Last modified by BoYang Xie on 2025/07/09 11:46

From version 113.3
edited by BoYang Xie
on 2024/11/22 18:05
Change comment: There is no comment for this version
To version 50.1
edited by BoYang Xie
on 2024/09/28 11:34
Change comment: Uploaded new attachment "image-20240928113424-9.png", version {1}

Summary

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2 2  [[image:image-20240915231842-1.png]]
3 3  
4 4  
5 -
6 -
7 -
8 -
9 -
10 10  (% _mstvisible="1" %)
11 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
6 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents**
12 12  
13 13  {{toc/}}
14 14  
... ... @@ -23,7 +23,6 @@
23 23  
24 24  == 1.1  What is LTS5 LoRa HMI touch screen ==
25 25  
26 -
27 27  LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
28 28  
29 29  LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
... ... @@ -35,8 +35,7 @@
35 35  
36 36  == 1.2  Features ==
37 37  
38 -* ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 -* Dragino LA66 LoRa Module
32 +* ESP32-WROOM MCU + Dragino LA66 LoRa Module
40 40  * Support Private LoRa protocol or LoRaWAN protocol
41 41  * Support WiFi & BLE wireless protocol
42 42  * 5.0" HMI touch screen
... ... @@ -49,15 +49,8 @@
49 49  
50 50  == 1.3  Specification ==
51 51  
52 -
53 53  **LoRa**:
54 54  
55 -* Frequency Range: 870 MHz ~~ 960 MHz
56 -* TCXO crystal to ensure RF performance on low temperature
57 -* Maximum Power +22 dBm constant RF output
58 -* High sensitivity: -148 dBm
59 -* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
60 -* LoRa Rx current: <9 mA
61 61  
62 62  **WiFi:**
63 63  
... ... @@ -83,18 +83,15 @@
83 83  
84 84  == 1.4  Power Consumption ==
85 85  
86 -
87 87  * External 5V DC power adapter
88 88  
89 89  == 1.5  Storage & Operation Temperature ==
90 90  
91 -
92 92  * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 93  * Storage Temperature: -30 ~~ 70°C  (No Dew)
94 94  
95 95  == 1.6  Applications ==
96 96  
97 -
98 98  * Smart Buildings & Home Automation
99 99  * Logistics and Supply Chain Management
100 100  * Smart Metering
... ... @@ -102,14 +102,12 @@
102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with Hello World =
88 += 2.  Getting Start with Hello World =
106 106  
107 107  == 2.1  About this demo ==
108 108  
92 +In this Getting Start Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
109 109  
110 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
111 -
112 -
113 113  == 2.2  Install Software Running Environment ==
114 114  
115 115  The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
... ... @@ -116,35 +116,31 @@
116 116  
117 117  === 2.2.1 Install VSCode and ESP-IDF extension ===
118 118  
119 -
120 120  Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
121 121  
122 122  Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
123 123  
124 -[[image:image-20240928110211-5.png||height="508" width="866"]]
104 +[[image:1727229396732-319.png]]
125 125  
126 126   image 1 ESP-IDF extension install
127 127  
128 128  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
129 129  
130 -
131 131  === 2.2.2 Install SquareLine Studio ===
132 132  
133 -
134 134  The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
135 135  
136 136  Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
137 137  
138 -
139 139  == 2.3 Simple usage of SquareLine Studio and export UI code ==
140 140  
141 -
142 142  After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
143 143  
144 -[[image:image-20240928103357-2.png||height="680" width="708"]]
145 145  
146 - image 2 create a SquareLine project
121 +[[image:1727233636007-933.png]]
147 147  
123 + image 2 create a SquareLine project
124 +
148 148  Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
149 149  
150 150  [[image:1727229582471-566.png]]
... ... @@ -151,388 +151,95 @@
151 151  
152 152   image 3 project settings
153 153  
154 -[[image:image-20240928105309-4.png||height="526" width="556"]]
131 +[[image:1727229618724-758.png]]
155 155  
156 156   image 4 modify project settings
157 157  
158 -Now we can start to use this software. Here are some usage information for this software.
135 +Now we can start to use this software. The steps for creating this UI are shown in image 5-10.
