Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.Xiaoling - Content
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... ... @@ -1,12 +1,11 @@ 1 + 2 + 1 1 (% style="text-align:center" %) 2 -[[image:image-2024 0915231842-1.png]]4 +[[image:image-20241226135550-1.png]] 3 3 4 4 5 5 6 6 7 - 8 - 9 - 10 10 (% _mstvisible="1" %) 11 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 12 12 ... ... @@ -21,20 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is LTS5 LoRa HMI touchscreen ==23 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 25 25 26 26 27 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purposeofIoT project. Ithave a 5.0"HMI touch screen,and support WiFi, Bluetooch, LoRa wireless protocol.26 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 28 28 29 -LTS5 is an OpenSource software project.TheMCUisESP32 and Dragino LA66 LoRa module. Therearelotsofdevelopment source for ESP32which can greatly reducethedevelopment time.28 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 30 30 31 -The HMI touch screen of LTS5supports drap &drop design.Developercanuse SquareLine to easily customize the display UI fordifferentapplication.30 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 32 32 33 - LTS5 use LA66 LoRa module,this modulecan be program to support private LoRa protocol or LoRaWAN protocol.32 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 - 36 36 == 1.2 Features == 37 37 36 + 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,7 +47,7 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification == 49 +== 1.3 Specifications == 51 51 52 52 53 53 **LoRa**: ... ... @@ -102,28 +102,37 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 104 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 109 109 110 - In thisGettingStartedExample,wewill showhow to design a simpleDisplay UIand uploadittoLTS5.This UI has a button , when user click thebutton. TheWeb UI will jumpto anew page.109 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 111 111 +* Creating a basic UI with a single button. 112 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 113 +* Uploading the UI to the LTS5 device. 112 112 115 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 116 + 117 + 113 113 == 2.2 Install Software Running Environment == 114 114 115 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 116 116 117 - ===2.2.1InstallVSCodeandESP-IDF extension===121 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 118 118 119 119 120 - Firstly,downloadand install VSCodefor your computer's operating system from the official website: [[DownloadVisualStudio Code-Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].124 +=== 2.2.1 Install VS Code and ESP-IDF extension === 121 121 122 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 123 123 127 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 128 + 129 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 130 + 131 + 124 124 [[image:image-20240928110211-5.png||height="508" width="866"]] 125 125 126 - image 1 ESP-IDF extension install134 + Image 1: ESP-IDF extension install 127 127 128 128 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 129 129 ... ... @@ -131,109 +131,163 @@ 131 131 === 2.2.2 Install SquareLine Studio === 132 132 133 133 134 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].142 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 135 135 136 - Please note that this softwarenecessitates theregistration of alicenseprior to usage, andvarious licenses comewith distinctlimitations. For instance, the free version imposes restrictions suchas a limit of 1 component, 150 widgets,and 10 screens. However, for first-timedownloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.144 +[[image:squareline.io_downloads.png||height="888" width="1294"]] 137 137 138 138 139 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==147 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 140 140 149 +* Max. 10 screens 150 +* Max. 150 widgets 151 +* Max. 5 global colors 152 +* Max. 2 themes 153 +* Max. 1 component 141 141 142 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.155 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 143 143 144 -[[image:image-20240928103357-2.png||height="680" width="708"]] 145 145 146 - image2 createaSquareLineproject158 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 147 147 148 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 160 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 161 +* Select the **CREATE **button to create the new project with the selected settings. 