Last modified by BoYang Xie on 2025/07/09 11:46

From version 113.3
edited by BoYang Xie
on 2024/11/22 18:05
Change comment: There is no comment for this version
To version 55.1
edited by Edwin Chen
on 2024/10/09 10:25
Change comment: There is no comment for this version

Summary

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1 -XWiki.xieby
1 +XWiki.Edwin
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1 -(% style="text-align:center" %)
1 +
2 2  [[image:image-20240915231842-1.png]]
3 3  
4 4  
5 -
6 -
7 -
8 -
9 -
10 10  (% _mstvisible="1" %)
11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents**
12 12  
13 13  {{toc/}}
14 14  
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23 23  
24 24  == 1.1  What is LTS5 LoRa HMI touch screen ==
25 25  
26 -
27 27  LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
28 28  
29 29  LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
... ... @@ -49,7 +49,6 @@
49 49  
50 50  == 1.3  Specification ==
51 51  
52 -
53 53  **LoRa**:
54 54  
55 55  * Frequency Range: 870 MHz ~~ 960 MHz
... ... @@ -83,18 +83,15 @@
83 83  
84 84  == 1.4  Power Consumption ==
85 85  
86 -
87 87  * External 5V DC power adapter
88 88  
89 89  == 1.5  Storage & Operation Temperature ==
90 90  
91 -
92 92  * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 93  * Storage Temperature: -30 ~~ 70°C  (No Dew)
94 94  
95 95  == 1.6  Applications ==
96 96  
97 -
98 98  * Smart Buildings & Home Automation
99 99  * Logistics and Supply Chain Management
100 100  * Smart Metering
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106 106  
107 107  == 2.1  About this demo ==
108 108  
109 -
110 110  In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
111 111  
112 -
113 113  == 2.2  Install Software Running Environment ==
114 114  
115 115  The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
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116 116  
117 117  === 2.2.1 Install VSCode and ESP-IDF extension ===
118 118  
119 -
120 120  Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
121 121  
122 122  Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
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127 127  
128 128  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
129 129  
130 -
131 131  === 2.2.2 Install SquareLine Studio ===
132 132  
133 -
134 134  The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
135 135  
136 136  Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
137 137  
138 -
139 139  == 2.3 Simple usage of SquareLine Studio and export UI code ==
140 140  
141 -
142 142  After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
143 143  
127 +
144 144  [[image:image-20240928103357-2.png||height="680" width="708"]]
145 145  
146 146   image 2 create a SquareLine project
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157 157  
158 158  Now we can start to use this software. Here are some usage information for this software.
159 159  
160 -**~1. add widget**
144 +**1.add widget**
161 161  
162 162  To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
163 163  
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165 165  
166 166   image 5 add widgets
167 167  
168 -**2. modify widget**
152 +**2.modify widget**
169 169  
170 170  The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
171 171  
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187 187  
188 188   image 8 add event for button
189 189  
190 -**3. change label widget content**
174 +**3.change label widget content**
191 191  
192 192  Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
193 193  
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195 195  
196 196   image 9 modify text content of label widget
197 197  
198 -**4. Add image into project**
182 +**4.Add image into project**
199 199  
200 200  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
201 201  
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207 207  
208 208   image 11 use image widget in SquareLine Studio
209 209  
210 -**5. The relationship between widgets**
194 +**5.The relationship between widgets**
211 211  
212 212  There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
213 213  
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219 219  
220 220   image 13 move label1 to make label1 widget be a child of button1 widget(2)
221 221  
222 -**6. Preview the final effect**
206 +**6.Preview the final effect**
223 223  
224 224  An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
225 225  
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232 232  
233 233  == 2.4 Integrate UI Code to ESP-IDF Project ==
234 234  
235 -
236 236  To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
237 237  
238 238  [[image:1727229798126-306.png]]
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263 263  
264 264   image 20 add "ui_init()"
265 265  
266 -
267 267  == 2.5 Brief introduction of hello world project ==
268 268  
269 -
270 270  The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
271 271  
272 -
273 273  == 2.6 Test Result ==
274 274  
275 -
276 276  By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
277 277  
278 278  [[image:1727488067077-684.png||height="402" width="574"]]
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283 283  
284 284   image 22 screen2
285 285  
286 -
287 287  = 3. Example Project 1: LoRa Central Display =
288 288  
289 289  [[image:image-20240916101737-1.png||height="468" width="683"]]
290 290  
291 291  
270 +
292 292  = 4. Example Project 2: LoRaWAN RS485 Alarm =
293 293  
294 -= 5.  The way to add a new panel to project =
295 295  
296 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
297 -
298 -[[image:image-20241121113445-1.png||height="584" width="934"]]
299 -
300 - image 5.1 a panel about water_leak
301 -
302 -**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
303 -
304 -[[image:image-20241121141120-4.png||height="383" width="795"]]
305 -
306 - image 5.2 ui files exported
307 -
308 -**3. Delete or rename some file.** Here are the steps:
309 -
310 - Step1 Delete the 'components' directory.
