Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -21,20 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==24 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 26 26 27 - TheLTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displayinginformationinIoT projects. Itfeaturesa**5.0-inchHMI touch screen**and supports**Wi-Fi**,**Bluetooth**,and **LoRa**wireless protocols.27 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 28 28 29 - TheLTS5 is anopen-source software projectpoweredbyan**ESP32MCU**anda **Dragino LA66 LoRa**module. The extensivedevelopmentresourcesavailablefor ESP32 cansignificantly reduce development time.29 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 30 30 31 -The LTS5'sHMI touch screen supports**drag-and-drop**design,allowing developerstouse SquareLine to easily customize the display UI forvariousapplications.31 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 32 32 33 -T he LA66 LoRa module can be programmedto supporteitherprivate LoRa protocolsortheLoRaWAN protocol.33 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 34 34 35 + 35 35 == 1.2 Features == 36 36 37 - 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,7 +47,7 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==50 +== 1.3 Specification == 51 51 52 52 53 53 **LoRa**: ... ... @@ -102,37 +102,28 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with 'Hello World'=105 += 2. Getting Started with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 109 109 110 - Thisgettingstartedexampledemonstrateshow to design anddeploy asimpledisplay UIfortheLTS5device. The exampleincludes:110 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 111 111 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 115 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 115 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.117 +=== 2.2.1 Install VSCode and ESP-IDF extension === 123 123 124 124 125 - ===2.2.1Install VSESP-IDFextension===120 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 126 126 122 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 127 127 128 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 - 130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 - 132 - 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - Image 1:ESP-IDF extension install126 + image 1 ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 ... ... @@ -140,116 +140,72 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.134 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 144 144 145 - [[image:squareline.io_downloads.png]]136 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 146 146 147 147 148 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:139 +== 2.3 Simple usage of SquareLine Studio and export UI code == 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 155 155 156 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==142 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 157 157 158 - 159 -After launching and logging into the software, create a new project as shown in Image 2. 160 - 161 -* Select the major **LVGL** version as **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 -* Select the **CREATE **button. 166 - 167 167 [[image:image-20240928103357-2.png||height="680" width="708"]] 168 168 169 - Image 2:CreatinganewSquareLine project146 + image 2 create a SquareLine project 170 170 148 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 171 171 172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 - 174 -* Select** File -> Project Settings** 175 - 176 176 [[image:1727229582471-566.png]] 177 177 178 - Image 3accessingproject settings152 + image 3 project settings 179 179 180 - 181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 - 183 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 -* **LVGL Include Path**: Set this to **lvgl.h** 185 -* **Click on the APPLY CHANGES button.** 186 - 187 187 [[image:image-20240928105309-4.png||height="526" width="556"]] 188 188 189 - Image 4Configure/modify project settings156 + image 4 modify project settings 190 190 158 +Now we can start to use this software. Here are some usage information for this software. 191 191 192 - Nowyou canstart buildingthesample UI. Followthe steps below:160 +**~1. add widget** 193 193 162 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 194 194 195 -=== Add widgets === 196 - 197 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 198 - 199 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 - 201 201 [[image:image-20240928111412-6.png||height="526" width="864"]] 202 202 203 - Image 5:Add widgets166 + image 5 add widgets 204 204 205 - ===Modify widgetproperties ===168 +**2. modify widget** 206 206 207 -The area for modifying widgets is called the **Inspector** tab. The Inspector tabconsistsoffoursections:**COMPONENT**,**<WIDGET>**,**STYLESETTINGS**, and**EVENTS**, as shown inImage 6.170 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 208 208 209 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 210 - 211 211 [[image:1727485118799-984.png]] 212 212 213 - Image 6:The button widget's "Inspector" tab174 + image 6 the button widget's "Inspector" tab 214 214 176 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 215 215 216 -==== Changing the Button properties ==== 217 - 218 -Click the Button. 219 - 220 -Under the "Layout" you can change the button's position and size. 221 - 222 222 [[image:1727485251053-655.png]] 223 223 224 - Image 7:The button widget's "BUTTON" tab180 +image 7 the button widget's "BUTTON" tab 225 225 182 +Third part: It is an area of style setting. 