Last modified by BoYang Xie on 2025/07/09 11:46

From version 116.1
edited by Dilisi S
on 2024/12/17 21:42
Change comment: Dec 17 edits - part 1
To version 50.1
edited by BoYang Xie
on 2024/09/28 11:34
Change comment: Uploaded new attachment "image-20240928113424-9.png", version {1}

Summary

Details

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Author
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1 -XWiki.pradeeka
1 +XWiki.xieby
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1 -(% style="text-align:center" %)
1 +
2 2  [[image:image-20240915231842-1.png]]
3 3  
4 4  
5 -
6 -
7 -
8 -
9 -
10 10  (% _mstvisible="1" %)
11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents**
12 12  
13 13  {{toc/}}
14 14  
... ... @@ -21,22 +21,20 @@
21 21  
22 22  = 1.  Introduction =
23 23  
24 -== 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
19 +== 1.1  What is LTS5 LoRa HMI touch screen ==
25 25  
21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
26 26  
27 -The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
23 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
28 28  
29 -The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
30 30  
31 -The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
27 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
32 32  
33 -The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34 34  
35 35  == 1.2  Features ==
36 36  
37 -
38 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 -* Dragino LA66 LoRa Module
32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module
40 40  * Support Private LoRa protocol or LoRaWAN protocol
41 41  * Support WiFi & BLE wireless protocol
42 42  * 5.0" HMI touch screen
... ... @@ -47,17 +47,10 @@
47 47  * 5V DC power
48 48  * IP Rating: IP52
49 49  
50 -== 1.3  Specifications ==
43 +== 1.3  Specification ==
51 51  
52 -
53 53  **LoRa**:
54 54  
55 -* Frequency Range: 870 MHz ~~ 960 MHz
56 -* TCXO crystal to ensure RF performance on low temperature
57 -* Maximum Power +22 dBm constant RF output
58 -* High sensitivity: -148 dBm
59 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
60 -* LoRa Rx current: <9 mA
61 61  
62 62  **WiFi:**
63 63  
... ... @@ -83,18 +83,15 @@
83 83  
84 84  == 1.4  Power Consumption ==
85 85  
86 -
87 87  * External 5V DC power adapter
88 88  
89 89  == 1.5  Storage & Operation Temperature ==
90 90  
91 -
92 92  * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 93  * Storage Temperature: -30 ~~ 70°C  (No Dew)
94 94  
95 95  == 1.6  Applications ==
96 96  
97 -
98 98  * Smart Buildings & Home Automation
99 99  * Logistics and Supply Chain Management
100 100  * Smart Metering
... ... @@ -102,51 +102,43 @@
102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with Hello World =
88 += 2.  Getting Start with Hello World =
106 106  
107 107  == 2.1  About this demo ==
108 108  
92 +In this Getting Start Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
109 109  
110 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
111 -
112 -
113 113  == 2.2  Install Software Running Environment ==
114 114  
115 -
116 116  The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
117 117  
118 -
119 119  === 2.2.1 Install VSCode and ESP-IDF extension ===
120 120  
121 -
122 122  Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
123 123  
124 124  Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
125 125  
126 -[[image:image-20240928110211-5.png||height="508" width="866"]]
104 +[[image:1727229396732-319.png]]
127 127  
128 128   image 1 ESP-IDF extension install
129 129  
130 130  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
131 131  
132 -
133 133  === 2.2.2 Install SquareLine Studio ===
134 134  
135 -
136 136  The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
137 137  
138 138  Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
139 139  
140 -
141 141  == 2.3 Simple usage of SquareLine Studio and export UI code ==
142 142  
143 -
144 144  After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
145 145  
146 -[[image:image-20240928103357-2.png||height="680" width="708"]]
147 147  
148 - image 2 create a SquareLine project
121 +[[image:1727233636007-933.png]]
149 149  
123 + image 2 create a SquareLine project
124 +
150 150  Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
151 151  
152 152  [[image:1727229582471-566.png]]
... ... @@ -153,385 +153,95 @@
153 153  
154 154   image 3 project settings
155 155  
156 -[[image:image-20240928105309-4.png||height="526" width="556"]]
131 +[[image:1727229618724-758.png]]
157 157  
158 158   image 4 modify project settings
159 159  
160 -Now we can start to use this software. Here are some usage information for this software.
135 +Now we can start to use this software. The steps for creating this UI are shown in image 5-10.
