Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. Xiaoling1 +XWiki.pradeeka - Content
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -21,18 +21,17 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is LTS5 LoRa HMI touchscreen ==23 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 25 25 26 26 27 -LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for display purposeofIoT project. Ithave a **5.0"HMI touch screen**,and**support WiFi, Bluetooch, LoRa wireless protocol**.26 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 28 28 29 -LTS5 is an OpenSource software project.TheMCUisESP32 and Dragino LA66 LoRa module. Therearelotsofdevelopment source for ESP32which can greatly reducethedevelopment time.28 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 30 30 31 -The HMI touch screen of LTS5 **supports drap &drop design**.Developercanuse SquareLine to easily customize the display UI fordifferentapplication.30 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 32 32 33 - LTS5 use LA66 LoRa module,this modulecan be program to support private LoRa protocol or LoRaWAN protocol.32 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 - 36 36 == 1.2 Features == 37 37 38 38 ... ... @@ -48,7 +48,7 @@ 48 48 * 5V DC power 49 49 * IP Rating: IP52 50 50 51 -== 1.3 Specification == 49 +== 1.3 Specifications == 52 52 53 53 54 54 **LoRa**: ... ... @@ -87,7 +87,6 @@ 87 87 88 88 * External 5V DC power adapter 89 89 90 - 91 91 == 1.5 Storage & Operation Temperature == 92 92 93 93 ... ... @@ -94,7 +94,6 @@ 94 94 * Operation Temperature: -20 ~~ 70°C (No Dew) 95 95 * Storage Temperature: -30 ~~ 70°C (No Dew) 96 96 97 - 98 98 == 1.6 Applications == 99 99 100 100 ... ... @@ -105,31 +105,37 @@ 105 105 * Smart Cities 106 106 * Smart Factory 107 107 104 += 2. Getting Started with 'Hello World' = 108 108 109 -= 2. Getting Started with Hello World = 110 - 111 111 == 2.1 About this demo == 112 112 113 113 114 - In thisGettingStartedExample,wewill showhow to design a simpleDisplay UIand uploadittoLTS5.This UI has a button , when user click thebutton. TheWeb UI will jumpto anew page.109 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 115 115 111 +* Creating a basic UI with a single button. 112 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 113 +* Uploading the UI to the LTS5 device. 116 116 115 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 116 + 117 + 117 117 == 2.2 Install Software Running Environment == 118 118 119 119 120 -The ESP MCU canbedeveloped usingESP-IDF,For this project,weutilize ESP-IDF for compilation and Visual Studio Code (VSCode)forediting.121 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 121 121 122 122 123 -=== 2.2.1 Install VSCode and ESP-IDF extension === 124 +=== 2.2.1 Install VS Code and ESP-IDF extension === 124 124 125 125 126 -First ly, download and install VSCode for yourcomputer's operating system from theofficial website:DownloadVisual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].127 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 127 127 128 -Next, you need toinstall the ESP-IDF extension within VSCode.Thedetailedoperationstepsareillustratedin image 1.129 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 129 129 131 + 130 130 [[image:image-20240928110211-5.png||height="508" width="866"]] 131 131 132 - image 1 ESP-IDF extension install134 + Image 1: ESP-IDF extension install 133 133 134 134 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 135 135 ... ... @@ -137,159 +137,218 @@ 137 137 === 2.2.2 Install SquareLine Studio === 138 138 139 139 140 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 141 141 142 - Please note that this softwarenecessitates theregistration of alicenseprior to usage, andvarious licenses comewith distinctlimitations. For instance, the free version imposes restrictions suchas a limit of 1 component, 150 widgets,and 10 screens. However, for first-timedownloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 143 143 144 144 145 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==147 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 146 146 149 +* Max. 10 screens 150 +* Max. 150 widgets 151 +* Max. 5 global colors 152 +* Max. 2 themes 153 +* Max. 1 component 147 147 148 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.155 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 149 149 150 -[[image:image-20240928103357-2.png||height="680" width="708"]] 151 151 152 - image2 createaSquareLineproject158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 153 153 154 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 155 155 163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 + 165 + 166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 + 156 156 [[image:1727229582471-566.png]] 157 157 158 - image 3 project settings 159 159 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 + 173 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 +* **LVGL Include Path**: Set this to **lvgl.h** 175 +* Click on the **APPLY CHANGES** button. 