Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Xiaoling on 2025/06/10 18:03
From version 115.1
edited by Xiaoling
on 2024/12/17 17:47
on 2024/12/17 17:47
Change comment:
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To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
on 2024/10/09 10:25
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Details
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. Xiaoling1 +XWiki.Edwin - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -23,12 +23,11 @@ 23 23 24 24 == 1.1 What is LTS5 LoRa HMI touch screen == 25 25 21 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 -LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for display purpose of IoT project. It have a **5.0" HMI touch screen**, and **support WiFi, Bluetooch, LoRa wireless protocol**. 28 - 29 29 LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 30 30 31 -The HMI touch screen of LTS5 **supports drap & drop design**. Developer can use SquareLine to easily customize the display UI for different application.25 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 32 32 33 33 LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 34 34 ... ... @@ -35,7 +35,6 @@ 35 35 36 36 == 1.2 Features == 37 37 38 - 39 39 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 40 40 * Dragino LA66 LoRa Module 41 41 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -50,7 +50,6 @@ 50 50 51 51 == 1.3 Specification == 52 52 53 - 54 54 **LoRa**: 55 55 56 56 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -84,20 +84,15 @@ 84 84 85 85 == 1.4 Power Consumption == 86 86 87 - 88 88 * External 5V DC power adapter 89 89 90 - 91 91 == 1.5 Storage & Operation Temperature == 92 92 93 - 94 94 * Operation Temperature: -20 ~~ 70°C (No Dew) 95 95 * Storage Temperature: -30 ~~ 70°C (No Dew) 96 96 97 - 98 98 == 1.6 Applications == 99 99 100 - 101 101 * Smart Buildings & Home Automation 102 102 * Logistics and Supply Chain Management 103 103 * Smart Metering ... ... @@ -105,24 +105,18 @@ 105 105 * Smart Cities 106 106 * Smart Factory 107 107 108 - 109 109 = 2. Getting Started with Hello World = 110 110 111 111 == 2.1 About this demo == 112 112 113 - 114 114 In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 115 115 116 - 117 117 == 2.2 Install Software Running Environment == 118 118 119 - 120 120 The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 121 121 122 - 123 123 === 2.2.1 Install VSCode and ESP-IDF extension === 124 124 125 - 126 126 Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 127 127 128 128 Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. ... ... @@ -133,20 +133,17 @@ 133 133 134 134 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 135 135 136 - 137 137 === 2.2.2 Install SquareLine Studio === 138 138 139 - 140 140 The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 141 141 142 142 Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 143 143 144 - 145 145 == 2.3 Simple usage of SquareLine Studio and export UI code == 146 146 147 - 148 148 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 149 149 127 + 150 150 [[image:image-20240928103357-2.png||height="680" width="708"]] 151 151 152 152 image 2 create a SquareLine project ... ... @@ -163,7 +163,7 @@ 163 163 164 164 Now we can start to use this software. Here are some usage information for this software. 165 165 166 -** ~1.144 +**1.add widget** 167 167 168 168 To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 169 169 ... ... @@ -171,7 +171,7 @@ 171 171 172 172 image 5 add widgets 173 173 174 -**2. 152 +**2.modify widget** 175 175 176 176 The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 177 177 ... ... @@ -193,7 +193,7 @@ 193 193 194 194 image 8 add event for button 195 195 196 -**3. 174 +**3.change label widget content** 197 197 198 198 Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 199 199 ... ... @@ -201,7 +201,7 @@ 201 201 202 202 image 9 modify text content of label widget 203 203 204 -**4. 182 +**4.Add image into project** 205 205 206 206 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 207 207 ... ... @@ -213,7 +213,7 @@ 213 213 214 214 image 11 use image widget in SquareLine Studio 215 215 216 -**5. 194 +**5.The relationship between widgets** 217 217 218 218 There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 219 219 ... ... @@ -225,7 +225,7 @@ 225 225 226 226 image 13 move label1 to make label1 widget be a child of button1 widget(2) 227 227 228 -**6. 