<
From version < 120.1 >
edited by Dilisi S
on 2024/12/22 15:47
To version < 124.1 >
edited by Xiaoling
on 2024/12/24 11:05
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1 -XWiki.pradeeka
1 +XWiki.Xiaoling
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102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with Hello World =
105 += 2.  Getting Started with 'Hello World' =
106 106  
107 107  == 2.1  About this demo ==
108 108  
... ... @@ -145,73 +145,116 @@
145 145  [[image:squareline.io_downloads.png]]
146 146  
147 147  
148 -After installation, you can use SquareLine Studio as a trial version for 30 days without activation. Click **CONTINUE WITH TRIAL** to use the trial version, or click **LOG IN** to activate the software with your license key.
148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
149 149  
150 -[[image:squalreline-trial.png||height="602" width="400"]]
150 +* Max. 10 screens
151 +* Max. 150 widgets
152 +* Max. 5 global colors
153 +* Max. 2 themes
154 +* Max. 1 component
151 151  
152 -The free version restricts usage to 1 component, 150 widgets, and 10 screens.
156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
153 153  
154 -== 2.3 Simple usage of SquareLine Studio and export UI code ==
155 155  
159 +After launching and logging into the software, create a new project as shown in Image 2.
156 156  
157 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
161 +* Select the major **LVGL** version as **8.3**.
162 +* Select the **Desktop** tab.
163 +* Select  **Eclipse with  SDL for  development on PC**:
164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 +* Select the **CREATE **button.
158 158  
159 159  [[image:image-20240928103357-2.png||height="680" width="708"]]
160 160  
161 - image 2 create a SquareLine project
169 + Image 2: Creating a new SquareLine project
162 162  
163 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
164 164  
172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
173 +
174 +* Select** File  -> Project Settings**
175 +
165 165  [[image:1727229582471-566.png]]
166 166  
167 - image 3 project settings
178 + Image 3 accessing project settings
168 168  
180 +
181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings:
182 +
183 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
184 +* **LVGL Include Path**: Set this to **lvgl.h**
185 +* **Click on the APPLY CHANGES button.**
186 +
169 169  [[image:image-20240928105309-4.png||height="526" width="556"]]
170 170  
171 - image 4 modify project settings
189 + Image 4 Configure/modify project settings
172 172  
173 -Now we can start to use this software. Here are some usage information for this software.
174 174  
175 -**~1. add widget**
192 +Now you can start building the sample UI. Follow the steps below:
176 176  
177 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
178 178  
195 +=== **Add widgets** ===
196 +
197 +
198 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
199 +
200 +Add a Label, Button, and Image to the screen as shown in **Image 5**.
201 +
179 179  [[image:image-20240928111412-6.png||height="526" width="864"]]
180 180  
181 - image 5 add widgets
204 + Image 5: Add widgets
182 182  
183 -**2. modify widget**
184 184  
185 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
207 +=== **Modify widget properties** ===
186 186  
209 +
210 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
211 +
212 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
213 +
187 187  [[image:1727485118799-984.png]]
188 188  
189 - image 6 the button widget's "Inspector" tab
216 + Image 6: The button widget's "Inspector" tab
190 190  
191 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
192 192  
219 +==== **Changing the Button properties** ====
220 +
221 +
222 +Click the Button.
223 +
224 +Under the "Layout" you can change the button's position and size.
225 +
193 193  [[image:1727485251053-655.png]]
194 194  
195 -image 7 the button widget's "BUTTON" tab
228 +Image 7: The button widget's "BUTTON" tab
196 196  
197 -Third part: It is an area of style setting.
198 198  
199 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
231 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
200 200  
233 +* Click **ADD EVENT** button.
234 +* Select **CLICKED** under the Trigger.
235 +* Select **Screen2** from **Screen to**.
236 +* Select **FADE ON** from **Fade mode**.
237 +* Enter **500** in the **Speed** text box.
238 +* Finally, click **ADD** button.
