Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. pradeeka1 +XWiki.xieby - Content
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 104 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -113,7 +113,6 @@ 113 113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 114 * Uploading the UI to the LTS5 device. 115 115 116 - 117 117 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 118 118 119 119 ... ... @@ -120,19 +120,20 @@ 120 120 == 2.2 Install Software Running Environment == 121 121 122 122 123 -The **ESP MCU** supports development using**ESP-IDF**, **Arduino**, or **MicroPython**.For this project,weuse121 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 124 124 125 125 126 -=== 2.2.1 Install VSCode and ESP-IDF extension === 124 +=== 2.2.1 Install VS Code and ESP-IDF extension === 127 127 128 128 129 -First ly, download and install VSCode for yourcomputer's operating system from theofficial website:DownloadVisual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].127 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 130 130 131 -Next, you need toinstall the ESP-IDF extension within VSCode.Thedetailedoperationstepsareillustratedin image 1.129 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 132 132 131 + 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - image 1 ESP-IDF extension install134 + Image 1: ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 ... ... @@ -140,159 +140,218 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 - Please note that this softwarenecessitates theregistration of alicenseprior to usage, andvarious licenses comewith distinctlimitations. For instance, the free version imposes restrictions suchas a limit of 1 component, 150 widgets,and 10 screens. However, for first-timedownloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 146 146 147 147 148 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==147 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 149 149 149 +* Max. 10 screens 150 +* Max. 150 widgets 151 +* Max. 5 global colors 152 +* Max. 2 themes 153 +* Max. 1 component 150 150 151 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.155 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 152 152 153 -[[image:image-20240928103357-2.png||height="680" width="708"]] 154 154 155 - image2 createaSquareLineproject158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 156 156 157 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 158 158 163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 + 165 + 166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 + 159 159 [[image:1727229582471-566.png]] 160 160 161 - image 3 project settings 162 162 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 + 173 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 +* **LVGL Include Path**: Set this to **lvgl.h** 175 +* Click on the **APPLY CHANGES** button. 176 + 163 163 [[image:image-20240928105309-4.png||height="526" width="556"]] 164 164 165 - image 4 modify project settings 166 166 167 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.180 +Now you can start building the user interface. Follow the steps below: 168 168 169 -**~1. add widget** 170 170 171 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.183 +=== **Add widgets** === 172 172 185 + 186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 + 173 173 [[image:image-20240928111412-6.png||height="526" width="864"]] 174 174 175 - image 5 add widgets 176 176 177 -** 2.modifywidget**191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 178 178 179 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 180 180 195 +=== **Modify widget properties** === 196 + 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 181 181 [[image:1727485118799-984.png]] 182 182 183 - image 6 the button widget's "Inspector" tab 184 184 185 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.203 +==== **Changing the Button properties** ==== 186 186 205 + 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 + 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 215 + 187 187 [[image:1727485251053-655.png]] 188 188 189 -image 7 the button widget's "BUTTON" tab 190 190 191 - Thirdpart:It is anareaofstyle setting.219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 192 192 193 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 194 194 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 195 195 [[image:1727485480434-713.png||height="395" width="290"]] 196 196 197 - image 8add event for button234 + Image 8: Add an event for the button 198 198 199 -**3. change label widget content** 200 200 201 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.237 +==== **Changing the label properties** ==== 202 202 239 + 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 + 203 203 [[image:image-20240928090825-1.png||height="327" width="391"]] 204 204 205 - image 9 modify text content of label widget 206 206 207 - **4.Addimagentoproject**245 +Once you enter the text, it will immediately appear on the label. 