Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 104 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -140,165 +140,218 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 -[[image:squareline.io_downloads.png]] 144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 146 146 147 147 148 -After installation, you can use SquareLine Studio as a trialversionfor30dayswithoutactivation.Click**CONTINUEWITHTRIAL**tosethe trialversion,orclick**LOG IN**toactivatethesoftware withyourlicense key.147 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 150 -[[image:squalreline-trial.png||height="602" width="400"]] 149 +* Max. 10 screens 150 +* Max. 150 widgets 151 +* Max. 5 global colors 152 +* Max. 2 themes 153 +* Max. 1 component 151 151 152 - Thefreeversion restrictsusageto1 component, 150 widgets,and10screens.155 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 153 153 154 -== 2.3 Simple usage of SquareLine Studio and export UI code == 155 155 158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 156 156 157 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 158 158 159 -[[image: image-20240928103357-2.png||height="680" width="708"]]163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 160 160 161 - image 2 create a SquareLine project 162 162 163 -Next, weneed tomake some settings for this project.Byclickinginthespecifiedorderon image3, wecanseethe pageas shown in image4.166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 164 164 165 165 [[image:1727229582471-566.png]] 166 166 167 - image 3 project settings 168 168 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 + 173 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 +* **LVGL Include Path**: Set this to **lvgl.h** 175 +* Click on the **APPLY CHANGES** button. 176 + 169 169 [[image:image-20240928105309-4.png||height="526" width="556"]] 170 170 171 - image 4 modify project settings 172 172 173 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.180 +Now you can start building the user interface. Follow the steps below: 174 174 175 -**~1. add widget** 176 176 177 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.183 +=== **Add widgets** === 178 178 185 + 186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 + 179 179 [[image:image-20240928111412-6.png||height="526" width="864"]] 180 180 181 - image 5 add widgets 182 182 183 -** 2.modifywidget**191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 184 184 185 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 186 186 195 +=== **Modify widget properties** === 196 + 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 187 187 [[image:1727485118799-984.png]] 188 188 189 - image 6 the button widget's "Inspector" tab 190 190 191 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.203 +==== **Changing the Button properties** ==== 192 192 205 + 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 + 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 215 + 193 193 [[image:1727485251053-655.png]] 194 194 195 -image 7 the button widget's "BUTTON" tab 196 196 197 - Thirdpart:It is anareaofstyle setting.219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 198 198 199 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 200 200 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 201 201 [[image:1727485480434-713.png||height="395" width="290"]] 202 202 203 - image 8add event for button234 + Image 8: Add an event for the button 204 204 205 -**3. change label widget content** 206 206 207 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.237 +==== **Changing the label properties** ==== 208 208 239 + 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 + 209 209 [[image:image-20240928090825-1.png||height="327" width="391"]] 210 210 211 - image 9 modify text content of label widget 212 212 213 - **4.Addimagentoproject**245 +Once you enter the text, it will immediately appear on the label. 214 214 215 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 216 216 248 +==== **Changing image properties** ==== 249 + 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 217 217 [[image:image-20240928113424-9.png||height="355" width="505"]] 218 218 219 - image 10 add image file into SquareLine Studio project 220 220 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 221 221 [[image:image-20240928114139-10.png||height="559" width="810"]] 222 222 223 - image 11 use image widget in SquareLine Studio 224 224 225 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 226 226 227 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 228 228 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 229 229 [[image:1727486567182-334.png||height="318" width="278"]] 230 230 231 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 232 232 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 233 233 [[image:image-20240928112001-8.png||height="431" width="796"]] 234 234 235 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 236 236 237 -** 6.Preview the final effect**279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 238 238 239 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 240 240 283 + 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 241 241 [[image:1727487368023-281.png]] 242 242 243 - image 14 click on the triangle icon to start or end the simulation 244 244 245 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 246 246 247 247 248 248 == 2.4 Integrate UI Code to ESP-IDF Project == 249 249 250 250 251 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 252 252 300 +On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 + 253 253 [[image:1727229798126-306.png]] 254 254 255 - image 15 export UI file 256 256 305 +The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 + 307 + 257 257 [[image:1727229821582-258.png||height="333" width="662"]] 258 258 259 - image 16 exported UI file 260 260 261 -Create a e mptydirectoryentitled "ui"inpath "basic_prj/app_components/ui/",thencopy allUI code exported to thisdirectory.311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below. 262 262 263 263 [[image:image-20240928144830-11.png]] 264 264 265 - image 17 open CMakeLists.txt 266 266 316 +Open the **CMakeLists.txt** file and edit it as ahown below. 317 + 267 267 [[image:1727229892636-154.png||height="521" width="407"]] 268 268 269 - image 18 modify CMakeLists.txt 270 270 271 - Thelaststepof integratingisaddingtwo lines of codeinmain.cfile.321 +Open the main.c file and add two lines of code as shown in the below images. 