Last modified by Xiaoling on 2025/06/10 18:03

From version 115.1
edited by Xiaoling
on 2024/12/17 17:47
Change comment: There is no comment for this version
To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
Change comment: There is no comment for this version

Summary

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1 -XWiki.Xiaoling
1 +XWiki.Edwin
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1 -(% style="text-align:center" %)
1 +
2 2  [[image:image-20240915231842-1.png]]
3 3  
4 4  
5 -
6 -
7 -
8 -
9 -
10 10  (% _mstvisible="1" %)
11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents**
12 12  
13 13  {{toc/}}
14 14  
... ... @@ -23,12 +23,11 @@
23 23  
24 24  == 1.1  What is LTS5 LoRa HMI touch screen ==
25 25  
21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
26 26  
27 -LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for display purpose of IoT project. It have a **5.0" HMI touch screen**, and **support WiFi, Bluetooch, LoRa wireless protocol**.
28 -
29 29  LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
30 30  
31 -The HMI touch screen of LTS5 **supports drap & drop design**. Developer can use SquareLine to easily customize the display UI for different application.
25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
32 32  
33 33  LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
34 34  
... ... @@ -35,7 +35,6 @@
35 35  
36 36  == 1.2  Features ==
37 37  
38 -
39 39  * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
40 40  * Dragino LA66 LoRa Module
41 41  * Support Private LoRa protocol or LoRaWAN protocol
... ... @@ -50,7 +50,6 @@
50 50  
51 51  == 1.3  Specification ==
52 52  
53 -
54 54  **LoRa**:
55 55  
56 56  * Frequency Range: 870 MHz ~~ 960 MHz
... ... @@ -84,20 +84,15 @@
84 84  
85 85  == 1.4  Power Consumption ==
86 86  
87 -
88 88  * External 5V DC power adapter
89 89  
90 -
91 91  == 1.5  Storage & Operation Temperature ==
92 92  
93 -
94 94  * Operation Temperature: -20 ~~ 70°C  (No Dew)
95 95  * Storage Temperature: -30 ~~ 70°C  (No Dew)
96 96  
97 -
98 98  == 1.6  Applications ==
99 99  
100 -
101 101  * Smart Buildings & Home Automation
102 102  * Logistics and Supply Chain Management
103 103  * Smart Metering
... ... @@ -105,24 +105,18 @@
105 105  * Smart Cities
106 106  * Smart Factory
107 107  
108 -
109 109  = 2.  Getting Started with Hello World =
110 110  
111 111  == 2.1  About this demo ==
112 112  
113 -
114 114  In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
115 115  
116 -
117 117  == 2.2  Install Software Running Environment ==
118 118  
119 -
120 120  The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
121 121  
122 -
123 123  === 2.2.1 Install VSCode and ESP-IDF extension ===
124 124  
125 -
126 126  Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
127 127  
128 128  Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
... ... @@ -133,20 +133,17 @@
133 133  
134 134  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
135 135  
136 -
137 137  === 2.2.2 Install SquareLine Studio ===
138 138  
139 -
140 140  The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
141 141  
142 142  Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
143 143  
144 -
145 145  == 2.3 Simple usage of SquareLine Studio and export UI code ==
146 146  
147 -
148 148  After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
149 149  
127 +
150 150  [[image:image-20240928103357-2.png||height="680" width="708"]]
151 151  
152 152   image 2 create a SquareLine project
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163 163  
164 164  Now we can start to use this software. Here are some usage information for this software.
