Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/17 15:54
From version 119.1
edited by Dilisi S
on 2024/12/22 15:26
on 2024/12/22 15:26
Change comment:
Uploaded new attachment "squalreline-trial.png", version {1}
To version 22.1
edited by BoYang Xie
on 2024/09/25 10:05
on 2024/09/25 10:05
Change comment:
Uploaded new attachment "1727229926561-300.png", version {1}
Summary
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. pradeeka1 +XWiki.xieby - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -21,22 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 35 == 1.2 Features == 36 36 37 - 38 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 -* Dragino LA66 LoRa Module 32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol 41 41 * Support WiFi & BLE wireless protocol 42 42 * 5.0" HMI touch screen ... ... @@ -47,17 +47,10 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==43 +== 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 -* Frequency Range: 870 MHz ~~ 960 MHz 56 -* TCXO crystal to ensure RF performance on low temperature 57 -* Maximum Power +22 dBm constant RF output 58 -* High sensitivity: -148 dBm 59 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm 60 -* LoRa Rx current: <9 mA 61 61 62 62 **WiFi:** 63 63 ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -102,443 +102,38 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Start edwith Hello World =88 += 2. Getting Start with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 92 +In this Getting Start Example, we will show how to desing a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 109 109 110 -This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 111 112 -* Creating a basic UI with a single button. 113 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 -* Uploading the UI to the LTS5 device. 115 - 116 - 117 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 118 - 119 - 120 120 == 2.2 Install Software Running Environment == 121 121 97 +=== 2.2.1 Install ESP-IDF tool === 122 122 123 -The **ESP MCU** supports development using **ESP-IDF**, **Arduino**, or **MicroPython**. For this project, we use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment. 124 - 125 - 126 -=== 2.2.1 Install VSCode and ESP-IDF extension === 127 - 128 - 129 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 130 - 131 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 132 - 133 -[[image:image-20240928110211-5.png||height="508" width="866"]] 134 - 135 - image 1 ESP-IDF extension install 136 - 137 -Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 - 139 - 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 - Theversion we are utilizing for this software is 1.4.2.You can download it fromthe official link:[[SquareLineStudio - Downloadthecurrentversionof SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].102 +== 2.3 Program in SquareLine and get UI code == 144 144 145 -Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 146 146 105 +== 2.4 Intergrate UI Code to ESP32 == 147 147 148 -== 2.3 Simple usage of SquareLine Studio and export UI code == 149 149 108 +== 2.5 Test Result == 150 150 151 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 152 152 153 -[[image:image-20240928103357-2.png||height="680" width="708"]] 154 - 155 - image 2 create a SquareLine project 156 - 157 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 158 - 159 -[[image:1727229582471-566.png]] 160 - 161 - image 3 project settings 162 - 163 -[[image:image-20240928105309-4.png||height="526" width="556"]] 164 - 165 - image 4 modify project settings 166 - 167 -Now we can start to use this software. Here are some usage information for this software. 168 - 169 -**~1. add widget** 170 - 171 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 172 - 173 -[[image:image-20240928111412-6.png||height="526" width="864"]] 174 - 175 - image 5 add widgets 176 - 177 -**2. modify widget** 178 - 179 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 180 - 181 -[[image:1727485118799-984.png]] 182 - 183 - image 6 the button widget's "Inspector" tab 184 - 185 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 186 - 187 -[[image:1727485251053-655.png]] 188 - 189 -image 7 the button widget's "BUTTON" tab 190 - 191 -Third part: It is an area of style setting. 192 - 193 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 194 - 195 -[[image:1727485480434-713.png||height="395" width="290"]] 196 - 197 - image 8 add event for button 198 - 199 -**3. change label widget content** 200 - 201 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 202 - 203 -[[image:image-20240928090825-1.png||height="327" width="391"]] 204 - 205 - image 9 modify text content of label widget 206 - 207 -**4. Add image into project** 208 - 209 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 210 - 211 -[[image:image-20240928113424-9.png||height="355" width="505"]] 212 - 213 - image 10 add image file into SquareLine Studio project 214 - 215 -[[image:image-20240928114139-10.png||height="559" width="810"]] 216 - 217 - image 11 use image widget