159 159  
160 -**~1. add widget**
137 +[[image:1727229653254-680.png]]
161 161  
162 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
139 + image 5 create a UI(1)
163 163  
164 -[[image:image-20240928111412-6.png||height="526" width="864"]]
141 +[[image:1727231038705-173.png]]
165 165  
166 - image 5 add widgets
143 + image 6 create a UI(2)
167 167  
168 -**2. modify widget**
145 +[[image:1727229682537-381.png]]
169 169  
170 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
147 + image 7 create a UI(3)
171 171  
172 -[[image:1727485118799-984.png]]
149 +We repeat the steps of screen1 in screen2. Then we get screen2 as shown in image 8.
173 173  
174 - image 6 the button widget's "Inspector" tab
151 +[[image:1727229715361-392.png]]
175 175  
176 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
153 + image 8 create a UI(4)
177 177  
178 -[[image:1727485251053-655.png]]
155 +Finally, we add click event for screen change to button1 in screen1(shown in image 9) and button2 in screen2.
179 179  
180 -image 7 the button widget's "BUTTON" tab
157 +[[image:1727229740592-843.png]]
181 181  
182 -Third part: It is an area of style setting.
159 + image 9 create a UI(5)
183 183  
184 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
161 +The event settings of button1 are as image 10 shown. The event adding operation of button2 is similar to button1.
185 185  
186 -[[image:1727485480434-713.png||height="395" width="290"]]
163 +[[image:1727229760857-521.png]]
187 187  
188 - image 8 add event for button
165 + image 10 create a UI(6)
189 189  
190 -**3. change label widget content**
191 -
192 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
193 -
194 -[[image:image-20240928090825-1.png||height="327" width="391"]]
195 -
196 - image 9 modify text content of label widget
197 -
198 -**4. Add image into project**
199 -
200 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
201 -
202 -[[image:image-20240928113424-9.png||height="355" width="505"]]
203 -
204 - image 10 add image file into SquareLine Studio project
205 -
206 -[[image:image-20240928114139-10.png||height="559" width="810"]]
207 -
208 - image 11 use image widget in SquareLine Studio
209 -
210 -**5. The relationship between widgets**
211 -
212 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
213 -
214 -[[image:1727486567182-334.png||height="318" width="278"]]
215 -
216 -image 12 move label1 to make label1 widget be a child of button1 widget(1)
217 -
218 -[[image:image-20240928112001-8.png||height="431" width="796"]]
219 -
220 - image 13 move label1 to make label1 widget be a child of button1 widget(2)
221 -
222 -**6. Preview the final effect**
223 -
224 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
225 -
226 -[[image:1727487368023-281.png]]
227 -
228 - image 14 click on the triangle icon to start or end the simulation
229 -
230 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
231 -
232 -
233 233  == 2.4 Integrate UI Code to ESP-IDF Project ==
234 234  
235 -
236 236  To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
237 237  
238 238  [[image:1727229798126-306.png]]
239 239  
240 - image 15 export UI file
173 + image 11 export UI file
241 241  
242 -[[image:1727229821582-258.png||height="333" width="662"]]
175 +[[image:1727229821582-258.png]]
243 243  
244 - image 16 exported UI file
177 + image 12 exported UI file
245 245  
246 -Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
179 +Create a empty directory entitled ui in path basic_prj/app_components/ui/, and then copy all UI code exported to this directory.
247 247  
248 -[[image:image-20240928144830-11.png]]
181 +[[image:1727229845835-509.png]]
249 249  
250 - image 17 open CMakeLists.txt
183 + image 13 open CMakeLists.txt
251 251  
252 -[[image:1727229892636-154.png||height="521" width="407"]]
185 +[[image:1727229892636-154.png]]
253 253  
254 - image 18 modify CMakeLists.txt
187 + image 14 modify CMakeLists.txt
255 255  
256 256  The last step of integrating is adding two lines of code in main.c file.
