Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Xiaoling on 2025/06/10 18:03
To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
on 2024/10/09 10:25
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Details
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. pradeeka1 +XWiki.Edwin - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -21,20 +21,19 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==19 +== 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is a(% style="color:blue"%)**LoRa/ LoRaWANHMITouchScreen**(%%)designedfor displayinginformationinIoTprojects.It featuresa**5.0-inch HMItouchscreen**andsupports**Wi-Fi**,**Bluetooth**,and**LoRa**wirelessprotocols.23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5is anopen-sourcesoftwareprojectpoweredbyan**ESP32MCU** anda **DraginoLA66 LoRa** module. The extensivedevelopmentresources availableforESP32 cansignificantlyreducedevelopment time.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 - TheLTS5'sHMItouchscreensupports**drag-and-drop**design,allowingdeveloperstouse SquareLinetoeasily customizethedisplayUI forvariousapplications.27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 35 == 1.2 Features == 36 36 37 - 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,9 +47,8 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification s==44 +== 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 55 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -106,19 +106,14 @@ 106 106 107 107 == 2.1 About this demo == 108 108 109 - 110 110 In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 111 111 112 - 113 113 == 2.2 Install Software Running Environment == 114 114 115 - 116 116 The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 117 117 118 - 119 119 === 2.2.1 Install VSCode and ESP-IDF extension === 120 120 121 - 122 122 Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 123 123 124 124 Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. ... ... @@ -129,20 +129,17 @@ 129 129 130 130 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 131 131 132 - 133 133 === 2.2.2 Install SquareLine Studio === 134 134 135 - 136 136 The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 137 137 138 138 Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 139 139 140 - 141 141 == 2.3 Simple usage of SquareLine Studio and export UI code == 142 142 143 - 144 144 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 145 145 127 + 146 146 [[image:image-20240928103357-2.png||height="680" width="708"]] 147 147 148 148 image 2 create a SquareLine project ... ... @@ -159,7 +159,7 @@ 159 159 160 160 Now we can start to use this software. Here are some usage information for this software. 161 161 162 -** ~1.144 +**1.add widget** 163 163 164 164 To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 165 165 ... ... @@ -167,7 +167,7 @@ 167 167 168 168 image 5 add widgets 169 169 170 -**2. 152 +**2.modify widget** 171 171 172 172 The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 173 173 ... ... @@ -189,7 +189,7 @@ 189 189 190 190 image 8 add event for button 191 191 192 -**3. 174 +**3.change label widget content** 193 193 194 194 Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 195 195 ... ... @@ -197,7 +197,7 @@ 197 197 198 198 image 9 modify text content of label widget 199 199 200 -**4. 182 +**4.Add image into project** 201 201 202 202 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 203 203 ... ... @@ -209,7 +209,7 @@ 209 209 210 210 image 11 use image widget in SquareLine Studio 211 211 212 -**5. 194 +**5.The relationship between widgets** 213 213 214 214 There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 215 215 ... ... @@ -221,7 +221,7 @@ 221 221 222 222 image 13 move label1 to make label1 widget be a child of button1 widget(2) 223 223 224 -**6. 