Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Xiaoling on 2025/06/10 18:03
To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
on 2024/10/09 10:25
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. pradeeka1 +XWiki.Edwin - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -21,20 +21,19 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 35 == 1.2 Features == 36 36 37 - 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,9 +47,8 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==44 +== 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 55 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -106,56 +106,35 @@ 106 106 107 107 == 2.1 About this demo == 108 108 99 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 109 109 110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 - 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 - 116 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 - 118 - 119 119 == 2.2 Install Software Running Environment == 120 120 103 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.105 +=== 2.2.1 Install VSCode and ESP-IDF extension === 123 123 107 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 124 124 125 - ===2.2.1InstallVS CodeandESP-IDF extension===109 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 126 126 127 - 128 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 - 130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 - 132 - 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - Image 1:ESP-IDF extension install113 + image 1 ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 139 - 140 140 === 2.2.2 Install SquareLine Studio === 141 141 119 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 142 142 143 - Downloadandinstallthelatestversion of[[SquareLineStudio>>https://squareline.io/downloads#lastRelease]]onyour computer.It supportsWindows,Linux,andMacOS.Thesoftwareversion we areusinghere is1.4.2.121 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 144 144 145 -[[image:squareline.io_downloads.png]] 146 - 147 - 148 -After installation, you can use SquareLine Studio as a trial version for 30 days without activation. Click **CONTINUE WITH TRIAL** to use the trial version, or click **LOG IN** to activate the software with your license key. 149 - 150 -[[image:squalreline-trial.png||height="602" width="400"]] 151 - 152 -The free version restricts usage to 1 component, 150 widgets, and 10 screens. 153 - 154 154 == 2.3 Simple usage of SquareLine Studio and export UI code == 155 155 156 - 157 157 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 158 158 127 + 159 159 [[image:image-20240928103357-2.png||height="680" width="708"]] 160 160 161 161 image 2 create a SquareLine project ... ... @@ -172,7 +172,7 @@ 172 172 173 173 Now we can start to use this software. Here are some usage information for this software. 174 174 175 -** ~1.144 +**1.add widget** 176 176 177 177 To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 178 178 ... ... @@ -180,7 +180,7 @@ 180 180 181 181 image 5 add widgets 182 182 183 -**2. 152 +**2.modify widget** 184 184 185 185 The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 186 186 ... ... @@ -202,7 +202,7 @@ 202 202 203 203 image 8 add event for button 204 204 205 -**3. 174 +**3.change label widget content** 206 206 207 207 Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 208 208 ... ... @@ -210,7 +210,7 @@ 210 210 211 211 image 9 modify text content of label widget 212 212 213 -**4. 182 +**4.Add image into project** 214 214 215 215 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 216 216 ... ... @@ -222,7 +222,7 @@ 222 222 223 223 image 11 use image widget in SquareLine Studio 224 224 225 -**5. 194 +**5.The relationship between widgets** 226 226 227 227 There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 228 228 ... ... @@ -234,7 +234,7 @@ 234 234 235 235 image 13 move label1 to make label1 widget be a child of button1 widget(2) 236 236 237 -**6. 