226 226 227 - Next, add a click event tothebutton.Whenthe button is clicked,anevent shouldtriggertochange the current screen(Screen1)to awscreen(Screen2)withafade effect and thetransitionfrom Screen1 to Screen2shouldtake500ms.184 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 228 228 229 -* Click **ADD EVENT** button. 230 -* Select **CLICKED** under the Trigger. 231 -* Select **Screen2** from **Screen to**. 232 -* Select **FADE ON** from **Fade mode**. 233 -* Enter **500** in the **Speed** text box. 234 -* Finally, click **ADD** button. 235 - 236 236 [[image:1727485480434-713.png||height="395" width="290"]] 237 237 238 - Image 8:Addanevent forthebutton188 + image 8 add event for button 239 239 190 +**3. change label widget content** 240 240 241 - ====Changing the labelproperties====192 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 242 242 243 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 244 - 245 - 246 246 [[image:image-20240928090825-1.png||height="327" width="391"]] 247 247 248 - Image 9:Modify text of label widget196 + image 9 modify text content of label widget 249 249 198 +**4. Add image into project** 250 250 251 -==== 4. Changing image properties ==== 252 - 253 253 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 254 254 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -260,36 +260,29 @@ 260 260 261 261 image 11 use image widget in SquareLine Studio 262 262 210 +**5. The relationship between widgets** 263 263 264 - ====5. The relationshipbetween widgets====212 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 265 265 266 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 - 268 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 - 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 216 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 273 273 274 -Move **Label1** to make it a child of **Button1**. See Image 13. 275 - 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 278 - Image 13: MoveLabel1 to make it a child ofButton1.220 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 279 279 222 +**6. Preview the final effect** 280 280 281 - **6.Preview the screen**224 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 282 282 283 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 284 - 285 285 [[image:1727487368023-281.png]] 286 286 287 - Image 14:Simulatingtheproject228 + image 14 click on the triangle icon to start or end the simulation 288 288 230 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 289 289 290 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 291 291 292 - 293 293 == 2.4 Integrate UI Code to ESP-IDF Project == 294 294 295 295 ... ... @@ -351,53 +351,54 @@ 351 351 352 352 = 4. Example Project 2: LoRaWAN RS485 Alarm = 353 353 294 +(% class="wikigeneratedid" %) 354 354 = 5. The way to add a new panel to project = 355 355 356 - **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**297 +~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference. 357 357 358 358 [[image:image-20241121113445-1.png||height="584" width="934"]] 359 359 360 360 image 5.1 a panel about water_leak 361 361 362 - **2. Export the ui file.**You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.303 +2. Export the ui file. You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 363 363 364 364 [[image:image-20241121141120-4.png||height="383" width="795"]] 365 365 366 366 image 5.2 ui files exported 367 367 368 - **3. Delete or rename some file.**Here are the steps:309 +3. Delete or rename some file. Here are the steps: 369 369 370 - Step1 Delete the 'components' directory.371 - Step2 Delete 'filelist.txt'.372 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.373 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.374 - Step5 Rename the 'screens' directory to 'styles'.311 + 3.1 Delete the 'components' directory. 312 + 3.2 Delete 'filelist.txt'. 313 + 3.3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 314 + 3.4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 315 + 3.5 Rename the 'screens' directory to 'styles'. 375 375 376 376 [[image:image-20241121151934-10.png||height="303" width="792"]] 377 377 378 - image 5.3 rest file (1)319 + image 5.3 rest file 1 379 379 380 380 [[image:image-20241121142925-7.png||height="141" width="793"]] 381 381 382 - image 5.4 rest file (2)323 + image 5.4 rest file 2 383 383 384 - **4. Open this project in vscode.**325 +4. Open this project in vscode. 385 385 386 386 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 387 387 388 388 [[image:image-20241121181957-17.png||height="438" width="516"]] 389 389 390 - image 5.5 extra_lib/CMakeLists.txt before add331 + image 5.5 before add 391 391 392 392 [[image:image-20241121182239-18.png||height="520" width="518"]] 393 393 394 - image 5.6 extra_lib/CMakeLists.txt after add335 + image 5.6 after add 395 395 396 - **6. Modify header file include in fonts and images directory.**Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.337 +6. Modify header file include in fonts and images directory. Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 397 397 398 398 [[image:image-20241121171629-11.png]] 399 399 400 - image 5.7 before-modified font file 341 + image 5.7 before-modified font file 401 401 402 402 [[image:image-20241121171901-12.png]] 403 403 ... ... @@ -413,183 +413,28 @@ 413 413 414 414 image 5.10 modified image file 415 415 416 - **7. Modify the ui_water_leak/CMakeLists.txt.**Open this file, and modify it from image 5.11 to image 5.12.357 +7. Modify the ui_water_leak/CMakeLists.txt. Open this file, and modify it from image 5.11 to image 5.12. 