in SquareLine Studio 218 - 219 -**5. The relationship between widgets** 220 - 221 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 222 - 223 -[[image:1727486567182-334.png||height="318" width="278"]] 224 - 225 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 226 - 227 -[[image:image-20240928112001-8.png||height="431" width="796"]] 228 - 229 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 230 - 231 -**6. Preview the final effect** 232 - 233 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 234 - 235 -[[image:1727487368023-281.png]] 236 - 237 - image 14 click on the triangle icon to start or end the simulation 238 - 239 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 240 - 241 - 242 -== 2.4 Integrate UI Code to ESP-IDF Project == 243 - 244 - 245 -To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 246 - 247 -[[image:1727229798126-306.png]] 248 - 249 - image 15 export UI file 250 - 251 -[[image:1727229821582-258.png||height="333" width="662"]] 252 - 253 - image 16 exported UI file 254 - 255 -Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 256 - 257 -[[image:image-20240928144830-11.png]] 258 - 259 - image 17 open CMakeLists.txt 260 - 261 -[[image:1727229892636-154.png||height="521" width="407"]] 262 - 263 - image 18 modify CMakeLists.txt 264 - 265 -The last step of integrating is adding two lines of code in main.c file. 266 - 267 -[[image:1727229926561-300.png]] 268 - 269 - image 19 add "ui.h" 270 - 271 -[[image:1727229955611-607.png]] 272 - 273 - image 20 add "ui_init()" 274 - 275 - 276 -== 2.5 Brief introduction of hello world project == 277 - 278 - 279 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 280 - 281 - 282 -== 2.6 Test Result == 283 - 284 - 285 -By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 286 - 287 -[[image:1727488067077-684.png||height="402" width="574"]] 288 - 289 - image 21 screen1 290 - 291 -[[image:1727488157579-949.png||height="397" width="572"]] 292 - 293 - image 22 screen2 294 - 295 - 296 296 = 3. Example Project 1: LoRa Central Display = 297 297 298 298 [[image:image-20240916101737-1.png||height="468" width="683"]] 299 299 300 300 116 + 301 301 = 4. Example Project 2: LoRaWAN RS485 Alarm = 302 302 303 -= 5. The way to add a new panel to project = 304 304 305 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 306 - 307 -[[image:image-20241121113445-1.png||height="584" width="934"]] 308 - 309 - image 5.1 a panel about water_leak 310 - 311 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 312 - 313 -[[image:image-20241121141120-4.png||height="383" width="795"]] 314 - 315 - image 5.2 ui files exported 316 - 317 -**3. Delete or rename some file.** Here are the steps: 318 - 319 - Step1 Delete the 'components' directory. 320 - Step2 Delete 'filelist.txt'. 321 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 322 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 323 - Step5 Rename the 'screens' directory to 'styles'. 324 - 325 -[[image:image-20241121151934-10.png||height="303" width="792"]] 326 - 327 - image 5.3 rest file (1) 328 - 329 -[[image:image-20241121142925-7.png||height="141" width="793"]] 330 - 331 - image 5.4 rest file (2) 332 - 333 -**4. Open this project in vscode.** 334 - 335 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 336 - 337 -[[image:image-20241121181957-17.png||height="438" width="516"]] 338 - 339 - image 5.5 extra_lib/CMakeLists.txt before add 340 - 341 -[[image:image-20241121182239-18.png||height="520" width="518"]] 342 - 343 - image 5.6 extra_lib/CMakeLists.txt after add 344 - 345 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 346 - 347 -[[image:image-20241121171629-11.png]] 348 - 349 - image 5.7 before-modified font file 350 - 351 -[[image:image-20241121171901-12.png]] 352 - 353 - image 5.8 modified font file 354 - 355 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 356 - 357 -[[image:image-20241121172714-13.png]] 358 - 359 - image 5.9 before-modified image file 360 - 361 -[[image:image-20241121172908-14.png]] 362 - 363 - image 5.10 modified image file 364 - 365 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 366 - 367 -[[image:image-20241121180030-15.png]] 368 - 369 - image 5.11 ui_water_leak/CMakeLists.txt before modification 370 - 371 -[[image:image-20241121180517-16.png]] 372 - 373 - image 5.12 ui_water_leak/CMakeLists.txt after modification 374 - 375 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 376 - 377 -[[image:image-20241122094200-23.png]] 378 - 379 - image 5.13 ui_water_leak.h (1) before modification 380 - 381 -[[image:image-20241122094320-24.png||height="852" width="554"]] 382 - 383 - image 5.14 ui_water_leak.h (2) before modification 384 - 385 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 386 - 387 - image 5.15 ui_water_leak.h (1) after modification 388 - 389 -[[image:image-20241122094719-26.png||height="941" width="583"]] 390 - 391 - image 5.16 ui_water_leak.h (2) before modification 392 - 393 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 394 - 395 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 396 - 397 -[[image:image-20241122102929-27.png||height="619" width="426"]] 398 - 399 - image 5.17 ui_water_leak.c (1) before modification 400 - 401 -[[image:image-20241122112838-30.png||height="551" width="628"]] 402 - 403 - image 5.18 ui_water_leak.c (2) before modification 404 - 405 -[[image:image-20241122110815-29.png||height="725" width="712"]] 406 - 407 - image 5.19 ui_water_leak.c (3) before modification 408 - 409 -[[image:image-20241122113158-31.png||height="872" width="677"]] 410 - 411 - image 5.20 ui_water_leak.c (1) after modification 412 - 413 -[[image:image-20241122113259-33.png||height="874" width="724"]] 414 - 415 - image 5.21 ui_water_leak.c (2) after modification 416 - 417 -[[image:image-20241122113359-34.png||height="804" width="746"]] 418 - 419 - image 5.22 ui_water_leak.c (3) after modification 420 - 421 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 422 - 423 -[[image:image-20241122134113-35.png||height="380" width="421"]] 424 - 425 - image 5.23 ui_water_leak_events_.h before modification 426 - 427 -[[image:image-20241122134420-37.png||height="201" width="283"]] 428 - 429 -image 5.24 ui_water_leak_events_.h after modification 430 - 431 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 432 - 433 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 434 - 435 -Step2. add code below in delete_object() function definition. 436 - 437 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 438 - 439 - size_t index = panel->panel_obj_index; 440 - 441 - deleteElement(&arr, index); 442 - 443 -[[image:image-20241122135023-38.png||height="358" width="372"]] 444 - 445 - image 5.25 ui_water_leak_events_.c before modification 446 - 447 -[[image:image-20241122135258-39.png||height="403" width="559"]] 448 - 449 - image 5.26 ui_water_leak_events_.c after modification 450 - 451 -**12. Modify ui_water_leak_style.c file.** 452 - 453 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 454 - 455 - add '#include "../../sort.h"' 456 - 457 - add '#include "ui.h"' 458 - 459 -[[image:image-20241122141536-41.png||height="361" width="612"]] 460 - 461 - image 5.27 ui_water_leak_style.c (1) before modification 462 - 463 -[[image:image-20241122142129-42.png||height="386" width="613"]] 464 - 465 - image 5.28 ui_water_leak_style.c (1) after modification 466 - 467 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 468 - 469 - delete code as shown in image 5.29 470 - 471 -[[image:image-20241122145620-44.png||height="757" width="671"]] 472 - 473 - image 5.29 ui_water_leak_style.c (2) 474 - 475 -Step3. The image 5.30, 5.31 show the change. 476 - 477 -[[image:image-20241122152026-45.png||height="277" width="828"]] 478 - 479 - image 5.30 ui_water_leak_style.c (3) before modification 480 - 481 -[[image:image-20241122152542-46.png||height="293" width="830"]] 482 - 483 - image 5.31 ui_water_leak_style.c (3) after modification 484 - 485 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 486 - 487 -[[image:image-20241122153958-47.png]] 488 - 489 - image 5.32 ui_water_leak_style.c (4) 490 - 491 -[[image:image-20241122154755-49.png||height="864" width="513"]] 492 - 493 - image 5.33 ui_water_leak_style.c (4) 494 - 495 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 496 - 497 -[[image:image-20241122155650-50.png||height="922" width="513"]] 498 - 499 - image 5.34 ui_water_leak_style.c (5) 500 - 501 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 502 - 503 -[[image:image-20241122161934-51.png]] 504 - 505 - image 5.35 506 - 507 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 508 - 509 -[[image:image-20241122162852-53.png||height="330" width="529"]] 510 - 511 - image 5.37 512 - 513 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 514 - 515 -panel_with_type union_sensor; 516 - 517 -union_sensor.panel_type = WATER_LEAK_TYPE; 518 - 519 -...... 520 - 521 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 522 - 523 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 524 - 525 -return union_sensor; 526 - 527 -[[image:image-20241122171211-54.png||height="635" width="792"]] 528 - 529 - image 5.38 530 - 531 -**13. Modify sort.c file.** 532 - 533 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 534 - 535 -[[image:image-20241122173718-56.png||height="378" width="579"]] 536 - 537 - image 5.39 sort.c (1) 538 - 539 -There are still some changes need to be done in sort.c, and omit here for the moment. 540 - 541 - 542 542 = 6. FAQ = 543 543 544 544 == 6.1 == ... ... @@ -548,13 +548,11 @@ 548 548 549 549 == 7.1 Part Number == 550 550 551 - 552 552 Part Number: (% style="color:#4472c4" %)LTS5 553 553 554 554 555 555 == 7.2 Packing Info == 556 556 557 - 558 558 **Package Includes**: 559 559 560 560 * LTS5 HMI Touch Screen ... ... @@ -563,13 +563,11 @@ 563 563 564 564 = 8. Support = 565 565 566 - 567 567 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 568 568 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 569 569 570 570 = 9. Reference material = 571 571 572 - 573 573 * Datasheet 574 574 * Source Code 575 575 * Mechinical
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