149 149 163 +[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 164 + 165 + 166 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 167 + 150 150 [[image:1727229582471-566.png]] 151 151 152 - image 3 project settings 153 153 171 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 172 + 173 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 174 +* **LVGL Include Path**: Set this to **lvgl.h** 175 +* Click on the **APPLY CHANGES** button. 176 + 154 154 [[image:image-20240928105309-4.png||height="526" width="556"]] 155 155 156 - image 4 modify project settings 157 157 158 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.180 +Now you can start building the user interface. Follow the steps below: 159 159 160 -**~1. add widget** 161 161 162 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.183 +=== **Add widgets** === 163 163 185 + 186 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 187 + 164 164 [[image:image-20240928111412-6.png||height="526" width="864"]] 165 165 166 - image 5 add widgets 167 167 168 -** 2.modifywidget**191 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 169 169 170 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".193 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 171 171 195 +=== **Modify widget properties** === 196 + 197 + 198 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 199 + 172 172 [[image:1727485118799-984.png]] 173 173 174 - image 6 the button widget's "Inspector" tab 175 175 176 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.203 +==== **Changing the Button properties** ==== 177 177 205 + 206 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 207 + 208 +* **Flex Flow**: No Layout 209 +* **Transform**: 210 +** **X**: 331 px 211 +** **Y**: 203 px 212 +** **Width**: 100 px 213 +** **Height**: 50 px 214 +** **Align**: CENTER 215 + 178 178 [[image:1727485251053-655.png]] 179 179 180 -image 7 the button widget's "BUTTON" tab 181 181 182 - Thirdpart:It is anareaofstyle setting.219 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 183 183 184 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.221 +* Click **ADD EVENT** button. A new section will appear to configure this event. 185 185 223 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 224 + 225 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 226 + 227 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 228 + 229 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 230 +* Finally, click the **ADD** button. 231 + 186 186 [[image:1727485480434-713.png||height="395" width="290"]] 187 187 188 - image 8add event for button234 + Image 8: Add an event for the button 189 189 190 -**3. change label widget content** 191 191 192 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.237 +==== **Changing the label properties** ==== 193 193 239 + 240 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 241 + 194 194 [[image:image-20240928090825-1.png||height="327" width="391"]] 195 195 196 - image 9 modify text content of label widget 197 197 198 - **4.Addimagentoproject**245 +Once you enter the text, it will immediately appear on the label. 199 199 200 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 201 201 248 +==== **Changing image properties** ==== 249 + 250 + 251 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 252 + 253 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 254 + 202 202 [[image:image-20240928113424-9.png||height="355" width="505"]] 203 203 204 - image 10 add image file into SquareLine Studio project 205 205 258 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 259 + 206 206 [[image:image-20240928114139-10.png||height="559" width="810"]] 207 207 208 - image 11 use image widget in SquareLine Studio 209 209 210 -** 5.The relationship between widgets**263 +==== **The relationship between widgets** ==== 211 211 212 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 213 213 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 270 + 214 214 [[image:1727486567182-334.png||height="318" width="278"]] 215 215 216 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 217 217 274 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 + 218 218 [[image:image-20240928112001-8.png||height="431" width="796"]] 219 219 220 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 221 221 222 -** 6.Preview the final effect**279 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 223 223 224 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.281 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 225 225 283 + 284 +==== **Preview the