Wiki source code of LTS5 LoRa HMI Touch Screen

Version 184.1 by BoYang Xie on 2025/05/05 11:20

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Xiaoling 56.1 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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21 = 1.  Introduction =
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Dilisi S 116.1 23 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
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Xiaoling 56.1 25
Dilisi S 116.1 26 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
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Dilisi S 116.1 28 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
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Dilisi S 116.1 30 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
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Dilisi S 116.1 32 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
Edwin Chen 2.1 33
34 == 1.2  Features ==
35
Xiaoling 115.1 36
Edwin Chen 55.1 37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 * Dragino LA66 LoRa Module
Edwin Chen 4.2 39 * Support Private LoRa protocol or LoRaWAN protocol
40 * Support WiFi & BLE wireless protocol
41 * 5.0" HMI touch screen
Edwin Chen 4.6 42 * Support LVGL case. SquareLine program.
Edwin Chen 4.2 43 * Support RS485 Interface
44 * Open Source Project
Edwin Chen 2.1 45 * Wall Attachable.
Edwin Chen 4.2 46 * 5V DC power
Edwin Chen 2.1 47 * IP Rating: IP52
48
Dilisi S 116.1 49 == 1.3  Specifications ==
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Xiaoling 56.1 51
Edwin Chen 4.9 52 **LoRa**:
53
Edwin Chen 55.1 54 * Frequency Range: 870 MHz ~~ 960 MHz
55 * TCXO crystal to ensure RF performance on low temperature
56 * Maximum Power +22 dBm constant RF output
57 * High sensitivity: -148 dBm
58 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 * LoRa Rx current: <9 mA
Edwin Chen 4.9 60
Edwin Chen 4.7 61 **WiFi:**
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63 * 802.11b/g/n
64 * Up to 150 Mbps data rate in 802.11n mode
65 * Support A-MPDU and A-MSDU aggregation
66 * zero point four μ S protection interval
67 * Working channel center frequency range: 2412~~2484 MHz
68
69 **Bluetooth:**
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71 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
72 * Class-1, Class-2, and Class-3 transmitters.
73 * AFH
74 * CVSD and SBC
75
Edwin Chen 4.2 76 **Display:**
Edwin Chen 2.1 77
Edwin Chen 4.9 78 * 5.0 Inch , 800 x 480
79 * IPS Capacitive Touch SCreen
Edwin Chen 4.11 80 * RGB color.
81 * Display Area: 120.7*75.80 mm
Edwin Chen 2.1 82
83 == 1.4  Power Consumption ==
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Xiaoling 56.1 85
Edwin Chen 4.5 86 * External 5V DC power adapter
Edwin Chen 2.1 87
88 == 1.5  Storage & Operation Temperature ==
89
Xiaoling 56.1 90
Edwin Chen 4.10 91 * Operation Temperature: -20 ~~ 70°C  (No Dew)
92 * Storage Temperature: -30 ~~ 70°C  (No Dew)
Edwin Chen 2.1 93
94 == 1.6  Applications ==
95
Xiaoling 56.1 96
Edwin Chen 2.1 97 * Smart Buildings & Home Automation
98 * Logistics and Supply Chain Management
99 * Smart Metering
100 * Smart Agriculture
101 * Smart Cities
102 * Smart Factory
103
Dilisi S 122.1 104 = 2.  Getting Started with 'Hello World' =
Edwin Chen 2.1 105
Edwin Chen 5.1 106 == 2.1  About this demo ==
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Dilisi S 117.1 109 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
Edwin Chen 2.1 110
Dilisi S 117.1 111 * Creating a basic UI with a single button.
112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 * Uploading the UI to the LTS5 device.
Xiaoling 56.1 114
Dilisi S 117.1 115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
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Edwin Chen 5.1 118 == 2.2  Install Software Running Environment ==
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Dilisi S 120.1 121 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
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Xiaoling 115.1 123
Dilisi S 120.1 124 === 2.2.1 Install VS Code and ESP-IDF extension ===
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Dilisi S 120.1 127 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
BoYang Xie 26.2 128
Dilisi S 120.1 129 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
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Dilisi S 120.1 131
BoYang Xie 51.2 132 [[image:image-20240928110211-5.png||height="508" width="866"]]
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Dilisi S 120.1 134 Image 1: ESP-IDF extension install
BoYang Xie 26.2 135
136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
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Xiaoling 56.1 138
Edwin Chen 5.1 139 === 2.2.2 Install SquareLine Studio ===
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Dilisi S 125.1 142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
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Xiaoling 133.2 144 [[image:squareline.io_downloads.png||height="888" width="1294"]]
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Dilisi S 121.1 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
Dilisi S 120.1 148
Dilisi S 121.1 149 * Max. 10 screens
150 * Max. 150 widgets
151 * Max. 5 global colors
152 * Max. 2 themes
153 * Max. 1 component
Dilisi S 120.1 154
Dilisi S 121.1 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
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Dilisi S 131.1 158 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
Edwin Chen 2.1 159
Dilisi S 125.1 160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 * Select the **CREATE **button to create the new project with the selected settings.
