Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/09 11:46
From version 113.3
edited by BoYang Xie
on 2024/11/22 18:05
on 2024/11/22 18:05
Change comment:
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To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
on 2024/10/09 10:25
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Details
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.Edwin - Content
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... ... @@ -1,14 +1,9 @@ 1 - (%style="text-align:center"%)1 + 2 2 [[image:image-20240915231842-1.png]] 3 3 4 4 5 - 6 - 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents :**6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 13 13 {{toc/}} 14 14 ... ... @@ -23,7 +23,6 @@ 23 23 24 24 == 1.1 What is LTS5 LoRa HMI touch screen == 25 25 26 - 27 27 LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 28 28 29 29 LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. ... ... @@ -49,7 +49,6 @@ 49 49 50 50 == 1.3 Specification == 51 51 52 - 53 53 **LoRa**: 54 54 55 55 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -83,18 +83,15 @@ 83 83 84 84 == 1.4 Power Consumption == 85 85 86 - 87 87 * External 5V DC power adapter 88 88 89 89 == 1.5 Storage & Operation Temperature == 90 90 91 - 92 92 * Operation Temperature: -20 ~~ 70°C (No Dew) 93 93 * Storage Temperature: -30 ~~ 70°C (No Dew) 94 94 95 95 == 1.6 Applications == 96 96 97 - 98 98 * Smart Buildings & Home Automation 99 99 * Logistics and Supply Chain Management 100 100 * Smart Metering ... ... @@ -106,10 +106,8 @@ 106 106 107 107 == 2.1 About this demo == 108 108 109 - 110 110 In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 111 111 112 - 113 113 == 2.2 Install Software Running Environment == 114 114 115 115 The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. ... ... @@ -116,7 +116,6 @@ 116 116 117 117 === 2.2.1 Install VSCode and ESP-IDF extension === 118 118 119 - 120 120 Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 121 121 122 122 Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. ... ... @@ -127,20 +127,17 @@ 127 127 128 128 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 129 129 130 - 131 131 === 2.2.2 Install SquareLine Studio === 132 132 133 - 134 134 The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 135 135 136 136 Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 137 137 138 - 139 139 == 2.3 Simple usage of SquareLine Studio and export UI code == 140 140 141 - 142 142 After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 143 143 127 + 144 144 [[image:image-20240928103357-2.png||height="680" width="708"]] 145 145 146 146 image 2 create a SquareLine project ... ... @@ -157,7 +157,7 @@ 157 157 158 158 Now we can start to use this software. Here are some usage information for this software. 159 159 160 -** ~1.144 +**1.add widget** 161 161 162 162 To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 163 163 ... ... @@ -165,7 +165,7 @@ 165 165 166 166 image 5 add widgets 167 167 168 -**2. 152 +**2.modify widget** 169 169 170 170 The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 171 171 ... ... @@ -187,7 +187,7 @@ 187 187 188 188 image 8 add event for button 189 189 190 -**3. 174 +**3.change label widget content** 191 191 192 192 Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 193 193 ... ... @@ -195,7 +195,7 @@ 195 195 196 196 image 9 modify text content of label widget 197 197 198 -**4. 182 +**4.Add image into project** 199 199 200 200 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 201 201 ... ... @@ -207,7 +207,7 @@ 207 207 208 208 image 11 use image widget in SquareLine Studio 209 209 210 -**5. 194 +**5.The relationship between widgets** 211 211 212 212 There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 213 213 ... ... @@ -219,7 +219,7 @@ 219 219 220 220 image 13 move label1 to make label1 widget be a child of button1 widget(2) 221 221 222 -**6. 