Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -102,30 +102,37 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 105 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 109 109 110 - In thisGettingStartedExample,wewill showhow to design a simpleDisplay UIand uploadittoLTS5.This UI has a button , when user click thebutton. TheWeb UI will jumpto anew page.110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 111 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 112 112 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 113 113 == 2.2 Install Software Running Environment == 114 114 115 115 116 -The ESP MCU canbedeveloped usingESP-IDF,For this project,weutilize ESP-IDF for compilation and Visual Studio Code (VSCode)forediting.122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 117 117 118 118 119 -=== 2.2.1 Install VSCode and ESP-IDF extension === 125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 120 120 121 121 122 -First ly, download and install VSCode for yourcomputer's operating system from theofficial website:DownloadVisual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 123 123 124 -Next, you need toinstall the ESP-IDF extension within VSCode.Thedetailedoperationstepsareillustratedin image 1.130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 125 125 132 + 126 126 [[image:image-20240928110211-5.png||height="508" width="866"]] 127 127 128 - image 1 ESP-IDF extension install135 + Image 1: ESP-IDF extension install 129 129 130 130 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 131 131 ... ... @@ -133,109 +133,164 @@ 133 133 === 2.2.2 Install SquareLine Studio === 134 134 135 135 136 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 137 137 138 - Please note that this software necessitates the registration of a license prior tousage, and various licenses come with distinctlimitations.Forinstance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for aperiod of 30 days without theneed for immediate registration.145 +[[image:squareline.io_downloads.png]] 139 139 140 140 141 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 142 142 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 143 143 144 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 145 145 146 -[[image:image-20240928103357-2.png||height="680" width="708"]] 147 147 148 - image2 createaSquareLineproject159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 149 149 150 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 +* Select the **CREATE **button to create the new project with the selected settings. 151 151 164 +[[image:squareline-studio-launcher-screen.png]] 165 + 166 + 167 + 168 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 169 + 152 152 [[image:1727229582471-566.png]] 153 153 154 - image 3 project settings 155 155 173 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 174 + 175 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 +* **LVGL Include Path**: Set this to **lvgl.h** 177 +* Click on the **APPLY CHANGES** button. 178 + 156 156 [[image:image-20240928105309-4.png||height="526" width="556"]] 157 157 158 - image 4 modify project settings 159 159 160 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.182 +Now you can start building the user interface. Follow the steps below: 161 161 162 -**~1. add widget** 163 163 164 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.185 +=== **Add widgets** === 165 165 187 + 188 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 189 + 166 166 [[image:image-20240928111412-6.png||height="526" width="864"]] 167 167 168 - image 5 add widgets 169 169 170 -** 2.modifywidget**193 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 171 171 172 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".195 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 173 173 197 +=== **Modify widget properties** === 198 + 199 + 200 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 201 + 174 174 [[image:1727485118799-984.png]] 175 175 176 - image 6 the button widget's "Inspector" tab 177 177 178 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.205 +==== **Changing the Button properties** ==== 179 179 207 + 208 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 209 + 210 +* **Flex Flow**: No Layout 211 +* **Transform**: 212 +** **X**: 331 px 213 +** **Y**: 203 px 214 +** **Width**: 100 px 215 +** **Height**: 50 px 216 +** **Align**: CENTER 217 + 180 180 [[image:1727485251053-655.png]] 181 181 182 -image 7 the button widget's "BUTTON" tab 183 183 184 - Thirdpart:It is anareaofstyle setting.221 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 185 185 186 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.223 +* Click **ADD EVENT** button. A new section will appear to configure this event. 187 187 225 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 + 227 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 + 229 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 + 231 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 +* Finally, click the **ADD** button. 