206 +**6.Preview the final effect** 238 238 239 239 An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 240 240 ... ... @@ -247,7 +247,6 @@ 247 247 248 248 == 2.4 Integrate UI Code to ESP-IDF Project == 249 249 250 - 251 251 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 252 252 253 253 [[image:1727229798126-306.png]] ... ... @@ -278,16 +278,12 @@ 278 278 279 279 image 20 add "ui_init()" 280 280 281 - 282 282 == 2.5 Brief introduction of hello world project == 283 283 284 - 285 285 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 286 286 287 - 288 288 == 2.6 Test Result == 289 289 290 - 291 291 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 292 292 293 293 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -298,253 +298,15 @@ 298 298 299 299 image 22 screen2 300 300 301 - 302 302 = 3. Example Project 1: LoRa Central Display = 303 303 304 304 [[image:image-20240916101737-1.png||height="468" width="683"]] 305 305 306 306 270 + 307 307 = 4. Example Project 2: LoRaWAN RS485 Alarm = 308 308 309 -= 5. The way to add a new panel to project = 310 310 311 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 312 - 313 -[[image:image-20241121113445-1.png||height="584" width="934"]] 314 - 315 - image 5.1 a panel about water_leak 316 - 317 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 318 - 319 -[[image:image-20241121141120-4.png||height="383" width="795"]] 320 - 321 - image 5.2 ui files exported 322 - 323 -**3. Delete or rename some file.** Here are the steps: 324 - 325 - Step1 Delete the 'components' directory. 326 - Step2 Delete 'filelist.txt'. 327 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 328 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 329 - Step5 Rename the 'screens' directory to 'styles'. 330 - 331 -[[image:image-20241121151934-10.png||height="303" width="792"]] 332 - 333 - image 5.3 rest file (1) 334 - 335 -[[image:image-20241121142925-7.png||height="141" width="793"]] 336 - 337 - image 5.4 rest file (2) 338 - 339 -**4. Open this project in vscode.** 340 - 341 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 342 - 343 -[[image:image-20241121181957-17.png||height="438" width="516"]] 344 - 345 - image 5.5 extra_lib/CMakeLists.txt before add 346 - 347 -[[image:image-20241121182239-18.png||height="520" width="518"]] 348 - 349 - image 5.6 extra_lib/CMakeLists.txt after add 350 - 351 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 352 - 353 -[[image:image-20241121171629-11.png]] 354 - 355 - image 5.7 before-modified font file 356 - 357 -[[image:image-20241121171901-12.png]] 358 - 359 - image 5.8 modified font file 360 - 361 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 362 - 363 -[[image:image-20241121172714-13.png]] 364 - 365 - image 5.9 before-modified image file 366 - 367 -[[image:image-20241121172908-14.png]] 368 - 369 - image 5.10 modified image file 370 - 371 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 372 - 373 -[[image:image-20241121180030-15.png]] 374 - 375 - image 5.11 ui_water_leak/CMakeLists.txt before modification 376 - 377 -[[image:image-20241121180517-16.png]] 378 - 379 - image 5.12 ui_water_leak/CMakeLists.txt after modification 380 - 381 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 382 - 383 -[[image:image-20241122094200-23.png]] 384 - 385 - image 5.13 ui_water_leak.h (1) before modification 386 - 387 -[[image:image-20241122094320-24.png||height="852" width="554"]] 388 - 389 - image 5.14 ui_water_leak.h (2) before modification 390 - 391 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 392 - 393 - image 5.15 ui_water_leak.h (1) after modification 394 - 395 -[[image:image-20241122094719-26.png||height="941" width="583"]] 396 - 397 - image 5.16 ui_water_leak.h (2) before modification 398 - 399 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 400 - 401 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 402 - 403 -[[image:image-20241122102929-27.png||height="619" width="426"]] 404 - 405 - image 5.17 ui_water_leak.c (1) before modification 406 - 407 -[[image:image-20241122112838-30.png||height="551" width="628"]] 408 - 409 - image 5.18 ui_water_leak.c (2) before modification 410 - 411 -[[image:image-20241122110815-29.png||height="725" width="712"]] 412 - 413 - image 5.19 ui_water_leak.c (3) before modification 414 - 415 -[[image:image-20241122113158-31.png||height="872" width="677"]] 416 - 417 - image 5.20 ui_water_leak.c (1) after modification 418 - 419 -[[image:image-20241122113259-33.png||height="874" width="724"]] 420 - 421 - image 5.21 ui_water_leak.c (2) after modification 422 - 423 -[[image:image-20241122113359-34.png||height="804" width="746"]] 424 - 425 - image 5.22 ui_water_leak.c (3) after modification 426 - 427 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 428 - 429 -[[image:image-20241122134113-35.png||height="380" width="421"]] 430 - 431 - image 5.23 ui_water_leak_events_.h before modification 432 - 433 -[[image:image-20241122134420-37.png||height="201" width="283"]] 434 - 435 -image 5.24 ui_water_leak_events_.h after modification 436 - 437 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 438 - 439 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 440 - 441 -Step2. add code below in delete_object() function definition. 