Dilisi S 121.1 162
Xiaoling 133.2 163 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
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Dilisi S 131.1 166 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
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BoYang Xie 26.2 168 [[image:1727229582471-566.png]]
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Dilisi S 131.1 171 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
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Dilisi S 179.1 173 * **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
Dilisi S 121.1 174 * **LVGL Include Path**: Set this to **lvgl.h**
Dilisi S 131.1 175 * Click on the **APPLY CHANGES** button.
Dilisi S 121.1 176
BoYang Xie 51.2 177 [[image:image-20240928105309-4.png||height="526" width="556"]]
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Dilisi S 131.1 180 Now you can start building the user interface. Follow the steps below:
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Dilisi S 121.1 182
Xiaoling 123.2 183 === **Add widgets** ===
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Dilisi S 180.1 186 After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
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Dilisi S 131.1 188 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
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BoYang Xie 51.2 190 [[image:image-20240928111412-6.png||height="526" width="864"]]
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Dilisi S 131.1 193 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
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Dilisi S 131.1 195 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
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Xiaoling 123.2 197 === **Modify widget properties** ===
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Dilisi S 131.1 200 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
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BoYang Xie 51.2 202 [[image:1727485118799-984.png]]
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Xiaoling 123.2 205 ==== **Changing the Button properties** ====
Dilisi S 122.1 206
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Dilisi S 131.1 208 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
Dilisi S 122.1 209
Dilisi S 131.1 210 * **Flex Flow**: No Layout
211 * **Transform**:
212 ** **X**: 331 px
213 ** **Y**: 203 px
214 ** **Width**: 100 px
215 ** **Height**: 50 px
216 ** **Align**: CENTER
Dilisi S 122.1 217
BoYang Xie 51.2 218 [[image:1727485251053-655.png]]
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Dilisi S 123.1 221 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
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Dilisi S 131.1 223 * Click **ADD EVENT** button. A new section will appear to configure this event.
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Dilisi S 131.1 225 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
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227 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
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229 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
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231 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 * Finally, click the **ADD** button.
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BoYang Xie 51.2 234 [[image:1727485480434-713.png||height="395" width="290"]]
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Xiaoling 123.2 236 Image 8: Add an event for the button
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Xiaoling 123.2 239 ==== **Changing the label properties** ====
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Xiaoling 123.2 241
Dilisi S 131.1 242 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
Dilisi S 122.1 243
BoYang Xie 51.2 244 [[image:image-20240928090825-1.png||height="327" width="391"]]
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Dilisi S 131.1 247 Once you enter the text, it will immediately appear on the label.
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Dilisi S 131.1 249
Xiaoling 123.2 250 ==== **Changing image properties** ====
Dilisi S 122.1 251
Xiaoling 123.2 252
Dilisi S 131.1 253 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
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Dilisi S 131.1 255 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
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BoYang Xie 51.2 257 [[image:image-20240928113424-9.png||height="355" width="505"]]
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Dilisi S 131.1 260 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
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BoYang Xie 51.2 262 [[image:image-20240928114139-10.png||height="559" width="810"]]
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Xiaoling 123.2 265 ==== **The relationship between widgets** ====
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Dilisi S 123.1 268 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
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270 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
Dilisi S 132.1 271 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
Dilisi S 123.1 272
BoYang Xie 51.2 273 [[image:1727486567182-334.png||height="318" width="278"]]
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Dilisi S 131.1 276 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
Dilisi S 123.1 277
BoYang Xie 51.2 278 [[image:image-20240928112001-8.png||height="431" width="796"]]
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Dilisi S 131.1 281 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
BoYang Xie 51.2 282
Dilisi S 131.1 283 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
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Xiaoling 123.2 286 ==== **Preview the screen** ====
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Dilisi S 132.1 289 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
Dilisi S 122.1 290
BoYang Xie 51.2 291 [[image:1727487368023-281.png]]
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Dilisi S 123.1 294 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
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Dilisi S 123.1 296
Dilisi S 181.1 297 == 2.4 Integrate UI Code into an ESP-IDF Project ==
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Dilisi S 132.1 300 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
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Dilisi S 135.1 302 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
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BoYang Xie 26.2 304 [[image:1727229798126-306.png]]
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Dilisi S 135.1 307 The exported UI files can be found in your SquareLine project folder as shown in the image below.
