Wiki source code of LTS5 LoRa HMI Touch Screen

Version 193.3 by BoYang Xie on 2025/07/17 15:33

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9 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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11 {{toc/}}
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19
20 = 1.  Introduction =
21
22 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
23
24
25 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
26
27 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
28
29 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
30
31 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
32
33
34 **//Note: Due to the current incomplete functionality, it is not recommended to purchase at this time.//**
35
36 == 1.2  Features ==
37
38
39 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
40 * Dragino LA66 LoRa Module
41 * Support Private LoRa protocol or LoRaWAN protocol
42 * Support WiFi & BLE wireless protocol
43 * 5.0" HMI touch screen
44 * Support LVGL case. SquareLine program.
45 * Support RS485 Interface
46 * Open Source Project
47 * Wall Attachable.
48 * 5V DC power
49 * IP Rating: IP52
50
51 == 1.3  Specifications ==
52
53
54 **LoRa**:
55
56 * Frequency Range: 870 MHz ~~ 960 MHz
57 * TCXO crystal to ensure RF performance on low temperature
58 * Maximum Power +22 dBm constant RF output
59 * High sensitivity: -148 dBm
60 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
61 * LoRa Rx current: <9 mA
62
63 **WiFi:**
64
65 * 802.11b/g/n
66 * Up to 150 Mbps data rate in 802.11n mode
67 * Support A-MPDU and A-MSDU aggregation
68 * zero point four μ S protection interval
69 * Working channel center frequency range: 2412~~2484 MHz
70
71 **Bluetooth:**
72
73 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
74 * Class-1, Class-2, and Class-3 transmitters.
75 * AFH
76 * CVSD and SBC
77
78 **Display:**
79
80 * 5.0 Inch , 800 x 480
81 * IPS Capacitive Touch SCreen
82 * RGB color.
83 * Display Area: 120.7*75.80 mm
84
85 == 1.4  Power Consumption ==
86
87
88 * External 5V DC power adapter
89
90 == 1.5  Storage & Operation Temperature ==
91
92
93 * Operation Temperature: -20 ~~ 70°C  (No Dew)
94 * Storage Temperature: -30 ~~ 70°C  (No Dew)
95
96 == 1.6  Applications ==
97
98
99 * Smart Buildings & Home Automation
100 * Logistics and Supply Chain Management
101 * Smart Metering
102 * Smart Agriculture
103 * Smart Cities
104 * Smart Factory
105
106 = 2.  Getting Started with 'Hello World' =
107
108 == 2.1  About this demo ==
109
110
111 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
112
113 * Creating a basic UI with a single button.
114 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
115 * Uploading the UI to the LTS5 device.
116
117 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
118
119
120 == 2.2  Install Software Running Environment ==
121
122
123 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
124
125
126 === 2.2.1 Install VS Code and ESP-IDF extension ===
127
128
129 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
130
131 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
132
133
134 [[image:image-20240928110211-5.png||height="508" width="866"]]
135
136 Image 1: ESP-IDF extension install
137
138 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
139
140
141 === 2.2.2 Install SquareLine Studio ===
142
143
144 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
145
146 [[image:squareline.io_downloads.png||height="888" width="1294"]]
147
148
149 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
150
151 * Max. 10 screens
152 * Max. 150 widgets
153 * Max. 5 global colors
154 * Max. 2 themes
155 * Max. 1 component
156
157 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
158
159
160 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
161
162 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
163 * Select the **CREATE **button to create the new project with the selected settings.
164
165 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
166
167
168 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
169
170 [[image:1727229582471-566.png]]
171
172
173 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
174
175 * **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
176 * **LVGL Include Path**: Set this to **lvgl.h**
177 * Click on the **APPLY CHANGES** button.