screen** ==== 285 + 286 + 287 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 288 + 226 226 [[image:1727487368023-281.png]] 227 227 228 - image 14 click on the triangle icon to start or end the simulation 229 229 230 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].292 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 231 231 232 232 233 233 == 2.4 Integrate UI Code to ESP-IDF Project == 234 234 235 235 236 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.298 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 237 237 238 238 [[image:1727229798126-306.png]] 239 239 ... ... @@ -253,6 +253,7 @@ 253 253 254 254 image 18 modify CMakeLists.txt 255 255 318 + 256 256 The last step of integrating is adding two lines of code in main.c file. 257 257 258 258 [[image:1727229926561-300.png]] ... ... @@ -291,54 +291,56 @@ 291 291 292 292 = 4. Example Project 2: LoRaWAN RS485 Alarm = 293 293 294 -(% class="wikigeneratedid" %) 295 -= 5. The way to add a new panel to project = 357 += 5. The way to add a new panel to project = 296 296 297 -~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference. 298 298 360 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 361 + 299 299 [[image:image-20241121113445-1.png||height="584" width="934"]] 300 300 301 301 image 5.1 a panel about water_leak 302 302 303 -2. Export the ui file. You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 304 304 367 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 368 + 305 305 [[image:image-20241121141120-4.png||height="383" width="795"]] 306 306 307 307 image 5.2 ui files exported 308 308 309 -3. Delete or rename some file. Here are the steps: 310 310 311 - 3.1 Delete the 'components' directory. 312 - 3.2 Delete 'filelist.txt'. 313 - 3.3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 314 - 3.4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 315 - 3.5 Rename the 'screens' directory to 'styles'. 374 +**3. Delete or rename some file.** Here are the steps: 316 316 376 + Step1 Delete the 'components' directory. 377 + Step2 Delete 'filelist.txt'. 378 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 379 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 380 + Step5 Rename the 'screens' directory to 'styles'. 381 + 317 317 [[image:image-20241121151934-10.png||height="303" width="792"]] 318 318 319 - image 5.3 rest file 1 384 + image 5.3 rest file (1) 320 320 321 321 [[image:image-20241121142925-7.png||height="141" width="793"]] 322 322 323 - image 5.4 rest file 2 388 + image 5.4 rest file (2) 324 324 325 -4. Open this project in vscode. 390 +**4. Open this project in vscode.** 326 326 327 327 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 328 328 329 329 [[image:image-20241121181957-17.png||height="438" width="516"]] 330 330 331 - 396 + image 5.5 extra_lib/CMakeLists.txt before add 332 332 333 333 [[image:image-20241121182239-18.png||height="520" width="518"]] 334 334 335 - 400 + image 5.6 extra_lib/CMakeLists.txt after add 336 336 337 -6. Modify header file include in fonts and images directory. Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 402 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 338 338 339 339 [[image:image-20241121171629-11.png]] 340 340 341 - 406 + image 5.7 before-modified font file 342 342 343 343 [[image:image-20241121171901-12.png]] 344 344 ... ... @@ -354,28 +354,192 @@ 354 354 355 355 image 5.10 modified image file 356 356 357 -7. Modify the ui_water_leak/CMakeLists.txt. Open this file, and modify it from image 5.11 to image 5.12. 422 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 358 358 359 359 [[image:image-20241121180030-15.png]] 360 360 361 - 426 + image 5.11 ui_water_leak/CMakeLists.txt before modification 362 362 363 363 [[image:image-20241121180517-16.png]] 364 364 365 - 430 + image 5.12 ui_water_leak/CMakeLists.txt after modification 366 366 367 -8. 432 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 368 368 434 +[[image:image-20241122094200-23.png]] 369 369 436 + image 5.13 ui_water_leak.h (1) before modification 370 370 438 +[[image:image-20241122094320-24.png||height="852" width="554"]] 371 371 440 + image 5.14 ui_water_leak.h (2) before modification 372 372 442 +[[image:image-20241122094600-25.png||height="1078" width="554"]] 373 373 444 + image 5.15 ui_water_leak.h (1) after modification 374 374 446 +[[image:image-20241122094719-26.png||height="941" width="583"]] 375 375 448 + image 5.16 ui_water_leak.h (2) before modification 376 376 450 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 377 377 452 