Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. pradeeka1 +XWiki.xieby - Content
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 104 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -140,9 +140,9 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 -[[image:squareline.io_downloads.png]] 144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 146 146 147 147 148 148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -153,174 +153,205 @@ 153 153 * Max. 2 themes 154 154 * Max. 1 component 155 155 156 - 157 157 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 158 158 159 159 160 - After launchingandloggingintothesoftware,create a new project as shown inImage2.158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 161 161 162 -* Select the major **LVGL** version as **8.3**. 163 -* Select the **Desktop** tab. 164 -* Select **Eclipse with SDL for development on PC**: 165 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 166 -* Select the **CREATE **button. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 167 167 163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 168 168 169 -[[image:image-20240928103357-2.png||height="680" width="708"]] 170 170 171 - Image2:CreatingnewSquareLineproject166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 172 172 173 - 174 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 175 - 176 -* Select File -> Project Settings 177 - 178 178 [[image:1727229582471-566.png]] 179 179 180 - Image 3 accessing project settings 181 181 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 182 182 183 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 184 - 185 185 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 186 186 * **LVGL Include Path**: Set this to **lvgl.h** 187 -* **Click on the APPLY CHANGES button.**175 +* Click on the **APPLY CHANGES** button. 188 188 189 189 [[image:image-20240928105309-4.png||height="526" width="556"]] 190 190 191 - Image 4 Configure/modify project settings 192 192 180 +Now you can start building the user interface. Follow the steps below: 193 193 194 -Now you can start building the UI. Follow the steps below: 195 195 183 +=== **Add widgets** === 196 196 197 -**~1. add widget** 198 198 199 -To add a widget, youshould clickawidget you want to addat thearea entitled“Widgets”.Inimage, demonstrate a addprocessoflabel,button, and image5.186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 200 200 201 201 [[image:image-20240928111412-6.png||height="526" width="864"]] 202 202 203 - image 5 add widgets 204 204 205 -** 2.modifywidget**191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 206 206 207 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 208 208 195 +=== **Modify widget properties** === 196 + 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 209 209 [[image:1727485118799-984.png]] 210 210 211 - image 6 the button widget's "Inspector" tab 212 212 213 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.203 +==== **Changing the Button properties** ==== 214 214 205 + 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 + 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 215 + 215 215 [[image:1727485251053-655.png]] 216 216 217 -image 7 the button widget's "BUTTON" tab 218 218 219 - Thirdpart:It is anareaofstyle setting.219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 220 220 221 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 222 222 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 223 223 [[image:1727485480434-713.png||height="395" width="290"]] 224 224 225 - image 8add event for button234 + Image 8: Add an event for the button 226 226 227 -**3. change label widget content** 228 228 229 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.237 +==== **Changing the label properties** ==== 230 230 239 + 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 + 231 231 [[image:image-20240928090825-1.png||height="327" width="391"]] 232 232 233 - image 9 modify text content of label widget 234 234 235 - **4.Addimagentoproject**245 +Once you enter the text, it will immediately appear on the label. 236 236 237 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 238 238 248 +==== **Changing image properties** ==== 249 + 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 239 239 [[image:image-20240928113424-9.png||height="355" width="505"]] 240 240 241 - image 10 add image file into SquareLine Studio project 242 242 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 243 243 [[image:image-20240928114139-10.png||height="559" width="810"]] 244 244 245 - image 11 use image widget in SquareLine Studio 246 246 247 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 248 248 249 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 250 250 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 251 251 [[image:1727486567182-334.png||height="318" width="278"]] 252 252 253 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 254 254 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 255 255 [[image:image-20240928112001-8.png||height="431" width="796"]] 256 256 257 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 258 