233 + 188 188 [[image:1727485480434-713.png||height="395" width="290"]] 189 189 190 - image 8add event for button236 + Image 8: Add an event for the button 191 191 192 -**3. change label widget content** 193 193 194 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.239 +==== **Changing the label properties** ==== 195 195 241 + 242 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 + 196 196 [[image:image-20240928090825-1.png||height="327" width="391"]] 197 197 198 - image 9 modify text content of label widget 199 199 200 - **4.Addimagentoproject**247 +Once you enter the text, it will immediately appear on the label. 201 201 202 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 203 203 250 +==== **Changing image properties** ==== 251 + 252 + 253 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 + 255 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 + 204 204 [[image:image-20240928113424-9.png||height="355" width="505"]] 205 205 206 - image 10 add image file into SquareLine Studio project 207 207 260 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 + 208 208 [[image:image-20240928114139-10.png||height="559" width="810"]] 209 209 210 - image 11 use image widget in SquareLine Studio 211 211 212 -** 5.The relationship between widgets**265 +==== **The relationship between widgets** ==== 213 213 214 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 215 215 268 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 + 270 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 272 + 216 216 [[image:1727486567182-334.png||height="318" width="278"]] 217 217 218 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 219 219 276 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 277 + 220 220 [[image:image-20240928112001-8.png||height="431" width="796"]] 221 221 222 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 223 223 224 -** 6.Preview the final effect**281 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 225 225 226 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.283 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 227 227 285 + 286 +==== **Preview the screen** ==== 287 + 288 + 289 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 + 228 228 [[image:1727487368023-281.png]] 229 229 230 - image 14 click on the triangle icon to start or end the simulation 231 231 232 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].294 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 233 233 234 234 235 235 == 2.4 Integrate UI Code to ESP-IDF Project == 236 236 237 237 238 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.300 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 239 239 240 240 [[image:1727229798126-306.png]] 241 241 ... ... @@ -255,6 +255,7 @@ 255 255 256 256 image 18 modify CMakeLists.txt 257 257 320 + 258 258 The last step of integrating is adding two lines of code in main.c file. 259 259 260 260 [[image:1727229926561-300.png]] ... ... @@ -293,8 +293,9 @@ 293 293 294 294 = 4. Example Project 2: LoRaWAN RS485 Alarm = 295 295 296 -= 5. 359 += 5. The way to add a new panel to project = 297 297 361 + 298 298 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 299 299 300 300 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -301,6 +301,7 @@ 301 301 302 302 image 5.1 a panel about water_leak 303 303 368 + 304 304 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 305 305 306 306 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -307,6 +307,7 @@ 307 307 308 308 image 5.2 ui files exported 309 309 375 + 310 310 **3. Delete or rename some file.** Here are the steps: 311 311 312 312 Step1 Delete the 'components' directory. ... ... @@ -441,6 +441,7 @@ 441 441 442 442 image 5.26 ui_water_leak_events_.c after modification 443 443 510 + 444 444 **12. Modify ui_water_leak_style.c file.** 445 445 446 446 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -457,6 +457,7 @@ 457 457 458 458 image 5.28 ui_water_leak_style.c (1) after modification 459 459 527 + 460 460 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 461 461 462 462 delete code as shown in image 5.29 ... ... @@ -465,6 +465,7 @@ 465 465 466 466 image 5.29 ui_water_leak_style.c (2) 467 467 536 + 468 468 Step3. The image 5.30, 5.31 show the change. 469 469 470 470 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -475,6 +475,7 @@ 475 475 476 476 image 5.31 ui_water_leak_style.c (3) after modification 477 477 547 + 478 478 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 479 479 480 480 [[image:image-20241122153958-47.png]] ... ... @@ -485,6 +485,7 @@ 485 485 486 486 image 5.33 ui_water_leak_style.c (4) 487 487 558 + 488 488 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 489 489 490 490 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -491,6 +491,7 @@ 491 491 492 492 image 5.34 ui_water_leak_style.c (5) 493 493 565 + 494 494 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 495 495 496 496 [[image:image-20241122161934-51.png]] ... ... @@ -497,6 +497,7 @@ 497 497 498 498 image 5.35 499 499 572 + 500 500 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 501 501 502 502 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -503,6 +503,7 @@ 503 503 504 504 image 5.37 505 505 579 + 506 506 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 507 507 508 508 panel_with_type union_sensor; ... ... @@ -521,6 +521,7 @@ 521 521 522 522 image 5.38 523 523 598 + 524 524 **13. Modify sort.c file.** 525 525 526 526 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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