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 378 378 454 +[[image:image-20241122102929-27.png||height="619" width="426"]] 455 + 456 + image 5.17 ui_water_leak.c (1) before modification 457 + 458 +[[image:image-20241122112838-30.png||height="551" width="628"]] 459 + 460 + image 5.18 ui_water_leak.c (2) before modification 461 + 462 +[[image:image-20241122110815-29.png||height="725" width="712"]] 463 + 464 + image 5.19 ui_water_leak.c (3) before modification 465 + 466 +[[image:image-20241122113158-31.png||height="872" width="677"]] 467 + 468 + image 5.20 ui_water_leak.c (1) after modification 469 + 470 +[[image:image-20241122113259-33.png||height="874" width="724"]] 471 + 472 + image 5.21 ui_water_leak.c (2) after modification 473 + 474 +[[image:image-20241122113359-34.png||height="804" width="746"]] 475 + 476 + image 5.22 ui_water_leak.c (3) after modification 477 + 478 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 479 + 480 +[[image:image-20241122134113-35.png||height="380" width="421"]] 481 + 482 + image 5.23 ui_water_leak_events_.h before modification 483 + 484 +[[image:image-20241122134420-37.png||height="201" width="283"]] 485 + 486 +image 5.24 ui_water_leak_events_.h after modification 487 + 488 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 489 + 490 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 491 + 492 +Step2. add code below in delete_object() function definition. 493 + 494 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 495 + 496 + size_t index = panel->panel_obj_index; 497 + 498 + deleteElement(&arr, index); 499 + 500 +[[image:image-20241122135023-38.png||height="358" width="372"]] 501 + 502 + image 5.25 ui_water_leak_events_.c before modification 503 + 504 +[[image:image-20241122135258-39.png||height="403" width="559"]] 505 + 506 + image 5.26 ui_water_leak_events_.c after modification 507 + 508 + 509 +**12. Modify ui_water_leak_style.c file.** 510 + 511 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 512 + 513 + add '#include "../../sort.h"' 514 + 515 + add '#include "ui.h"' 516 + 517 +[[image:image-20241122141536-41.png||height="361" width="612"]] 518 + 519 + image 5.27 ui_water_leak_style.c (1) before modification 520 + 521 +[[image:image-20241122142129-42.png||height="386" width="613"]] 522 + 523 + image 5.28 ui_water_leak_style.c (1) after modification 524 + 525 + 526 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 527 + 528 + delete code as shown in image 5.29 529 + 530 +[[image:image-20241122145620-44.png||height="757" width="671"]] 531 + 532 + image 5.29 ui_water_leak_style.c (2) 533 + 534 + 535 +Step3. The image 5.30, 5.31 show the change. 536 + 537 +[[image:image-20241122152026-45.png||height="277" width="828"]] 538 + 539 + image 5.30 ui_water_leak_style.c (3) before modification 540 + 541 +[[image:image-20241122152542-46.png||height="293" width="830"]] 542 + 543 + image 5.31 ui_water_leak_style.c (3) after modification 544 + 545 + 546 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 547 + 548 +[[image:image-20241122153958-47.png]] 549 + 550 + image 5.32 ui_water_leak_style.c (4) 551 + 552 +[[image:image-20241122154755-49.png||height="864" width="513"]] 553 + 554 + image 5.33 ui_water_leak_style.c (4) 555 + 556 + 557 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 558 + 559 +[[image:image-20241122155650-50.png||height="922" width="513"]] 560 + 561 + image 5.34 ui_water_leak_style.c (5) 562 + 563 + 564 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 565 + 566 +[[image:image-20241122161934-51.png]] 567 + 568 + image 5.35 569 + 570 + 571 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 572 + 573 +[[image:image-20241122162852-53.png||height="330" width="529"]] 574 + 575 + image 5.37 576 + 577 + 578 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 579 + 580 +panel_with_type union_sensor; 581 + 582 +union_sensor.panel_type = WATER_LEAK_TYPE; 583 + 584 +...... 585 + 586 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 587 + 588 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 589 + 590 +return union_sensor; 591 + 592 +[[image:image-20241122171211-54.png||height="635" width="792"]] 593 + 594 + image 5.38 595 + 596 + 597 +**13. Modify sort.c file.** 598 + 599 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 600 + 601 +[[image:image-20241122173718-56.png||height="378" width="579"]] 602 + 603 + image 5.39 sort.c (1) 604 + 605 +There are still some changes need to be done in sort.c, and omit here for the moment. 606 + 607 + 379 379 = 6. FAQ = 380 380 381 381 == 6.1 ==
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