<
From version < 113.1 >
edited by BoYang Xie
on 2024/11/22 17:37
To version < 133.1 >
edited by Xiaoling
on 2024/12/26 13:55
>
Change comment: Uploaded new attachment "image-20241226135550-1.png", version {1}

Summary

Details

Page properties
Author
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1 -XWiki.xieby
1 +XWiki.Xiaoling
Content
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21 21  
22 22  = 1.  Introduction =
23 23  
24 -== 1.1  What is LTS5 LoRa HMI touch screen ==
24 +== 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
25 25  
26 26  
27 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
28 28  
29 -LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
30 30  
31 -The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
32 32  
33 -LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
34 34  
35 -
36 36  == 1.2  Features ==
37 37  
37 +
38 38  * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 39  * Dragino LA66 LoRa Module
40 40  * Support Private LoRa protocol or LoRaWAN protocol
... ... @@ -47,7 +47,7 @@
47 47  * 5V DC power
48 48  * IP Rating: IP52
49 49  
50 -== 1.3  Specification ==
50 +== 1.3  Specifications ==
51 51  
52 52  
53 53  **LoRa**:
... ... @@ -102,28 +102,37 @@
102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with Hello World =
105 += 2.  Getting Started with 'Hello World' =
106 106  
107 107  == 2.1  About this demo ==
108 108  
109 109  
110 -In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
111 111  
112 +* Creating a basic UI with a single button.
113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 +* Uploading the UI to the LTS5 device.
112 112  
116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117 +
118 +
113 113  == 2.2  Install Software Running Environment ==
114 114  
115 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
116 116  
117 -=== 2.2.1 Install VSCode and ESP-IDF extension ===
122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
118 118  
119 119  
120 -Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
125 +=== 2.2.1 Install VS Code and ESP-IDF extension ===
121 121  
122 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
123 123  
128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129 +
130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131 +
132 +
124 124  [[image:image-20240928110211-5.png||height="508" width="866"]]
125 125  
126 - image 1 ESP-IDF extension install
135 + Image 1: ESP-IDF extension install
127 127  
128 128  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
129 129  
... ... @@ -131,109 +131,164 @@
131 131  === 2.2.2 Install SquareLine Studio ===
132 132  
133 133  
134 -The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
135 135  
136 -Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
145 +[[image:squareline.io_downloads.png]]
137 137  
138 138  
139 -== 2.3 Simple usage of SquareLine Studio and export UI code ==
148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
140 140  
150 +* Max. 10 screens
151 +* Max. 150 widgets
152 +* Max. 5 global colors
153 +* Max. 2 themes
154 +* Max. 1 component
141 141  
142 -After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
143 143  
144 -[[image:image-20240928103357-2.png||height="680" width="708"]]
145 145  
146 - image 2 create a SquareLine project
159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
147 147  
148 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
162 +* Select the **CREATE **button to create the new project with the selected settings.
149 149  
164 +[[image:squareline-studio-launcher-screen.png]]
165 +
166 +
167 +
168 +Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
169 +
150 150  [[image:1727229582471-566.png]]
151 151  
152 - image 3 project settings
153 153  
173 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
174 +
175 +* **UI Files Export Root**: Select a folder on your computer to store the UI files.
176 +* **LVGL Include Path**: Set this to **lvgl.h**
177 +* Click on the **APPLY CHANGES** button.
178 +
154 154  [[image:image-20240928105309-4.png||height="526" width="556"]]
155 155  
156 - image 4 modify project settings
157 157  
158 -Now we can start to use this software. Here are some usage information for this software.