206 +**6.Preview the final effect** 229 229 230 230 An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 231 231 ... ... @@ -238,7 +238,6 @@ 238 238 239 239 == 2.4 Integrate UI Code to ESP-IDF Project == 240 240 241 - 242 242 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 243 243 244 244 [[image:1727229798126-306.png]] ... ... @@ -269,16 +269,12 @@ 269 269 270 270 image 20 add "ui_init()" 271 271 272 - 273 273 == 2.5 Brief introduction of hello world project == 274 274 275 - 276 276 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 277 277 278 - 279 279 == 2.6 Test Result == 280 280 281 - 282 282 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 283 283 284 284 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -289,253 +289,15 @@ 289 289 290 290 image 22 screen2 291 291 292 - 293 293 = 3. Example Project 1: LoRa Central Display = 294 294 295 295 [[image:image-20240916101737-1.png||height="468" width="683"]] 296 296 297 297 270 + 298 298 = 4. Example Project 2: LoRaWAN RS485 Alarm = 299 299 300 -= 5. The way to add a new panel to project = 301 301 302 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 303 - 304 -[[image:image-20241121113445-1.png||height="584" width="934"]] 305 - 306 - image 5.1 a panel about water_leak 307 - 308 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 309 - 310 -[[image:image-20241121141120-4.png||height="383" width="795"]] 311 - 312 - image 5.2 ui files exported 313 - 314 -**3. Delete or rename some file.** Here are the steps: 315 - 316 - Step1 Delete the 'components' directory. 317 - Step2 Delete 'filelist.txt'. 318 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 319 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 320 - Step5 Rename the 'screens' directory to 'styles'. 321 - 322 -[[image:image-20241121151934-10.png||height="303" width="792"]] 323 - 324 - image 5.3 rest file (1) 325 - 326 -[[image:image-20241121142925-7.png||height="141" width="793"]] 327 - 328 - image 5.4 rest file (2) 329 - 330 -**4. Open this project in vscode.** 331 - 332 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 333 - 334 -[[image:image-20241121181957-17.png||height="438" width="516"]] 335 - 336 - image 5.5 extra_lib/CMakeLists.txt before add 337 - 338 -[[image:image-20241121182239-18.png||height="520" width="518"]] 339 - 340 - image 5.6 extra_lib/CMakeLists.txt after add 341 - 342 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 343 - 344 -[[image:image-20241121171629-11.png]] 345 - 346 - image 5.7 before-modified font file 347 - 348 -[[image:image-20241121171901-12.png]] 349 - 350 - image 5.8 modified font file 351 - 352 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 353 - 354 -[[image:image-20241121172714-13.png]] 355 - 356 - image 5.9 before-modified image file 357 - 358 -[[image:image-20241121172908-14.png]] 359 - 360 - image 5.10 modified image file 361 - 362 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 363 - 364 -[[image:image-20241121180030-15.png]] 365 - 366 - image 5.11 ui_water_leak/CMakeLists.txt before modification 367 - 368 -[[image:image-20241121180517-16.png]] 369 - 370 - image 5.12 ui_water_leak/CMakeLists.txt after modification 371 - 372 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 373 - 374 -[[image:image-20241122094200-23.png]] 375 - 376 - image 5.13 ui_water_leak.h (1) before modification 377 - 378 -[[image:image-20241122094320-24.png||height="852" width="554"]] 379 - 380 - image 5.14 ui_water_leak.h (2) before modification 381 - 382 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 383 - 384 - image 5.15 ui_water_leak.h (1) after modification 385 - 386 -[[image:image-20241122094719-26.png||height="941" width="583"]] 387 - 388 - image 5.16 ui_water_leak.h (2) before modification 389 - 390 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 391 - 392 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 393 - 394 -[[image:image-20241122102929-27.png||height="619" width="426"]] 395 - 396 - image 5.17 ui_water_leak.c (1) before modification 397 - 398 -[[image:image-20241122112838-30.png||height="551" width="628"]] 399 - 400 - image 5.18 ui_water_leak.c (2) before modification 401 - 402 -[[image:image-20241122110815-29.png||height="725" width="712"]] 403 - 404 - image 5.19 ui_water_leak.c (3) before modification 405 - 406 -[[image:image-20241122113158-31.png||height="872" width="677"]] 407 - 408 - image 5.20 ui_water_leak.c (1) after modification 409 - 410 -[[image:image-20241122113259-33.png||height="874" width="724"]] 