Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 104 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -113,7 +113,6 @@ 113 113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 114 * Uploading the UI to the LTS5 device. 115 115 116 - 117 117 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 118 118 119 119 ... ... @@ -120,19 +120,20 @@ 120 120 == 2.2 Install Software Running Environment == 121 121 122 122 123 -The **ESP MCU** supports development using**ESP-IDF**, **Arduino**, or **MicroPython**.For this project,weuse121 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 124 124 125 125 126 -=== 2.2.1 Install VSCode and ESP-IDF extension === 124 +=== 2.2.1 Install VS Code and ESP-IDF extension === 127 127 128 128 129 -First ly, download and install VSCode for yourcomputer's operating system from theofficial website:DownloadVisual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].127 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 130 130 131 -Next, you need toinstall the ESP-IDF extension within VSCode.Thedetailedoperationstepsareillustratedin image 1.129 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 132 132 131 + 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - image 1 ESP-IDF extension install134 + Image 1: ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 ... ... @@ -140,159 +140,218 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 - Please note that this softwarenecessitates theregistration of alicenseprior to usage, andvarious licenses comewith distinctlimitations. For instance, the free version imposes restrictions suchas a limit of 1 component, 150 widgets,and 10 screens. However, for first-timedownloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 146 146 147 147 148 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==147 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 149 +* Max. 10 screens 150 +* Max. 150 widgets 151 +* Max. 5 global colors 152 +* Max. 2 themes 153 +* Max. 1 component 150 150 151 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.155 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 152 152 153 -[[image:image-20240928103357-2.png||height="680" width="708"]] 154 154 155 - image2 createaSquareLineproject158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 156 156 157 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 158 158 163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 + 165 + 166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 + 159 159 [[image:1727229582471-566.png]] 160 160 161 - image 3 project settings 162 162 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 + 173 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 +* **LVGL Include Path**: Set this to **lvgl.h** 175 +* Click on the **APPLY CHANGES** button. 176 + 163 163 [[image:image-20240928105309-4.png||height="526" width="556"]] 164 164 165 - image 4 modify project settings 166 166 167 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.180 +Now you can start building the user interface. Follow the steps below: 168 168 169 -**~1. add widget** 170 170 171 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.183 +=== **Add widgets** === 172 172 185 + 186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 + 173 173 [[image:image-20240928111412-6.png||height="526" width="864"]] 174 174 175 - image 5 add widgets 176 176 177 -** 2.modifywidget**191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 178 178 179 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 180 180 195 +=== **Modify widget properties** === 196 + 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 181 181 [[image:1727485118799-984.png]] 182 182 183 - image 6 the button widget's "Inspector" tab 184 184 185 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.203 +==== **Changing the Button properties** ==== 186 186 205 + 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 + 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 215 + 187 187 [[image:1727485251053-655.png]] 188 188 189 -image 7 the button widget's "BUTTON" tab 190 190 191 - Thirdpart:It is anareaofstyle setting.219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 192 192 193 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 194 194 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 195 195 [[image:1727485480434-713.png||height="395" width="290"]] 196 196 197 - image 8add event for button234 + Image 8: Add an event for the button 198 198 199 -**3. change label widget content** 200 200 201 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.237 +==== **Changing the label properties** ==== 202 202 239 + 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 + 203 203 [[image:image-20240928090825-1.png||height="327" width="391"]] 204 204 205 - image 9 modify text content of label widget 206 206 207 - **4.Addimagentoproject**245 +Once you enter the text, it will immediately appear on the label. 