Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 105 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -145,73 +145,116 @@ 145 145 [[image:squareline.io_downloads.png]] 146 146 147 147 148 -After installation, you can use SquareLine Studio as a trialversionfor30dayswithoutactivation.Click**CONTINUEWITHTRIAL**tosethe trialversion,orclick**LOG IN**toactivatethesoftware withyourlicense key.148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 150 -[[image:squalreline-trial.png||height="602" width="400"]] 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 151 151 152 - Thefreeversion restrictsusageto1 component, 150 widgets,and10screens.156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 153 153 154 -== 2.3 Simple usage of SquareLine Studio and export UI code == 155 155 159 +After launching and logging into the software, create a new project as shown in Image 2. 156 156 157 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 158 158 159 159 [[image:image-20240928103357-2.png||height="680" width="708"]] 160 160 161 - image 2createa SquareLine project169 + Image 2: Creating a new SquareLine project 162 162 163 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 164 164 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 165 165 [[image:1727229582471-566.png]] 166 166 167 - image 3 project settings178 + Image 3 accessing project settings 168 168 180 + 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 183 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 +* **LVGL Include Path**: Set this to **lvgl.h** 185 +* **Click on the APPLY CHANGES button.** 186 + 169 169 [[image:image-20240928105309-4.png||height="526" width="556"]] 170 170 171 - image 4 modify project settings189 + Image 4 Configure/modify project settings 172 172 173 -Now we can start to use this software. Here are some usage information for this software. 174 174 175 - **~1.addwidget**192 +Now you can start building the sample UI. Follow the steps below: 176 176 177 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 178 178 195 +=== **Add widgets** === 196 + 197 + 198 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 199 + 200 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 201 + 179 179 [[image:image-20240928111412-6.png||height="526" width="864"]] 180 180 181 - image 5add widgets204 + Image 5: Add widgets 182 182 183 -**2. modify widget** 184 184 185 - Thearea for modifyingwidgetsis called "Inspector". There are fourparts in the"Inspector"tab. We use three of them more frequently, excluding "COMPONENT". Theecondpart is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".207 +=== **Modify widget properties** === 186 186 209 + 210 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 211 + 212 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 213 + 187 187 [[image:1727485118799-984.png]] 188 188 189 - image 6the button widget's "Inspector" tab216 + Image 6: The button widget's "Inspector" tab 190 190 191 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 192 192 219 +==== **Changing the Button properties** ==== 220 + 221 + 222 +Click the Button. 223 + 224 +Under the "Layout" you can change the button's position and size. 225 + 193 193 [[image:1727485251053-655.png]] 194 194 195 - image 7the button widget's "BUTTON" tab228 +Image 7: The button widget's "BUTTON" tab 196 196 197 -Third part: It is an area of style setting. 198 198 199 - Fourth part: It is an area for adding events. In image 8,it isaddinga click event toabutton.Ifthe button is clicked aftertheclick eventisadded as showninimage8,the current screenwill fadeinto anotherspecifiedscreen,and the switchingprocesswilllast 500ms.231 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 200 200 233 +* Click **ADD EVENT** button. 234 +* Select **CLICKED** under the Trigger. 235 +* Select **Screen2** from **Screen to**. 236 +* Select **FADE ON** from **Fade mode**. 237 +* Enter **500** in the **Speed** text box. 238 +* Finally, click **ADD** button. 