417 417 418 418 [[image:image-20241121180030-15.png]] 419 419 420 - image 5.11 ui_water_leak/CMakeLists.txtbefore modification361 + image 5.11 before modification 421 421 422 422 [[image:image-20241121180517-16.png]] 423 423 424 - image 5.12 ui_water_leak/CMakeLists.txt after modification365 + image 5.12 after modification 425 425 426 - **8.Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.367 +8. 427 427 428 -[[image:image-20241122094200-23.png]] 429 429 430 - image 5.13 ui_water_leak.h (1) before modification 431 431 432 -[[image:image-20241122094320-24.png||height="852" width="554"]] 433 433 434 - image 5.14 ui_water_leak.h (2) before modification 435 435 436 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 437 437 438 - image 5.15 ui_water_leak.h (1) after modification 439 439 440 -[[image:image-20241122094719-26.png||height="941" width="583"]] 441 441 442 - image 5.16 ui_water_leak.h (2) before modification 443 443 444 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 445 445 446 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 447 447 448 -[[image:image-20241122102929-27.png||height="619" width="426"]] 449 - 450 - image 5.17 ui_water_leak.c (1) before modification 451 - 452 -[[image:image-20241122112838-30.png||height="551" width="628"]] 453 - 454 - image 5.18 ui_water_leak.c (2) before modification 455 - 456 -[[image:image-20241122110815-29.png||height="725" width="712"]] 457 - 458 - image 5.19 ui_water_leak.c (3) before modification 459 - 460 -[[image:image-20241122113158-31.png||height="872" width="677"]] 461 - 462 - image 5.20 ui_water_leak.c (1) after modification 463 - 464 -[[image:image-20241122113259-33.png||height="874" width="724"]] 465 - 466 - image 5.21 ui_water_leak.c (2) after modification 467 - 468 -[[image:image-20241122113359-34.png||height="804" width="746"]] 469 - 470 - image 5.22 ui_water_leak.c (3) after modification 471 - 472 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 473 - 474 -[[image:image-20241122134113-35.png||height="380" width="421"]] 475 - 476 - image 5.23 ui_water_leak_events_.h before modification 477 - 478 -[[image:image-20241122134420-37.png||height="201" width="283"]] 479 - 480 -image 5.24 ui_water_leak_events_.h after modification 481 - 482 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 483 - 484 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 485 - 486 -Step2. add code below in delete_object() function definition. 487 - 488 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 489 - 490 - size_t index = panel->panel_obj_index; 491 - 492 - deleteElement(&arr, index); 493 - 494 -[[image:image-20241122135023-38.png||height="358" width="372"]] 495 - 496 - image 5.25 ui_water_leak_events_.c before modification 497 - 498 -[[image:image-20241122135258-39.png||height="403" width="559"]] 499 - 500 - image 5.26 ui_water_leak_events_.c after modification 501 - 502 -**12. Modify ui_water_leak_style.c file.** 503 - 504 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 505 - 506 - add '#include "../../sort.h"' 507 - 508 - add '#include "ui.h"' 509 - 510 -[[image:image-20241122141536-41.png||height="361" width="612"]] 511 - 512 - image 5.27 ui_water_leak_style.c (1) before modification 513 - 514 -[[image:image-20241122142129-42.png||height="386" width="613"]] 515 - 516 - image 5.28 ui_water_leak_style.c (1) after modification 517 - 518 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 519 - 520 - delete code as shown in image 5.29 521 - 522 -[[image:image-20241122145620-44.png||height="757" width="671"]] 523 - 524 - image 5.29 ui_water_leak_style.c (2) 525 - 526 -Step3. The image 5.30, 5.31 show the change. 527 - 528 -[[image:image-20241122152026-45.png||height="277" width="828"]] 529 - 530 - image 5.30 ui_water_leak_style.c (3) before modification 531 - 532 -[[image:image-20241122152542-46.png||height="293" width="830"]] 533 - 534 - image 5.31 ui_water_leak_style.c (3) after modification 535 - 536 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 537 - 538 -[[image:image-20241122153958-47.png]] 539 - 540 - image 5.32 ui_water_leak_style.c (4) 541 - 542 -[[image:image-20241122154755-49.png||height="864" width="513"]] 543 - 544 - image 5.33 ui_water_leak_style.c (4) 545 - 546 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 547 - 548 -[[image:image-20241122155650-50.png||height="922" width="513"]] 549 - 550 - image 5.34 ui_water_leak_style.c (5) 551 - 552 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 553 - 554 -[[image:image-20241122161934-51.png]] 555 - 556 - image 5.35 557 - 558 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 559 - 560 -[[image:image-20241122162852-53.png||height="330" width="529"]] 561 - 562 - image 5.37 563 - 564 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 565 - 566 -panel_with_type union_sensor; 567 - 568 -union_sensor.panel_type = WATER_LEAK_TYPE; 569 - 570 -...... 571 - 572 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 573 - 574 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 575 - 576 -return union_sensor; 577 - 578 -[[image:image-20241122171211-54.png||height="635" width="792"]] 579 - 580 - image 5.38 581 - 582 -**13. Modify sort.c file.** 583 - 584 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 585 - 586 -[[image:image-20241122173718-56.png||height="378" width="579"]] 587 - 588 - image 5.39 sort.c (1) 589 - 590 -There are still some changes need to be done in sort.c, and omit here for the moment. 591 - 592 - 593 593 = 6. FAQ = 594 594 595 595 == 6.1 ==
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