208 208 209 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 210 210 248 +==== **Changing image properties** ==== 249 + 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 211 211 [[image:image-20240928113424-9.png||height="355" width="505"]] 212 212 213 - image 10 add image file into SquareLine Studio project 214 214 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 215 215 [[image:image-20240928114139-10.png||height="559" width="810"]] 216 216 217 - image 11 use image widget in SquareLine Studio 218 218 219 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 220 220 221 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 222 222 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 223 223 [[image:1727486567182-334.png||height="318" width="278"]] 224 224 225 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 226 226 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 227 227 [[image:image-20240928112001-8.png||height="431" width="796"]] 228 228 229 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 230 230 231 -** 6.Preview the final effect**279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 232 232 233 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 234 234 283 + 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 235 235 [[image:1727487368023-281.png]] 236 236 237 - image 14 click on the triangle icon to start or end the simulation 238 238 239 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 240 240 241 241 242 242 == 2.4 Integrate UI Code to ESP-IDF Project == 243 243 244 244 245 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 246 246 300 +On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 + 247 247 [[image:1727229798126-306.png]] 248 248 249 - image 15 export UI file 250 250 305 +The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 + 307 + 251 251 [[image:1727229821582-258.png||height="333" width="662"]] 252 252 253 - image 16 exported UI file 254 254 255 -Create a e mptydirectoryentitled "ui"inpath "basic_prj/app_components/ui/",thencopy allUI code exported to thisdirectory.311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below. 256 256 257 257 [[image:image-20240928144830-11.png]] 258 258 259 - image 17 open CMakeLists.txt 260 260 316 +Open the **CMakeLists.txt** file and edit it as ahown below. 317 + 261 261 [[image:1727229892636-154.png||height="521" width="407"]] 262 262 263 - image 18 modify CMakeLists.txt 264 264 265 - Thelaststepof integratingisaddingtwo lines of codeinmain.cfile.321 +Open the main.c file and add two lines of code as shown in the below images. 266 266 323 +Add **#include "ui.h"** 324 + 267 267 [[image:1727229926561-300.png]] 268 268 269 - image 19 add "ui.h" 270 270 328 +Add **ui_init();** 329 + 271 271 [[image:1727229955611-607.png]] 272 272 273 - image 20 add "ui_init()" 274 274 333 +== 2.5 Brief introduction to the Hello World project == 275 275 276 -== 2.5 Brief introduction of hello world project == 277 277 336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 278 278 279 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 280 280 281 - 282 282 == 2.6 Test Result == 283 283 284 284 285 -By pressing the button l yingbottom right, the screencanswitch toanotheras expected. Thisindicates that the UI file has been successfully integrated into the project and is noweffective.342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly. 286 286 344 +Screen 1: 345 + 287 287 [[image:1727488067077-684.png||height="402" width="574"]] 288 288 289 - image 21 screen1 290 290 349 +Screen 2: 350 + 291 291 [[image:1727488157579-949.png||height="397" width="572"]] 292 292 293 - image 22 screen2 294 294 295 - 296 296 = 3. Example Project 1: LoRa Central Display = 297 297 298 298 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -300,28 +300,31 @@ 300 300 301 301 = 4. Example Project 2: LoRaWAN RS485 Alarm = 302 302 303 -= 5. The way to addanew panel to project =361 += 5. Adding new panel to the project = 304 304 305 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 306 306 364 +**~1. **Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference. 365 + 307 307 [[image:image-20241121113445-1.png||height="584" width="934"]] 308 308 309 - image 5.1 a panel about water_leak368 + Image 5.1: a panel about water_leak 310 310 311 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 312 312 371 +**2. Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2. 372 + 313 313 [[image:image-20241121141120-4.png||height="383" width="795"]] 314 314 315 - image 5.2ui files exported375 + Image 5.2: Exported UI files 316 316 317 -**3. Delete or rename some file.