Last modified by Xiaoling on 2025/06/10 18:03

From version 121.1
edited by Dilisi S
on 2024/12/22 21:12
Change comment: Dec 22 edits - part 2
To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
Change comment: There is no comment for this version

Summary

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Author
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1 -XWiki.pradeeka
1 +XWiki.Edwin
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1 -(% style="text-align:center" %)
1 +
2 2  [[image:image-20240915231842-1.png]]
3 3  
4 4  
5 -
6 -
7 -
8 -
9 -
10 10  (% _mstvisible="1" %)
11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents**
12 12  
13 13  {{toc/}}
14 14  
... ... @@ -21,20 +21,19 @@
21 21  
22 22  = 1.  Introduction =
23 23  
24 -== 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
19 +== 1.1  What is LTS5 LoRa HMI touch screen ==
25 25  
21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
26 26  
27 -The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
28 28  
29 -The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
30 30  
31 -The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
32 32  
33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34 34  
35 35  == 1.2  Features ==
36 36  
37 -
38 38  * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 39  * Dragino LA66 LoRa Module
40 40  * Support Private LoRa protocol or LoRaWAN protocol
... ... @@ -47,9 +47,8 @@
47 47  * 5V DC power
48 48  * IP Rating: IP52
49 49  
50 -== 1.3  Specifications ==
44 +== 1.3  Specification ==
51 51  
52 -
53 53  **LoRa**:
54 54  
55 55  * Frequency Range: 870 MHz ~~ 960 MHz
... ... @@ -83,18 +83,15 @@
83 83  
84 84  == 1.4  Power Consumption ==
85 85  
86 -
87 87  * External 5V DC power adapter
88 88  
89 89  == 1.5  Storage & Operation Temperature ==
90 90  
91 -
92 92  * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 93  * Storage Temperature: -30 ~~ 70°C  (No Dew)
94 94  
95 95  == 1.6  Applications ==
96 96  
97 -
98 98  * Smart Buildings & Home Automation
99 99  * Logistics and Supply Chain Management
100 100  * Smart Metering
... ... @@ -106,96 +106,53 @@
106 106  
107 107  == 2.1  About this demo ==
108 108  
99 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
109 109  
110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
111 -
112 -* Creating a basic UI with a single button.
113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 -* Uploading the UI to the LTS5 device.
115 -
116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117 -
118 -
119 119  == 2.2  Install Software Running Environment ==
120 120  
103 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
121 121  
122 -The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
105 +=== 2.2.1 Install VSCode and ESP-IDF extension ===
123 123  
107 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
124 124  
125 -=== 2.2.1 Install VS Code and ESP-IDF extension ===
109 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
126 126  
127 -
128 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129 -
130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131 -
132 -
133 133  [[image:image-20240928110211-5.png||height="508" width="866"]]
134 134  
135 - Image 1: ESP-IDF extension install
113 + image 1 ESP-IDF extension install
136 136  
137 137  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
138 138  
139 -
140 140  === 2.2.2 Install SquareLine Studio ===
141 141  
119 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
142 142  
143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
121 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
144 144  
145 -[[image:squareline.io_downloads.png]]
123 +== 2.3 Simple usage of SquareLine Studio and export UI code ==
146 146  
125 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
147 147  
148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
149 149  
150 -* Max. 10 screens
151 -* Max. 150 widgets
152 -* Max. 5 global colors
153 -* Max. 2 themes
154 -* Max. 1 component
155 -
156 -
157 -== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
158 -
159 -
160 -After launching and logging into the software, create a new project as shown in Image 2.
161 -
162 -* Select the major **LVGL** version as **8.3**.
163 -* Select the **Desktop** tab.
164 -* Select  **Eclipse with  SDL for  development on PC**:
165 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
166 -* Select the **CREATE **button.
167 -
168 -
169 169  [[image:image-20240928103357-2.png||height="680" width="708"]]
170 170  
171 - Image 2: Creating a new SquareLine project
130 + image 2 create a SquareLine project
172 172  
132 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
173 173  
174 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
175 -
176 -* Select File  -> Project Settings
177 -
178 178  [[image:1727229582471-566.png]]
179 179  
180 - Image 3 accessing project settings
136 + image 3 project settings
181 181  
182 -
183 -In the PROJECT SETTINGS dialog box, configure/modify the project settings:
184 -
185 -* **UI Files Export Root**: Select a folder on your computer to store the UI files.
186 -* **LVGL Include Path**: Set this to **lvgl.h**
187 -* **Click on the APPLY CHANGES button.**
188 -
189 189  [[image:image-20240928105309-4.png||height="526" width="556"]]
190 190  
191 - Image 4 Configure/modify project settings
140 + image 4 modify project settings
192 192  
142 +Now we can start to use this software. Here are some usage information for this software.