206 +**6.Preview the final effect** 223 223 224 224 An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 225 225 ... ... @@ -232,7 +232,6 @@ 232 232 233 233 == 2.4 Integrate UI Code to ESP-IDF Project == 234 234 235 - 236 236 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 237 237 238 238 [[image:1727229798126-306.png]] ... ... @@ -263,16 +263,12 @@ 263 263 264 264 image 20 add "ui_init()" 265 265 266 - 267 267 == 2.5 Brief introduction of hello world project == 268 268 269 - 270 270 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 271 271 272 - 273 273 == 2.6 Test Result == 274 274 275 - 276 276 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 277 277 278 278 [[image:1727488067077-684.png||height="402" width="574"]] ... ... @@ -283,256 +283,15 @@ 283 283 284 284 image 22 screen2 285 285 286 - 287 287 = 3. Example Project 1: LoRa Central Display = 288 288 289 289 [[image:image-20240916101737-1.png||height="468" width="683"]] 290 290 291 291 270 + 292 292 = 4. Example Project 2: LoRaWAN RS485 Alarm = 293 293 294 -= 5. The way to add a new panel to project = 295 295 296 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 297 - 298 -[[image:image-20241121113445-1.png||height="584" width="934"]] 299 - 300 - image 5.1 a panel about water_leak 301 - 302 -**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 303 - 304 -[[image:image-20241121141120-4.png||height="383" width="795"]] 305 - 306 - image 5.2 ui files exported 307 - 308 -**3. Delete or rename some file.** Here are the steps: 309 - 310 - Step1 Delete the 'components' directory. 311 - Step2 Delete 'filelist.txt'. 312 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 313 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 314 - Step5 Rename the 'screens' directory to 'styles'. 315 - 316 -[[image:image-20241121151934-10.png||height="303" width="792"]] 317 - 318 - image 5.3 rest file (1) 319 - 320 -[[image:image-20241121142925-7.png||height="141" width="793"]] 321 - 322 - image 5.4 rest file (2) 323 - 324 -**4. Open this project in vscode.** 325 - 326 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 327 - 328 -[[image:image-20241121181957-17.png||height="438" width="516"]] 329 - 330 - image 5.5 extra_lib/CMakeLists.txt before add 331 - 332 -[[image:image-20241121182239-18.png||height="520" width="518"]] 333 - 334 - image 5.6 extra_lib/CMakeLists.txt after add 335 - 336 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 337 - 338 -[[image:image-20241121171629-11.png]] 339 - 340 - image 5.7 before-modified font file 341 - 342 -[[image:image-20241121171901-12.png]] 343 - 344 - image 5.8 modified font file 345 - 346 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 347 - 348 -[[image:image-20241121172714-13.png]] 349 - 350 - image 5.9 before-modified image file 351 - 352 -[[image:image-20241121172908-14.png]] 353 - 354 - image 5.10 modified image file 355 - 356 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 357 - 358 -[[image:image-20241121180030-15.png]] 359 - 360 - image 5.11 ui_water_leak/CMakeLists.txt before modification 361 - 362 -[[image:image-20241121180517-16.png]] 363 - 364 - image 5.12 ui_water_leak/CMakeLists.txt after modification 365 - 366 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 367 - 368 -[[image:image-20241122094200-23.png]] 369 - 370 - image 5.13 ui_water_leak.h (1) before modification 371 - 372 -[[image:image-20241122094320-24.png||height="852" width="554"]] 373 - 374 - image 5.14 ui_water_leak.h (2) before modification 375 - 376 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 377 - 378 - image 5.15 ui_water_leak.h (1) after modification 379 - 380 -[[image:image-20241122094719-26.png||height="941" width="583"]] 381 - 382 - image 5.16 ui_water_leak.h (2) before modification 383 - 384 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 385 - 386 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 387 - 388 -[[image:image-20241122102929-27.png||height="619" width="426"]] 389 - 390 - image 5.17 ui_water_leak.c (1) before modification 391 - 392 -[[image:image-20241122112838-30.png||height="551" width="628"]] 393 - 394 - image 5.18 ui_water_leak.c (2) before modification 395 - 396 -[[image:image-20241122110815-29.png||height="725" width="712"]] 397 - 398 - image 5.19 ui_water_leak.c (3) before modification 399 - 400 -[[image:image-20241122113158-31.png||height="872" width="677"]] 401 - 402 - image 5.20 ui_water_leak.c (1) after modification 403 - 404 -[[image:image-20241122113259-33.png||height="874" width="724"]] 405 - 406 - image 5.21 ui_water_leak.c (2) after modification 407 - 408 -[[image:image-20241122113359-34.png||height="804" width="746"]] 409 - 410 - image 5.22 ui_water_leak.c (3) after modification 411 - 412 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 413 - 414 -[[image:image-20241122134113-35.png||height="380" width="421"]] 415 - 416 - image 5.23 ui_water_leak_events_.h before modification 417 - 418 -[[image:image-20241122134420-37.png||height="201" width="283"]] 419 - 420 -image 5.24 ui_water_leak_events_.h after modification 421 - 422 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 423 - 424 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 425 - 426 -Step2. add code below in delete_object() function definition. 