** Here are the steps: 318 318 319 - Step1 Delete the 'components' directory. 320 - Step2 Delete 'filelist.txt'. 321 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 322 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 323 - Step5 Rename the 'screens' directory to 'styles'. 378 +**3. Delete and rename some file.** Here are the steps: 324 324 380 + Step 1: Delete the 'components' directory. 381 + Step 2: Delete 'filelist.txt'. 382 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 + Step 5: Rename the 'screens' directory to 'styles'. 385 + 325 325 [[image:image-20241121151934-10.png||height="303" width="792"]] 326 326 327 327 image 5.3 rest file (1) ... ... @@ -330,9 +330,9 @@ 330 330 331 331 image 5.4 rest file (2) 332 332 333 - **4. Open thisproject invscode.**394 +4. Open the project in **VS Code**. 334 334 335 -5. aboutwater_leak in extra_lib/CMakeLists.txt as shown inimage 5.5,5.6,andits format is similar to thetem_hum or door.396 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**." 336 336 337 337 [[image:image-20241121181957-17.png||height="438" width="516"]] 338 338 ... ... @@ -342,8 +342,10 @@ 342 342 343 343 image 5.6 extra_lib/CMakeLists.txt after add 344 344 345 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.cfile,as shownin image 5.7, then modifythe '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image5.8 isthe modified image. Otherfont fileneedtobe modified insame way.406 +**6. ** **Modify the header files included in the fonts and images directories**. 346 346 408 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 409 + 347 347 [[image:image-20241121171629-11.png]] 348 348 349 349 image 5.7 before-modified font file ... ... @@ -352,7 +352,7 @@ 352 352 353 353 image 5.8 modified font file 354 354 355 -Open the images/ui_img_battery_empty_png.c file, image 5.9,thenmodifythe'#include "../ui.h"'to'#include "../ui_water_leak.h"', the image 5.10is the modified image.418 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way. 356 356 357 357 [[image:image-20241121172714-13.png]] 358 358 ... ... @@ -362,7 +362,7 @@ 362 362 363 363 image 5.10 modified image file 364 364 365 - **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify itfromimage 5.11to image 5.12.428 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after). 366 366 367 367 [[image:image-20241121180030-15.png]] 368 368 ... ... @@ -372,8 +372,9 @@ 372 372 373 373 image 5.12 ui_water_leak/CMakeLists.txt after modification 374 374 375 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 376 376 439 +**8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 440 + 377 377 [[image:image-20241122094200-23.png]] 378 378 379 379 image 5.13 ui_water_leak.h (1) before modification ... ... @@ -448,6 +448,7 @@ 448 448 449 449 image 5.26 ui_water_leak_events_.c after modification 450 450 515 + 451 451 **12. Modify ui_water_leak_style.c file.** 452 452 453 453 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -464,6 +464,7 @@ 464 464 465 465 image 5.28 ui_water_leak_style.c (1) after modification 466 466 532 + 467 467 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 468 468 469 469 delete code as shown in image 5.29 ... ... @@ -472,6 +472,7 @@ 472 472 473 473 image 5.29 ui_water_leak_style.c (2) 474 474 541 + 475 475 Step3. The image 5.30, 5.31 show the change. 476 476 477 477 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -482,6 +482,7 @@ 482 482 483 483 image 5.31 ui_water_leak_style.c (3) after modification 484 484 552 + 485 485 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 486 486 487 487 [[image:image-20241122153958-47.png]] ... ... @@ -492,6 +492,7 @@ 492 492 493 493 image 5.33 ui_water_leak_style.c (4) 494 494 563 + 495 495 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 496 496 497 497 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -498,6 +498,7 @@ 498 498 499 499 image 5.34 ui_water_leak_style.c (5) 500 500 570 + 501 501 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 502 502 503 503 [[image:image-20241122161934-51.png]] ... ... @@ -504,6 +504,7 @@ 504 504 505 505 image 5.35 506 506 577 + 507 507 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 508 508 509 509 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -510,6 +510,7 @@ 510 510 511 511 image 5.37 512 512 584 + 513 513 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 514 514 515 515 panel_with_type union_sensor; ... ... @@ -528,6 +528,7 @@ 528 528 529 529 image 5.38 530 530 603 + 531 531 **13. Modify sort.c file.** 532 532 533 533 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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