178
179 [[image:image-20240928105309-4.png||height="526" width="556"]]
180
181
182 Now you can start building the user interface. Follow the steps below:
183
184
185 === **Add widgets** ===
186
187
188 After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
189
190 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
191
192 [[image:image-20240928111412-6.png||height="526" width="864"]]
193
194
195 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
196
197 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
198
199 === **Modify widget properties** ===
200
201
202 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
203
204 [[image:1727485118799-984.png]]
205
206
207 ==== **Changing the Button properties** ====
208
209
210 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
211
212 * **Flex Flow**: No Layout
213 * **Transform**:
214 ** **X**: 331 px
215 ** **Y**: 203 px
216 ** **Width**: 100 px
217 ** **Height**: 50 px
218 ** **Align**: CENTER
219
220 [[image:1727485251053-655.png]]
221
222
223 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
224
225 * Click **ADD EVENT** button. A new section will appear to configure this event.
226
227 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
228
229 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
230
231 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
232
233 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
234 * Finally, click the **ADD** button.
235
236 [[image:1727485480434-713.png||height="395" width="290"]]
237
238 Image 8: Add an event for the button
239
240
241 ==== **Changing the label properties** ====
242
243
244 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
245
246 [[image:image-20240928090825-1.png||height="327" width="391"]]
247
248
249 Once you enter the text, it will immediately appear on the label.
250
251
252 ==== **Changing image properties** ====
253
254
255 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
256
257 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
258
259 [[image:image-20240928113424-9.png||height="355" width="505"]]
260
261
262 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
263
264 [[image:image-20240928114139-10.png||height="559" width="810"]]
265
266
267 ==== **The relationship between widgets** ====
268
269
270 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
271
272 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
273 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
274
275 [[image:1727486567182-334.png||height="318" width="278"]]
276
277
278 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
279
280 [[image:image-20240928112001-8.png||height="431" width="796"]]
281
282
283 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
284
285 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
286
287
288 ==== **Preview the screen** ====
289
290
291 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
292
293 [[image:1727487368023-281.png]]
294
295
296 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
297
298
299 == 2.4 Integrate UI Code into an ESP-IDF Project ==
300
301
302 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
303
304 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
305
306 [[image:1727229798126-306.png]]
307
308
309 The exported UI files can be found in your SquareLine project folder as shown in the image below.
310
311
312 [[image:1727229821582-258.png||height="333" width="662"]]
313
314
315 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
316
317 [[image:image-20240928144830-11.png]]
318
319
320 Open the **CMakeLists.txt** file and edit it as ahown below.
321
322 [[image:1727229892636-154.png||height="521" width="407"]]
323
324
325 Open the main.c file and  add two lines of code as shown in the below images.
326
327 Add **#include "ui.h"**
328
329 [[image:1727229926561-300.png]]
330
331
332 Add **ui_init();**
333
334 [[image:1727229955611-607.png]]
335
336
337 == 2.5 Brief introduction to the Hello World project ==
338
339
340 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
341
342
343 == 2.6 Test Result ==
344
345
346 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
347
348 Screen 1:
349
350 [[image:1727488067077-684.png||height="402" width="574"]]
351
352
353 Screen 2:
354
355 [[image:1727488157579-949.png||height="397" width="572"]]
356
357
358 = 3. Example Project 1: LoRa Central Display =
359
360 [[image:image-20240916101737-1.png||height="468" width="683"]]
361
362
363 = 4. Example Project 2: LoRaWAN RS485 Alarm =
364
365 = 5. Example Project 3: P2P =
366
367 The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
368
369 The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
370
371 == 5.1 Firmware Flashing ==
372
373
374 The following software tools are required to flash firmware to the ESP32 and LA66.
375
376 * Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
377 * Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
378
379 === 5.1.1 Upload the Firmware to the ESP32 ===
380
381 Open //**flash_download_tool.exe**// and follow the steps below.
382
383 * **Chip Type**: ESP32-S3
384 * **WorkMode**: Develop
385 * **LoadMode**: UART
386 * Click on the **OK** button.
387
388 [[image:1738893226894-758.png||height="170" width="176"]]
389
390
391 In the **SPIDownload** tab,
392
393 * Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin.
394 * SPI Flashing Config(default configuration):
395 ** **SPI SPEED**: 40MHz
396 ** **SPI MODE**: DIO
397 ** Check **DoNotChgBin** option.