208 208 209 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 210 210 248 +==== **Changing image properties** ==== 249 + 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 211 211 [[image:image-20240928113424-9.png||height="355" width="505"]] 212 212 213 - image 10 add image file into SquareLine Studio project 214 214 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 215 215 [[image:image-20240928114139-10.png||height="559" width="810"]] 216 216 217 - image 11 use image widget in SquareLine Studio 218 218 219 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 220 220 221 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 222 222 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 223 223 [[image:1727486567182-334.png||height="318" width="278"]] 224 224 225 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 226 226 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 227 227 [[image:image-20240928112001-8.png||height="431" width="796"]] 228 228 229 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 230 230 231 -** 6.Preview the final effect**279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 232 232 233 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 234 234 283 + 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 235 235 [[image:1727487368023-281.png]] 236 236 237 - image 14 click on the triangle icon to start or end the simulation 238 238 239 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 240 240 241 241 242 242 == 2.4 Integrate UI Code to ESP-IDF Project == 243 243 244 244 245 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 246 246 300 +On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 + 247 247 [[image:1727229798126-306.png]] 248 248 249 - image 15 export UI file 250 250 305 +The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 + 307 + 251 251 [[image:1727229821582-258.png||height="333" width="662"]] 252 252 253 - image 16 exported UI file 254 254 255 -Create a e mptydirectoryentitled "ui"inpath "basic_prj/app_components/ui/",thencopy allUI code exported to thisdirectory.311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below. 256 256 257 257 [[image:image-20240928144830-11.png]] 258 258 259 - image 17 open CMakeLists.txt 260 260 316 +Open the **CMakeLists.txt** file and edit it as ahown below. 317 + 261 261 [[image:1727229892636-154.png||height="521" width="407"]] 262 262 263 - image 18 modify CMakeLists.txt 264 264 265 - Thelaststepof integratingisaddingtwo lines of codeinmain.cfile.321 +Open the main.c file and add two lines of code as shown in the below images. 266 266 323 +Add **#include "ui.h"** 324 + 267 267 [[image:1727229926561-300.png]] 268 268 269 - image 19 add "ui.h" 270 270 328 +Add **ui_init();** 329 + 271 271 [[image:1727229955611-607.png]] 272 272 273 - image 20 add "ui_init()" 274 274 333 +== 2.5 Brief introduction to the Hello World project == 275 275 276 -== 2.5 Brief introduction of hello world project == 277 277 336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 278 278 279 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 280 280 281 - 282 282 == 2.6 Test Result == 283 283 284 284 285 -By pressing the button l yingbottom right, the screencanswitch toanotheras expected. Thisindicates that the UI file has been successfully integrated into the project and is noweffective.342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly. 286 286 344 +Screen 1: 345 + 287 287 [[image:1727488067077-684.png||height="402" width="574"]] 288 288 289 - image 21 screen1 290 290 349 +Screen 2: 350 + 291 291 [[image:1727488157579-949.png||height="397" width="572"]] 292 292 293 - image 22 screen2 294 294 295 - 296 296 = 3. Example Project 1: LoRa Central Display = 297 297 298 298 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -300,135 +300,293 @@ 300 300 301 301 = 4. Example Project 2: LoRaWAN RS485 Alarm = 302 302 303 -= 5. The way to add a newpanelto project =361 += 5. Example Project 3: P2P = 304 304 305 - **~1.Design a panelinSquareLineStudio,singimage5.1belowasareference.**363 +The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen. 306 306 365 +The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 366 + 367 +== 5.1 firmware flashing approach. == 368 + 369 +5.1.1 Download this project 370 + 371 +5.1.2 Download esp32 firmware flash tool in [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 372 + 373 +5.1.3 Download la66 firmware flash tool in [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 374 + 375 +5.1.4 Upload firmware to esp32 376 + 377 +Open flash_download_tool.exe, and then follow the steps below. 378 + 379 +[[image:1738893226894-758.png||height="170" width="176"]] 380 + 381 +[[image:image-20250207100150-7.png||height="476" width="538"]] 382 + 383 +5.1.5 Upload firmware to la66 384 + 385 +Open Dragino_Sensor_Manager_Utility.exe, and then follow the steps below. 386 + 387 +[[image:image-20250207101415-8.png||height="522" width="618"]] 388 + 389 +[[image:image-20250207101515-9.png||height="522" width="618"]] 390 + 391 +== 5.2 AT command and P2P data format == 392 + 393 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 394 + 395 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 396 + 397 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 398 + 399 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 400 + 401 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 402 + 403 +AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 404 + 405 +**Data format**: 406 + 407 +~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 408 + 409 +**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 410 + 411 +**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 412 + 413 +**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 414 + 415 +**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 416 + 417 + 0x02~-~->Door, 418 + 419 + 0x03~-~->Water Leak, 420 + 421 + 0x04~-~->Occupied, 422 + 423 + 0x05~-~->Button, 424 + 425 + 0x06~-~->Alarm, 426 + 427 +**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 428 + 429 +**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 430 + 431 +**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 432 + 433 +**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 434 + 435 +2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 436 + 437 +Specific sections of the data share the same function. 