height="318" width="278"]] 278 278 279 279 280 -Move **Label1** to make it a child of **Button1** .SeeImage13.276 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 281 281 282 282 [[image:image-20240928112001-8.png||height="431" width="796"]] 283 283 284 - Image 13: Move Label1 to make it a child of Button1. 285 285 281 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 286 286 283 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 284 + 285 + 287 287 ==== **Preview the screen** ==== 288 288 289 289 290 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.289 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 291 291 292 292 [[image:1727487368023-281.png]] 293 293 294 - Image 14: Simulating the project 295 295 296 - 297 297 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 298 298 299 299 ... ... @@ -300,7 +300,7 @@ 300 300 == 2.4 Integrate UI Code to ESP-IDF Project == 301 301 302 302 303 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.300 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 304 304 305 305 [[image:1727229798126-306.png]] 306 306 ... ... @@ -320,6 +320,7 @@ 320 320 321 321 image 18 modify CMakeLists.txt 322 322 320 + 323 323 The last step of integrating is adding two lines of code in main.c file. 324 324 325 325 [[image:1727229926561-300.png]]
- Screenshot 2024-12-24 134818.png
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.pradeeka - Size
-
... ... @@ -1,0 +1,1 @@ 1 +15.0 KB - Content
- Screenshot 2024-12-24 134937.png
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.pradeeka - Size
-
... ... @@ -1,0 +1,1 @@ 1 +3.6 KB - Content
- Screenshot 2024-12-24 140459.png
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.pradeeka - Size
-
... ... @@ -1,0 +1,1 @@ 1 +12.0 KB - Content
- Screenshot 2024-12-24 144005.png
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.pradeeka - Size
-
... ... @@ -1,0 +1,1 @@ 1 +28.0 KB - Content
- image-20241226135550-1.png
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.Xiaoling - Size
-
... ... @@ -1,0 +1,1 @@ 1 +293.3 KB - Content
- squareline-studio-launcher-screen.png
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.pradeeka - Size
-
... ... @@ -1,0 +1,1 @@ 1 +203.4 KB - Content