182 +Now you can start building the user interface. Follow the steps below:
159 159  
160 -**~1. add widget**
161 161  
162 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
185 +=== **Add widgets** ===
163 163  
187 +
188 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
189 +
164 164  [[image:image-20240928111412-6.png||height="526" width="864"]]
165 165  
166 - image 5 add widgets
167 167  
168 -**2. modify widget**
193 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
169 169  
170 -The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
195 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
171 171  
197 +=== **Modify widget properties** ===
198 +
199 +
200 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
201 +
172 172  [[image:1727485118799-984.png]]
173 173  
174 - image 6 the button widget's "Inspector" tab
175 175  
176 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
205 +==== **Changing the Button properties** ====
177 177  
207 +
208 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
209 +
210 +* **Flex Flow**: No Layout
211 +* **Transform**:
212 +** **X**: 331 px
213 +** **Y**: 203 px
214 +** **Width**: 100 px
215 +** **Height**: 50 px
216 +** **Align**: CENTER
217 +
178 178  [[image:1727485251053-655.png]]
179 179  
180 -image 7 the button widget's "BUTTON" tab
181 181  
182 -Third part: It is an area of style setting.
221 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
183 183  
184 -Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
223 +* Click **ADD EVENT** button. A new section will appear to configure this event.
185 185  
225 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
226 +
227 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
228 +
229 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
230 +
231 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 +* Finally, click the **ADD** button.
233 +
186 186  [[image:1727485480434-713.png||height="395" width="290"]]
187 187  
188 - image 8 add event for button
236 + Image 8: Add an event for the button
189 189  
190 -**3. change label widget content**
191 191  
192 -Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
239 +==== **Changing the label properties** ====
193 193  
241 +
242 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
243 +
194 194  [[image:image-20240928090825-1.png||height="327" width="391"]]
195 195  
196 - image 9 modify text content of label widget
197 197  
198 -**4. Add image into project**
247 +Once you enter the text, it will immediately appear on the label.
199 199  
200 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
201 201  
250 +==== **Changing image properties** ====
251 +
252 +
253 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
254 +
255 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
256 +
202 202  [[image:image-20240928113424-9.png||height="355" width="505"]]
203 203  
204 - image 10 add image file into SquareLine Studio project
205 205  
260 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
261 +
206 206  [[image:image-20240928114139-10.png||height="559" width="810"]]
207 207  
208 - image 11 use image widget in SquareLine Studio
209 209  
210 -**5. The relationship between widgets**
265 +==== **The relationship between widgets** ====
211 211  
212 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
213 213  
268 +Widgets commonly have two types of relationships: **parallel** and **parent-child**.
269 +
270 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
271 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
272 +
214 214  [[image:1727486567182-334.png||height="318" width="278"]]
215 215  
216 -image 12 move label1 to make label1 widget be a child of button1 widget(1)
217 217  
276 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
277 +
218 218  [[image:image-20240928112001-8.png||height="431" width="796"]]
219 219  
220 - image 13 move label1 to make label1 widget be a child of button1 widget(2)
221 221  
222 -**6. Preview the final effect**
281 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
223 223  
224 -An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
283 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
225 225  
285 +
286 +==== **Preview the screen** ====
287 +
288 +
289 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
290 +
226 226  [[image:1727487368023-281.png]]
227 227  
228 - image 14 click on the triangle icon to start or end the simulation
229 229  
230 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
294 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
231 231  
232 232  
233 233  == 2.4 Integrate UI Code to ESP-IDF Project ==
234 234  
235 235  
236 -To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
300 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
237 237  
238 238  [[image:1727229798126-306.png]]
239 239  
... ... @@ -253,6 +253,7 @@
253 253  
254 254   image 18 modify CMakeLists.txt
255 255  
320 +
256 256  The last step of integrating is adding two lines of code in main.c file.
257 257  
258 258  [[image:1727229926561-300.png]]
... ... @@ -291,54 +291,56 @@
291 291  
292 292  = 4. Example Project 2: LoRaWAN RS485 Alarm =
293 293  
294 -(% class="wikigeneratedid" %)
295 -= 5.  The way to add a new panel to project =
359 += 5. The way to add a new panel to project =
296 296  
297 -~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.