258 259 -** 6.Preview the final effect**279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 260 260 261 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 262 262 283 + 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 263 263 [[image:1727487368023-281.png]] 264 264 265 - image 14 click on the triangle icon to start or end the simulation 266 266 267 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 268 268 269 269 270 270 == 2.4 Integrate UI Code to ESP-IDF Project == 271 271 272 272 273 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 274 274 300 +On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 + 275 275 [[image:1727229798126-306.png]] 276 276 277 - image 15 export UI file 278 278 305 +The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 + 307 + 279 279 [[image:1727229821582-258.png||height="333" width="662"]] 280 280 281 - image 16 exported UI file 282 282 283 -Create a e mptydirectoryentitled "ui"inpath "basic_prj/app_components/ui/",thencopy allUI code exported to thisdirectory.311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below. 284 284 285 285 [[image:image-20240928144830-11.png]] 286 286 287 - image 17 open CMakeLists.txt 288 288 316 +Open the **CMakeLists.txt** file and edit it as ahown below. 317 + 289 289 [[image:1727229892636-154.png||height="521" width="407"]] 290 290 291 - image 18 modify CMakeLists.txt 292 292 293 - Thelaststepof integratingisaddingtwo lines of codeinmain.cfile.321 +Open the main.c file and add two lines of code as shown in the below images. 294 294 323 +Add **#include "ui.h"** 324 + 295 295 [[image:1727229926561-300.png]] 296 296 297 - image 19 add "ui.h" 298 298 328 +Add **ui_init();** 329 + 299 299 [[image:1727229955611-607.png]] 300 300 301 - image 20 add "ui_init()" 302 302 333 +== 2.5 Brief introduction to the Hello World project == 303 303 304 -== 2.5 Brief introduction of hello world project == 305 305 336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 306 306 307 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 308 308 309 - 310 310 == 2.6 Test Result == 311 311 312 312 313 -By pressing the button l yingbottom right, the screencanswitch toanotheras expected. Thisindicates that the UI file has been successfully integrated into the project and is noweffective.342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly. 314 314 344 +Screen 1: 345 + 315 315 [[image:1727488067077-684.png||height="402" width="574"]] 316 316 317 - image 21 screen1 318 318 349 +Screen 2: 350 + 319 319 [[image:1727488157579-949.png||height="397" width="572"]] 320 320 321 - image 22 screen2 322 322 323 - 324 324 = 3. Example Project 1: LoRa Central Display = 325 325 326 326 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -328,135 +328,293 @@ 328 328 329 329 = 4. Example Project 2: LoRaWAN RS485 Alarm = 330 330 331 -= 5. The way to add a newpanelto project =361 += 5. Example Project 3: P2P = 332 332 333 - **~1.Design a panelinSquareLineStudio,singimage5.1belowasareference.**363 +The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen. 334 334 365 +The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 366 + 367 +== 5.1 firmware flashing approach. == 368 + 369 +5.1.1 Download this project 370 + 371 +5.1.2 Download esp32 firmware flash tool in [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 372 + 373 +5.1.3 Download la66 firmware flash tool in [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 374 + 375 +5.1.4 Upload firmware to esp32 376 + 377 +Open flash_download_tool.exe, and then follow the steps below. 378 + 379 +[[image:1738893226894-758.png||height="170" width="176"]] 380 + 381 +[[image:image-20250207100150-7.png||height="476" width="538"]] 382 + 383 +5.1.5 Upload firmware to la66 384 + 385 +Open Dragino_Sensor_Manager_Utility.exe, and then follow the steps below. 386 + 387 +[[image:image-20250207101415-8.png||height="522" width="618"]] 388 + 389 +[[image:image-20250207101515-9.png||height="522" width="618"]] 390 + 391 +== 5.2 AT command and P2P data format == 392 + 393 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 394 + 395 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 396 + 397 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 398 + 399 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 400 + 401 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 402 + 403 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 404 + 405 +**Data format**: 406 + 407 +~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 408 + 409 +**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 410 + 411 +**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 412 + 413 +**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 414 + 415 +**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 416 + 417 + 0x02~-~->Door, 418 + 419 + 0x03~-~->Water Leak, 420 + 421 + 0x04~-~->Occupied, 422 + 423 + 0x05~-~->Button, 424 + 425 + 0x06~-~->Alarm, 426 + 427 +**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 428 + 429 +**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 430 + 431 +**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 432 + 433 +**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 434 + 435 +2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 436 + 437 +Specific sections of the data share the same function. 