Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
To version 50.1
edited by BoYang Xie
on 2024/09/28 11:34
on 2024/09/28 11:34
Change comment:
Uploaded new attachment "image-20240928113424-9.png", version {1}
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. pradeeka1 +XWiki.xieby - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -21,22 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 35 == 1.2 Features == 36 36 37 - 38 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 -* Dragino LA66 LoRa Module 32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol 41 41 * Support WiFi & BLE wireless protocol 42 42 * 5.0" HMI touch screen ... ... @@ -47,17 +47,10 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==43 +== 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 -* Frequency Range: 870 MHz ~~ 960 MHz 56 -* TCXO crystal to ensure RF performance on low temperature 57 -* Maximum Power +22 dBm constant RF output 58 -* High sensitivity: -148 dBm 59 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 60 -* LoRa Rx current: <9 mA 61 61 62 62 **WiFi:** 63 63 ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -102,471 +102,138 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Start edwith Hello World =88 += 2. Getting Start with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 92 +In this Getting Start Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 109 109 110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 - 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 - 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 96 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.98 +=== 2.2.1 Install VSCode and ESP-IDF extension === 123 123 100 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 124 124 125 - ===2.2.1InstallVS CodeandESP-IDF extension===102 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 126 126 104 +[[image:1727229396732-319.png]] 127 127 128 - First,downloadandinstall**VSCode**foryouroperatingsystemfromtheVisualStudioCodewebsite: [[Visual StudioCode - Mac, Linux,Windows>>https://code.visualstudio.com/download]].106 + image 1 ESP-IDF extension install 129 129 130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 - 132 - 133 -[[image:image-20240928110211-5.png||height="508" width="866"]] 134 - 135 - Image 1: ESP-IDF extension install 136 - 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 139 - 140 140 === 2.2.2 Install SquareLine Studio === 141 141 112 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 142 142 143 - Downloadandinstallthelatestversion of[[SquareLineStudio>>https://squareline.io/downloads#lastRelease]]onyour computer.It supportsWindows,Linux,andMacOS.Thesoftwareversion we areusinghere is1.4.2.114 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 144 144 145 - [[image:squareline.io_downloads.png]]116 +== 2.3 Simple usage of SquareLine Studio and export UI code == 146 146 118 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 147 147 148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 121 +[[image:1727233636007-933.png]] 155 155 123 + image 2 create a SquareLine project 156 156 157 - ==2.3Simpleusage ofSquareLineStudioandexportingUIcode==125 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 158 158 159 - 160 -After launching and logging into the software, create a new project as shown in Image 2. 161 - 162 -* Select the major **LVGL** version as **8.3**. 163 -* Select the **Desktop** tab. 164 -* Select **Eclipse with SDL for development on PC**: 165 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 166 -* Select the **CREATE **button. 167 - 168 - 169 -[[image:image-20240928103357-2.png||height="680" width="708"]] 170 - 171 - Image 2: Creating a new SquareLine project 172 - 173 - 174 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 175 - 176 -* Select File -> Project Settings 177 - 178 178 [[image:1727229582471-566.png]] 179 179 180 - Image 3accessingproject settings129 + image 3 project settings 181 181 131 +[[image:1727229618724-758.png]] 182 182 183 - InthePROJECTSETTINGSdialogbox,configure/modifytheproject settings:133 + image 4 modify project settings 184 184 185 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 186 -* **LVGL Include Path**: Set this to **lvgl.h** 187 -* **Click on the APPLY CHANGES button.** 135 +Now we can start to use this software. The steps for creating this UI are shown in image 5-10. 