176 + 160 160 [[image:image-20240928105309-4.png||height="526" width="556"]] 161 161 162 - image 4 modify project settings 163 163 164 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.180 +Now you can start building the user interface. Follow the steps below: 165 165 166 -**~1. add widget** 167 167 168 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.183 +=== **Add widgets** === 169 169 185 + 186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 + 170 170 [[image:image-20240928111412-6.png||height="526" width="864"]] 171 171 172 - image 5 add widgets 173 173 174 -** 2.modifywidget**191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 175 175 176 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 177 177 195 +=== **Modify widget properties** === 196 + 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 178 178 [[image:1727485118799-984.png]] 179 179 180 - image 6 the button widget's "Inspector" tab 181 181 182 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.203 +==== **Changing the Button properties** ==== 183 183 205 + 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 + 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 215 + 184 184 [[image:1727485251053-655.png]] 185 185 186 -image 7 the button widget's "BUTTON" tab 187 187 188 - Thirdpart:It is anareaofstyle setting.219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 189 189 190 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 191 191 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 192 192 [[image:1727485480434-713.png||height="395" width="290"]] 193 193 194 - image 8add event for button234 + Image 8: Add an event for the button 195 195 196 -**3. change label widget content** 197 197 198 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.237 +==== **Changing the label properties** ==== 199 199 239 + 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 + 200 200 [[image:image-20240928090825-1.png||height="327" width="391"]] 201 201 202 - image 9 modify text content of label widget 203 203 204 - **4.Addimagentoproject**245 +Once you enter the text, it will immediately appear on the label. 205 205 206 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 207 207 248 +==== **Changing image properties** ==== 249 + 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 208 208 [[image:image-20240928113424-9.png||height="355" width="505"]] 209 209 210 - image 10 add image file into SquareLine Studio project 211 211 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 212 212 [[image:image-20240928114139-10.png||height="559" width="810"]] 213 213 214 - image 11 use image widget in SquareLine Studio 215 215 216 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 217 217 218 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 219 219 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 220 220 [[image:1727486567182-334.png||height="318" width="278"]] 221 221 222 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 223 223 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 224 224 [[image:image-20240928112001-8.png||height="431" width="796"]] 225 225 226 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 227 227 228 -** 6.Preview the final effect**279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 229 229 230 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 231 231 283 + 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 232 232 [[image:1727487368023-281.png]] 233 233 234 - image 14 click on the triangle icon to start or end the simulation 235 235 236 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 237 237 238 238 239 239 == 2.4 Integrate UI Code to ESP-IDF Project == 240 240 241 241 242 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 243 243 300 +On the menubar, click **Export -> Export UI** Files as shown in the image below. 301 + 244 244 [[image:1727229798126-306.png]] 245 245 246 - image 15 export UI file 247 247 305 +The exported UI files can be found in your SquareLine project folder as shown in the image below. 306 + 307 + 248 248 [[image:1727229821582-258.png||height="333" width="662"]] 249 249 250 - image 16 exported UI file 251 251 252 -Create a e mptydirectoryentitled "ui"inpath "basic_prj/app_components/ui/",thencopy allUI code exported to thisdirectory.311 +Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below. 253 253 254 254 [[image:image-20240928144830-11.png]] 255 255 256 - image 17 open CMakeLists.txt 257 257 316 +Open the **CMakeLists.txt** file and edit it as ahown below. 317 + 258 258 [[image:1727229892636-154.png||height="521" width="407"]] 259 259 260 - image 18 modify CMakeLists.txt 261 261 262 - Thelaststepof integratingisaddingtwo lines of codeinmain.cfile.321 +Open the main.c file and add two lines of code as shown in the below images. 263 263 323 +Add **#include "ui.h"** 324 + 264 264 [[image:1727229926561-300.png]] 265 265 266 - image 19 add "ui.h" 267 267 328 +Add **ui_init();** 329 + 268 268 [[image:1727229955611-607.png]] 269 269 270 - image 20 add "ui_init()" 271 271 333 +== 2.5 Brief introduction to the Hello World project == 272 272 273 -== 2.5 Brief introduction of hello world project == 274 274 336 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 275 275 276 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 277 277 278 - 279 279 == 2.6 Test Result == 280 280 281 281 282 -By pressing the button l yingbottom right, the screencanswitch toanotheras expected. Thisindicates that the UI file has been successfully integrated into the project and is noweffective.342 +By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly. 283 283 344 +Screen 1: 345 + 284 284 [[image:1727488067077-684.png||height="402" width="574"]] 285 285 286 - image 21 screen1 287 287 349 +Screen 2: 350 + 288 288 [[image:1727488157579-949.png||height="397" width="572"]] 289 289 290 - image 22 screen2 291 291 292 - 293 293 = 3. Example Project 1: LoRa Central Display = 294 294 295 295 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -297,28 +297,31 @@ 297 297 298 298 = 4. Example Project 2: LoRaWAN RS485 Alarm = 299 299 300 -= 5. The way to addanew panel to project =361 += 5. Adding new panel to the project = 301 301 302 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 303 303 364 +**~1. **Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference. 