206 +**6.Preview the final effect** 225 225 226 226 An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 227 227 ... ... @@ -234,7 +234,6 @@ 234 234 235 235 == 2.4 Integrate UI Code to ESP-IDF Project == 236 236 237 - 238 238 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 239 239 240 240 [[image:1727229798126-306.png]] ... ... @@ -265,16 +265,12 @@ 265 265 266 266 image 20 add "ui_init()" 267 267 268 - 269 269 == 2.5 Brief introduction of hello world project == 270 270 271 - 272 272 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 273 273 274 - 275 275 == 2.6 Test Result == 276 276 277 - 278 278 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 279 279 280 280 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -285,253 +285,15 @@ 285 285 286 286 image 22 screen2 287 287 288 - 289 289 = 3. Example Project 1: LoRa Central Display = 290 290 291 291 [[image:image-20240916101737-1.png||height="468" width="683"]] 292 292 293 293 270 + 294 294 = 4. Example Project 2: LoRaWAN RS485 Alarm = 295 295 296 -= 5. The way to add a new panel to project = 297 297 298 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 299 - 300 -[[image:image-20241121113445-1.png||height="584" width="934"]] 301 - 302 - image 5.1 a panel about water_leak 303 - 304 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 305 - 306 -[[image:image-20241121141120-4.png||height="383" width="795"]] 307 - 308 - image 5.2 ui files exported 309 - 310 -**3. Delete or rename some file.** Here are the steps: 311 - 312 - Step1 Delete the 'components' directory. 313 - Step2 Delete 'filelist.txt'. 314 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 315 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 316 - Step5 Rename the 'screens' directory to 'styles'. 317 - 318 -[[image:image-20241121151934-10.png||height="303" width="792"]] 319 - 320 - image 5.3 rest file (1) 321 - 322 -[[image:image-20241121142925-7.png||height="141" width="793"]] 323 - 324 - image 5.4 rest file (2) 325 - 326 -**4. Open this project in vscode.** 327 - 328 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 329 - 330 -[[image:image-20241121181957-17.png||height="438" width="516"]] 331 - 332 - image 5.5 extra_lib/CMakeLists.txt before add 333 - 334 -[[image:image-20241121182239-18.png||height="520" width="518"]] 335 - 336 - image 5.6 extra_lib/CMakeLists.txt after add 337 - 338 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 339 - 340 -[[image:image-20241121171629-11.png]] 341 - 342 - image 5.7 before-modified font file 343 - 344 -[[image:image-20241121171901-12.png]] 345 - 346 - image 5.8 modified font file 347 - 348 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 349 - 350 -[[image:image-20241121172714-13.png]] 351 - 352 - image 5.9 before-modified image file 353 - 354 -[[image:image-20241121172908-14.png]] 355 - 356 - image 5.10 modified image file 357 - 358 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 359 - 360 -[[image:image-20241121180030-15.png]] 361 - 362 - image 5.11 ui_water_leak/CMakeLists.txt before modification 363 - 364 -[[image:image-20241121180517-16.png]] 365 - 366 - image 5.12 ui_water_leak/CMakeLists.txt after modification 367 - 368 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 369 - 370 -[[image:image-20241122094200-23.png]] 371 - 372 - image 5.13 ui_water_leak.h (1) before modification 373 - 374 -[[image:image-20241122094320-24.png||height="852" width="554"]] 375 - 376 - image 5.14 ui_water_leak.h (2) before modification 377 - 378 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 379 - 380 - image 5.15 ui_water_leak.h (1) after modification 381 - 382 -[[image:image-20241122094719-26.png||height="941" width="583"]] 383 - 384 - image 5.16 ui_water_leak.h (2) before modification 385 - 386 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 387 - 388 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 389 - 390 -[[image:image-20241122102929-27.png||height="619" width="426"]] 391 - 392 - image 5.17 ui_water_leak.c (1) before modification 393 - 394 -[[image:image-20241122112838-30.png||height="551" width="628"]] 395 - 396 - image 5.18 ui_water_leak.c (2) before modification 397 - 398 -[[image:image-20241122110815-29.png||height="725" width="712"]] 399 - 400 - image 5.19 ui_water_leak.c (3) before modification 401 - 402 -[[image:image-20241122113158-31.png||height="872" width="677"]] 403 - 404 - image 5.20 ui_water_leak.c (1) after modification 405 - 406 -[[image:image-20241122113259-33.png||height="874" width="724"]] 407 - 408 - image 5.21 ui_water_leak.c (2) after modification 409 - 410 -[[image:image-20241122113359-34.png||height="804" width="746"]] 411 - 412 - image 5.22 ui_water_leak.c (3) after modification 413 - 414 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 415 - 416 -[[image:image-20241122134113-35.png||height="380" width="421"]] 417 - 418 - image 5.23 ui_water_leak_events_.h before modification 419 - 420 -[[image:image-20241122134420-37.png||height="201" width="283"]] 421 - 422 -image 5.24 ui_water_leak_events_.h after modification 423 - 424 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 425 - 426 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 427 - 428 -Step2. add code below in delete_object() function definition. 