193 193  
194 -Now you can start building the UI. Follow the steps below:
144 +**1.add widget**
195 195  
196 -
197 -**~1. add widget**
198 -
199 199  To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
200 200  
201 201  [[image:image-20240928111412-6.png||height="526" width="864"]]
... ... @@ -202,7 +202,7 @@
202 202  
203 203   image 5 add widgets
204 204  
205 -**2. modify widget**
152 +**2.modify widget**
206 206  
207 207  The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
208 208  
... ... @@ -224,7 +224,7 @@
224 224  
225 225   image 8 add event for button
226 226  
227 -**3. change label widget content**
174 +**3.change label widget content**
228 228  
229 229  Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
230 230  
... ... @@ -232,7 +232,7 @@
232 232  
233 233   image 9 modify text content of label widget
234 234  
235 -**4. Add image into project**
182 +**4.Add image into project**
236 236  
237 237  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
238 238  
... ... @@ -244,7 +244,7 @@
244 244  
245 245   image 11 use image widget in SquareLine Studio
246 246  
247 -**5. The relationship between widgets**
194 +**5.The relationship between widgets**
248 248  
249 249  There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
250 250  
... ... @@ -256,7 +256,7 @@
256 256  
257 257   image 13 move label1 to make label1 widget be a child of button1 widget(2)
258 258  
259 -**6. Preview the final effect**
206 +**6.Preview the final effect**
260 260  
261 261  An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
262 262  
... ... @@ -269,7 +269,6 @@
269 269  
270 270  == 2.4 Integrate UI Code to ESP-IDF Project ==
271 271  
272 -
273 273  To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
274 274  
275 275  [[image:1727229798126-306.png]]
... ... @@ -300,16 +300,12 @@
300 300  
301 301   image 20 add "ui_init()"
302 302  
303 -
304 304  == 2.5 Brief introduction of hello world project ==
305 305  
306 -
307 307  The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
308 308  
309 -
310 310  == 2.6 Test Result ==
311 311  
312 -
313 313  By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
314 314  
315 315  [[image:1727488067077-684.png||height="402" width="574"]]
... ... @@ -320,253 +320,15 @@
320 320  
321 321   image 22 screen2
322 322  
323 -
324 324  = 3. Example Project 1: LoRa Central Display =
325 325  
326 326  [[image:image-20240916101737-1.png||height="468" width="683"]]
327 327  
328 328  
270 +
329 329  = 4. Example Project 2: LoRaWAN RS485 Alarm =
330 330  
331 -= 5.  The way to add a new panel to project =
332 332  
333 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
334 -
335 -[[image:image-20241121113445-1.png||height="584" width="934"]]
336 -
337 - image 5.1 a panel about water_leak
338 -
339 -**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
340 -
341 -[[image:image-20241121141120-4.png||height="383" width="795"]]
342 -
343 - image 5.2 ui files exported
344 -
345 -**3. Delete or rename some file.** Here are the steps:
346 -
347 - Step1 Delete the 'components' directory.
348 - Step2 Delete 'filelist.txt'.
349 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
350 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
351 - Step5 Rename the 'screens' directory to 'styles'.
352 -
353 -[[image:image-20241121151934-10.png||height="303" width="792"]]
354 -
355 - image 5.3 rest file (1)
356 -
357 -[[image:image-20241121142925-7.png||height="141" width="793"]]
358 -
359 - image 5.4 rest file (2)
360 -
361 -**4. Open this project in vscode.**
362 -
363 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
364 -
365 -[[image:image-20241121181957-17.png||height="438" width="516"]]
366 -
367 - image 5.5 extra_lib/CMakeLists.txt before add
368 -
369 -[[image:image-20241121182239-18.png||height="520" width="518"]]
370 -
371 - image 5.6 extra_lib/CMakeLists.txt after add
372 -
373 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
374 -
375 -[[image:image-20241121171629-11.png]]
376 -
377 - image 5.7 before-modified font file
378 -
379 -[[image:image-20241121171901-12.png]]
380 -
381 - image 5.8 modified font file
382 -
383 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
384 -
385 -[[image:image-20241121172714-13.png]]
386 -
387 - image 5.9 before-modified image file
388 -
389 -[[image:image-20241121172908-14.png]]
390 -
391 - image 5.10 modified image file
392 -
393 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
394 -
395 -[[image:image-20241121180030-15.png]]
396 -
397 - image 5.11 ui_water_leak/CMakeLists.txt before modification
398 -
399 -[[image:image-20241121180517-16.png]]
400 -
401 - image 5.12 ui_water_leak/CMakeLists.txt after modification
402 -
403 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
404 -
405 -[[image:image-20241122094200-23.png]]
406 -
407 - image 5.13 ui_water_leak.h (1) before modification
408 -
409 -[[image:image-20241122094320-24.png||height="852" width="554"]]
410 -
411 - image 5.14 ui_water_leak.h (2) before modification
412 -
413 -[[image:image-20241122094600-25.png||height="1078" width="554"]]
414 -
415 - image 5.15 ui_water_leak.h (1) after modification
416 -
417 -[[image:image-20241122094719-26.png||height="941" width="583"]]
418 -
419 - image 5.16 ui_water_leak.h (2) before modification
420 -
421 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
422 -
423 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
424 -
425 -[[image:image-20241122102929-27.png||height="619" width="426"]]
426 -
427 - image 5.17 ui_water_leak.c (1) before modification
428 -
429 -[[image:image-20241122112838-30.png||height="551" width="628"]]
430 -
431 - image 5.18 ui_water_leak.c (2) before modification
432 -
433 -[[image:image-20241122110815-29.png||height="725" width="712"]]
434 -
435 - image 5.19 ui_water_leak.c (3) before modification
436 -
437 -[[image:image-20241122113158-31.png||height="872" width="677"]]
438 -
439 - image 5.20 ui_water_leak.c (1) after modification
440 -
441 -[[image:image-20241122113259-33.png||height="874" width="724"]]
442 -
443 - image 5.21 ui_water_leak.c (2) after modification
444 -
445 -[[image:image-20241122113359-34.png||height="804" width="746"]]
446 -
447 - image 5.22 ui_water_leak.c (3) after modification
448 -
449 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
450 -
451 -[[image:image-20241122134113-35.png||height="380" width="421"]]
452 -
453 - image 5.23 ui_water_leak_events_.h before modification
454 -
455 -[[image:image-20241122134420-37.png||height="201" width="283"]]
456 -
457 -image 5.24 ui_water_leak_events_.h after modification
458 -
459 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
460 -
461 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
462 -
463 -Step2. add code  below in delete_object() function definition.