161 161  
162 -**~1. add widget**
137 +[[image:1727229653254-680.png]]
163 163  
164 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
139 + image 5 create a UI(1)
165 165  
166 -[[image:image-20240928111412-6.png||height="526" width="864"]]
141 +[[image:1727231038705-173.png]]
167 167  
168 - image 5 add widgets
143 + image 6 create a UI(2)
169 169  
170 -**2. modify widget**
145 +[[image:1727229682537-381.png]]
171 171  
172 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
147 + image 7 create a UI(3)
173 173  
174 -[[image:1727485118799-984.png]]
149 +We repeat the steps of screen1 in screen2. Then we get screen2 as shown in image 8.
175 175  
176 - image 6 the button widget's "Inspector" tab
151 +[[image:1727229715361-392.png]]
177 177  
178 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
153 + image 8 create a UI(4)
179 179  
180 -[[image:1727485251053-655.png]]
155 +Finally, we add click event for screen change to button1 in screen1(shown in image 9) and button2 in screen2.
181 181  
182 -image 7 the button widget's "BUTTON" tab
157 +[[image:1727229740592-843.png]]
183 183  
184 -Third part: It is an area of style setting.
159 + image 9 create a UI(5)
185 185  
186 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
161 +The event settings of button1 are as image 10 shown. The event adding operation of button2 is similar to button1.
187 187  
188 -[[image:1727485480434-713.png||height="395" width="290"]]
163 +[[image:1727229760857-521.png]]
189 189  
190 - image 8 add event for button
165 + image 10 create a UI(6)
191 191  
192 -**3. change label widget content**
193 -
194 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
195 -
196 -[[image:image-20240928090825-1.png||height="327" width="391"]]
197 -
198 - image 9 modify text content of label widget
199 -
200 -**4. Add image into project**
201 -
202 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
203 -
204 -[[image:image-20240928113424-9.png||height="355" width="505"]]
205 -
206 - image 10 add image file into SquareLine Studio project
207 -
208 -[[image:image-20240928114139-10.png||height="559" width="810"]]
209 -
210 - image 11 use image widget in SquareLine Studio
211 -
212 -**5. The relationship between widgets**
213 -
214 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
215 -
216 -[[image:1727486567182-334.png||height="318" width="278"]]
217 -
218 -image 12 move label1 to make label1 widget be a child of button1 widget(1)
219 -
220 -[[image:image-20240928112001-8.png||height="431" width="796"]]
221 -
222 - image 13 move label1 to make label1 widget be a child of button1 widget(2)
223 -
224 -**6. Preview the final effect**
225 -
226 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
227 -
228 -[[image:1727487368023-281.png]]
229 -
230 - image 14 click on the triangle icon to start or end the simulation
231 -
232 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
233 -
234 -
235 235  == 2.4 Integrate UI Code to ESP-IDF Project ==
236 236  
237 -
238 238  To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
239 239  
240 240  [[image:1727229798126-306.png]]
241 241  
242 - image 15 export UI file
173 + image 11 export UI file
243 243  
244 -[[image:1727229821582-258.png||height="333" width="662"]]
175 +[[image:1727229821582-258.png]]
245 245  
246 - image 16 exported UI file
177 + image 12 exported UI file
247 247  
248 -Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
179 +Create a empty directory entitled ui in path basic_prj/app_components/ui/, and then copy all UI code exported to this directory.
249 249  
250 -[[image:image-20240928144830-11.png]]
181 +[[image:1727229845835-509.png]]
251 251  
252 - image 17 open CMakeLists.txt
183 + image 13 open CMakeLists.txt
253 253  
254 -[[image:1727229892636-154.png||height="521" width="407"]]
185 +[[image:1727229892636-154.png]]
255 255  
256 - image 18 modify CMakeLists.txt
187 + image 14 modify CMakeLists.txt
257 257  
258 258  The last step of integrating is adding two lines of code in main.c file.