438 + 439 +**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 440 + 441 + If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 442 + 443 + If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 444 + 445 + If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 446 + 447 + If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 448 + 449 +== 5.3 Usage == 450 + 451 +After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 452 + 453 +5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 454 + 455 +[[image:image-20250207143131-11.png||height="527" width="547"]] 456 + 457 +5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 458 + 459 +[[image:image-20250207144605-12.png||height="634" width="548"]] 460 + 461 += 6. Example Project 4: LoRaWAN_CLASS_C = 462 + 463 + 464 +The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 465 + 466 +The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 467 + 468 +The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 469 + 470 +The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 471 + 472 +== 6.1 firmware flashing approach == 473 + 474 +The firmware flashing approach is the same as described in section 5.1. 475 + 476 +== 6.2 flowchart == 477 + 478 +[[image:image-20250207164320-13.png||height="696" width="1344"]] 479 + 480 +== 6.3 Usage == 481 + 482 +This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 483 + 484 +6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 485 + 486 +[[image:image-20250207165702-14.png||height="830" width="563"]] 487 + 488 +6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 489 + 490 +[[image:image-20250207173212-27.png]] 491 + 492 +[[image:image-20250207172246-20.png]] 493 + 494 +6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 495 + 496 +[[image:image-20250207172010-19.png]] 497 + 498 +[[image:image-20250207171650-17.png]] 499 + 500 +6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 501 + 502 +[[image:image-20250207192107-28.png]] 503 + 504 +6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 505 + 506 +There is an example for TTN downlink. 507 + 508 +1. downlink DEUI F1A84041000181D4A8 509 +1. downlink Dev Name F24B69746368656E2D467269676531FFFF 510 +1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 511 + 512 += 7. The method for adding a new type of panel to the project = 513 + 514 +If you don't have this need, then this part of the content can be ignored. 515 + 516 +1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 517 + 307 307 [[image:image-20241121113445-1.png||height="584" width="934"]] 308 308 309 - image5.1 a panel about water_leak520 + Image 7.1: a panel about water_leak 310 310 311 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 312 312 523 +2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2. 524 + 313 313 [[image:image-20241121141120-4.png||height="383" width="795"]] 314 314 315 - image5.2ui files exported527 + Image 7.2: Exported UI files 316 316 317 -**3. Delete or rename some file.** Here are the steps: 318 318 319 - Step1 Delete the 'components' directory. 320 - Step2 Delete 'filelist.txt'. 321 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 322 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 323 - Step5 Rename the 'screens' directory to 'styles'. 530 +3. **Delete and rename some file.** Here are the steps: 324 324 532 + Step 1: Delete the 'components' directory. 533 + Step 2: Delete 'filelist.txt'. 534 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 535 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 536 + Step 5: Rename the 'screens' directory to 'styles'. 537 + 325 325 [[image:image-20241121151934-10.png||height="303" width="792"]] 326 326 327 - image 5.3 rest file (1)540 + image 7.3 rest file (1) 328 328 329 329 [[image:image-20241121142925-7.png||height="141" width="793"]] 330 330 331 - image 5.4 rest file (2)544 + image 7.4 rest file (2) 332 332 333 - **4. Open thisproject invscode.**546 +4. Open the project in VS Code. 334 334 335 -5. aboutwater_leak in extra_lib/CMakeLists.txt as shown inimage5.5,5.6,andits format is similar to thetem_hum or door.548 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**." 336 336 337 337 [[image:image-20241121181957-17.png||height="438" width="516"]] 338 338 339 - image 5.5 extra_lib/CMakeLists.txt before add552 + image 7.5 extra_lib/CMakeLists.txt before adding 340 340 341 341 [[image:image-20241121182239-18.png||height="520" width="518"]] 342 342 343 - image 5.6 extra_lib/CMakeLists.txt after add556 + image 7.6 extra_lib/CMakeLists.txt after adding 344 344 345 - **6. Modify header file includein fonts and images directory.