438 + 439 +**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 440 + 441 + If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 442 + 443 + If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 444 + 445 + If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 446 + 447 + If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 448 + 449 +== 5.3 Usage == 450 + 451 +After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 452 + 453 +5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 454 + 455 +[[image:image-20250207143131-11.png||height="527" width="547"]] 456 + 457 +5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 458 + 459 +[[image:image-20250207144605-12.png||height="634" width="548"]] 460 + 461 += 6. Example Project 4: LoRaWAN_CLASS_C = 462 + 463 + 464 +The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 465 + 466 +The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 467 + 468 +The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 469 + 470 +The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 471 + 472 +== 6.1 firmware flashing approach == 473 + 474 +The firmware flashing approach is the same as described in section 5.1. 475 + 476 +== 6.2 flowchart == 477 + 478 +[[image:image-20250207164320-13.png||height="696" width="1344"]] 479 + 480 +== 6.3 Usage == 481 + 482 +This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 483 + 484 +6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 485 + 486 +[[image:image-20250207165702-14.png||height="830" width="563"]] 487 + 488 +6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 489 + 490 +[[image:image-20250207173212-27.png]] 491 + 492 +[[image:image-20250207172246-20.png]] 493 + 494 +6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 495 + 496 +[[image:image-20250207172010-19.png]] 497 + 498 +[[image:image-20250207171650-17.png]] 499 + 500 +6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 501 + 502 +[[image:image-20250207192107-28.png]] 503 + 504 +6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 505 + 506 +There is an example for TTN downlink. 507 + 508 +1. downlink DEUI F1A84041000181D4A8 509 +1. downlink Dev Name F24B69746368656E2D467269676531FFFF 510 +1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 511 + 512 += 7. The method for adding a new type of panel to the project = 513 + 514 +If you don't have this need, then this part of the content can be ignored. 515 + 516 +1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 517 + 335 335 [[image:image-20241121113445-1.png||height="584" width="934"]] 336 336 337 - image5.1 a panel about water_leak520 + Image 7.1: a panel about water_leak 338 338 339 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 340 340 523 +2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2. 524 + 341 341 [[image:image-20241121141120-4.png||height="383" width="795"]] 342 342 343 - image5.2ui files exported527 + Image 7.2: Exported UI files 344 344 345 -**3. Delete or rename some file.** Here are the steps: 346 346 347 - Step1 Delete the 'components' directory. 348 - Step2 Delete 'filelist.txt'. 349 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 350 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 351 - Step5 Rename the 'screens' directory to 'styles'. 530 +3. **Delete and rename some file.** Here are the steps: 352 352 532 + Step 1: Delete the 'components' directory. 533 + Step 2: Delete 'filelist.txt'. 534 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 535 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 536 + Step 5: Rename the 'screens' directory to 'styles'. 537 + 353 353 [[image:image-20241121151934-10.png||height="303" width="792"]] 354 354 355 - image 5.3 rest file (1)540 + image 7.3 rest file (1) 356 356 357 357 [[image:image-20241121142925-7.png||height="141" width="793"]] 358 358 359 - image 5.4 rest file (2)544 + image 7.4 rest file (2) 360 360 361 - **4. Open thisproject invscode.**546 +4. Open the project in VS Code. 362 362 363 -5. aboutwater_leak in extra_lib/CMakeLists.txt as shown inimage5.5,5.6,andits format is similar to thetem_hum or door.548 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**." 364 364 365 365 [[image:image-20241121181957-17.png||height="438" width="516"]] 366 366 367 - image 5.5 extra_lib/CMakeLists.txt before add552 + image 7.5 extra_lib/CMakeLists.txt before adding 368 368 369 369 [[image:image-20241121182239-18.png||height="520" width="518"]] 370 370 371 - image 5.6 extra_lib/CMakeLists.txt after add556 + image 7.6 extra_lib/CMakeLists.txt after adding 372 372 373 - **6. Modify header file includein fonts and images directory.** Open the fonts/ui_font_Font12.cfile,as shownin image 5.7, then modifythe '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image5.8 isthe modified image. Otherfont fileneedtobe modified insame way.558 +6. **Modify the header files included in the fonts and images directories**. 