Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -21,20 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is LTS5 LoRa HMI touchscreen ==24 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 25 25 26 26 27 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purposeofIoT project. Ithave a 5.0"HMI touch screen,and support WiFi, Bluetooch, LoRa wireless protocol.27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 28 28 29 -LTS5 is an OpenSource software project.TheMCUisESP32 and Dragino LA66 LoRa module. Therearelotsofdevelopment source for ESP32which can greatly reducethedevelopment time.29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 30 30 31 -The HMI touch screen of LTS5supports drap &drop design.Developercanuse SquareLine to easily customize the display UI fordifferentapplication.31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 32 32 33 - LTS5 use LA66 LoRa module,this modulecan be program to support private LoRa protocol or LoRaWAN protocol.33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 - 36 36 == 1.2 Features == 37 37 37 + 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,7 +47,7 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification == 50 +== 1.3 Specifications == 51 51 52 52 53 53 **LoRa**: ... ... @@ -102,28 +102,37 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 105 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 109 109 110 - In thisGettingStartedExample,wewill showhow to design a simpleDisplay UIand uploadittoLTS5.This UI has a button , when user click thebutton. TheWeb UI will jumpto anew page.110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 111 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 112 112 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 113 113 == 2.2 Install Software Running Environment == 114 114 115 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 116 116 117 - ===2.2.1InstallVSCodeandESP-IDF extension===122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 118 118 119 119 120 - Firstly,downloadand install VSCodefor your computer's operating system from the official website: [[DownloadVisualStudio Code-Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 121 121 122 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 123 123 128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 + 130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 + 132 + 124 124 [[image:image-20240928110211-5.png||height="508" width="866"]] 125 125 126 - image 1 ESP-IDF extension install135 + Image 1: ESP-IDF extension install 127 127 128 128 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 129 129 ... ... @@ -131,72 +131,115 @@ 131 131 === 2.2.2 Install SquareLine Studio === 132 132 133 133 134 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 135 135 136 - Please note that this software necessitates the registration of a license prior tousage, and various licenses come with distinctlimitations.Forinstance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for aperiod of 30 days without theneed for immediate registration.145 +[[image:squareline.io_downloads.png]] 137 137 138 138 139 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 140 140 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 141 141 142 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 143 143 158 + 159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 160 + 161 +* Select major **LVGL** version: **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 165 +* Select the **CREATE **button to create the new project with the selected settings. 166 + 144 144 [[image:image-20240928103357-2.png||height="680" width="708"]] 145 145 146 - image 2 create a SquareLine project 147 147 148 -Next, weneed tomake some settings for this project.By clicking in thespecifiedorderon image3, wecanseethe pageas shown in image4.170 +Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 149 149 150 150 [[image:1727229582471-566.png]] 151 151 152 - image 3 project settings 153 153 175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 176 + 177 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 178 +* **LVGL Include Path**: Set this to **lvgl.h** 179 +* **Click on the APPLY CHANGES button.** 180 + 154 154 [[image:image-20240928105309-4.png||height="526" width="556"]] 155 155 156 - image 4 modify project settings183 + Image 4 Configure/modify project settings 157 157 158 -Now we can start to use this software. Here are some usage information for this software. 159 159 160 - **~1.addwidget**186 +Now you can start building the sample UI. Follow the steps below: 161 161 162 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 163 163 189 +=== **Add widgets** === 190 + 191 + 192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 193 + 194 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 195 + 164 164 [[image:image-20240928111412-6.png||height="526" width="864"]] 165 165 166 - image 5add widgets198 + Image 5: Add widgets 167 167 168 -**2. modify widget** 169 169 170 - Thearea for modifyingwidgetsis called "Inspector". There are fourparts in the"Inspector"tab. We use three of them more frequently, excluding "COMPONENT". Theecondpart is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".201 +=== **Modify widget properties** === 171 171 203 + 204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 205 + 206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 + 172 172 [[image:1727485118799-984.png]] 173 173 174 - image 6the button widget's "Inspector" tab210 + Image 6: The button widget's "Inspector" tab 175 175 176 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 177 177 213 +==== **Changing the Button properties** ==== 214 + 215 + 216 +Click the Button. 217 + 218 +Under the "Layout" you can change the button's position and size. 219 + 178 178 [[image:1727485251053-655.png]] 179 179 180 - image 7the button widget's "BUTTON" tab222 +Image 7: The button widget's "BUTTON" tab 181 181 182 -Third part: It is an area of style setting. 