442 - 443 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 444 - 445 - size_t index = panel->panel_obj_index; 446 - 447 - deleteElement(&arr, index); 448 - 449 -[[image:image-20241122135023-38.png||height="358" width="372"]] 450 - 451 - image 5.25 ui_water_leak_events_.c before modification 452 - 453 -[[image:image-20241122135258-39.png||height="403" width="559"]] 454 - 455 - image 5.26 ui_water_leak_events_.c after modification 456 - 457 -**12. Modify ui_water_leak_style.c file.** 458 - 459 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 460 - 461 - add '#include "../../sort.h"' 462 - 463 - add '#include "ui.h"' 464 - 465 -[[image:image-20241122141536-41.png||height="361" width="612"]] 466 - 467 - image 5.27 ui_water_leak_style.c (1) before modification 468 - 469 -[[image:image-20241122142129-42.png||height="386" width="613"]] 470 - 471 - image 5.28 ui_water_leak_style.c (1) after modification 472 - 473 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 474 - 475 - delete code as shown in image 5.29 476 - 477 -[[image:image-20241122145620-44.png||height="757" width="671"]] 478 - 479 - image 5.29 ui_water_leak_style.c (2) 480 - 481 -Step3. The image 5.30, 5.31 show the change. 482 - 483 -[[image:image-20241122152026-45.png||height="277" width="828"]] 484 - 485 - image 5.30 ui_water_leak_style.c (3) before modification 486 - 487 -[[image:image-20241122152542-46.png||height="293" width="830"]] 488 - 489 - image 5.31 ui_water_leak_style.c (3) after modification 490 - 491 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 492 - 493 -[[image:image-20241122153958-47.png]] 494 - 495 - image 5.32 ui_water_leak_style.c (4) 496 - 497 -[[image:image-20241122154755-49.png||height="864" width="513"]] 498 - 499 - image 5.33 ui_water_leak_style.c (4) 500 - 501 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 502 - 503 -[[image:image-20241122155650-50.png||height="922" width="513"]] 504 - 505 - image 5.34 ui_water_leak_style.c (5) 506 - 507 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 508 - 509 -[[image:image-20241122161934-51.png]] 510 - 511 - image 5.35 512 - 513 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 514 - 515 -[[image:image-20241122162852-53.png||height="330" width="529"]] 516 - 517 - image 5.37 518 - 519 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 520 - 521 -panel_with_type union_sensor; 522 - 523 -union_sensor.panel_type = WATER_LEAK_TYPE; 524 - 525 -...... 526 - 527 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 528 - 529 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 530 - 531 -return union_sensor; 532 - 533 -[[image:image-20241122171211-54.png||height="635" width="792"]] 534 - 535 - image 5.38 536 - 537 -**13. Modify sort.c file.** 538 - 539 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 540 - 541 -[[image:image-20241122173718-56.png||height="378" width="579"]] 542 - 543 - image 5.39 sort.c (1) 544 - 545 -There are still some changes need to be done in sort.c, and omit here for the moment. 546 - 547 - 548 548 = 6. FAQ = 549 549 550 550 == 6.1 == ... ... @@ -554,13 +554,11 @@ 554 554 555 555 == 7.1 Part Number == 556 556 557 - 558 558 Part Number: (% style="color:#4472c4" %)LTS5 559 559 560 560 561 561 == 7.2 Packing Info == 562 562 563 - 564 564 **Package Includes**: 565 565 566 566 * LTS5 HMI Touch Screen ... ... @@ -569,13 +569,11 @@ 569 569 570 570 = 8. Support = 571 571 572 - 573 573 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 574 574 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 575 575 576 576 = 9. Reference material = 577 577 578 - 579 579 * Datasheet 580 580 * Source Code 581 581 * Mechinical
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