374 374 560 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 561 + 375 375 [[image:image-20241121171629-11.png]] 376 376 377 - image 5.7before-modified font file564 + image 7.7 unmodified font file 378 378 379 379 [[image:image-20241121171901-12.png]] 380 380 381 - image 5.8 modified font file568 + image 7.8 modified font file 382 382 383 -Open the images/ui_img_battery_empty_png.c file, image5.9,thenmodifythe'#include "../ui.h"'to'#include "../ui_water_leak.h"', the image 5.10is the modified image.570 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way. 384 384 385 385 [[image:image-20241121172714-13.png]] 386 386 387 - image 5.9before-modified image file574 + image 7.9 unmodified image file 388 388 389 389 [[image:image-20241121172908-14.png]] 390 390 391 - image 5.10 modified image file578 + image 7.10 modified image file 392 392 393 - **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify itfromimage5.11to image5.12.580 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after). 394 394 395 395 [[image:image-20241121180030-15.png]] 396 396 397 - image 5.11 ui_water_leak/CMakeLists.txt before modification584 + image 7.11 ui_water_leak/CMakeLists.txt before modification 398 398 399 399 [[image:image-20241121180517-16.png]] 400 400 401 - image 5.12 ui_water_leak/CMakeLists.txt after modification588 + image 7.12 ui_water_leak/CMakeLists.txt after modification 402 402 403 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 404 404 591 +8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 592 + 405 405 [[image:image-20241122094200-23.png]] 406 406 407 - image 5.13 ui_water_leak.h (1) before modification595 + image 7.13 ui_water_leak.h (1) before modification 408 408 409 409 [[image:image-20241122094320-24.png||height="852" width="554"]] 410 410 411 - image 5.14 ui_water_leak.h (2) before modification599 + image 7.14 ui_water_leak.h (2) before modification 412 412 413 413 [[image:image-20241122094600-25.png||height="1078" width="554"]] 414 414 415 - image 5.15 ui_water_leak.h (1) after modification603 + image 7.15 ui_water_leak.h (1) after modification 416 416 417 417 [[image:image-20241122094719-26.png||height="941" width="583"]] 418 418 419 - image 5.16 ui_water_leak.h (2) before modification607 + image 7.16 ui_water_leak.h (2) before modification 420 420 421 - **9. Modify ui_water_leak.c file.** The image5.17,5.18,5.19 show the code before modification, and the image5.20,5.21,5.22 show the code after modification.609 +9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification. 422 422 423 423 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 424 424 425 425 [[image:image-20241122102929-27.png||height="619" width="426"]] 426 426 427 - image 5.17 ui_water_leak.c (1) before modification615 + image 7.17 ui_water_leak.c (1) before modification 428 428 429 429 [[image:image-20241122112838-30.png||height="551" width="628"]] 430 430 431 - image 5.18 ui_water_leak.c (2) before modification619 + image 7.18 ui_water_leak.c (2) before modification 432 432 433 433 [[image:image-20241122110815-29.png||height="725" width="712"]] 434 434 435 - image 5.19 ui_water_leak.c (3) before modification623 + image 7.19 ui_water_leak.c (3) before modification 436 436 437 437 [[image:image-20241122113158-31.png||height="872" width="677"]] 438 438 439 - image 5.20 ui_water_leak.c (1) after modification627 + image 7.20 ui_water_leak.c (1) after modification 440 440 441 441 [[image:image-20241122113259-33.png||height="874" width="724"]] 442 442 443 - image 5.21 ui_water_leak.c (2) after modification631 + image 7.21 ui_water_leak.c (2) after modification 444 444 445 445 [[image:image-20241122113359-34.png||height="804" width="746"]] 446 446 447 - image 5.22 ui_water_leak.c (3) after modification635 + image 7.22 ui_water_leak.c (3) after modification 448 448 449 - **10. Modify ui_water_leak_events.h file.** The image5.23 show the code before modification, and the image5.24 show the code after modification.637 +10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification. 450 450 451 451 [[image:image-20241122134113-35.png||height="380" width="421"]] 452 452 453 - image 5.23 ui_water_leak_events_.h before modification641 + image 7.23 ui_water_leak_events_.h before modification 454 454 455 455 [[image:image-20241122134420-37.png||height="201" width="283"]] 456 456 457 -image 5.24 ui_water_leak_events_.h after modification645 +image 7.24 ui_water_leak_events_.h after modification 458 458 459 - **11. Modify ui_water_leak_events.c file.** The image5.25 show the code before modification, and the image5.26 show the code after modification.647 +11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification. 460 460 461 461 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 462 462 ... ... @@ -470,14 +470,15 @@ 470 470 471 471 [[image:image-20241122135023-38.png||height="358" width="372"]] 472 472 473 - image 5.25 ui_water_leak_events_.c before modification661 + image 7.25 ui_water_leak_events_.c before modification 474 474 475 475 [[image:image-20241122135258-39.png||height="403" width="559"]] 476 476 477 - image 5.26 ui_water_leak_events_.c after modification665 + image 7.26 ui_water_leak_events_.c after modification 478 478 479 -**12. Modify ui_water_leak_style.c file.