259 259  
260 260  [[image:1727229926561-300.png]]
261 261  
262 - image 19 add "ui.h"
193 + image 15 add ui.h
263 263  
264 264  [[image:1727229955611-607.png]]
265 265  
266 - image 20 add "ui_init()"
197 + image 16 add ui_init()
267 267  
199 +== 2.5 Test Result ==
268 268  
269 -== 2.5 Brief introduction of hello world project ==
270 -
271 -
272 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
273 -
274 -
275 -== 2.6 Test Result ==
276 -
277 -
278 278  By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
279 279  
280 -[[image:1727488067077-684.png||height="402" width="574"]]
203 +[[image:1727229990795-405.png]]
281 281  
282 - image 21 screen1
205 + image 17 screen1
283 283  
284 -[[image:1727488157579-949.png||height="397" width="572"]]
207 +[[image:1727230012478-930.png]]
285 285  
286 - image 22 screen2
209 + image 18 screen2
287 287  
288 -
289 289  = 3. Example Project 1: LoRa Central Display =
290 290  
291 291  [[image:image-20240916101737-1.png||height="468" width="683"]]
292 292  
293 293  
216 +
294 294  = 4. Example Project 2: LoRaWAN RS485 Alarm =
295 295  
296 -= 5.  The way to add a new panel to project =
297 297  
298 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
299 -
300 -[[image:image-20241121113445-1.png||height="584" width="934"]]
301 -
302 - image 5.1 a panel about water_leak
303 -
304 -**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
305 -
306 -[[image:image-20241121141120-4.png||height="383" width="795"]]
307 -
308 - image 5.2 ui files exported
309 -
310 -**3. Delete or rename some file.** Here are the steps:
311 -
312 - Step1 Delete the 'components' directory.
313 - Step2 Delete 'filelist.txt'.
314 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
315 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
316 - Step5 Rename the 'screens' directory to 'styles'.
317 -
318 -[[image:image-20241121151934-10.png||height="303" width="792"]]
319 -
320 - image 5.3 rest file (1)
321 -
322 -[[image:image-20241121142925-7.png||height="141" width="793"]]
323 -
324 - image 5.4 rest file (2)
325 -
326 -**4. Open this project in vscode.**
327 -
328 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
329 -
330 -[[image:image-20241121181957-17.png||height="438" width="516"]]
331 -
332 - image 5.5 extra_lib/CMakeLists.txt before add
333 -
334 -[[image:image-20241121182239-18.png||height="520" width="518"]]
335 -
336 - image 5.6 extra_lib/CMakeLists.txt after add
337 -
338 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
339 -
340 -[[image:image-20241121171629-11.png]]
341 -
342 - image 5.7 before-modified font file
343 -
344 -[[image:image-20241121171901-12.png]]
345 -
346 - image 5.8 modified font file
347 -
348 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
349 -
350 -[[image:image-20241121172714-13.png]]
351 -
352 - image 5.9 before-modified image file
353 -
354 -[[image:image-20241121172908-14.png]]
355 -
356 - image 5.10 modified image file
357 -
358 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
359 -
360 -[[image:image-20241121180030-15.png]]
361 -
362 - image 5.11 ui_water_leak/CMakeLists.txt before modification
363 -
364 -[[image:image-20241121180517-16.png]]
365 -
366 - image 5.12 ui_water_leak/CMakeLists.txt after modification
367 -
368 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
369 -
370 -[[image:image-20241122094200-23.png]]
371 -
372 - image 5.13 ui_water_leak.h (1) before modification
373 -
374 -[[image:image-20241122094320-24.png||height="852" width="554"]]
375 -
376 - image 5.14 ui_water_leak.h (2) before modification
377 -
378 -[[image:image-20241122094600-25.png||height="1078" width="554"]]
379 -
380 - image 5.15 ui_water_leak.h (1) after modification
381 -
382 -[[image:image-20241122094719-26.png||height="941" width="583"]]
383 -
384 - image 5.16 ui_water_leak.h (2) before modification
385 -
386 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
387 -
388 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
389 -
390 -[[image:image-20241122102929-27.png||height="619" width="426"]]
391 -
392 - image 5.17 ui_water_leak.c (1) before modification
393 -
394 -[[image:image-20241122112838-30.png||height="551" width="628"]]
395 -
396 - image 5.18 ui_water_leak.c (2) before modification
397 -
398 -[[image:image-20241122110815-29.png||height="725" width="712"]]
399 -
400 - image 5.19 ui_water_leak.c (3) before modification
401 -
402 -[[image:image-20241122113158-31.png||height="872" width="677"]]
403 -
404 - image 5.20 ui_water_leak.c (1) after modification
405 -
406 -[[image:image-20241122113259-33.png||height="874" width="724"]]
407 -
408 - image 5.21 ui_water_leak.c (2) after modification
409 -
410 -[[image:image-20241122113359-34.png||height="804" width="746"]]
411 -
412 - image 5.22 ui_water_leak.c (3) after modification
413 -
414 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
415 -
416 -[[image:image-20241122134113-35.png||height="380" width="421"]]
417 -
418 - image 5.23 ui_water_leak_events_.h before modification
419 -
420 -[[image:image-20241122134420-37.png||height="201" width="283"]]
421 -
422 -image 5.24 ui_water_leak_events_.h after modification
423 -
424 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
425 -
426 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
427 -
428 -Step2. add code  below in delete_object() function definition.