398 * **COM**: Select the correct COM port.
399 * **BAUD**: 1152000
400 * Click on the **START** button.
401
402 [[image:image-20250505122103-4.png||height="551" width="705"]]
403
404 The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
405
406
407 If you want to compile your own ESP32 project and burn the firmware instead of using the pre-provided firmware in the Firmware folder, please use the following method.
408
409 ~1. The first method is to use the IDF plugin in VSCode for flashing. Just click the button circled in red in the picture.
410
411 [[image:1752737375843-555.png]]
412
413
414 [[image:1752737128542-192.png||height="574" width="674"]]
415
416
417 === 5.1.2 Upload the Firmware to the LA66 ===
418
419 Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
420
421 * Click on the UART Update Firmware tab.
422 * Select the correct COM port.
423 * Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file.
424 * Click on the Start button.
425
426
427
428 [[image:image-20250505121328-2.png]]
429
430
431 [[image:image-20250505121531-3.png]]
432
433 (% class="wikigeneratedid" %)
434 The progress bar will indicate the firmware update progress.
435
436
437 == 5.2 AT commands and LTS5 Panel Data Formats ==
438
439 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
440
441 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
442
443 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
444
445 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
446
447 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
448
449 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
450
451 **LTS5 panel data format**:
452
453 ~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
454
455 **01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
456
457 **4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
458
459 **A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
460
461 **01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
462
463 0x02~-~->Door,
464
465 0x03~-~->Water Leak,
466
467 0x04~-~->Occupied,
468
469 0x05~-~->Button,
470
471 0x06~-~->Alarm,
472
473 **A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
474
475 **BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
476
477 **8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
478
479 **5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
480
481 2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
482
483 Specific sections of the data share the same function.
484
485 **00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
486
487 If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
488
489 If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
490
491 If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
492
493 If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
494
495 == 5.3 Usage ==
496
497 After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
498
499 5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
500
501 [[image:image-20250207143131-11.png||height="527" width="547"]]
502
503 5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
504
505 [[image:image-20250207144605-12.png||height="634" width="548"]]
506
507 LTS5 receives this message and displays it on its screen as the image below shows.
508
509 [[image:image-20250208181700-8.jpeg||height="528" width="704"]]
510
511 = 6. Example Project 4: LoRaWAN_CLASS_C =
512
513
514 The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
515
516 The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
517
518 The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
519
520 The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
521
522 == 6.1 firmware flashing approach ==
523
524 The firmware flashing approach is the same as described in section 5.1.
525
526 == 6.2 flowchart ==
527
528 [[image:image-20250207164320-13.png||height="696" width="1344"]]
529
530 == 6.3 Usage ==
531
532 This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
533
534 6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
535
536 [[image:image-20250207165702-14.png||height="830" width="563"]]
537
538 6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
539
540 [[image:image-20250207173212-27.png]]
541
542 [[image:image-20250207172246-20.png]]
543
544 6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
545
546 [[image:image-20250207172010-19.png]]
547
548 [[image:image-20250207171650-17.png]]
549
550 6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
551
552 [[image:image-20250207192107-28.png]]
553
554 6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
555
556 There is an example for TTN downlink.
557
558 1. downlink DEUI F1A84041000181D4A8
559 1. downlink Dev Name F24B69746368656E2D467269676531FFFF
560 1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
561
562 [[image:image-20250208175819-1.png||height="503" width="502"]]
563
564
565 [[image:image-20250208175918-2.png||height="505" width="502"]]
566
567
568 [[image:image-20250208180010-3.png||height="507" width="503"]]
569
570
571 [[image:image-20250208181019-4.jpeg||height="592" width="790"]]
572
573
574 [[image:image-20250208181328-7.png||height="505" width="504"]]
575
576
577 [[image:image-20250208181139-5.jpeg||height="594" width="792"]]
578
579
580 = 7. The method for adding a new type of panel to the project =
581
582 If you don't have this need, then this part of the content can be ignored.
583
584 1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
585
586 [[image:image-20241121113445-1.png||height="584" width="934"]]
587
588 Image 7.1: a panel about water_leak
589
590
591 2. **Export the UI file. **
592
593 You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. The method for exporting UI files using the SquareLine software has already been described earlier.