298 298  
362 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
363 +
299 299  [[image:image-20241121113445-1.png||height="584" width="934"]]
300 300  
301 301   image 5.1 a panel about water_leak
302 302  
303 -2. Export the ui file. You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
304 304  
369 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
370 +
305 305  [[image:image-20241121141120-4.png||height="383" width="795"]]
306 306  
307 307   image 5.2 ui files exported
308 308  
309 -3. Delete or rename some file. Here are the steps:
310 310  
311 - 3.1 Delete the 'components' directory.
312 - 3.2 Delete 'filelist.txt'.
313 - 3.3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
314 - 3.4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
315 - 3.5 Rename the 'screens' directory to 'styles'.
376 +**3. Delete or rename some file.** Here are the steps:
316 316  
378 + Step1 Delete the 'components' directory.
379 + Step2 Delete 'filelist.txt'.
380 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
381 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
382 + Step5 Rename the 'screens' directory to 'styles'.
383 +
317 317  [[image:image-20241121151934-10.png||height="303" width="792"]]
318 318  
319 - image 5.3 rest file 1
386 + image 5.3 rest file (1)
320 320  
321 321  [[image:image-20241121142925-7.png||height="141" width="793"]]
322 322  
323 - image 5.4 rest file 2
390 + image 5.4 rest file (2)
324 324  
325 -4. Open this project in vscode.
392 +**4. Open this project in vscode.**
326 326  
327 327  5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
328 328  
329 329  [[image:image-20241121181957-17.png||height="438" width="516"]]
330 330  
331 - image 5.5 before add
398 + image 5.5 extra_lib/CMakeLists.txt before add
332 332  
333 333  [[image:image-20241121182239-18.png||height="520" width="518"]]
334 334  
335 - image 5.6 after add
402 + image 5.6 extra_lib/CMakeLists.txt after add
336 336  
337 -6. Modify header file include in fonts and images directory. Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
404 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
338 338  
339 339  [[image:image-20241121171629-11.png]]
340 340  
341 - image 5.7 before-modified font file
408 + image 5.7 before-modified font file
342 342  
343 343  [[image:image-20241121171901-12.png]]
344 344  
... ... @@ -354,28 +354,192 @@
354 354  
355 355   image 5.10 modified image file
356 356  
357 -7. Modify the ui_water_leak/CMakeLists.txt. Open this file, and modify it from image 5.11 to image 5.12.
424 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
358 358  
359 359  [[image:image-20241121180030-15.png]]
360 360  
361 - image 5.11 before modification
428 + image 5.11 ui_water_leak/CMakeLists.txt before modification
362 362  
363 363  [[image:image-20241121180517-16.png]]
364 364  
365 - image 5.12 after modification
432 + image 5.12 ui_water_leak/CMakeLists.txt after modification
366 366  
367 -8.
434 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
368 368  
436 +[[image:image-20241122094200-23.png]]
369 369  
438 + image 5.13 ui_water_leak.h (1) before modification
370 370  
440 +[[image:image-20241122094320-24.png||height="852" width="554"]]
371 371  
442 + image 5.14 ui_water_leak.h (2) before modification
372 372  
444 +[[image:image-20241122094600-25.png||height="1078" width="554"]]
373 373  
446 + image 5.15 ui_water_leak.h (1) after modification
374 374  
448 +[[image:image-20241122094719-26.png||height="941" width="583"]]
375 375  
450 + image 5.16 ui_water_leak.h (2) before modification
376 376  
452 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
377 377  
454 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
378 378  
456 +[[image:image-20241122102929-27.png||height="619" width="426"]]
457 +
458 + image 5.17 ui_water_leak.c (1) before modification
459 +
460 +[[image:image-20241122112838-30.png||height="551" width="628"]]
461 +
462 + image 5.18 ui_water_leak.c (2) before modification
463 +
464 +[[image:image-20241122110815-29.png||height="725" width="712"]]
465 +
466 + image 5.19 ui_water_leak.c (3) before modification
467 +
468 +[[image:image-20241122113158-31.png||height="872" width="677"]]
469 +
470 + image 5.20 ui_water_leak.c (1) after modification
471 +
472 +[[image:image-20241122113259-33.png||height="874" width="724"]]
473 +
474 + image 5.21 ui_water_leak.c (2) after modification
475 +
476 +[[image:image-20241122113359-34.png||height="804" width="746"]]
477 +
478 + image 5.22 ui_water_leak.c (3) after modification
479 +
480 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
481 +
482 +[[image:image-20241122134113-35.png||height="380" width="421"]]
483 +
484 + image 5.23 ui_water_leak_events_.h before modification
485 +
486 +[[image:image-20241122134420-37.png||height="201" width="283"]]
487 +
488 +image 5.24 ui_water_leak_events_.h after modification
489 +
490 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
491 +
492 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
493 +
494 +Step2. add code  below in delete_object() function definition.