** Open the fonts/ui_font_Font12.cfile,as shownin image 5.7, then modifythe '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image5.8 isthe modified image. Otherfont fileneedtobe modified insame way.558 +6. **Modify the header files included in the fonts and images directories**. 346 346 560 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 561 + 347 347 [[image:image-20241121171629-11.png]] 348 348 349 - image 5.7before-modified font file564 + image 7.7 unmodified font file 350 350 351 351 [[image:image-20241121171901-12.png]] 352 352 353 - image 5.8 modified font file568 + image 7.8 modified font file 354 354 355 -Open the images/ui_img_battery_empty_png.c file, image5.9,thenmodifythe'#include "../ui.h"'to'#include "../ui_water_leak.h"', the image 5.10is the modified image.570 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way. 356 356 357 357 [[image:image-20241121172714-13.png]] 358 358 359 - image 5.9before-modified image file574 + image 7.9 unmodified image file 360 360 361 361 [[image:image-20241121172908-14.png]] 362 362 363 - image 5.10 modified image file578 + image 7.10 modified image file 364 364 365 - **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify itfromimage5.11to image5.12.580 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after). 366 366 367 367 [[image:image-20241121180030-15.png]] 368 368 369 - image 5.11 ui_water_leak/CMakeLists.txt before modification584 + image 7.11 ui_water_leak/CMakeLists.txt before modification 370 370 371 371 [[image:image-20241121180517-16.png]] 372 372 373 - image 5.12 ui_water_leak/CMakeLists.txt after modification588 + image 7.12 ui_water_leak/CMakeLists.txt after modification 374 374 375 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 376 376 591 +8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 592 + 377 377 [[image:image-20241122094200-23.png]] 378 378 379 - image 5.13 ui_water_leak.h (1) before modification595 + image 7.13 ui_water_leak.h (1) before modification 380 380 381 381 [[image:image-20241122094320-24.png||height="852" width="554"]] 382 382 383 - image 5.14 ui_water_leak.h (2) before modification599 + image 7.14 ui_water_leak.h (2) before modification 384 384 385 385 [[image:image-20241122094600-25.png||height="1078" width="554"]] 386 386 387 - image 5.15 ui_water_leak.h (1) after modification603 + image 7.15 ui_water_leak.h (1) after modification 388 388 389 389 [[image:image-20241122094719-26.png||height="941" width="583"]] 390 390 391 - image 5.16 ui_water_leak.h (2) before modification607 + image 7.16 ui_water_leak.h (2) before modification 392 392 393 - **9. Modify ui_water_leak.c file.** The image5.17,5.18,5.19 show the code before modification, and the image5.20,5.21,5.22 show the code after modification.609 +9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification. 394 394 395 395 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 396 396 397 397 [[image:image-20241122102929-27.png||height="619" width="426"]] 398 398 399 - image 5.17 ui_water_leak.c (1) before modification615 + image 7.17 ui_water_leak.c (1) before modification 400 400 401 401 [[image:image-20241122112838-30.png||height="551" width="628"]] 402 402 403 - image 5.18 ui_water_leak.c (2) before modification619 + image 7.18 ui_water_leak.c (2) before modification 404 404 405 405 [[image:image-20241122110815-29.png||height="725" width="712"]] 406 406 407 - image 5.19 ui_water_leak.c (3) before modification623 + image 7.19 ui_water_leak.c (3) before modification 408 408 409 409 [[image:image-20241122113158-31.png||height="872" width="677"]] 410 410 411 - image 5.20 ui_water_leak.c (1) after modification627 + image 7.20 ui_water_leak.c (1) after modification 412 412 413 413 [[image:image-20241122113259-33.png||height="874" width="724"]] 414 414 415 - image 5.21 ui_water_leak.c (2) after modification631 + image 7.21 ui_water_leak.c (2) after modification 416 416 417 417 [[image:image-20241122113359-34.png||height="804" width="746"]] 418 418 419 - image 5.22 ui_water_leak.c (3) after modification635 + image 7.22 ui_water_leak.c (3) after modification 420 420 421 - **10. Modify ui_water_leak_events.h file.** The image5.23 show the code before modification, and the image5.24 show the code after modification.637 +10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification. 422 422 423 423 [[image:image-20241122134113-35.png||height="380" width="421"]] 424 424 425 - image 5.23 ui_water_leak_events_.h before modification641 + image 7.23 ui_water_leak_events_.h before modification 426 426 427 427 [[image:image-20241122134420-37.png||height="201" width="283"]] 428 428 429 -image 5.24 ui_water_leak_events_.h after modification645 +image 7.24 ui_water_leak_events_.h after modification 430 430 431 - **11. Modify ui_water_leak_events.c file.** The image5.25 show the code before modification, and the image5.26 show the code after modification.647 +11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification. 432 432 433 433 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 434 434 ... ... @@ -442,14 +442,15 @@ 442 442 443 443 [[image:image-20241122135023-38.png||height="358" width="372"]] 444 444 445 - image 5.25 ui_water_leak_events_.c before modification661 + image 7.25 ui_water_leak_events_.c before modification 446 446 447 447 [[image:image-20241122135258-39.png||height="403" width="559"]] 448 448 449 - image 5.26 ui_water_leak_events_.c after modification665 + image 7.26 ui_water_leak_events_.c after modification 450 450 451 -**12. Modify ui_water_leak_style.c file.