Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 104 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -140,9 +140,9 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 -[[image:squareline.io_downloads.png]] 144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 146 146 147 147 148 148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: ... ... @@ -153,174 +153,205 @@ 153 153 * Max. 2 themes 154 154 * Max. 1 component 155 155 156 - 157 157 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 158 158 159 159 160 - After launchingandloggingintothesoftware,create a new project as shown inImage2.158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 161 161 162 -* Select the major **LVGL** version as **8.3**. 163 -* Select the **Desktop** tab. 164 -* Select **Eclipse with SDL for development on PC**: 165 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 166 -* Select the **CREATE **button. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 167 167 163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 168 168 169 -[[image:image-20240928103357-2.png||height="680" width="708"]] 170 170 171 - Image2:CreatingnewSquareLineproject166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 172 172 173 - 174 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 175 - 176 -* Select File -> Project Settings 177 - 178 178 [[image:1727229582471-566.png]] 179 179 180 - Image 3 accessing project settings 181 181 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 182 182 183 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 184 - 185 185 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 186 186 * **LVGL Include Path**: Set this to **lvgl.h** 187 -* **Click on the APPLY CHANGES button.**175 +* Click on the **APPLY CHANGES** button. 188 188 189 189 [[image:image-20240928105309-4.png||height="526" width="556"]] 190 190 191 - Image 4 Configure/modify project settings 192 192 180 +Now you can start building the user interface. Follow the steps below: 193 193 194 -Now you can start building the UI. Follow the steps below: 195 195 183 +=== **Add widgets** === 196 196 197 -**~1. add widget** 198 198 199 -To add a widget, youshould clickawidget you want to addat thearea entitled“Widgets”.Inimage, demonstrate a addprocessoflabel,button, and image5.186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 200 200 201 201 [[image:image-20240928111412-6.png||height="526" width="864"]] 202 202 203 - image 5 add widgets 204 204 205 -** 2.modifywidget**191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 206 206 207 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 208 208 195 +=== **Modify widget properties** === 196 + 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 209 209 [[image:1727485118799-984.png]] 210 210 211 - image 6 the button widget's "Inspector" tab 212 212 213 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.203 +==== **Changing the Button properties** ==== 214 214 205 + 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 + 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 215 + 215 215 [[image:1727485251053-655.png]] 216 216 217 -image 7 the button widget's "BUTTON" tab 218 218 219 - Thirdpart:It is anareaofstyle setting.219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 220 220 221 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 222 222 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 223 223 [[image:1727485480434-713.png||height="395" width="290"]] 224 224 225 - image 8add event for button234 + Image 8: Add an event for the button 226 226 227 -**3. change label widget content** 228 228 229 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.237 +==== **Changing the label properties** ==== 230 230 239 + 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 + 231 231 [[image:image-20240928090825-1.png||height="327" width="391"]] 232 232 233 - image 9 modify text content of label widget 234 234 235 - **4.Addimagentoproject**245 +Once you enter the text, it will immediately appear on the label. 236 236 237 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 238 238 248 +==== **Changing image properties** ==== 249 + 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 239 239 [[image:image-20240928113424-9.png||height="355" width="505"]] 240 240 241 - image 10 add image file into SquareLine Studio project 242 242 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 243 243 [[image:image-20240928114139-10.png||height="559" width="810"]] 244 244 245 - image 11 use image widget in SquareLine Studio 246 246 247 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 248 248 249 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 250 250 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 251 251 [[image:1727486567182-334.png||height="318" width="278"]] 252 252 253 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 254 254 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 255 255 [[image:image-20240928112001-8.png||height="431" width="796"]] 256 256 257 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 258 258 259 -** 6.Preview the final effect**279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 260 260 261 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 262 262 283 + 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 263 263 [[image:1727487368023-281.png]] 264 264 265 - image 14 click on the triangle icon to start or end the simulation 266 266 267 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 268 268 269 269 270 270 == 2.4 Integrate UI Code to ESP-IDF Project == 271 271 272 272 273 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 274 274 300 +On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 + 275 275 [[image:1727229798126-306.png]] 276 276 277 - image 15 export UI file 278 278 305 +The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 + 307 + 279 279 [[image:1727229821582-258.png||height="333" width="662"]] 280 280 281 - image 16 exported UI file 282 282 283 -Create a e mptydirectoryentitled "ui"inpath "basic_prj/app_components/ui/",thencopy allUI code exported to thisdirectory.311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below. 284 284 285 285 [[image:image-20240928144830-11.png]] 286 286 287 - image 17 open CMakeLists.txt 288 288 316 +Open the **CMakeLists.txt** file and edit it as ahown below. 317 + 289 289 [[image:1727229892636-154.png||height="521" width="407"]] 290 290 291 - image 18 modify CMakeLists.txt 292 292 293 - Thelaststepof integratingisaddingtwo lines of codeinmain.cfile.321 +Open the main.c file and add two lines of code as shown in the below images. 