311 - Step2 Delete 'filelist.txt'.
312 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
313 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
314 - Step5 Rename the 'screens' directory to 'styles'.
315 -
316 -[[image:image-20241121151934-10.png||height="303" width="792"]]
317 -
318 - image 5.3 rest file (1)
319 -
320 -[[image:image-20241121142925-7.png||height="141" width="793"]]
321 -
322 - image 5.4 rest file (2)
323 -
324 -**4. Open this project in vscode.**
325 -
326 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
327 -
328 -[[image:image-20241121181957-17.png||height="438" width="516"]]
329 -
330 - image 5.5 extra_lib/CMakeLists.txt before add
331 -
332 -[[image:image-20241121182239-18.png||height="520" width="518"]]
333 -
334 - image 5.6 extra_lib/CMakeLists.txt after add
335 -
336 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
337 -
338 -[[image:image-20241121171629-11.png]]
339 -
340 - image 5.7 before-modified font file
341 -
342 -[[image:image-20241121171901-12.png]]
343 -
344 - image 5.8 modified font file
345 -
346 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
347 -
348 -[[image:image-20241121172714-13.png]]
349 -
350 - image 5.9 before-modified image file
351 -
352 -[[image:image-20241121172908-14.png]]
353 -
354 - image 5.10 modified image file
355 -
356 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
357 -
358 -[[image:image-20241121180030-15.png]]
359 -
360 - image 5.11 ui_water_leak/CMakeLists.txt before modification
361 -
362 -[[image:image-20241121180517-16.png]]
363 -
364 - image 5.12 ui_water_leak/CMakeLists.txt after modification
365 -
366 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
367 -
368 -[[image:image-20241122094200-23.png]]
369 -
370 - image 5.13 ui_water_leak.h (1) before modification
371 -
372 -[[image:image-20241122094320-24.png||height="852" width="554"]]
373 -
374 - image 5.14 ui_water_leak.h (2) before modification
375 -
376 -[[image:image-20241122094600-25.png||height="1078" width="554"]]
377 -
378 - image 5.15 ui_water_leak.h (1) after modification
379 -
380 -[[image:image-20241122094719-26.png||height="941" width="583"]]
381 -
382 - image 5.16 ui_water_leak.h (2) before modification
383 -
384 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
385 -
386 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
387 -
388 -[[image:image-20241122102929-27.png||height="619" width="426"]]
389 -
390 - image 5.17 ui_water_leak.c (1) before modification
391 -
392 -[[image:image-20241122112838-30.png||height="551" width="628"]]
393 -
394 - image 5.18 ui_water_leak.c (2) before modification
395 -
396 -[[image:image-20241122110815-29.png||height="725" width="712"]]
397 -
398 - image 5.19 ui_water_leak.c (3) before modification
399 -
400 -[[image:image-20241122113158-31.png||height="872" width="677"]]
401 -
402 - image 5.20 ui_water_leak.c (1) after modification
403 -
404 -[[image:image-20241122113259-33.png||height="874" width="724"]]
405 -
406 - image 5.21 ui_water_leak.c (2) after modification
407 -
408 -[[image:image-20241122113359-34.png||height="804" width="746"]]
409 -
410 - image 5.22 ui_water_leak.c (3) after modification
411 -
412 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
413 -
414 -[[image:image-20241122134113-35.png||height="380" width="421"]]
415 -
416 - image 5.23 ui_water_leak_events_.h before modification
417 -
418 -[[image:image-20241122134420-37.png||height="201" width="283"]]
419 -
420 -image 5.24 ui_water_leak_events_.h after modification
421 -
422 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
423 -
424 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
425 -
426 -Step2. add code  below in delete_object() function definition.