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BoYang Xie 51.2 310 [[image:1727229821582-258.png||height="333" width="662"]]
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Dilisi S 135.1 313 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
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BoYang Xie 54.1 315 [[image:image-20240928144830-11.png]]
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Dilisi S 135.1 318 Open the **CMakeLists.txt** file and edit it as ahown below.
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BoYang Xie 51.2 320 [[image:1727229892636-154.png||height="521" width="407"]]
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Dilisi S 135.1 323 Open the main.c file and  add two lines of code as shown in the below images.
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Dilisi S 135.1 325 Add **#include "ui.h"**
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327 [[image:1727229926561-300.png]]
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Dilisi S 135.1 330 Add **ui_init();**
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BoYang Xie 26.2 332 [[image:1727229955611-607.png]]
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Dilisi S 135.1 335 == 2.5 Brief introduction to the Hello World project ==
Xiaoling 56.1 336
Edwin Chen 2.1 337
Dilisi S 135.1 338 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
Xiaoling 56.1 339
BoYang Xie 51.2 340
341 == 2.6 Test Result ==
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Dilisi S 135.1 344 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
Edwin Chen 2.1 345
Dilisi S 135.1 346 Screen 1:
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BoYang Xie 51.2 348 [[image:1727488067077-684.png||height="402" width="574"]]
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Dilisi S 135.1 351 Screen 2:
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BoYang Xie 51.2 353 [[image:1727488157579-949.png||height="397" width="572"]]
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Edwin Chen 5.1 356 = 3. Example Project 1: LoRa Central Display =
Edwin Chen 2.1 357
Edwin Chen 7.1 358 [[image:image-20240916101737-1.png||height="468" width="683"]]
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Edwin Chen 8.1 361 = 4. Example Project 2: LoRaWAN RS485 Alarm =
Edwin Chen 2.1 362
BoYang Xie 165.2 363 = 5. Example Project 3: P2P =
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365 The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
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367 The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
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Dilisi S 182.1 369 == 5.1 Firmware Flashing ==
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Dilisi S 182.1 372 The following software tools are required to flash firmware to the ESP32 and LA66.
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Dilisi S 182.1 374 * Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
375 * Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
BoYang Xie 164.2 376
Dilisi S 182.1 377 === 5.1.1 Upload the Firmware to the ESP32 ===
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Dilisi S 182.1 379 Open //**flash_download_tool.exe**// and follow the steps below.
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381 * **Chip Type**: ESP32-S3
382 * **WorkMode**: Develop
383 * **LoadMode**: UART
384 * Click on the **OK** button.
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BoYang Xie 164.2 386 [[image:1738893226894-758.png||height="170" width="176"]]
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Dilisi S 182.1 388
389 In the **SPIDownload** tab,
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391 * Select the checkboxes for //bootloader.bin, partition-table.bin, ota_data_initial.bin//, and //project.bin//.
392 * SPI Flashing Config:
393 ** **SPI SPEED**: 40MHz
394 ** **SPI MODE**: DIO
395 ** Check **DoNotChgBin** option.
396 * **COM**: Select the correct COM port.
397 * **BAUD**: 1152000
398 * Click on the **START** button.
399
BoYang Xie 164.2 400 [[image:image-20250207100150-7.png||height="476" width="538"]]
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Dilisi S 182.1 403 The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
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Dilisi S 182.1 405
406 === 5.1.2 Upload the Firmware to the LA66 ===
407
408 Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
409
410 * Click on the UART Update Firmware tab.
411 * Select the correct COM port.
412 * Click on the Upload_File button and select the DRAGINO-LRWAN-AT.bin file.
413 * Click on the Start button.
414
BoYang Xie 164.2 415 [[image:image-20250207101415-8.png||height="522" width="618"]]
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Dilisi S 182.1 417
BoYang Xie 164.2 418 [[image:image-20250207101515-9.png||height="522" width="618"]]
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Dilisi S 182.1 420
421 (% class="wikigeneratedid" %)
422 The progress bar will indicate the firmware update progress.
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Dilisi S 183.1 425 == 5.2 AT commands and LTS5 Panel Data Formats ==
BoYang Xie 164.2 426
427 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
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429 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
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431 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
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433 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
434
435 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
436
437 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
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BoYang Xie 178.1 439 **LTS5 panel data format**:
BoYang Xie 164.2 440
BoYang Xie 178.1 441 ~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
BoYang Xie 164.2 442
443 **01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
444
445 **4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
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447 **A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
448
449 **01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
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451 0x02~-~->Door,
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453 0x03~-~->Water Leak,
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455 0x04~-~->Occupied,
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457 0x05~-~->Button,
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459 0x06~-~->Alarm,
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461 **A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
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463 **BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
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465 **8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
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467 **5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
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469 2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
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471 Specific sections of the data share the same function.