429 - 430 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 431 - 432 - size_t index = panel->panel_obj_index; 433 - 434 - deleteElement(&arr, index); 435 - 436 -[[image:image-20241122135023-38.png||height="358" width="372"]] 437 - 438 - image 5.25 ui_water_leak_events_.c before modification 439 - 440 -[[image:image-20241122135258-39.png||height="403" width="559"]] 441 - 442 - image 5.26 ui_water_leak_events_.c after modification 443 - 444 -**12. Modify ui_water_leak_style.c file.** 445 - 446 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 447 - 448 - add '#include "../../sort.h"' 449 - 450 - add '#include "ui.h"' 451 - 452 -[[image:image-20241122141536-41.png||height="361" width="612"]] 453 - 454 - image 5.27 ui_water_leak_style.c (1) before modification 455 - 456 -[[image:image-20241122142129-42.png||height="386" width="613"]] 457 - 458 - image 5.28 ui_water_leak_style.c (1) after modification 459 - 460 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 461 - 462 - delete code as shown in image 5.29 463 - 464 -[[image:image-20241122145620-44.png||height="757" width="671"]] 465 - 466 - image 5.29 ui_water_leak_style.c (2) 467 - 468 -Step3. The image 5.30, 5.31 show the change. 469 - 470 -[[image:image-20241122152026-45.png||height="277" width="828"]] 471 - 472 - image 5.30 ui_water_leak_style.c (3) before modification 473 - 474 -[[image:image-20241122152542-46.png||height="293" width="830"]] 475 - 476 - image 5.31 ui_water_leak_style.c (3) after modification 477 - 478 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 479 - 480 -[[image:image-20241122153958-47.png]] 481 - 482 - image 5.32 ui_water_leak_style.c (4) 483 - 484 -[[image:image-20241122154755-49.png||height="864" width="513"]] 485 - 486 - image 5.33 ui_water_leak_style.c (4) 487 - 488 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 489 - 490 -[[image:image-20241122155650-50.png||height="922" width="513"]] 491 - 492 - image 5.34 ui_water_leak_style.c (5) 493 - 494 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 495 - 496 -[[image:image-20241122161934-51.png]] 497 - 498 - image 5.35 499 - 500 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 501 - 502 -[[image:image-20241122162852-53.png||height="330" width="529"]] 503 - 504 - image 5.37 505 - 506 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 507 - 508 -panel_with_type union_sensor; 509 - 510 -union_sensor.panel_type = WATER_LEAK_TYPE; 511 - 512 -...... 513 - 514 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 515 - 516 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 517 - 518 -return union_sensor; 519 - 520 -[[image:image-20241122171211-54.png||height="635" width="792"]] 521 - 522 - image 5.38 523 - 524 -**13. Modify sort.c file.** 525 - 526 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 527 - 528 -[[image:image-20241122173718-56.png||height="378" width="579"]] 529 - 530 - image 5.39 sort.c (1) 531 - 532 -There are still some changes need to be done in sort.c, and omit here for the moment. 533 - 534 - 535 535 = 6. FAQ = 536 536 537 537 == 6.1 == ... ... @@ -541,13 +541,11 @@ 541 541 542 542 == 7.1 Part Number == 543 543 544 - 545 545 Part Number: (% style="color:#4472c4" %)LTS5 546 546 547 547 548 548 == 7.2 Packing Info == 549 549 550 - 551 551 **Package Includes**: 552 552 553 553 * LTS5 HMI Touch Screen ... ... @@ -556,13 +556,11 @@ 556 556 557 557 = 8. Support = 558 558 559 - 560 560 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 561 561 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 562 562 563 563 = 9. Reference material = 564 564 565 - 566 566 * Datasheet 567 567 * Source Code 568 568 * Mechinical
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