239 +
201 201  [[image:1727485480434-713.png||height="395" width="290"]]
202 202  
203 - image 8 add event for button
242 + Image 8: Add an event for the button
204 204  
205 -**3. change label widget content**
206 206  
207 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
245 +==== **Changing the label properties** ====
208 208  
247 +
248 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
249 +
209 209  [[image:image-20240928090825-1.png||height="327" width="391"]]
210 210  
211 - image 9 modify text content of label widget
252 + Image 9 Modify text of label widget
212 212  
213 -**4. Add image into project**
214 214  
255 +==== **Changing image properties** ====
256 +
257 +
215 215  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
216 216  
217 217  [[image:image-20240928113424-9.png||height="355" width="505"]]
... ... @@ -222,29 +222,38 @@
222 222  
223 223   image 11 use image widget in SquareLine Studio
224 224  
225 -**5. The relationship between widgets**
226 226  
227 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
269 +==== **The relationship between widgets** ====
228 228  
271 +
272 +Widgets commonly have two types of relationships: **parallel** and **parent-child**.
273 +
274 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
275 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
276 +
229 229  [[image:1727486567182-334.png||height="318" width="278"]]
230 230  
231 -image 12 move label1 to make label1 widget be a child of button1 widget(1)
232 232  
280 +Move **Label1** to make it a child of **Button1**. See Image 13.
281 +
233 233  [[image:image-20240928112001-8.png||height="431" width="796"]]
234 234  
235 - image 13 move label1 to make label1 widget be a child of button1 widget(2)
284 + Image 13: Move Label1 to make it a child of Button1.
236 236  
237 -**6. Preview the final effect**
238 238  
239 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
287 +==== **Preview the screen** ====
240 240  
289 +
290 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
291 +
241 241  [[image:1727487368023-281.png]]
242 242  
243 - image 14 click on the triangle icon to start or end the simulation
294 + Image 14: Simulating the project
244 244  
245 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
246 246  
297 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
247 247  
299 +
248 248  == 2.4 Integrate UI Code to ESP-IDF Project ==
249 249  
250 250  
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306 306  
307 307  = 4. Example Project 2: LoRaWAN RS485 Alarm =
308 308  
309 -= 5.  The way to add a new panel to project =
361 += 5. The way to add a new panel to project =
310 310  
363 +
311 311  **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
312 312  
313 313  [[image:image-20241121113445-1.png||height="584" width="934"]]
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314 314  
315 315   image 5.1 a panel about water_leak
316 316  
370 +
317 317  **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
318 318  
319 319  [[image:image-20241121141120-4.png||height="383" width="795"]]
... ... @@ -320,6 +320,7 @@
320 320  
321 321   image 5.2 ui files exported
322 322  
377 +
323 323  **3. Delete or rename some file.** Here are the steps:
324 324  
325 325   Step1 Delete the 'components' directory.
... ... @@ -454,6 +454,7 @@
454 454  
455 455   image 5.26 ui_water_leak_events_.c after modification
456 456  
512 +
457 457  **12. Modify ui_water_leak_style.c file.**
458 458  
459 459  Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
... ... @@ -470,6 +470,7 @@
470 470  
471 471   image 5.28 ui_water_leak_style.c (1) after modification
472 472  
529 +
473 473  Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
474 474  
475 475   delete code as shown in image 5.29
... ... @@ -478,6 +478,7 @@
478 478  
479 479   image 5.29 ui_water_leak_style.c (2)
480 480  
538 +
481 481  Step3. The image 5.30, 5.31 show the change.
482 482  
483 483  [[image:image-20241122152026-45.png||height="277" width="828"]]
... ... @@ -488,6 +488,7 @@
488 488  
489 489   image 5.31 ui_water_leak_style.c (3) after modification
490 490  
549 +
491 491  Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
492 492  
493 493  [[image:image-20241122153958-47.png]]
... ... @@ -498,6 +498,7 @@
498 498  
499 499   image 5.33 ui_water_leak_style.c (4)
500 500  
560 +
501 501  Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
502 502  
503 503  [[image:image-20241122155650-50.png||height="922" width="513"]]
... ... @@ -504,6 +504,7 @@
504 504  
505 505   image 5.34 ui_water_leak_style.c (5)
506 506  
567 +
507 507  Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
508 508  
509 509  [[image:image-20241122161934-51.png]]
... ... @@ -510,6 +510,7 @@
510 510  
511 511   image 5.35
512 512  
574 +
513 513  Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
514 514  
515 515  [[image:image-20241122162852-53.png||height="330" width="529"]]
... ... @@ -516,6 +516,7 @@
516 516  
517 517   image 5.37
518 518  
581 +
519 519  Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
520 520  
521 521  panel_with_type union_sensor;
... ... @@ -534,6 +534,7 @@
534 534  
535 535   image 5.38
536 536  
600 +
537 537  **13. Modify sort.c file.**
538 538  
539 539  Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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