464 -
465 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
466 -
467 - size_t index = panel->panel_obj_index;
468 -
469 - deleteElement(&arr, index);
470 -
471 -[[image:image-20241122135023-38.png||height="358" width="372"]]
472 -
473 - image 5.25 ui_water_leak_events_.c before modification
474 -
475 -[[image:image-20241122135258-39.png||height="403" width="559"]]
476 -
477 - image 5.26 ui_water_leak_events_.c after modification
478 -
479 -**12. Modify ui_water_leak_style.c file.**
480 -
481 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
482 -
483 - add '#include "../../sort.h"'
484 -
485 - add '#include "ui.h"'
486 -
487 -[[image:image-20241122141536-41.png||height="361" width="612"]]
488 -
489 - image 5.27 ui_water_leak_style.c (1) before modification
490 -
491 -[[image:image-20241122142129-42.png||height="386" width="613"]]
492 -
493 - image 5.28 ui_water_leak_style.c (1) after modification
494 -
495 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
496 -
497 - delete code as shown in image 5.29
498 -
499 -[[image:image-20241122145620-44.png||height="757" width="671"]]
500 -
501 - image 5.29 ui_water_leak_style.c (2)
502 -
503 -Step3. The image 5.30, 5.31 show the change.
504 -
505 -[[image:image-20241122152026-45.png||height="277" width="828"]]
506 -
507 - image 5.30 ui_water_leak_style.c (3) before modification
508 -
509 -[[image:image-20241122152542-46.png||height="293" width="830"]]
510 -
511 - image 5.31 ui_water_leak_style.c (3) after modification
512 -
513 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
514 -
515 -[[image:image-20241122153958-47.png]]
516 -
517 - image 5.32 ui_water_leak_style.c (4)
518 -
519 -[[image:image-20241122154755-49.png||height="864" width="513"]]
520 -
521 - image 5.33 ui_water_leak_style.c (4)
522 -
523 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
524 -
525 -[[image:image-20241122155650-50.png||height="922" width="513"]]
526 -
527 - image 5.34 ui_water_leak_style.c (5)
528 -
529 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
530 -
531 -[[image:image-20241122161934-51.png]]
532 -
533 - image 5.35
534 -
535 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
536 -
537 -[[image:image-20241122162852-53.png||height="330" width="529"]]
538 -
539 - image 5.37
540 -
541 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
542 -
543 -panel_with_type union_sensor;
544 -
545 -union_sensor.panel_type = WATER_LEAK_TYPE;
546 -
547 -......
548 -
549 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
550 -
551 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
552 -
553 -return union_sensor;
554 -
555 -[[image:image-20241122171211-54.png||height="635" width="792"]]
556 -
557 - image 5.38
558 -
559 -**13. Modify sort.c file.**
560 -
561 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
562 -
563 -[[image:image-20241122173718-56.png||height="378" width="579"]]
564 -
565 - image 5.39 sort.c (1)
566 -
567 -There are still some changes need to be done in sort.c, and omit here for the moment.
568 -
569 -
570 570  = 6. FAQ =
571 571  
572 572  == 6.1 ==
... ... @@ -576,13 +576,11 @@
576 576  
577 577  == 7.1  Part Number ==
578 578  
579 -
580 580  Part Number: (% style="color:#4472c4" %)LTS5
581 581  
582 582  
583 583  == 7.2  Packing Info ==
584 584  
585 -
586 586  **Package Includes**:
587 587  
588 588  * LTS5 HMI Touch Screen
... ... @@ -591,13 +591,11 @@
591 591  
592 592  = 8. Support =
593 593  
594 -
595 595  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
596 596  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
597 597  
598 598  = 9.  Reference material =
599 599  
600 -
601 601  * Datasheet
602 602  * Source Code
603 603  * Mechinical
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