183 183 184 - Fourth part: It is an area for adding events. In image 8,it isaddinga click event toabutton.Ifthe button is clicked aftertheclick eventisadded as showninimage8,the current screenwill fadeinto anotherspecifiedscreen,and the switchingprocesswilllast 500ms.225 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 185 185 227 +* Click **ADD EVENT** button. 228 +* Select **CLICKED** under the Trigger. 229 +* Select **Screen2** from **Screen to**. 230 +* Select **FADE ON** from **Fade mode**. 231 +* Enter **500** in the **Speed** text box. 232 +* Finally, click **ADD** button. 233 + 186 186 [[image:1727485480434-713.png||height="395" width="290"]] 187 187 188 - image 8add event for button236 + Image 8: Add an event for the button 189 189 190 -**3. change label widget content** 191 191 192 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.239 +==== **Changing the label properties** ==== 193 193 241 + 242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 243 + 194 194 [[image:image-20240928090825-1.png||height="327" width="391"]] 195 195 196 - image 9modify textcontent of label widget246 + Image 9: Modify text of label widget 197 197 198 -**4. Add image into project** 199 199 249 +==== **Changing image properties** ==== 250 + 251 + 200 200 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 201 201 202 202 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -207,29 +207,38 @@ 207 207 208 208 image 11 use image widget in SquareLine Studio 209 209 210 -**5. The relationship between widgets** 211 211 212 -The rearetwo common relationshipsbetween widgets:one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.263 +==== **The relationship between widgets** ==== 213 213 265 + 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 + 214 214 [[image:1727486567182-334.png||height="318" width="278"]] 215 215 216 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 217 217 274 +Move **Label1** to make it a child of **Button1**. See Image 13. 275 + 218 218 [[image:image-20240928112001-8.png||height="431" width="796"]] 219 219 220 - image 13movelabel1 to makelabel1 widgetbea child ofbutton1widget(2)278 + Image 13: Move Label1 to make it a child of Button1. 221 221 222 -**6. Preview the final effect** 223 223 224 - Anadvantage of this kind of softwareis that you can edit the UI with quick previews.In otherwords, it provides a way ofcombining graphical programming with simulation immediately.281 +==== **Preview the screen** ==== 225 225 283 + 284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 285 + 226 226 [[image:1727487368023-281.png]] 227 227 228 - image 14click on thetriangleiconto start or end the simulation288 + Image 14: Simulating the project 229 229 230 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 231 231 291 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 232 232 293 + 233 233 == 2.4 Integrate UI Code to ESP-IDF Project == 234 234 235 235 ... ... @@ -291,8 +291,9 @@ 291 291 292 292 = 4. Example Project 2: LoRaWAN RS485 Alarm = 293 293 294 -= 5. 355 += 5. The way to add a new panel to project = 295 295 357 + 296 296 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 297 297 298 298 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -299,6 +299,7 @@ 299 299 300 300 image 5.1 a panel about water_leak 301 301 364 + 302 302 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 303 303 304 304 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -305,6 +305,7 @@ 305 305 306 306 image 5.2 ui files exported 307 307 371 + 308 308 **3. Delete or rename some file.** Here are the steps: 309 309 310 310 Step1 Delete the 'components' directory. ... ... @@ -439,6 +439,7 @@ 439 439 440 440 image 5.26 ui_water_leak_events_.c after modification 441 441 506 + 442 442 **12. Modify ui_water_leak_style.c file.** 443 443 444 444 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -455,6 +455,7 @@ 455 455 456 456 image 5.28 ui_water_leak_style.c (1) after modification 457 457 523 + 458 458 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 459 459 460 460 delete code as shown in image 5.29 ... ... @@ -463,6 +463,7 @@ 463 463 464 464 image 5.29 ui_water_leak_style.c (2) 465 465 532 + 466 466 Step3. The image 5.30, 5.31 show the change. 467 467 468 468 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -473,6 +473,7 @@ 473 473 474 474 image 5.31 ui_water_leak_style.c (3) after modification 475 475 543 + 476 476 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 477 477 478 478 [[image:image-20241122153958-47.png]] ... ... @@ -483,6 +483,7 @@ 483 483 484 484 image 5.33 ui_water_leak_style.c (4) 485 485 554 + 486 486 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 487 487 488 488 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -489,6 +489,7 @@ 489 489 490 490 image 5.34 ui_water_leak_style.c (5) 491 491 561 + 492 492 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 493 493 494 494 [[image:image-20241122161934-51.png]] ... ... @@ -495,6 +495,7 @@ 495 495 496 496 image 5.35 497 497 568 + 498 498 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 499 499 500 500 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -501,6 +501,7 @@ 501 501 502 502 image 5.37 503 503 575 + 504 504 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 505 505 506 506 panel_with_type union_sensor; ... ... @@ -519,6 +519,7 @@ 519 519 520 520 image 5.38 521 521 594 + 522 522 **13. Modify sort.c file.** 523 523 524 524 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. ... ... @@ -530,9 +530,6 @@ 530 530 There are still some changes need to be done in sort.c, and omit here for the moment. 531 531 532 532 533 - 534 - 535 - 536 536 = 6. FAQ = 537 537 538 538 == 6.1 ==
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