257 257  
258 258  [[image:1727229926561-300.png]]
259 259  
260 - image 19 add "ui.h"
193 + image 15 add ui.h
261 261  
262 262  [[image:1727229955611-607.png]]
263 263  
264 - image 20 add "ui_init()"
197 + image 16 add ui_init()
265 265  
199 +== 2.5 Test Result ==
266 266  
267 -== 2.5 Brief introduction of hello world project ==
268 -
269 -
270 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
271 -
272 -
273 -== 2.6 Test Result ==
274 -
275 -
276 276  By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
277 277  
278 -[[image:1727488067077-684.png||height="402" width="574"]]
203 +[[image:1727229990795-405.png]]
279 279  
280 - image 21 screen1
205 + image 17 screen1
281 281  
282 -[[image:1727488157579-949.png||height="397" width="572"]]
207 +[[image:1727230012478-930.png]]
283 283  
284 - image 22 screen2
209 + image 18 screen2
285 285  
286 -
287 287  = 3. Example Project 1: LoRa Central Display =
288 288  
289 289  [[image:image-20240916101737-1.png||height="468" width="683"]]
290 290  
291 291  
216 +
292 292  = 4. Example Project 2: LoRaWAN RS485 Alarm =
293 293  
294 -= 5.  The way to add a new panel to project =
295 295  
296 -**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
297 -
298 -[[image:image-20241121113445-1.png||height="584" width="934"]]
299 -
300 - image 5.1 a panel about water_leak
301 -
302 -**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
303 -
304 -[[image:image-20241121141120-4.png||height="383" width="795"]]
305 -
306 - image 5.2 ui files exported
307 -
308 -**3. Delete or rename some file.** Here are the steps:
309 -
310 - Step1 Delete the 'components' directory.
311 - Step2 Delete 'filelist.txt'.
312 - Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
313 - Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
314 - Step5 Rename the 'screens' directory to 'styles'.
315 -
316 -[[image:image-20241121151934-10.png||height="303" width="792"]]
317 -
318 - image 5.3 rest file (1)
319 -
320 -[[image:image-20241121142925-7.png||height="141" width="793"]]
321 -
322 - image 5.4 rest file (2)
323 -
324 -**4. Open this project in vscode.**
325 -
326 -5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
327 -
328 -[[image:image-20241121181957-17.png||height="438" width="516"]]
329 -
330 - image 5.5 extra_lib/CMakeLists.txt before add
331 -
332 -[[image:image-20241121182239-18.png||height="520" width="518"]]
333 -
334 - image 5.6 extra_lib/CMakeLists.txt after add
335 -
336 -**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
337 -
338 -[[image:image-20241121171629-11.png]]
339 -
340 - image 5.7 before-modified font file
341 -
342 -[[image:image-20241121171901-12.png]]
343 -
344 - image 5.8 modified font file
345 -
346 -Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
347 -
348 -[[image:image-20241121172714-13.png]]
349 -
350 - image 5.9 before-modified image file
351 -
352 -[[image:image-20241121172908-14.png]]
353 -
354 - image 5.10 modified image file
355 -
356 -**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
357 -
358 -[[image:image-20241121180030-15.png]]
359 -
360 - image 5.11 ui_water_leak/CMakeLists.txt before modification
361 -
362 -[[image:image-20241121180517-16.png]]
363 -
364 - image 5.12 ui_water_leak/CMakeLists.txt after modification
365 -
366 -**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
367 -
368 -[[image:image-20241122094200-23.png]]
369 -
370 - image 5.13 ui_water_leak.h (1) before modification
371 -
372 -[[image:image-20241122094320-24.png||height="852" width="554"]]
373 -
374 - image 5.14 ui_water_leak.h (2) before modification
375 -
376 -[[image:image-20241122094600-25.png||height="1078" width="554"]]
377 -
378 - image 5.15 ui_water_leak.h (1) after modification
379 -
380 -[[image:image-20241122094719-26.png||height="941" width="583"]]
381 -
382 - image 5.16 ui_water_leak.h (2) before modification
383 -
384 -**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
385 -
386 -_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
387 -
388 -[[image:image-20241122102929-27.png||height="619" width="426"]]
389 -
390 - image 5.17 ui_water_leak.c (1) before modification
391 -
392 -[[image:image-20241122112838-30.png||height="551" width="628"]]
393 -
394 - image 5.18 ui_water_leak.c (2) before modification
395 -
396 -[[image:image-20241122110815-29.png||height="725" width="712"]]
397 -
398 - image 5.19 ui_water_leak.c (3) before modification
399 -
400 -[[image:image-20241122113158-31.png||height="872" width="677"]]
401 -
402 - image 5.20 ui_water_leak.c (1) after modification
403 -
404 -[[image:image-20241122113259-33.png||height="874" width="724"]]
405 -
406 - image 5.21 ui_water_leak.c (2) after modification
407 -
408 -[[image:image-20241122113359-34.png||height="804" width="746"]]
409 -
410 - image 5.22 ui_water_leak.c (3) after modification
411 -
412 -**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
413 -
414 -[[image:image-20241122134113-35.png||height="380" width="421"]]
415 -
416 - image 5.23 ui_water_leak_events_.h before modification
417 -
418 -[[image:image-20241122134420-37.png||height="201" width="283"]]
419 -
420 -image 5.24 ui_water_leak_events_.h after modification
421 -
422 -**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
423 -
424 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
425 -
426 -Step2. add code  below in delete_object() function definition.