165 165  
166 -**~1. add widget**
144 +**1.add widget**
167 167  
168 168  To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
169 169  
... ... @@ -171,7 +171,7 @@
171 171  
172 172   image 5 add widgets
173 173  
174 -**2. modify widget**
152 +**2.modify widget**
175 175  
176 176  The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
177 177  
... ... @@ -193,7 +193,7 @@
193 193  
194 194   image 8 add event for button
195 195  
196 -**3. change label widget content**
174 +**3.change label widget content**
197 197  
198 198  Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
199 199  
... ... @@ -201,7 +201,7 @@
201 201  
202 202   image 9 modify text content of label widget
203 203  
204 -**4. Add image into project**
182 +**4.Add image into project**
205 205  
206 206  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
207 207  
... ... @@ -213,7 +213,7 @@
213 213  
214 214   image 11 use image widget in SquareLine Studio
215 215  
216 -**5. The relationship between widgets**
194 +**5.The relationship between widgets**
217 217  
218 218  There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
219 219  
... ... @@ -225,7 +225,7 @@
225 225  
226 226   image 13 move label1 to make label1 widget be a child of button1 widget(2)
227 227  
228 -**6. Preview the final effect**
206 +**6.Preview the final effect**
229 229  
230 230  An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
231 231  
... ... @@ -238,7 +238,6 @@
238 238  
239 239  == 2.4 Integrate UI Code to ESP-IDF Project ==
240 240  
241 -
242 242  To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
243 243  
244 244  [[image:1727229798126-306.png]]
... ... @@ -269,16 +269,12 @@
269 269  
270 270   image 20 add "ui_init()"
271 271  
272 -
273 273  == 2.5 Brief introduction of hello world project ==
274 274  
275 -
276 276  The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
277 277  
278 -
279 279  == 2.6 Test Result ==
280 280  
281 -
282 282  By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
283 283  
284 284  [[image:1727488067077-684.png||height="402" width="574"]]
... ... @@ -289,253 +289,15 @@
289 289  
290 290   image 22 screen2
291 291  
292 -
293 293  = 3. Example Project 1: LoRa Central Display =
294 294  
295 295  [[image:image-20240916101737-1.png||height="468" width="683"]]
296 296  
297 297  
270 +
298 298  = 4. Example Project 2: LoRaWAN RS485 Alarm =
299 299  
300 -= 5.  The way to add a new panel to project =
301 301  
302 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
303 -
304 -[[image:image-20241121113445-1.png||height="584" width="934"]]
305 -
306 - image 5.1 a panel about water_leak
307 -
308 -**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
309 -
310 -[[image:image-20241121141120-4.png||height="383" width="795"]]
311 -
312 - image 5.2 ui files exported
313 -
314 -**3. Delete or rename some file.** Here are the steps:
315 -
316 - Step1 Delete the 'components' directory.
317 - Step2 Delete 'filelist.txt'.
318 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
319 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
320 - Step5 Rename the 'screens' directory to 'styles'.
321 -
322 -[[image:image-20241121151934-10.png||height="303" width="792"]]
323 -
324 - image 5.3 rest file (1)
325 -
326 -[[image:image-20241121142925-7.png||height="141" width="793"]]
327 -
328 - image 5.4 rest file (2)
329 -
330 -**4. Open this project in vscode.**
331 -
332 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
333 -
334 -[[image:image-20241121181957-17.png||height="438" width="516"]]
335 -
336 - image 5.5 extra_lib/CMakeLists.txt before add
337 -
338 -[[image:image-20241121182239-18.png||height="520" width="518"]]
339 -
340 - image 5.6 extra_lib/CMakeLists.txt after add
341 -
342 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
343 -
344 -[[image:image-20241121171629-11.png]]
345 -
346 - image 5.7 before-modified font file
347 -
348 -[[image:image-20241121171901-12.png]]
349 -
350 - image 5.8 modified font file
351 -
352 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
353 -
354 -[[image:image-20241121172714-13.png]]
355 -
356 - image 5.9 before-modified image file
357 -
358 -[[image:image-20241121172908-14.png]]
359 -
360 - image 5.10 modified image file
361 -
362 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
363 -
364 -[[image:image-20241121180030-15.png]]
365 -
366 - image 5.11 ui_water_leak/CMakeLists.txt before modification
367 -
368 -[[image:image-20241121180517-16.png]]
369 -
370 - image 5.12 ui_water_leak/CMakeLists.txt after modification
371 -
372 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
373 -
374 -[[image:image-20241122094200-23.png]]
375 -
376 - image 5.13 ui_water_leak.h (1) before modification
377 -
378 -[[image:image-20241122094320-24.png||height="852" width="554"]]
379 -
380 - image 5.14 ui_water_leak.h (2) before modification
381 -
382 -[[image:image-20241122094600-25.png||height="1078" width="554"]]
383 -
384 - image 5.15 ui_water_leak.h (1) after modification
385 -
386 -[[image:image-20241122094719-26.png||height="941" width="583"]]
387 -
388 - image 5.16 ui_water_leak.h (2) before modification
389 -
390 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
391 -
392 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
393 -
394 -[[image:image-20241122102929-27.png||height="619" width="426"]]
395 -
396 - image 5.17 ui_water_leak.c (1) before modification
397 -
398 -[[image:image-20241122112838-30.png||height="551" width="628"]]
399 -
400 - image 5.18 ui_water_leak.c (2) before modification
401 -
402 -[[image:image-20241122110815-29.png||height="725" width="712"]]
403 -
404 - image 5.19 ui_water_leak.c (3) before modification
405 -
406 -[[image:image-20241122113158-31.png||height="872" width="677"]]
407 -
408 - image 5.20 ui_water_leak.c (1) after modification
409 -
410 -[[image:image-20241122113259-33.png||height="874" width="724"]]
411 -
412 - image 5.21 ui_water_leak.c (2) after modification
413 -
414 -[[image:image-20241122113359-34.png||height="804" width="746"]]
415 -
416 - image 5.22 ui_water_leak.c (3) after modification
417 -
418 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
419 -
420 -[[image:image-20241122134113-35.png||height="380" width="421"]]
421 -
422 - image 5.23 ui_water_leak_events_.h before modification
423 -
424 -[[image:image-20241122134420-37.png||height="201" width="283"]]
425 -
426 -image 5.24 ui_water_leak_events_.h after modification
427 -
428 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
429 -
430 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
431 -
432 -Step2. add code  below in delete_object() function definition.