272 272 323 +Add **#include "ui.h"** 324 + 273 273 [[image:1727229926561-300.png]] 274 274 275 - image 19 add "ui.h" 276 276 328 +Add **ui_init();** 329 + 277 277 [[image:1727229955611-607.png]] 278 278 279 - image 20 add "ui_init()" 280 280 333 +== 2.5 Brief introduction to the Hello World project == 281 281 282 -== 2.5 Brief introduction of hello world project == 283 283 336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 284 284 285 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 286 286 287 - 288 288 == 2.6 Test Result == 289 289 290 290 291 -By pressing the button l yingbottom right, the screencanswitch toanotheras expected. Thisindicates that the UI file has been successfully integrated into the project and is noweffective.342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly. 292 292 344 +Screen 1: 345 + 293 293 [[image:1727488067077-684.png||height="402" width="574"]] 294 294 295 - image 21 screen1 296 296 349 +Screen 2: 350 + 297 297 [[image:1727488157579-949.png||height="397" width="572"]] 298 298 299 - image 22 screen2 300 300 301 - 302 302 = 3. Example Project 1: LoRa Central Display = 303 303 304 304 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -306,28 +306,31 @@ 306 306 307 307 = 4. Example Project 2: LoRaWAN RS485 Alarm = 308 308 309 -= 5. The way to addanew panel to project =361 += 5. Adding new panel to the project = 310 310 311 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 312 312 364 +**~1. **Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference. 365 + 313 313 [[image:image-20241121113445-1.png||height="584" width="934"]] 314 314 315 - image 5.1 a panel about water_leak368 + Image 5.1: a panel about water_leak 316 316 317 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 318 318 371 +**2. Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2. 372 + 319 319 [[image:image-20241121141120-4.png||height="383" width="795"]] 320 320 321 - image 5.2ui files exported375 + Image 5.2: Exported UI files 322 322 323 -**3. Delete or rename some file.** Here are the steps: 324 324 325 - Step1 Delete the 'components' directory. 326 - Step2 Delete 'filelist.txt'. 327 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 328 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 329 - Step5 Rename the 'screens' directory to 'styles'. 378 +**3. Delete and rename some file.** Here are the steps: 330 330 380 + Step 1: Delete the 'components' directory. 381 + Step 2: Delete 'filelist.txt'. 382 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 + Step 5: Rename the 'screens' directory to 'styles'. 385 + 331 331 [[image:image-20241121151934-10.png||height="303" width="792"]] 332 332 333 333 image 5.3 rest file (1) ... ... @@ -336,9 +336,9 @@ 336 336 337 337 image 5.4 rest file (2) 338 338 339 - **4. Open thisproject invscode.**394 +4. Open the project in **VS Code**. 340 340 341 -5. aboutwater_leak in extra_lib/CMakeLists.txt as shown inimage 5.5,5.6,andits format is similar to thetem_hum or door.396 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**." 342 342 343 343 [[image:image-20241121181957-17.png||height="438" width="516"]] 344 344 ... ... @@ -348,8 +348,10 @@ 348 348 349 349 image 5.6 extra_lib/CMakeLists.txt after add 350 350 351 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.cfile,as shownin image 5.7, then modifythe '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image5.8 isthe modified image. Otherfont fileneedtobe modified insame way.406 +**6. ** **Modify the header files included in the fonts and images directories**. 352 352 408 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 409 + 353 353 [[image:image-20241121171629-11.png]] 354 354 355 355 image 5.7 before-modified font file ... ... @@ -358,7 +358,7 @@ 358 358 359 359 image 5.8 modified font file 360 360 361 -Open the images/ui_img_battery_empty_png.c file, image 5.9,thenmodifythe'#include "../ui.h"'to'#include "../ui_water_leak.h"', the image 5.10is the modified image.418 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way. 362 362 363 363 [[image:image-20241121172714-13.png]] 364 364 ... ... @@ -368,7 +368,7 @@ 368 368 369 369 image 5.10 modified image file 370 370 371 - **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify itfromimage 5.11to image 5.12.428 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after). 372 372 373 373 [[image:image-20241121180030-15.png]] 374 374 ... ... @@ -378,8 +378,9 @@ 378 378 379 379 image 5.12 ui_water_leak/CMakeLists.txt after modification 380 380 381 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 382 382 439 +**8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 440 + 383 383 [[image:image-20241122094200-23.png]] 384 384 385 385 image 5.13 ui_water_leak.h (1) before modification ... ... @@ -454,6 +454,7 @@ 454 454 455 455 image 5.26 ui_water_leak_events_.c after modification 456 456 515 + 457 457 **12. Modify ui_water_leak_style.c file.** 458 458 459 459 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -470,6 +470,7 @@ 470 470 471 471 image 5.28 ui_water_leak_style.c (1) after modification 472 472 532 + 473 473 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 474 474 475 475 delete code as shown in image 5.29 ... ... @@ -478,6 +478,7 @@ 478 478 479 479 image 5.29 ui_water_leak_style.c (2) 480 480 541 + 481 481 Step3. The image 5.30, 5.31 show the change. 482 482 483 483 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -488,6 +488,7 @@ 488 488 489 489 image 5.31 ui_water_leak_style.c (3) after modification 490 490 552 + 491 491 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 492 492 493 493 [[image:image-20241122153958-47.png]] ... ... @@ -498,6 +498,7 @@ 498 498 499 499 image 5.33 ui_water_leak_style.c (4) 500 500 563 + 501 501 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 502 502 503 503 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -504,6 +504,7 @@ 504 504 505 505 image 5.34 ui_water_leak_style.c (5) 506 506 570 + 507 507 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 508 508 509 509 [[image:image-20241122161934-51.png]] ... ... @@ -510,6 +510,7 @@ 510 510 511 511 image 5.35 512 512 577 + 513 513 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 514 514 515 515 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -516,6 +516,7 @@ 516 516 517 517 image 5.37 518 518 584 + 519 519 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 520 520 521 521 panel_with_type union_sensor; ... ... @@ -534,6 +534,7 @@ 534 534 535 535 image 5.38 536 536 603 + 537 537 **13. Modify sort.c file.** 538 538 539 539 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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