594
595 Next, create a new folder named "ui_water_leak" under "app_components/extra_lib/", and then cut all the UI files you just exported into this newly created folder.
596
597 Image 7.2 shows the result of the operation.
598
599 [[image:image-20241121141120-4.png||height="383" width="795"]]
600
601 Image 7.2: Exported UI files
602
603
604 3. **Delete and rename some file.** Here are the steps:
605
606 Step 1: Delete the 'components' directory.
607 Step 2: Delete 'filelist.txt'.
608 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
609 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
610 Step 5: Rename the 'screens' directory to 'styles'.
611
612 [[image:image-20241121151934-10.png||height="303" width="792"]]
613
614 image 7.3 rest file (1)
615
616 [[image:image-20241121142925-7.png||height="141" width="793"]]
617
618 image 7.4 rest file (2)
619
620 4. Open the project in VS Code.
621
622 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
623
624 [[image:image-20241121181957-17.png||height="438" width="516"]]
625
626 image 7.5 extra_lib/CMakeLists.txt before adding
627
628 [[image:image-20241121182239-18.png||height="520" width="518"]]
629
630 image 7.6 extra_lib/CMakeLists.txt after adding
631
632 6.  **Modify the header files included in the fonts and images directories**.
633
634 Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
635
636 [[image:image-20241121171629-11.png]]
637
638 image 7.7 unmodified font file
639
640 [[image:image-20241121171901-12.png]]
641
642 image 7.8 modified font file
643
644 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
645
646 [[image:image-20241121172714-13.png]]
647
648 image 7.9 unmodified image file
649
650 [[image:image-20241121172908-14.png]]
651
652 image 7.10 modified image file
653
654 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
655
656 [[image:image-20241121180030-15.png]]
657
658 image 7.11 ui_water_leak/CMakeLists.txt before modification
659
660 [[image:image-20241121180517-16.png]]
661
662 image 7.12 ui_water_leak/CMakeLists.txt after modification
663
664
665 8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
666
667 [[image:image-20241122094200-23.png]]
668
669 image 7.13 ui_water_leak.h (1) before modification
670
671 [[image:image-20241122094320-24.png||height="852" width="554"]]
672
673 image 7.14 ui_water_leak.h (2) before modification
674
675 [[image:image-20241122094600-25.png||height="1078" width="554"]]
676
677 image 7.15 ui_water_leak.h (1) after modification
678
679 [[image:image-20241122094719-26.png||height="941" width="583"]]
680
681 image 7.16 ui_water_leak.h (2) before modification
682
683 9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
684
685 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
686
687 [[image:image-20241122102929-27.png||height="619" width="426"]]
688
689 image 7.17 ui_water_leak.c (1) before modification
690
691 [[image:image-20241122112838-30.png||height="551" width="628"]]
692
693 image 7.18 ui_water_leak.c (2) before modification
694
695 [[image:image-20241122110815-29.png||height="725" width="712"]]
696
697 image 7.19 ui_water_leak.c (3) before modification
698
699 [[image:image-20241122113158-31.png||height="872" width="677"]]
700
701 image 7.20 ui_water_leak.c (1) after modification
702
703 [[image:image-20241122113259-33.png||height="874" width="724"]]
704
705 image 7.21 ui_water_leak.c (2) after modification
706
707 [[image:image-20241122113359-34.png||height="804" width="746"]]
708
709 image 7.22 ui_water_leak.c (3) after modification
710
711 10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
712
713 [[image:image-20241122134113-35.png||height="380" width="421"]]
714
715 image 7.23 ui_water_leak_events_.h before modification
716
717 [[image:image-20241122134420-37.png||height="201" width="283"]]