433 -
434 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
435 -
436 - size_t index = panel->panel_obj_index;
437 -
438 - deleteElement(&arr, index);
439 -
440 -[[image:image-20241122135023-38.png||height="358" width="372"]]
441 -
442 - image 5.25 ui_water_leak_events_.c before modification
443 -
444 -[[image:image-20241122135258-39.png||height="403" width="559"]]
445 -
446 - image 5.26 ui_water_leak_events_.c after modification
447 -
448 -**12. Modify ui_water_leak_style.c file.**
449 -
450 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
451 -
452 - add '#include "../../sort.h"'
453 -
454 - add '#include "ui.h"'
455 -
456 -[[image:image-20241122141536-41.png||height="361" width="612"]]
457 -
458 - image 5.27 ui_water_leak_style.c (1) before modification
459 -
460 -[[image:image-20241122142129-42.png||height="386" width="613"]]
461 -
462 - image 5.28 ui_water_leak_style.c (1) after modification
463 -
464 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
465 -
466 - delete code as shown in image 5.29
467 -
468 -[[image:image-20241122145620-44.png||height="757" width="671"]]
469 -
470 - image 5.29 ui_water_leak_style.c (2)
471 -
472 -Step3. The image 5.30, 5.31 show the change.
473 -
474 -[[image:image-20241122152026-45.png||height="277" width="828"]]
475 -
476 - image 5.30 ui_water_leak_style.c (3) before modification
477 -
478 -[[image:image-20241122152542-46.png||height="293" width="830"]]
479 -
480 - image 5.31 ui_water_leak_style.c (3) after modification
481 -
482 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
483 -
484 -[[image:image-20241122153958-47.png]]
485 -
486 - image 5.32 ui_water_leak_style.c (4)
487 -
488 -[[image:image-20241122154755-49.png||height="864" width="513"]]
489 -
490 - image 5.33 ui_water_leak_style.c (4)
491 -
492 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
493 -
494 -[[image:image-20241122155650-50.png||height="922" width="513"]]
495 -
496 - image 5.34 ui_water_leak_style.c (5)
497 -
498 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
499 -
500 -[[image:image-20241122161934-51.png]]
501 -
502 - image 5.35
503 -
504 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
505 -
506 -[[image:image-20241122162852-53.png||height="330" width="529"]]
507 -
508 - image 5.37
509 -
510 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
511 -
512 -panel_with_type union_sensor;
513 -
514 -union_sensor.panel_type = WATER_LEAK_TYPE;
515 -
516 -......
517 -
518 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
519 -
520 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
521 -
522 -return union_sensor;
523 -
524 -[[image:image-20241122171211-54.png||height="635" width="792"]]
525 -
526 - image 5.38
527 -
528 -**13. Modify sort.c file.**
529 -
530 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
531 -
532 -[[image:image-20241122173718-56.png||height="378" width="579"]]
533 -
534 - image 5.39 sort.c (1)
535 -
536 -There are still some changes need to be done in sort.c, and omit here for the moment.
537 -
538 -
539 539  = 6. FAQ =
540 540  
541 541  == 6.1 ==
... ... @@ -545,13 +545,11 @@
545 545  
546 546  == 7.1  Part Number ==
547 547  
548 -
549 549  Part Number: (% style="color:#4472c4" %)LTS5
550 550  
551 551  
552 552  == 7.2  Packing Info ==
553 553  
554 -
555 555  **Package Includes**:
556 556  
557 557  * LTS5 HMI Touch Screen
... ... @@ -560,13 +560,11 @@
560 560  
561 561  = 8. Support =
562 562  
563 -
564 564  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
565 565  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
566 566  
567 567  = 9.  Reference material =
568 568  
569 -
570 570  * Datasheet
571 571  * Source Code
572 572  * Mechinical
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