Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 105 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -140,115 +140,164 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 145 [[image:squareline.io_downloads.png]] 146 146 147 147 148 -After installation, you can use SquareLine Studio as a trialversionfor30dayswithoutactivation.Click**CONTINUEWITHTRIAL**tosethe trialversion,orclick**LOG IN**toactivatethesoftware withyourlicense key.148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 150 -[[image:squalreline-trial.png||height="602" width="400"]] 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 151 151 152 - Thefreeversion restrictsusageto1 component, 150 widgets,and10screens.156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 153 153 154 -== 2.3 Simple usage of SquareLine Studio and export UI code == 155 155 159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 156 156 157 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 +* Select the **CREATE **button to create the new project with the selected settings. 158 158 159 -[[image: image-20240928103357-2.png||height="680" width="708"]]164 +[[image:squareline-studio-launcher-screen.png]] 160 160 161 - image 2 create a SquareLine project 162 162 163 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 164 164 168 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 169 + 165 165 [[image:1727229582471-566.png]] 166 166 167 - image 3 project settings 168 168 173 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 174 + 175 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 +* **LVGL Include Path**: Set this to **lvgl.h** 177 +* Click on the **APPLY CHANGES** button. 178 + 169 169 [[image:image-20240928105309-4.png||height="526" width="556"]] 170 170 171 - image 4 modify project settings 172 172 173 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.182 +Now you can start building the user interface. Follow the steps below: 174 174 175 -**~1. add widget** 176 176 177 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.185 +=== **Add widgets** === 178 178 187 + 188 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 189 + 179 179 [[image:image-20240928111412-6.png||height="526" width="864"]] 180 180 181 - image 5 add widgets 182 182 183 -** 2.modifywidget**193 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 184 184 185 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".195 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 186 186 197 +=== **Modify widget properties** === 198 + 199 + 200 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 201 + 187 187 [[image:1727485118799-984.png]] 188 188 189 - image 6 the button widget's "Inspector" tab 190 190 191 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.205 +==== **Changing the Button properties** ==== 192 192 207 + 208 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 209 + 210 +* **Flex Flow**: No Layout 211 +* **Transform**: 212 +** **X**: 331 px 213 +** **Y**: 203 px 214 +** **Width**: 100 px 215 +** **Height**: 50 px 216 +** **Align**: CENTER 217 + 193 193 [[image:1727485251053-655.png]] 194 194 195 -image 7 the button widget's "BUTTON" tab 196 196 197 - Thirdpart:It is anareaofstyle setting.221 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 198 198 199 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.223 +* Click **ADD EVENT** button. A new section will appear to configure this event. 200 200 225 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 + 227 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 + 229 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 + 231 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 +* Finally, click the **ADD** button. 233 + 201 201 [[image:1727485480434-713.png||height="395" width="290"]] 202 202 203 - image 8add event for button236 + Image 8: Add an event for the button 204 204 205 -**3. change label widget content** 206 206 207 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.239 +==== **Changing the label properties** ==== 208 208 241 + 242 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 + 209 209 [[image:image-20240928090825-1.png||height="327" width="391"]] 210 210 211 - image 9 modify text content of label widget 212 212 213 - **4.Addimagentoproject**247 +Once you enter the text, it will immediately appear on the label. 214 214 215 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 216 216 250 +==== **Changing image properties** ==== 251 + 252 + 253 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 + 255 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 + 217 217 [[image:image-20240928113424-9.png||height="355" width="505"]] 218 218 219 - image 10 add image file into SquareLine Studio project 220 220 260 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 + 221 221 [[image:image-20240928114139-10.png||height="559" width="810"]] 222 222 223 - image 11 use image widget in SquareLine Studio 224 224 225 -** 5.The relationship between widgets**265 +==== **The relationship between widgets** ==== 226 226 227 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 228 228 268 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 + 270 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 272 + 229 229 [[image:1727486567182-334.png||height="318" width="278"]] 230 230 231 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 232 232 276 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 277 + 233 233 [[image:image-20240928112001-8.png||height="431" width="796"]] 234 234 235 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 236 236 237 -** 6.Preview the final effect**281 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 238 238 239 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.283 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 240 240 285 + 286 +==== **Preview the screen** ==== 287 + 288 + 289 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 + 241 241 [[image:1727487368023-281.png]] 242 242 243 - image 14 click on the triangle icon to start or end the simulation 244 244 245 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].294 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 246 246 247 247 248 248 == 2.4 Integrate UI Code to ESP-IDF Project == 249 249 250 250 251 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.300 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 252 252 253 253 [[image:1727229798126-306.png]] 254 254 ... ... @@ -268,6 +268,7 @@ 268 268 269 269 image 18 modify CMakeLists.txt 270 270 320 + 271 271 The last step of integrating is adding two lines of code in main.c file. 272 272 273 273 [[image:1727229926561-300.png]] ... ... @@ -306,8 +306,9 @@ 306 306 307 307 = 4. Example Project 2: LoRaWAN RS485 Alarm = 308 308 309 -= 5. 359 += 5. The way to add a new panel to project = 310 310 361 + 311 311 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 312 312 313 313 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -314,6 +314,7 @@ 314 314 315 315 image 5.1 a panel about water_leak 316 316 368 + 317 317 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 318 318 319 319 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -320,6 +320,7 @@ 320 320 321 321 image 5.2 ui files exported 322 322 375 + 323 323 **3. Delete or rename some file.** Here are the steps: 324 324 325 325 Step1 Delete the 'components' directory. ... ... @@ -454,6 +454,7 @@ 454 454 455 455 image 5.26 ui_water_leak_events_.c after modification 456 456 510 + 457 457 **12. Modify ui_water_leak_style.c file.** 458 458 459 459 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -470,6 +470,7 @@ 470 470 471 471 image 5.28 ui_water_leak_style.c (1) after modification 472 472 527 + 473 473 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 474 474 475 475 delete code as shown in image 5.29 ... ... @@ -478,6 +478,7 @@ 478 478 479 479 image 5.29 ui_water_leak_style.c (2) 480 480 536 + 481 481 Step3. The image 5.30, 5.31 show the change. 482 482 483 483 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -488,6 +488,7 @@ 488 488 489 489 image 5.31 ui_water_leak_style.c (3) after modification 490 490 547 + 491 491 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 492 492 493 493 [[image:image-20241122153958-47.png]] ... ... @@ -498,6 +498,7 @@ 498 498 499 499 image 5.33 ui_water_leak_style.c (4) 500 500 558 + 501 501 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 502 502 503 503 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -504,6 +504,7 @@ 504 504 505 505 image 5.34 ui_water_leak_style.c (5) 506 506 565 + 507 507 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 508 508 509 509 [[image:image-20241122161934-51.png]] ... ... @@ -510,6 +510,7 @@ 510 510 511 511 image 5.35 512 512 572 + 513 513 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 514 514 515 515 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -516,6 +516,7 @@ 516 516 517 517 image 5.37 518 518 579 + 519 519 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 520 520 521 521 panel_with_type union_sensor; ... ... @@ -534,6 +534,7 @@ 534 534 535 535 image 5.38 536 536 598 + 537 537 **13. Modify sort.c file.** 538 538 539 539 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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