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473 **00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
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475 If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
476
477 If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
478
479 If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
480
481 If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
482
483 == 5.3 Usage ==
484
485 After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
486
487 5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
488
489 [[image:image-20250207143131-11.png||height="527" width="547"]]
490
491 5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
492
493 [[image:image-20250207144605-12.png||height="634" width="548"]]
494
BoYang Xie 178.1 495 LTS5 receives this message and displays it on its screen as the image below shows.
496
497 [[image:image-20250208181700-8.jpeg||height="528" width="704"]]
498
BoYang Xie 164.2 499 = 6. Example Project 4: LoRaWAN_CLASS_C =
500
501
502 The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
503
504 The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
505
506 The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
507
508 The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
509
510 == 6.1 firmware flashing approach ==
511
BoYang Xie 165.3 512 The firmware flashing approach is the same as described in section 5.1.
BoYang Xie 164.2 513
514 == 6.2 flowchart ==
515
516 [[image:image-20250207164320-13.png||height="696" width="1344"]]
517
518 == 6.3 Usage ==
519
BoYang Xie 165.3 520 This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
BoYang Xie 164.2 521
522 6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
523
524 [[image:image-20250207165702-14.png||height="830" width="563"]]
525
526 6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
527
528 [[image:image-20250207173212-27.png]]
529
530 [[image:image-20250207172246-20.png]]
531
532 6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
533
534 [[image:image-20250207172010-19.png]]
535
536 [[image:image-20250207171650-17.png]]
537
538 6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
539
540 [[image:image-20250207192107-28.png]]
541
BoYang Xie 165.3 542 6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
BoYang Xie 164.2 543
BoYang Xie 165.3 544 There is an example for TTN downlink.
BoYang Xie 165.2 545
BoYang Xie 164.2 546 1. downlink DEUI F1A84041000181D4A8
547 1. downlink Dev Name F24B69746368656E2D467269676531FFFF
BoYang Xie 165.2 548 1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
BoYang Xie 164.2 549
BoYang Xie 178.1 550 [[image:image-20250208175819-1.png||height="503" width="502"]]
551
552
553 [[image:image-20250208175918-2.png||height="505" width="502"]]
554
555
556 [[image:image-20250208180010-3.png||height="507" width="503"]]
557
558
559 [[image:image-20250208181019-4.jpeg||height="592" width="790"]]
560
561
562 [[image:image-20250208181328-7.png||height="505" width="504"]]
563
564
565 [[image:image-20250208181139-5.jpeg||height="594" width="792"]]
566
567
BoYang Xie 165.3 568 = 7. The method for adding a new type of panel to the project =
Edwin Chen 2.1 569
BoYang Xie 141.2 570 If you don't have this need, then this part of the content can be ignored.
Xiaoling 123.2 571
BoYang Xie 165.3 572 1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
BoYang Xie 75.1 573
574 [[image:image-20241121113445-1.png||height="584" width="934"]]
575
BoYang Xie 165.3 576 Image 7.1: a panel about water_leak
BoYang Xie 75.1 577
Xiaoling 123.2 578
BoYang Xie 165.3 579 2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2.
BoYang Xie 75.1 580
581 [[image:image-20241121141120-4.png||height="383" width="795"]]
582
BoYang Xie 165.3 583 Image 7.2: Exported UI files
BoYang Xie 75.1 584
Xiaoling 123.2 585
BoYang Xie 141.2 586 3. **Delete and rename some file.** Here are the steps:
BoYang Xie 75.1 587
Dilisi S 135.1 588 Step 1: Delete the 'components' directory.
589 Step 2: Delete 'filelist.txt'.
590 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
591 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
592 Step 5: Rename the 'screens' directory to 'styles'.
BoYang Xie 75.1 593
594 [[image:image-20241121151934-10.png||height="303" width="792"]]
595
BoYang Xie 165.3 596 image 7.3 rest file (1)
BoYang Xie 75.1 597
598 [[image:image-20241121142925-7.png||height="141" width="793"]]
599
BoYang Xie 165.3 600 image 7.4 rest file (2)
BoYang Xie 75.1 601
BoYang Xie 165.3 602 4. Open the project in VS Code.