429 -
430 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
431 -
432 - size_t index = panel->panel_obj_index;
433 -
434 - deleteElement(&arr, index);
435 -
436 -[[image:image-20241122135023-38.png||height="358" width="372"]]
437 -
438 - image 5.25 ui_water_leak_events_.c before modification
439 -
440 -[[image:image-20241122135258-39.png||height="403" width="559"]]
441 -
442 - image 5.26 ui_water_leak_events_.c after modification
443 -
444 -**12. Modify ui_water_leak_style.c file.**
445 -
446 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
447 -
448 - add '#include "../../sort.h"'
449 -
450 - add '#include "ui.h"'
451 -
452 -[[image:image-20241122141536-41.png||height="361" width="612"]]
453 -
454 - image 5.27 ui_water_leak_style.c (1) before modification
455 -
456 -[[image:image-20241122142129-42.png||height="386" width="613"]]
457 -
458 - image 5.28 ui_water_leak_style.c (1) after modification
459 -
460 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
461 -
462 - delete code as shown in image 5.29
463 -
464 -[[image:image-20241122145620-44.png||height="757" width="671"]]
465 -
466 - image 5.29 ui_water_leak_style.c (2)
467 -
468 -Step3. The image 5.30, 5.31 show the change.
469 -
470 -[[image:image-20241122152026-45.png||height="277" width="828"]]
471 -
472 - image 5.30 ui_water_leak_style.c (3) before modification
473 -
474 -[[image:image-20241122152542-46.png||height="293" width="830"]]
475 -
476 - image 5.31 ui_water_leak_style.c (3) after modification
477 -
478 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
479 -
480 -[[image:image-20241122153958-47.png]]
481 -
482 - image 5.32 ui_water_leak_style.c (4)
483 -
484 -[[image:image-20241122154755-49.png||height="864" width="513"]]
485 -
486 - image 5.33 ui_water_leak_style.c (4)
487 -
488 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
489 -
490 -[[image:image-20241122155650-50.png||height="922" width="513"]]
491 -
492 - image 5.34 ui_water_leak_style.c (5)
493 -
494 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
495 -
496 -[[image:image-20241122161934-51.png]]
497 -
498 - image 5.35
499 -
500 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
501 -
502 -[[image:image-20241122162852-53.png||height="330" width="529"]]
503 -
504 - image 5.37
505 -
506 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
507 -
508 -panel_with_type union_sensor;
509 -
510 -union_sensor.panel_type = WATER_LEAK_TYPE;
511 -
512 -......
513 -
514 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
515 -
516 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
517 -
518 -return union_sensor;
519 -
520 -[[image:image-20241122171211-54.png||height="635" width="792"]]
521 -
522 - image 5.38
523 -
524 -**13. Modify sort.c file.**
525 -
526 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
527 -
528 -[[image:image-20241122173718-56.png||height="378" width="579"]]
529 -
530 - image 5.39 sort.c (1)
531 -
532 -There are still some changes need to be done in sort.c, and omit here for the moment.
533 -
534 -
535 535  = 6. FAQ =
536 536  
537 537  == 6.1 ==
... ... @@ -541,13 +541,11 @@
541 541  
542 542  == 7.1  Part Number ==
543 543  
544 -
545 545  Part Number: (% style="color:#4472c4" %)LTS5
546 546  
547 547  
548 548  == 7.2  Packing Info ==
549 549  
550 -
551 551  **Package Includes**:
552 552  
553 553  * LTS5 HMI Touch Screen
... ... @@ -556,13 +556,11 @@
556 556  
557 557  = 8. Support =
558 558  
559 -
560 560  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
561 561  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
562 562  
563 563  = 9.  Reference material =
564 564  
565 -
566 566  * Datasheet
567 567  * Source Code
568 568  * Mechinical
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