427 -
428 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
429 -
430 - size_t index = panel->panel_obj_index;
431 -
432 - deleteElement(&arr, index);
433 -
434 -[[image:image-20241122135023-38.png||height="358" width="372"]]
435 -
436 - image 5.25 ui_water_leak_events_.c before modification
437 -
438 -[[image:image-20241122135258-39.png||height="403" width="559"]]
439 -
440 - image 5.26 ui_water_leak_events_.c after modification
441 -
442 -**12. Modify ui_water_leak_style.c file.**
443 -
444 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
445 -
446 - add '#include "../../sort.h"'
447 -
448 - add '#include "ui.h"'
449 -
450 -[[image:image-20241122141536-41.png||height="361" width="612"]]
451 -
452 - image 5.27 ui_water_leak_style.c (1) before modification
453 -
454 -[[image:image-20241122142129-42.png||height="386" width="613"]]
455 -
456 - image 5.28 ui_water_leak_style.c (1) after modification
457 -
458 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
459 -
460 - delete code as shown in image 5.29
461 -
462 -[[image:image-20241122145620-44.png||height="757" width="671"]]
463 -
464 - image 5.29 ui_water_leak_style.c (2)
465 -
466 -Step3. The image 5.30, 5.31 show the change.
467 -
468 -[[image:image-20241122152026-45.png||height="277" width="828"]]
469 -
470 - image 5.30 ui_water_leak_style.c (3) before modification
471 -
472 -[[image:image-20241122152542-46.png||height="293" width="830"]]
473 -
474 - image 5.31 ui_water_leak_style.c (3) after modification
475 -
476 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
477 -
478 -[[image:image-20241122153958-47.png]]
479 -
480 - image 5.32 ui_water_leak_style.c (4)
481 -
482 -[[image:image-20241122154755-49.png||height="864" width="513"]]
483 -
484 - image 5.33 ui_water_leak_style.c (4)
485 -
486 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
487 -
488 -[[image:image-20241122155650-50.png||height="922" width="513"]]
489 -
490 - image 5.34 ui_water_leak_style.c (5)
491 -
492 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
493 -
494 -[[image:image-20241122161934-51.png]]
495 -
496 - image 5.35
497 -
498 -Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
499 -
500 -[[image:image-20241122162852-53.png||height="330" width="529"]]
501 -
502 - image 5.37
503 -
504 -Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
505 -
506 -panel_with_type union_sensor;
507 -
508 -union_sensor.panel_type = WATER_LEAK_TYPE;
509 -
510 -......
511 -
512 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
513 -
514 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
515 -
516 -return union_sensor;
517 -
518 -[[image:image-20241122171211-54.png||height="635" width="792"]]
519 -
520 - image 5.38
521 -
522 -**13. Modify sort.c file.**
523 -
524 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
525 -
526 -[[image:image-20241122173718-56.png||height="378" width="579"]]
527 -
528 - image 5.39 sort.c (1)
529 -
530 -There are still some changes need to be done in sort.c, and omit here for the moment.
531 -
532 -
533 -
534 -
535 -
536 536  = 6. FAQ =
537 537  
538 538  == 6.1 ==
... ... @@ -542,13 +542,11 @@
542 542  
543 543  == 7.1  Part Number ==
544 544  
545 -
546 546  Part Number: (% style="color:#4472c4" %)LTS5
547 547  
548 548  
549 549  == 7.2  Packing Info ==
550 550  
551 -
552 552  **Package Includes**:
553 553  
554 554  * LTS5 HMI Touch Screen
... ... @@ -557,13 +557,11 @@
557 557  
558 558  = 8. Support =
559 559  
560 -
561 561  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
562 562  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
563 563  
564 564  = 9.  Reference material =
565 565  
566 -
567 567  * Datasheet
568 568  * Source Code
569 569  * Mechinical
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