365 + 304 304 [[image:image-20241121113445-1.png||height="584" width="934"]] 305 305 306 - image 5.1 a panel about water_leak368 + Image 5.1: a panel about water_leak 307 307 308 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 309 309 371 +**2. Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2. 372 + 310 310 [[image:image-20241121141120-4.png||height="383" width="795"]] 311 311 312 - image 5.2ui files exported375 + Image 5.2: Exported UI files 313 313 314 -**3. Delete or rename some file.** Here are the steps: 315 315 316 - Step1 Delete the 'components' directory. 317 - Step2 Delete 'filelist.txt'. 318 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 319 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 320 - Step5 Rename the 'screens' directory to 'styles'. 378 +**3. Delete and rename some file.** Here are the steps: 321 321 380 + Step 1: Delete the 'components' directory. 381 + Step 2: Delete 'filelist.txt'. 382 + Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 383 + Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 384 + Step 5: Rename the 'screens' directory to 'styles'. 385 + 322 322 [[image:image-20241121151934-10.png||height="303" width="792"]] 323 323 324 324 image 5.3 rest file (1) ... ... @@ -327,9 +327,9 @@ 327 327 328 328 image 5.4 rest file (2) 329 329 330 - **4. Open thisproject invscode.**394 +4. Open the project in **VS Code**. 331 331 332 -5. aboutwater_leak in extra_lib/CMakeLists.txt as shown inimage 5.5,5.6,andits format is similar to thetem_hum or door.396 +5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**." 333 333 334 334 [[image:image-20241121181957-17.png||height="438" width="516"]] 335 335 ... ... @@ -339,8 +339,10 @@ 339 339 340 340 image 5.6 extra_lib/CMakeLists.txt after add 341 341 342 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.cfile,as shownin image 5.7, then modifythe '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image5.8 isthe modified image. Otherfont fileneedtobe modified insame way.406 +**6. ** **Modify the header files included in the fonts and images directories**. 343 343 408 +Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way. 409 + 344 344 [[image:image-20241121171629-11.png]] 345 345 346 346 image 5.7 before-modified font file ... ... @@ -349,7 +349,7 @@ 349 349 350 350 image 5.8 modified font file 351 351 352 -Open the images/ui_img_battery_empty_png.c file, image 5.9,thenmodifythe'#include "../ui.h"'to'#include "../ui_water_leak.h"', the image 5.10is the modified image.418 +Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way. 353 353 354 354 [[image:image-20241121172714-13.png]] 355 355 ... ... @@ -359,7 +359,7 @@ 359 359 360 360 image 5.10 modified image file 361 361 362 - **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify itfromimage 5.11to image 5.12.428 +7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after). 363 363 364 364 [[image:image-20241121180030-15.png]] 365 365 ... ... @@ -369,8 +369,9 @@ 369 369 370 370 image 5.12 ui_water_leak/CMakeLists.txt after modification 371 371 372 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 373 373 439 +**8. **Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification. 440 + 374 374 [[image:image-20241122094200-23.png]] 375 375 376 376 image 5.13 ui_water_leak.h (1) before modification ... ... @@ -445,6 +445,7 @@ 445 445 446 446 image 5.26 ui_water_leak_events_.c after modification 447 447 515 + 448 448 **12. Modify ui_water_leak_style.c file.** 449 449 450 450 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -461,6 +461,7 @@ 461 461 462 462 image 5.28 ui_water_leak_style.c (1) after modification 463 463 532 + 464 464 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 465 465 466 466 delete code as shown in image 5.29 ... ... @@ -469,6 +469,7 @@ 469 469 470 470 image 5.29 ui_water_leak_style.c (2) 471 471 541 + 472 472 Step3. The image 5.30, 5.31 show the change. 473 473 474 474 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -479,6 +479,7 @@ 479 479 480 480 image 5.31 ui_water_leak_style.c (3) after modification 481 481 552 + 482 482 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 483 483 484 484 [[image:image-20241122153958-47.png]] ... ... @@ -489,6 +489,7 @@ 489 489 490 490 image 5.33 ui_water_leak_style.c (4) 491 491 563 + 492 492 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 493 493 494 494 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -495,6 +495,7 @@ 495 495 496 496 image 5.34 ui_water_leak_style.c (5) 497 497 570 + 498 498 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 499 499 500 500 [[image:image-20241122161934-51.png]] ... ... @@ -501,6 +501,7 @@ 501 501 502 502 image 5.35 503 503 577 + 504 504 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 505 505 506 506 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -507,6 +507,7 @@ 507 507 508 508 image 5.37 509 509 584 + 510 510 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 511 511 512 512 panel_with_type union_sensor; ... ... @@ -525,6 +525,7 @@ 525 525 526 526 image 5.38 527 527 603 + 528 528 **13. Modify sort.c file.** 529 529 530 530 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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