239 + 201 201 [[image:1727485480434-713.png||height="395" width="290"]] 202 202 203 - image 8add event for button242 + Image 8: Add an event for the button 204 204 205 -**3. change label widget content** 206 206 207 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.245 +==== **Changing the label properties** ==== 208 208 247 + 248 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 249 + 209 209 [[image:image-20240928090825-1.png||height="327" width="391"]] 210 210 211 - image 9modify textcontent of label widget252 + Image 9: Modify text of label widget 212 212 213 -**4. Add image into project** 214 214 255 +==== **Changing image properties** ==== 256 + 257 + 215 215 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 216 216 217 217 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -222,29 +222,38 @@ 222 222 223 223 image 11 use image widget in SquareLine Studio 224 224 225 -**5. The relationship between widgets** 226 226 227 -The rearetwo common relationshipsbetween widgets:one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.269 +==== **The relationship between widgets** ==== 228 228 271 + 272 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 273 + 274 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 275 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 276 + 229 229 [[image:1727486567182-334.png||height="318" width="278"]] 230 230 231 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 232 232 280 +Move **Label1** to make it a child of **Button1**. See Image 13. 281 + 233 233 [[image:image-20240928112001-8.png||height="431" width="796"]] 234 234 235 - image 13movelabel1 to makelabel1 widgetbea child ofbutton1widget(2)284 + Image 13: Move Label1 to make it a child of Button1. 236 236 237 -**6. Preview the final effect** 238 238 239 - Anadvantage of this kind of softwareis that you can edit the UI with quick previews.In otherwords, it provides a way ofcombining graphical programming with simulation immediately.287 +==== **Preview the screen** ==== 240 240 289 + 290 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 291 + 241 241 [[image:1727487368023-281.png]] 242 242 243 - image 14click on thetriangleiconto start or end the simulation294 + Image 14: Simulating the project 244 244 245 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 246 246 297 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 247 247 299 + 248 248 == 2.4 Integrate UI Code to ESP-IDF Project == 249 249 250 250 ... ... @@ -306,8 +306,9 @@ 306 306 307 307 = 4. Example Project 2: LoRaWAN RS485 Alarm = 308 308 309 -= 5. 361 += 5. The way to add a new panel to project = 310 310 363 + 311 311 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 312 312 313 313 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -314,6 +314,7 @@ 314 314 315 315 image 5.1 a panel about water_leak 316 316 370 + 317 317 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 318 318 319 319 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -320,6 +320,7 @@ 320 320 321 321 image 5.2 ui files exported 322 322 377 + 323 323 **3. Delete or rename some file.** Here are the steps: 324 324 325 325 Step1 Delete the 'components' directory. ... ... @@ -454,6 +454,7 @@ 454 454 455 455 image 5.26 ui_water_leak_events_.c after modification 456 456 512 + 457 457 **12. Modify ui_water_leak_style.c file.** 458 458 459 459 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -470,6 +470,7 @@ 470 470 471 471 image 5.28 ui_water_leak_style.c (1) after modification 472 472 529 + 473 473 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 474 474 475 475 delete code as shown in image 5.29 ... ... @@ -478,6 +478,7 @@ 478 478 479 479 image 5.29 ui_water_leak_style.c (2) 480 480 538 + 481 481 Step3. The image 5.30, 5.31 show the change. 482 482 483 483 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -488,6 +488,7 @@ 488 488 489 489 image 5.31 ui_water_leak_style.c (3) after modification 490 490 549 + 491 491 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 492 492 493 493 [[image:image-20241122153958-47.png]] ... ... @@ -498,6 +498,7 @@ 498 498 499 499 image 5.33 ui_water_leak_style.c (4) 500 500 560 + 501 501 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 502 502 503 503 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -504,6 +504,7 @@ 504 504 505 505 image 5.34 ui_water_leak_style.c (5) 506 506 567 + 507 507 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 508 508 509 509 [[image:image-20241122161934-51.png]] ... ... @@ -510,6 +510,7 @@ 510 510 511 511 image 5.35 512 512 574 + 513 513 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 514 514 515 515 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -516,6 +516,7 @@ 516 516 517 517 image 5.37 518 518 581 + 519 519 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 520 520 521 521 panel_with_type union_sensor; ... ... @@ -534,6 +534,7 @@ 534 534 535 535 image 5.38 536 536 600 + 537 537 **13. Modify sort.c file.** 538 538 539 539 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.