427 - 428 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 429 - 430 - size_t index = panel->panel_obj_index; 431 - 432 - deleteElement(&arr, index); 433 - 434 -[[image:image-20241122135023-38.png||height="358" width="372"]] 435 - 436 - image 5.25 ui_water_leak_events_.c before modification 437 - 438 -[[image:image-20241122135258-39.png||height="403" width="559"]] 439 - 440 - image 5.26 ui_water_leak_events_.c after modification 441 - 442 -**12. Modify ui_water_leak_style.c file.** 443 - 444 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 445 - 446 - add '#include "../../sort.h"' 447 - 448 - add '#include "ui.h"' 449 - 450 -[[image:image-20241122141536-41.png||height="361" width="612"]] 451 - 452 - image 5.27 ui_water_leak_style.c (1) before modification 453 - 454 -[[image:image-20241122142129-42.png||height="386" width="613"]] 455 - 456 - image 5.28 ui_water_leak_style.c (1) after modification 457 - 458 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 459 - 460 - delete code as shown in image 5.29 461 - 462 -[[image:image-20241122145620-44.png||height="757" width="671"]] 463 - 464 - image 5.29 ui_water_leak_style.c (2) 465 - 466 -Step3. The image 5.30, 5.31 show the change. 467 - 468 -[[image:image-20241122152026-45.png||height="277" width="828"]] 469 - 470 - image 5.30 ui_water_leak_style.c (3) before modification 471 - 472 -[[image:image-20241122152542-46.png||height="293" width="830"]] 473 - 474 - image 5.31 ui_water_leak_style.c (3) after modification 475 - 476 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 477 - 478 -[[image:image-20241122153958-47.png]] 479 - 480 - image 5.32 ui_water_leak_style.c (4) 481 - 482 -[[image:image-20241122154755-49.png||height="864" width="513"]] 483 - 484 - image 5.33 ui_water_leak_style.c (4) 485 - 486 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 487 - 488 -[[image:image-20241122155650-50.png||height="922" width="513"]] 489 - 490 - image 5.34 ui_water_leak_style.c (5) 491 - 492 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 493 - 494 -[[image:image-20241122161934-51.png]] 495 - 496 - image 5.35 497 - 498 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 499 - 500 -[[image:image-20241122162852-53.png||height="330" width="529"]] 501 - 502 - image 5.37 503 - 504 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 505 - 506 -panel_with_type union_sensor; 507 - 508 -union_sensor.panel_type = WATER_LEAK_TYPE; 509 - 510 -...... 511 - 512 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 513 - 514 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 515 - 516 -return union_sensor; 517 - 518 -[[image:image-20241122171211-54.png||height="635" width="792"]] 519 - 520 - image 5.38 521 - 522 -**13. Modify sort.c file.** 523 - 524 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 525 - 526 -[[image:image-20241122173718-56.png||height="378" width="579"]] 527 - 528 - image 5.39 sort.c (1) 529 - 530 -There are still some changes need to be done in sort.c, and omit here for the moment. 531 - 532 - 533 - 534 - 535 - 536 536 = 6. FAQ = 537 537 538 538 == 6.1 == ... ... @@ -542,13 +542,11 @@ 542 542 543 543 == 7.1 Part Number == 544 544 545 - 546 546 Part Number: (% style="color:#4472c4" %)LTS5 547 547 548 548 549 549 == 7.2 Packing Info == 550 550 551 - 552 552 **Package Includes**: 553 553 554 554 * LTS5 HMI Touch Screen ... ... @@ -557,13 +557,11 @@ 557 557 558 558 = 8. Support = 559 559 560 - 561 561 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 562 562 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 563 563 564 564 = 9. Reference material = 565 565 566 - 567 567 * Datasheet 568 568 * Source Code 569 569 * Mechinical
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