** 452 452 668 +12. **Modify ui_water_leak_style.c file.** 669 + 453 453 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 454 454 455 455 add '#include "../../sort.h"' ... ... @@ -458,60 +458,68 @@ 458 458 459 459 [[image:image-20241122141536-41.png||height="361" width="612"]] 460 460 461 - image 5.27 ui_water_leak_style.c (1) before modification678 + image 7.27 ui_water_leak_style.c (1) before modification 462 462 463 463 [[image:image-20241122142129-42.png||height="386" width="613"]] 464 464 465 - image 5.28 ui_water_leak_style.c (1) after modification682 + image 7.28 ui_water_leak_style.c (1) after modification 466 466 684 + 467 467 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 468 468 469 - delete code as shown in image 5.29687 + delete code as shown in image 7.29 470 470 471 471 [[image:image-20241122145620-44.png||height="757" width="671"]] 472 472 473 - image 5.29 ui_water_leak_style.c (2)691 + image 7.29 ui_water_leak_style.c (2) 474 474 475 -Step3. The image 5.30, 5.31 show the change. 476 476 694 +Step3. The image 7.30, 7.31 show the change. 695 + 477 477 [[image:image-20241122152026-45.png||height="277" width="828"]] 478 478 479 - image 5.30 ui_water_leak_style.c (3) before modification698 + image 7.30 ui_water_leak_style.c (3) before modification 480 480 481 481 [[image:image-20241122152542-46.png||height="293" width="830"]] 482 482 483 - image 5.31 ui_water_leak_style.c (3) after modification702 + image 7.31 ui_water_leak_style.c (3) after modification 484 484 485 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 486 486 705 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33). 706 + 487 487 [[image:image-20241122153958-47.png]] 488 488 489 - image 5.32 ui_water_leak_style.c (4)709 + image 7.32 ui_water_leak_style.c (4) 490 490 711 + 491 491 [[image:image-20241122154755-49.png||height="864" width="513"]] 492 492 493 - image 5.33 ui_water_leak_style.c (4)714 + image 7.33 ui_water_leak_style.c (4) 494 494 495 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 496 496 717 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34). 718 + 497 497 [[image:image-20241122155650-50.png||height="922" width="513"]] 498 498 499 - image 5.34 ui_water_leak_style.c (5)721 + image 7.34 ui_water_leak_style.c (5) 500 500 501 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 502 502 724 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35. 725 + 503 503 [[image:image-20241122161934-51.png]] 504 504 505 - image 5.35728 + image 7.35 506 506 507 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 508 508 731 +Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36. 732 + 509 509 [[image:image-20241122162852-53.png||height="330" width="529"]] 510 510 511 - image 5.37735 + image 7.37 512 512 513 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 514 514 738 +Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail. 739 + 515 515 panel_with_type union_sensor; 516 516 517 517 union_sensor.panel_type = WATER_LEAK_TYPE; ... ... @@ -524,35 +524,45 @@ 524 524 525 525 return union_sensor; 526 526 527 -[[image:image-202 41122171211-54.png||height="635" width="792"]]752 +[[image:image-20250122173546-6.png||height="777" width="922"]] 528 528 529 - image 5.38754 + image 7.38 530 530 531 -**13. Modify sort.c file.** 532 532 533 - Adda lineof code ~-~-'#include "ui_water_leak.h"' as shown inimage 5.39line16.757 +13. Rest midification in sort.h file. 534 534 535 - [[image:image-20241122173718-56.png||height="378"width="579"]]759 +In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h. 536 536 537 - .39 sort.c(1)761 +[[image:image-20250122170230-1.png||height="580" width="513"]] 538 538 763 + image 7.39 sort.h 764 + 765 +13. **Modify sort.c file.** 766 + 767 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 768 + 769 +[[image:image-20250122171910-5.png||height="524" width="510"]] 770 + 771 + image 7.40 sort.c (1) 772 + 539 539 There are still some changes need to be done in sort.c, and omit here for the moment. 540 540 541 541 542 -= 6. FAQ = 543 543 544 -= =6.1==777 += 8. FAQ = 545 545 779 +== 8.1 == 546 546 547 -= 7. Order Info = 548 548 549 -= =7.1PartNumber ==782 += 9. Order Info = 550 550 784 +== 9.1 Part Number == 551 551 786 + 552 552 Part Number: (% style="color:#4472c4" %)LTS5 553 553 554 554 555 -== 7.2 Packing Info ==790 +== 9.2 Packing Info == 556 556 557 557 558 558 **Package Includes**: ... ... @@ -561,20 +561,20 @@ 561 561 * 5V,2A DC Power Adapter. 562 562 * USB Type C Program Cable 563 563 564 -= 8. Support =799 += 10. Support = 565 565 566 566 567 567 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 568 568 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 569 569 570 -= 9. Reference material =805 += 11. Reference material = 571 571 572 572 573 573 * Datasheet 574 -* Source Code 809 +* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]] 575 575 * Mechinical 576 576 577 -= 1 0. FCC Warning =812 += 12. FCC Warning = 578 578 579 579 580 580 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
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