188 188 189 -[[image: image-20240928105309-4.png||height="526" width="556"]]137 +[[image:1727229653254-680.png]] 190 190 191 - Image4Configure/modify projectsettings139 + image 5 create a UI(1) 192 192 141 +[[image:1727231038705-173.png]] 193 193 194 - NowyoucanstartbuildingtheUI.Followthestepsbelow:143 + image 6 create a UI(2) 195 195 145 +[[image:1727229682537-381.png]] 196 196 197 - **~1.addwidget**147 + image 7 create a UI(3) 198 198 199 - To add a widget,you should click a widget you want toadd attheareaentitled“Widgets”.Inimage, demonstrate aadd processof label, button,andimage5.149 +We repeat the steps of screen1 in screen2. Then we get screen2 as shown in image 8. 200 200 201 -[[image: image-20240928111412-6.png||height="526" width="864"]]151 +[[image:1727229715361-392.png]] 202 202 203 - image 5add widgets153 + image 8 create a UI(4) 204 204 205 - **2.modifywidget**155 +Finally, we add click event for screen change to button1 in screen1(shown in image 9) and button2 in screen2. 206 206 207 - The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of themmore frequently, excluding "COMPONENT". The second part is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc.of widgets. The name of the secondpart indicates the type of widget it is representing, and in image 6, it is "BUTTON".157 +[[image:1727229740592-843.png]] 208 208 209 - [[image:1727485118799-984.png]]159 + image 9 create a UI(5) 210 210 211 - image6the buttonwidget's"Inspector"tab161 +The event settings of button1 are as image 10 shown. The event adding operation of button2 is similar to button1. 212 212 213 - Second part: "Layout" means a auto position-management for widgets contained in the parent widget."Transform" includes size,positionand align modification.163 +[[image:1727229760857-521.png]] 214 214 215 - [[image:1727485251053-655.png]]165 + image 10 create a UI(6) 216 216 217 -image 7 the button widget's "BUTTON" tab 218 - 219 -Third part: It is an area of style setting. 220 - 221 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 222 - 223 -[[image:1727485480434-713.png||height="395" width="290"]] 224 - 225 - image 8 add event for button 226 - 227 -**3. change label widget content** 228 - 229 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 230 - 231 -[[image:image-20240928090825-1.png||height="327" width="391"]] 232 - 233 - image 9 modify text content of label widget 234 - 235 -**4. Add image into project** 236 - 237 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 238 - 239 -[[image:image-20240928113424-9.png||height="355" width="505"]] 240 - 241 - image 10 add image file into SquareLine Studio project 242 - 243 -[[image:image-20240928114139-10.png||height="559" width="810"]] 244 - 245 - image 11 use image widget in SquareLine Studio 246 - 247 -**5. The relationship between widgets** 248 - 249 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 250 - 251 -[[image:1727486567182-334.png||height="318" width="278"]] 252 - 253 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 254 - 255 -[[image:image-20240928112001-8.png||height="431" width="796"]] 256 - 257 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 258 - 259 -**6. Preview the final effect** 260 - 261 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 262 - 263 -[[image:1727487368023-281.png]] 264 - 265 - image 14 click on the triangle icon to start or end the simulation 266 - 267 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 268 - 269 - 270 270 == 2.4 Integrate UI Code to ESP-IDF Project == 271 271 272 - 273 273 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 274 274 275 275 [[image:1727229798126-306.png]] 276 276 277 - image 1 5export UI file173 + image 11 export UI file 278 278 279 -[[image:1727229821582-258.png ||height="333" width="662"]]175 +[[image:1727229821582-258.png]] 280 280 281 - image 1 6exported UI file177 + image 12 exported UI file 282 282 283 -Create a empty directory entitled "ui"in path"basic_prj/app_components/ui/", and then copy all UI code exported to this directory.179 +Create a empty directory entitled ‘ui’ in path “basic_prj/app_components/ui/”, and then copy all UI code exported to this directory. 