495 +
496 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
497 +
498 + size_t index = panel->panel_obj_index;
499 +
500 + deleteElement(&arr, index);
501 +
502 +[[image:image-20241122135023-38.png||height="358" width="372"]]
503 +
504 + image 5.25 ui_water_leak_events_.c before modification
505 +
506 +[[image:image-20241122135258-39.png||height="403" width="559"]]
507 +
508 + image 5.26 ui_water_leak_events_.c after modification
509 +
510 +
511 +**12. Modify ui_water_leak_style.c file.**
512 +
513 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
514 +
515 + add '#include "../../sort.h"'
516 +
517 + add '#include "ui.h"'
518 +
519 +[[image:image-20241122141536-41.png||height="361" width="612"]]
520 +
521 + image 5.27 ui_water_leak_style.c (1) before modification
522 +
523 +[[image:image-20241122142129-42.png||height="386" width="613"]]
524 +
525 + image 5.28 ui_water_leak_style.c (1) after modification
526 +
527 +
528 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
529 +
530 + delete code as shown in image 5.29
531 +
532 +[[image:image-20241122145620-44.png||height="757" width="671"]]
533 +
534 + image 5.29 ui_water_leak_style.c (2)
535 +
536 +
537 +Step3. The image 5.30, 5.31 show the change.
538 +
539 +[[image:image-20241122152026-45.png||height="277" width="828"]]
540 +
541 + image 5.30 ui_water_leak_style.c (3) before modification
542 +
543 +[[image:image-20241122152542-46.png||height="293" width="830"]]
544 +
545 + image 5.31 ui_water_leak_style.c (3) after modification
546 +
547 +
548 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
549 +
550 +[[image:image-20241122153958-47.png]]
551 +
552 + image 5.32 ui_water_leak_style.c (4)
553 +
554 +[[image:image-20241122154755-49.png||height="864" width="513"]]
555 +
556 + image 5.33 ui_water_leak_style.c (4)
557 +
558 +
559 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
560 +
561 +[[image:image-20241122155650-50.png||height="922" width="513"]]
562 +
563 + image 5.34 ui_water_leak_style.c (5)
564 +
565 +
566 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
567 +
568 +[[image:image-20241122161934-51.png]]
569 +
570 + image 5.35
571 +
572 +
573 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
574 +
575 +[[image:image-20241122162852-53.png||height="330" width="529"]]
576 +
577 + image 5.37
578 +
579 +
580 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
581 +
582 +panel_with_type union_sensor;
583 +
584 +union_sensor.panel_type = WATER_LEAK_TYPE;
585 +
586 +......
587 +
588 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
589 +
590 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
591 +
592 +return union_sensor;
593 +
594 +[[image:image-20241122171211-54.png||height="635" width="792"]]
595 +
596 + image 5.38
597 +
598 +
599 +**13. Modify sort.c file.**
600 +
601 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
602 +
603 +[[image:image-20241122173718-56.png||height="378" width="579"]]
604 +
605 + image 5.39 sort.c (1)
606 +
607 +There are still some changes need to be done in sort.c, and omit here for the moment.
608 +
609 +
379 379  = 6. FAQ =
380 380  
381 381  == 6.1 ==
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