411 - 412 - image 5.21 ui_water_leak.c (2) after modification 413 - 414 -[[image:image-20241122113359-34.png||height="804" width="746"]] 415 - 416 - image 5.22 ui_water_leak.c (3) after modification 417 - 418 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 419 - 420 -[[image:image-20241122134113-35.png||height="380" width="421"]] 421 - 422 - image 5.23 ui_water_leak_events_.h before modification 423 - 424 -[[image:image-20241122134420-37.png||height="201" width="283"]] 425 - 426 -image 5.24 ui_water_leak_events_.h after modification 427 - 428 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 429 - 430 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 431 - 432 -Step2. add code below in delete_object() function definition. 433 - 434 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 435 - 436 - size_t index = panel->panel_obj_index; 437 - 438 - deleteElement(&arr, index); 439 - 440 -[[image:image-20241122135023-38.png||height="358" width="372"]] 441 - 442 - image 5.25 ui_water_leak_events_.c before modification 443 - 444 -[[image:image-20241122135258-39.png||height="403" width="559"]] 445 - 446 - image 5.26 ui_water_leak_events_.c after modification 447 - 448 -**12. Modify ui_water_leak_style.c file.** 449 - 450 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 451 - 452 - add '#include "../../sort.h"' 453 - 454 - add '#include "ui.h"' 455 - 456 -[[image:image-20241122141536-41.png||height="361" width="612"]] 457 - 458 - image 5.27 ui_water_leak_style.c (1) before modification 459 - 460 -[[image:image-20241122142129-42.png||height="386" width="613"]] 461 - 462 - image 5.28 ui_water_leak_style.c (1) after modification 463 - 464 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 465 - 466 - delete code as shown in image 5.29 467 - 468 -[[image:image-20241122145620-44.png||height="757" width="671"]] 469 - 470 - image 5.29 ui_water_leak_style.c (2) 471 - 472 -Step3. The image 5.30, 5.31 show the change. 473 - 474 -[[image:image-20241122152026-45.png||height="277" width="828"]] 475 - 476 - image 5.30 ui_water_leak_style.c (3) before modification 477 - 478 -[[image:image-20241122152542-46.png||height="293" width="830"]] 479 - 480 - image 5.31 ui_water_leak_style.c (3) after modification 481 - 482 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 483 - 484 -[[image:image-20241122153958-47.png]] 485 - 486 - image 5.32 ui_water_leak_style.c (4) 487 - 488 -[[image:image-20241122154755-49.png||height="864" width="513"]] 489 - 490 - image 5.33 ui_water_leak_style.c (4) 491 - 492 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 493 - 494 -[[image:image-20241122155650-50.png||height="922" width="513"]] 495 - 496 - image 5.34 ui_water_leak_style.c (5) 497 - 498 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 499 - 500 -[[image:image-20241122161934-51.png]] 501 - 502 - image 5.35 503 - 504 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 505 - 506 -[[image:image-20241122162852-53.png||height="330" width="529"]] 507 - 508 - image 5.37 509 - 510 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 511 - 512 -panel_with_type union_sensor; 513 - 514 -union_sensor.panel_type = WATER_LEAK_TYPE; 515 - 516 -...... 517 - 518 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 519 - 520 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 521 - 522 -return union_sensor; 523 - 524 -[[image:image-20241122171211-54.png||height="635" width="792"]] 525 - 526 - image 5.38 527 - 528 -**13. Modify sort.c file.** 529 - 530 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 531 - 532 -[[image:image-20241122173718-56.png||height="378" width="579"]] 533 - 534 - image 5.39 sort.c (1) 535 - 536 -There are still some changes need to be done in sort.c, and omit here for the moment. 537 - 538 - 539 539 = 6. FAQ = 540 540 541 541 == 6.1 == ... ... @@ -545,13 +545,11 @@ 545 545 546 546 == 7.1 Part Number == 547 547 548 - 549 549 Part Number: (% style="color:#4472c4" %)LTS5 550 550 551 551 552 552 == 7.2 Packing Info == 553 553 554 - 555 555 **Package Includes**: 556 556 557 557 * LTS5 HMI Touch Screen ... ... @@ -560,13 +560,11 @@ 560 560 561 561 = 8. Support = 562 562 563 - 564 564 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 565 565 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 566 566 567 567 = 9. Reference material = 568 568 569 - 570 570 * Datasheet 571 571 * Source Code 572 572 * Mechinical
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