<
From version < 123.1 >
edited by Dilisi S
on 2024/12/24 04:36
To version < 121.1 >
edited by Dilisi S
on 2024/12/22 21:12
>
Change comment: Dec 22 edits - part 2

Summary

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102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with 'Hello World' =
105 += 2.  Getting Started with Hello World =
106 106  
107 107  == 2.1  About this demo ==
108 108  
... ... @@ -153,6 +153,7 @@
153 153  * Max. 2 themes
154 154  * Max. 1 component
155 155  
156 +
156 156  == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
157 157  
158 158  
... ... @@ -164,6 +164,7 @@
164 164  * In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 165  * Select the **CREATE **button.
166 166  
168 +
167 167  [[image:image-20240928103357-2.png||height="680" width="708"]]
168 168  
169 169   Image 2: Creating a new SquareLine project
... ... @@ -171,7 +171,7 @@
171 171  
172 172  Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
173 173  
174 -* Select** File  -> Project Settings**
176 +* Select File  -> Project Settings
175 175  
176 176  [[image:1727229582471-566.png]]
177 177  
... ... @@ -189,67 +189,49 @@
189 189   Image 4 Configure/modify project settings
190 190  
191 191  
192 -Now you can start building the sample UI. Follow the steps below:
194 +Now you can start building the UI. Follow the steps below:
193 193  
194 194  
195 -=== Add widgets ===
197 +**~1. add widget**
196 196  
197 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
199 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
198 198  
199 -Add a Label, Button, and Image to the screen as shown in **Image 5**.
200 -
201 201  [[image:image-20240928111412-6.png||height="526" width="864"]]
202 202  
203 - Image 5: Add widgets
203 + image 5 add widgets
204 204  
205 -=== Modify widget properties ===
205 +**2. modify widget**
206 206  
207 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
207 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
208 208  
209 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
210 -
211 211  [[image:1727485118799-984.png]]
212 212  
213 - Image 6: The button widget's "Inspector" tab
211 + image 6 the button widget's "Inspector" tab
214 214  
213 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
215 215  
216 -==== Changing the Button properties ====
217 -
218 -Click the Button.
219 -
220 -Under the "Layout" you can change the button's position and size.
221 -
222 222  [[image:1727485251053-655.png]]
223 223  
224 -Image 7: The button widget's "BUTTON" tab
217 +image 7 the button widget's "BUTTON" tab
225 225  
219 +Third part: It is an area of style setting.
226 226  
227 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
221 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
228 228  
229 -* Click **ADD EVENT** button.
230 -* Select **CLICKED** under the Trigger.
231 -* Select **Screen2** from **Screen to**.
232 -* Select **FADE ON** from **Fade mode**.
233 -* Enter **500** in the **Speed** text box.
234 -* Finally, click **ADD** button.
235 -
236 236  [[image:1727485480434-713.png||height="395" width="290"]]
237 237  
238 - Image 8: Add an event for the button
225 + image 8 add event for button
239 239  
227 +**3. change label widget content**
240 240  
241 -==== Changing the label properties ====
229 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
242 242  
243 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
244 -
245 -
246 246  [[image:image-20240928090825-1.png||height="327" width="391"]]
247 247  
248 - Image 9 Modify text of label widget
233 + image 9 modify text content of label widget
249 249  
235 +**4. Add image into project**
250 250  
251 -==== 4. Changing image properties ====
252 -
253 253  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
254 254  
255 255  [[image:image-20240928113424-9.png||height="355" width="505"]]
... ... @@ -260,36 +260,29 @@
260 260  
261 261   image 11 use image widget in SquareLine Studio
262 262  
247 +**5. The relationship between widgets**
263 263  
264 -==== 5. The relationship between widgets ====
249 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
265 265  
266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**.
267 -
268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
270 -
271 271  [[image:1727486567182-334.png||height="318" width="278"]]
272 272  
253 +image 12 move label1 to make label1 widget be a child of button1 widget(1)
273 273  
274 -Move **Label1** to make it a child of **Button1**. See Image 13.
275 -
276 276  [[image:image-20240928112001-8.png||height="431" width="796"]]
277 277  
278 - Image 13: Move Label1 to make it a child of Button1.
257 + image 13 move label1 to make label1 widget be a child of button1 widget(2)
279 279  
259 +**6. Preview the final effect**
280 280  
281 -**6. Preview the screen**
261 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
282 282  
283 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
284 -
285 285  [[image:1727487368023-281.png]]
286 286  
287 - Image 14: Simulating the project
265 + image 14 click on the triangle icon to start or end the simulation
288 288  
267 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
289 289  
290 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
291 291  
292 -
293 293  == 2.4 Integrate UI Code to ESP-IDF Project ==
294 294  
295 295  
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