** 480 480 668 +12. **Modify ui_water_leak_style.c file.** 669 + 481 481 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 482 482 483 483 add '#include "../../sort.h"' ... ... @@ -486,60 +486,68 @@ 486 486 487 487 [[image:image-20241122141536-41.png||height="361" width="612"]] 488 488 489 - image 5.27 ui_water_leak_style.c (1) before modification678 + image 7.27 ui_water_leak_style.c (1) before modification 490 490 491 491 [[image:image-20241122142129-42.png||height="386" width="613"]] 492 492 493 - image 5.28 ui_water_leak_style.c (1) after modification682 + image 7.28 ui_water_leak_style.c (1) after modification 494 494 684 + 495 495 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 496 496 497 - delete code as shown in image 5.29687 + delete code as shown in image 7.29 498 498 499 499 [[image:image-20241122145620-44.png||height="757" width="671"]] 500 500 501 - image 5.29 ui_water_leak_style.c (2)691 + image 7.29 ui_water_leak_style.c (2) 502 502 503 -Step3. The image 5.30, 5.31 show the change. 504 504 694 +Step3. The image 7.30, 7.31 show the change. 695 + 505 505 [[image:image-20241122152026-45.png||height="277" width="828"]] 506 506 507 - image 5.30 ui_water_leak_style.c (3) before modification698 + image 7.30 ui_water_leak_style.c (3) before modification 508 508 509 509 [[image:image-20241122152542-46.png||height="293" width="830"]] 510 510 511 - image 5.31 ui_water_leak_style.c (3) after modification702 + image 7.31 ui_water_leak_style.c (3) after modification 512 512 513 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 514 514 705 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33). 706 + 515 515 [[image:image-20241122153958-47.png]] 516 516 517 - image 5.32 ui_water_leak_style.c (4)709 + image 7.32 ui_water_leak_style.c (4) 518 518 711 + 519 519 [[image:image-20241122154755-49.png||height="864" width="513"]] 520 520 521 - image 5.33 ui_water_leak_style.c (4)714 + image 7.33 ui_water_leak_style.c (4) 522 522 523 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 524 524 717 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34). 718 + 525 525 [[image:image-20241122155650-50.png||height="922" width="513"]] 526 526 527 - image 5.34 ui_water_leak_style.c (5)721 + image 7.34 ui_water_leak_style.c (5) 528 528 529 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 530 530 724 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35. 725 + 531 531 [[image:image-20241122161934-51.png]] 532 532 533 - image 5.35728 + image 7.35 534 534 535 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 536 536 731 +Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36. 732 + 537 537 [[image:image-20241122162852-53.png||height="330" width="529"]] 538 538 539 - image 5.37735 + image 7.37 540 540 541 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 542 542 738 +Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail. 739 + 543 543 panel_with_type union_sensor; 544 544 545 545 union_sensor.panel_type = WATER_LEAK_TYPE; ... ... @@ -552,35 +552,45 @@ 552 552 553 553 return union_sensor; 554 554 555 -[[image:image-202 41122171211-54.png||height="635" width="792"]]752 +[[image:image-20250122173546-6.png||height="777" width="922"]] 556 556 557 - image 5.38754 + image 7.38 558 558 559 -**13. Modify sort.c file.** 560 560 561 - Adda lineof code ~-~-'#include "ui_water_leak.h"' as shown inimage 5.39line16.757 +13. Rest midification in sort.h file. 562 562 563 - [[image:image-20241122173718-56.png||height="378"width="579"]]759 +In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h. 564 564 565 - .39 sort.c(1)761 +[[image:image-20250122170230-1.png||height="580" width="513"]] 566 566 763 + image 7.39 sort.h 764 + 765 +13. **Modify sort.c file.** 766 + 767 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 768 + 769 +[[image:image-20250122171910-5.png||height="524" width="510"]] 770 + 771 + image 7.40 sort.c (1) 772 + 567 567 There are still some changes need to be done in sort.c, and omit here for the moment. 568 568 569 569 570 -= 6. FAQ = 571 571 572 -= =6.1==777 += 8. FAQ = 573 573 779 +== 8.1 == 574 574 575 -= 7. Order Info = 576 576 577 -= =7.1PartNumber ==782 += 9. Order Info = 578 578 784 +== 9.1 Part Number == 579 579 786 + 580 580 Part Number: (% style="color:#4472c4" %)LTS5 581 581 582 582 583 -== 7.2 Packing Info ==790 +== 9.2 Packing Info == 584 584 585 585 586 586 **Package Includes**: ... ... @@ -589,20 +589,20 @@ 589 589 * 5V,2A DC Power Adapter. 590 590 * USB Type C Program Cable 591 591 592 -= 8. Support =799 += 10. Support = 593 593 594 594 595 595 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 596 596 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 597 597 598 -= 9. Reference material =805 += 11. Reference material = 599 599 600 600 601 601 * Datasheet 602 -* Source Code 809 +* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]] 603 603 * Mechinical 604 604 605 -= 1 0. FCC Warning =812 += 12. FCC Warning = 606 606 607 607 608 608 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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