427 -
428 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
429 -
430 - size_t index = panel->panel_obj_index;
431 -
432 - deleteElement(&arr, index);
433 -
434 -[[image:image-20241122135023-38.png||height="358" width="372"]]
435 -
436 - image 5.25 ui_water_leak_events_.c before modification
437 -
438 -[[image:image-20241122135258-39.png||height="403" width="559"]]
439 -
440 - image 5.26 ui_water_leak_events_.c after modification
441 -
442 -**12. Modify ui_water_leak_style.c file.**
443 -
444 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
445 -
446 - add '#include "../../sort.h"'
447 -
448 - add '#include "ui.h"'
449 -
450 -[[image:image-20241122141536-41.png||height="361" width="612"]]
451 -
452 - image 5.27 ui_water_leak_style.c (1) before modification
453 -
454 -[[image:image-20241122142129-42.png||height="386" width="613"]]
455 -
456 - image 5.28 ui_water_leak_style.c (1) after modification
457 -
458 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
459 -
460 - delete code as shown in image 5.29
461 -
462 -[[image:image-20241122145620-44.png||height="757" width="671"]]
463 -
464 - image 5.29 ui_water_leak_style.c (2)
465 -
466 -Step3. The image 5.30, 5.31 show the change.
467 -
468 -[[image:image-20241122152026-45.png||height="277" width="828"]]
469 -
470 - image 5.30 ui_water_leak_style.c (3) before modification
471 -
472 -[[image:image-20241122152542-46.png||height="293" width="830"]]
473 -
474 - image 5.31 ui_water_leak_style.c (3) after modification
475 -
476 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
477 -
478 -[[image:image-20241122153958-47.png]]
479 -
480 - image 5.32 ui_water_leak_style.c (4)
481 -
482 -[[image:image-20241122154755-49.png||height="864" width="513"]]
483 -
484 - image 5.33 ui_water_leak_style.c (4)
485 -
486 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
487 -
488 -[[image:image-20241122155650-50.png||height="922" width="513"]]
489 -
490 - image 5.34 ui_water_leak_style.c (5)
491 -
492 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
493 -
494 -[[image:image-20241122161934-51.png]]
495 -
496 - image 5.35
497 -
498 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
499 -
500 -[[image:image-20241122162852-53.png||height="330" width="529"]]
501 -
502 - image 5.37
503 -
504 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
505 -
506 -panel_with_type union_sensor;
507 -
508 -union_sensor.panel_type = WATER_LEAK_TYPE;
509 -
510 -......
511 -
512 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
513 -
514 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
515 -
516 -return union_sensor;
517 -
518 -[[image:image-20241122171211-54.png||height="635" width="792"]]
519 -
520 - image 5.38
521 -
522 -**13. Modify sort.c file.**
523 -
524 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
525 -
526 -[[image:image-20241122173718-56.png||height="378" width="579"]]
527 -
528 - image 5.39 sort.c (1)
529 -
530 -There are still some changes need to be done in sort.c, and omit here for the moment.
531 -
532 -
533 -
534 -
535 -
536 536  = 6. FAQ =
537 537  
538 538  == 6.1 ==
... ... @@ -542,13 +542,11 @@
542 542  
543 543  == 7.1  Part Number ==
544 544  
545 -
546 546  Part Number: (% style="color:#4472c4" %)LTS5
547 547  
548 548  
549 549  == 7.2  Packing Info ==
550 550  
551 -
552 552  **Package Includes**:
553 553  
554 554  * LTS5 HMI Touch Screen
... ... @@ -557,13 +557,11 @@
557 557  
558 558  = 8. Support =
559 559  
560 -
561 561  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
562 562  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
563 563  
564 564  = 9.  Reference material =
565 565  
566 -
567 567  * Datasheet
568 568  * Source Code
569 569  * Mechinical
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