718
719 image 7.24 ui_water_leak_events_.h after modification
720
721 11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
722
723 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
724
725 Step2. add code  below in delete_object() function definition.
726
727 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
728
729 size_t index = panel->panel_obj_index;
730
731 deleteElement(&arr, index);
732
733 [[image:image-20241122135023-38.png||height="358" width="372"]]
734
735 image 7.25 ui_water_leak_events_.c before modification
736
737 [[image:image-20241122135258-39.png||height="403" width="559"]]
738
739 image 7.26 ui_water_leak_events_.c after modification
740
741
742 12. **Modify ui_water_leak_style.c file.**
743
744 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
745
746 add '#include "../../sort.h"'
747
748 add '#include "ui.h"'
749
750 [[image:image-20241122141536-41.png||height="361" width="612"]]
751
752 image 7.27 ui_water_leak_style.c (1) before modification
753
754 [[image:image-20241122142129-42.png||height="386" width="613"]]
755
756 image 7.28 ui_water_leak_style.c (1) after modification
757
758
759 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
760
761 delete code as shown in image 7.29
762
763 [[image:image-20241122145620-44.png||height="757" width="671"]]
764
765 image 7.29 ui_water_leak_style.c (2)
766
767
768 Step3. The image 7.30, 7.31 show the change.
769
770 [[image:image-20241122152026-45.png||height="277" width="828"]]
771
772 image 7.30 ui_water_leak_style.c (3) before modification
773
774 [[image:image-20241122152542-46.png||height="293" width="830"]]
775
776 image 7.31 ui_water_leak_style.c (3) after modification
777
778
779 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
780
781 [[image:image-20241122153958-47.png]]
782
783 image 7.32 ui_water_leak_style.c (4)
784
785
786 [[image:image-20241122154755-49.png||height="864" width="513"]]
787
788 image 7.33 ui_water_leak_style.c (4)
789
790
791 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
792
793 [[image:image-20241122155650-50.png||height="922" width="513"]]
794
795 image 7.34 ui_water_leak_style.c (5)
796
797
798 Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
799
800 [[image:image-20241122161934-51.png]]
801
802 image 7.35
803
804
805 Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
806
807 [[image:image-20241122162852-53.png||height="330" width="529"]]
808
809 image 7.37
810
811
812 Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
813
814 panel_with_type union_sensor;
815
816 union_sensor.panel_type = WATER_LEAK_TYPE;
817
818 ......
819
820 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
821
822 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
823
824 return union_sensor;
825
826 [[image:image-20250122173546-6.png||height="777" width="922"]]
827
828 image 7.38
829
830
831 13. Rest midification in sort.h file.
832
833 In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
834
835 [[image:image-20250122170230-1.png||height="580" width="513"]]
836
837 image 7.39 sort.h
838
839 13. **Modify sort.c file.**
840
841 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
842
843 [[image:image-20250122171910-5.png||height="524" width="510"]]
844
845 image 7.40 sort.c (1)
846
847 There are still some changes need to be done in sort.c, and omit here for the moment.
848
849
850
851 = 8. FAQ =
852
853 == 8.1 ==
854
855
856 = 9. Order Info =
857
858 == 9.1  Part Number ==
859
860
861 Part Number: (% style="color:#4472c4" %)LTS5
862
863
864 == 9.2  Packing Info ==
865
866
867 **Package Includes**:
868
869 * LTS5 HMI Touch Screen
870 * 5V,2A DC Power Adapter.
871 * USB Type C Program Cable
872
873 = 10. Support =
874
875
876 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
877 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
878
879 = 11.  Reference material =
880
881
882 * Datasheet: [[https:~~/~~/www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0>>https://www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0]]
883 * schematic: [[LTS5-V1>>https://www.dropbox.com/scl/fo/grwr5b4x1tk2omyjwg06y/ACleSdi5f7p5zRB2mfPH7CE?rlkey=vhcs83jrj9tkmw8wa9m9wo5rx&st=hkhe3bbj&dl=0]]
884 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
885 * Mechinical
886
887 = 12. FCC Warning =
888
889
890 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
891
892 (1) This device may not cause harmful interference;
893
894 (2) this device must accept any interference received,including interference that may cause undesired operation.
895