284 284 285 -[[image: image-20240928144830-11.png]]181 +[[image:1727229845835-509.png]] 286 286 287 - image 1 7open CMakeLists.txt183 + image 13 open CMakeLists.txt 288 288 289 -[[image:1727229892636-154.png ||height="521" width="407"]]185 +[[image:1727229892636-154.png]] 290 290 291 - image 1 8modify CMakeLists.txt187 + image 14 modify CMakeLists.txt 292 292 293 293 The last step of integrating is adding two lines of code in main.c file. 294 294 295 295 [[image:1727229926561-300.png]] 296 296 297 - image 1 9add"ui.h"193 + image 15 add “ui.h” 298 298 299 299 [[image:1727229955611-607.png]] 300 300 301 - image 20add"ui_init()"197 + image 16 add “ui_init()” 302 302 199 +== 2.5 Test Result == 303 303 304 -== 2.5 Brief introduction of hello world project == 305 - 306 - 307 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 308 - 309 - 310 -== 2.6 Test Result == 311 - 312 - 313 313 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 314 314 315 -[[image:1727 488067077-684.png||height="402" width="574"]]203 +[[image:1727229990795-405.png]] 316 316 317 - image 21 screen1205 + image 17 screen1 318 318 319 -[[image:1727 488157579-949.png||height="397" width="572"]]207 +[[image:1727230012478-930.png]] 320 320 321 - image 22screen2209 + image 18 screen2 322 322 323 - 324 324 = 3. Example Project 1: LoRa Central Display = 325 325 326 326 [[image:image-20240916101737-1.png||height="468" width="683"]] 327 327 328 328 216 + 329 329 = 4. Example Project 2: LoRaWAN RS485 Alarm = 330 330 331 -= 5. The way to add a new panel to project = 332 332 333 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 334 - 335 -[[image:image-20241121113445-1.png||height="584" width="934"]] 336 - 337 - image 5.1 a panel about water_leak 338 - 339 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 340 - 341 -[[image:image-20241121141120-4.png||height="383" width="795"]] 342 - 343 - image 5.2 ui files exported 344 - 345 -**3. Delete or rename some file.** Here are the steps: 346 - 347 - Step1 Delete the 'components' directory. 348 - Step2 Delete 'filelist.txt'. 349 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 350 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 351 - Step5 Rename the 'screens' directory to 'styles'. 352 - 353 -[[image:image-20241121151934-10.png||height="303" width="792"]] 354 - 355 - image 5.3 rest file (1) 356 - 357 -[[image:image-20241121142925-7.png||height="141" width="793"]] 358 - 359 - image 5.4 rest file (2) 360 - 361 -**4. Open this project in vscode.** 362 - 363 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 364 - 365 -[[image:image-20241121181957-17.png||height="438" width="516"]] 366 - 367 - image 5.5 extra_lib/CMakeLists.txt before add 368 - 369 -[[image:image-20241121182239-18.png||height="520" width="518"]] 370 - 371 - image 5.6 extra_lib/CMakeLists.txt after add 372 - 373 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 374 - 375 -[[image:image-20241121171629-11.png]] 376 - 377 - image 5.7 before-modified font file 378 - 379 -[[image:image-20241121171901-12.png]] 380 - 381 - image 5.8 modified font file 382 - 383 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 384 - 385 -[[image:image-20241121172714-13.png]] 386 - 387 - image 5.9 before-modified image file 388 - 389 -[[image:image-20241121172908-14.png]] 390 - 391 - image 5.10 modified image file 392 - 393 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 394 - 395 -[[image:image-20241121180030-15.png]] 396 - 397 - image 5.11 ui_water_leak/CMakeLists.txt before modification 398 - 399 -[[image:image-20241121180517-16.png]] 400 - 401 - image 5.12 ui_water_leak/CMakeLists.txt after modification 402 - 403 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 404 - 405 -[[image:image-20241122094200-23.png]] 406 - 407 - image 5.13 ui_water_leak.h (1) before modification 408 - 409 -[[image:image-20241122094320-24.png||height="852" width="554"]] 410 - 411 - image 5.14 ui_water_leak.h (2) before modification 412 - 413 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 414 - 415 - image 5.15 ui_water_leak.h (1) after modification 416 - 417 -[[image:image-20241122094719-26.png||height="941" width="583"]] 418 - 419 - image 5.16 ui_water_leak.h (2) before modification 420 - 421 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 422 - 423 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 424 - 425 -[[image:image-20241122102929-27.png||height="619" width="426"]] 426 - 427 - image 5.17 ui_water_leak.c (1) before modification 428 - 429 -[[image:image-20241122112838-30.png||height="551" width="628"]] 430 - 431 - image 5.18 ui_water_leak.c (2) before modification 432 - 433 -[[image:image-20241122110815-29.png||height="725" width="712"]] 434 - 435 - image 5.19 ui_water_leak.c (3) before modification 436 - 437 -[[image:image-20241122113158-31.png||height="872" width="677"]] 438 - 439 - image 5.20 ui_water_leak.c (1) after modification 440 - 441 -[[image:image-20241122113259-33.png||height="874" width="724"]] 442 - 443 - image 5.21 ui_water_leak.c (2) after modification 444 - 445 -[[image:image-20241122113359-34.png||height="804" width="746"]] 446 - 447 - image 5.22 ui_water_leak.c (3) after modification 448 - 449 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 450 - 451 -[[image:image-20241122134113-35.png||height="380" width="421"]] 452 - 453 - image 5.23 ui_water_leak_events_.h before modification 454 - 455 -[[image:image-20241122134420-37.png||height="201" width="283"]] 456 - 457 -image 5.24 ui_water_leak_events_.h after modification 458 - 459 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 460 - 461 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 462 - 463 -Step2. add code below in delete_object() function definition. 464 - 465 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 466 - 467 - size_t index = panel->panel_obj_index; 468 - 469 - deleteElement(&arr, index); 470 - 471 -[[image:image-20241122135023-38.png||height="358" width="372"]] 472 - 473 - image 5.25 ui_water_leak_events_.c before modification 474 - 475 -[[image:image-20241122135258-39.png||height="403" width="559"]] 476 - 477 - image 5.26 ui_water_leak_events_.c after modification 478 - 479 -**12. Modify ui_water_leak_style.c file.** 480 - 481 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 482 - 483 - add '#include "../../sort.h"' 484 - 485 - add '#include "ui.h"' 486 - 487 -[[image:image-20241122141536-41.png||height="361" width="612"]] 488 - 489 - image 5.27 ui_water_leak_style.c (1) before modification 490 - 491 -[[image:image-20241122142129-42.png||height="386" width="613"]] 492 - 493 - image 5.28 ui_water_leak_style.c (1) after modification 494 - 495 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 496 - 497 - delete code as shown in image 5.29 498 - 499 -[[image:image-20241122145620-44.png||height="757" width="671"]] 500 - 501 - image 5.29 ui_water_leak_style.c (2) 502 - 503 -Step3. The image 5.30, 5.31 show the change. 504 - 505 -[[image:image-20241122152026-45.png||height="277" width="828"]] 506 - 507 - image 5.30 ui_water_leak_style.c (3) before modification 508 - 509 -[[image:image-20241122152542-46.png||height="293" width="830"]] 510 - 511 - image 5.31 ui_water_leak_style.c (3) after modification 512 - 513 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 514 - 515 -[[image:image-20241122153958-47.png]] 516 - 517 - image 5.32 ui_water_leak_style.c (4) 518 - 519 -[[image:image-20241122154755-49.png||height="864" width="513"]] 520 - 521 - image 5.33 ui_water_leak_style.c (4) 522 - 523 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 524 - 525 -[[image:image-20241122155650-50.png||height="922" width="513"]] 526 - 527 - image 5.34 ui_water_leak_style.c (5) 528 - 529 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 530 - 531 -[[image:image-20241122161934-51.png]] 532 - 533 - image 5.35 534 - 535 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 536 - 537 -[[image:image-20241122162852-53.png||height="330" width="529"]] 538 - 539 - image 5.37 540 - 541 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 542 - 543 -panel_with_type union_sensor; 544 - 545 -union_sensor.panel_type = WATER_LEAK_TYPE; 546 - 547 -...... 548 - 549 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 550 - 551 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 552 - 553 -return union_sensor; 554 - 555 -[[image:image-20241122171211-54.png||height="635" width="792"]] 556 - 557 - image 5.38 558 - 559 -**13. Modify sort.c file.** 560 - 561 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 562 - 563 -[[image:image-20241122173718-56.png||height="378" width="579"]] 564 - 565 - image 5.39 sort.c (1) 566 - 567 -There are still some changes need to be done in sort.c, and omit here for the moment. 568 - 569 - 570 570 = 6. FAQ = 571 571 572 572 == 6.1 == ... ... @@ -576,13 +576,11 @@ 576 576 577 577 == 7.1 Part Number == 578 578 579 - 580 580 Part Number: (% style="color:#4472c4" %)LTS5 581 581 582 582 583 583 == 7.2 Packing Info == 584 584 585 - 586 586 **Package Includes**: 587 587 588 588 * LTS5 HMI Touch Screen ... ... @@ -591,13 +591,11 @@ 591 591 592 592 = 8. Support = 593 593 594 - 595 595 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 596 596 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 597 597 598 598 = 9. Reference material = 599 599 600 - 601 601 * Datasheet 602 602 * Source Code 603 603 * Mechinical
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