294 294 323 +Add **#include "ui.h"** 324 + 295 295 [[image:1727229926561-300.png]] 296 296 297 - image 19 add "ui.h" 298 298 328 +Add **ui_init();** 329 + 299 299 [[image:1727229955611-607.png]] 300 300 301 - image 20 add "ui_init()" 302 302 333 +== 2.5 Brief introduction to the Hello World project == 303 303 304 -== 2.5 Brief introduction of hello world project == 305 305 336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 306 306 307 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 308 308 309 - 310 310 == 2.6 Test Result == 311 311 312 312 313 -By pressing the button l yingbottom right, the screencanswitch toanotheras expected. Thisindicates that the UI file has been successfully integrated into the project and is noweffective.342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly. 314 314 344 +Screen 1: 345 + 315 315 [[image:1727488067077-684.png||height="402" width="574"]] 316 316 317 - image 21 screen1 318 318 349 +Screen 2: 350 + 319 319 [[image:1727488157579-949.png||height="397" width="572"]] 320 320 321 - image 22 screen2 322 322 323 - 324 324 = 3. Example Project 1: LoRa Central Display = 325 325 326 326 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -328,28 +328,31 @@ 328 328 329 329 = 4. Example Project 2: LoRaWAN RS485 Alarm = 330 330 331 -= 5. The way to addanew panel to project =361 += 5. Adding new panel to the project = 332 332 333 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 334 334 364 +**~1. **Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference. 365 + 335 335 [[image:image-20241121113445-1.png||height="584" width="934"]] 336 336 337 - image 5.1 a panel about water_leak368 + Image 5.1: a panel about water_leak 338 338 339 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 340 340 371 +**2. Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2. 372 + 341 341 [[image:image-20241121141120-4.png||height="383" width="795"]] 342 342 343 - image 5.2ui files exported375 + Image 5.2: Exported UI files 344 344 345 -**3. Delete or rename some file.** Here are the steps: 346 346 347 - Step1 Delete the 'components' directory. 348 - Step2 Delete 'filelist.txt'. 349 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 350 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 351 - Step5 Rename the 'screens' directory to 'styles'. 378 +**3. Delete and rename some file.** Here are the steps: 352 352 380 + Step 1: Delete the 'components' directory. 381 + Step 2: Delete 'filelist.txt'. 382 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 + Step 5: Rename the 'screens' directory to 'styles'. 385 + 353 353 [[image:image-20241121151934-10.png||height="303" width="792"]] 354 354 355 355 image 5.3 rest file (1) ... ... @@ -358,9 +358,9 @@ 358 358 359 359 image 5.4 rest file (2) 360 360 361 - **4. Open thisproject invscode.**394 +4. Open the project in **VS Code**. 362 362 363 -5. aboutwater_leak in extra_lib/CMakeLists.txt as shown inimage 5.5,5.6,andits format is similar to thetem_hum or door.396 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**." 364 364 365 365 [[image:image-20241121181957-17.png||height="438" width="516"]] 366 366 ... ... @@ -370,8 +370,10 @@ 370 370 371 371 image 5.6 extra_lib/CMakeLists.txt after add 372 372 373 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.cfile,as shownin image 5.7, then modifythe '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image5.8 isthe modified image. Otherfont fileneedtobe modified insame way.406 +**6. ** **Modify the header files included in the fonts and images directories**. 374 374 408 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 409 + 375 375 [[image:image-20241121171629-11.png]] 376 376 377 377 image 5.7 before-modified font file ... ... @@ -380,7 +380,7 @@ 380 380 381 381 image 5.8 modified font file 382 382 383 -Open the images/ui_img_battery_empty_png.c file, image 5.9,thenmodifythe'#include "../ui.h"'to'#include "../ui_water_leak.h"', the image 5.10is the modified image.418 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way. 384 384 385 385 [[image:image-20241121172714-13.png]] 386 386 ... ... @@ -390,7 +390,7 @@ 390 390 391 391 image 5.10 modified image file 392 392 393 - **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify itfromimage 5.11to image 5.12.428 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after). 394 394 395 395 [[image:image-20241121180030-15.png]] 396 396 ... ... @@ -400,8 +400,9 @@ 400 400 401 401 image 5.12 ui_water_leak/CMakeLists.txt after modification 402 402 403 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 404 404 439 +**8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 440 + 405 405 [[image:image-20241122094200-23.png]] 406 406 407 407 image 5.13 ui_water_leak.h (1) before modification ... ... @@ -476,6 +476,7 @@ 476 476 477 477 image 5.26 ui_water_leak_events_.c after modification 478 478 515 + 479 479 **12. Modify ui_water_leak_style.c file.** 480 480 481 481 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -492,6 +492,7 @@ 492 492 493 493 image 5.28 ui_water_leak_style.c (1) after modification 494 494 532 + 495 495 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 496 496 497 497 delete code as shown in image 5.29 ... ... @@ -500,6 +500,7 @@ 500 500 501 501 image 5.29 ui_water_leak_style.c (2) 502 502 541 + 503 503 Step3. The image 5.30, 5.31 show the change. 504 504 505 505 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -510,6 +510,7 @@ 510 510 511 511 image 5.31 ui_water_leak_style.c (3) after modification 512 512 552 + 513 513 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 514 514 515 515 [[image:image-20241122153958-47.png]] ... ... @@ -520,6 +520,7 @@ 520 520 521 521 image 5.33 ui_water_leak_style.c (4) 522 522 563 + 523 523 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 524 524 525 525 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -526,6 +526,7 @@ 526 526 527 527 image 5.34 ui_water_leak_style.c (5) 528 528 570 + 529 529 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 530 530 531 531 [[image:image-20241122161934-51.png]] ... ... @@ -532,6 +532,7 @@ 532 532 533 533 image 5.35 534 534 577 + 535 535 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 536 536 537 537 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -538,6 +538,7 @@ 538 538 539 539 image 5.37 540 540 584 + 541 541 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 542 542 543 543 panel_with_type union_sensor; ... ... @@ -556,6 +556,7 @@ 556 556 557 557 image 5.38 558 558 603 + 559 559 **13. Modify sort.c file.** 560 560 561 561 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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