BoYang Xie 75.1 603
BoYang Xie 165.3 604 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
BoYang Xie 75.1 605
606 [[image:image-20241121181957-17.png||height="438" width="516"]]
607
BoYang Xie 165.3 608 image 7.5 extra_lib/CMakeLists.txt before adding
BoYang Xie 75.1 609
610 [[image:image-20241121182239-18.png||height="520" width="518"]]
611
BoYang Xie 165.3 612 image 7.6 extra_lib/CMakeLists.txt after adding
BoYang Xie 75.1 613
BoYang Xie 141.2 614 6.  **Modify the header files included in the fonts and images directories**.
BoYang Xie 75.1 615
BoYang Xie 165.3 616 Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
Dilisi S 135.1 617
BoYang Xie 75.1 618 [[image:image-20241121171629-11.png]]
619
BoYang Xie 165.3 620 image 7.7 unmodified font file
BoYang Xie 75.1 621
622 [[image:image-20241121171901-12.png]]
623
BoYang Xie 165.3 624 image 7.8 modified font file
BoYang Xie 75.1 625
BoYang Xie 165.3 626 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
BoYang Xie 75.1 627
628 [[image:image-20241121172714-13.png]]
629
BoYang Xie 165.3 630 image 7.9 unmodified image file
BoYang Xie 75.1 631
632 [[image:image-20241121172908-14.png]]
633
BoYang Xie 165.3 634 image 7.10 modified image file
BoYang Xie 75.1 635
BoYang Xie 165.3 636 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
BoYang Xie 75.1 637
638 [[image:image-20241121180030-15.png]]
639
BoYang Xie 165.3 640 image 7.11 ui_water_leak/CMakeLists.txt before modification
BoYang Xie 75.1 641
642 [[image:image-20241121180517-16.png]]
643
BoYang Xie 165.3 644 image 7.12 ui_water_leak/CMakeLists.txt after modification
BoYang Xie 75.1 645
646
BoYang Xie 165.3 647 8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
Dilisi S 135.1 648
BoYang Xie 113.2 649 [[image:image-20241122094200-23.png]]
BoYang Xie 75.1 650
BoYang Xie 165.3 651 image 7.13 ui_water_leak.h (1) before modification
BoYang Xie 75.1 652
BoYang Xie 113.2 653 [[image:image-20241122094320-24.png||height="852" width="554"]]
BoYang Xie 75.1 654
BoYang Xie 165.3 655 image 7.14 ui_water_leak.h (2) before modification
BoYang Xie 75.1 656
BoYang Xie 113.2 657 [[image:image-20241122094600-25.png||height="1078" width="554"]]
BoYang Xie 75.1 658
BoYang Xie 165.3 659 image 7.15 ui_water_leak.h (1) after modification
BoYang Xie 75.1 660
BoYang Xie 113.2 661 [[image:image-20241122094719-26.png||height="941" width="583"]]
BoYang Xie 75.1 662
BoYang Xie 165.3 663 image 7.16 ui_water_leak.h (2) before modification
BoYang Xie 75.1 664
BoYang Xie 165.3 665 9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
BoYang Xie 75.1 666
BoYang Xie 113.2 667 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
BoYang Xie 75.1 668
BoYang Xie 113.2 669 [[image:image-20241122102929-27.png||height="619" width="426"]]
670
BoYang Xie 165.3 671 image 7.17 ui_water_leak.c (1) before modification
BoYang Xie 113.2 672
673 [[image:image-20241122112838-30.png||height="551" width="628"]]
674
BoYang Xie 165.3 675 image 7.18 ui_water_leak.c (2) before modification
BoYang Xie 113.2 676
677 [[image:image-20241122110815-29.png||height="725" width="712"]]
678
BoYang Xie 165.3 679 image 7.19 ui_water_leak.c (3) before modification
BoYang Xie 113.2 680
681 [[image:image-20241122113158-31.png||height="872" width="677"]]
682
BoYang Xie 165.3 683 image 7.20 ui_water_leak.c (1) after modification
BoYang Xie 113.2 684
685 [[image:image-20241122113259-33.png||height="874" width="724"]]
686
BoYang Xie 165.3 687 image 7.21 ui_water_leak.c (2) after modification
BoYang Xie 113.2 688
689 [[image:image-20241122113359-34.png||height="804" width="746"]]
690
BoYang Xie 165.3 691 image 7.22 ui_water_leak.c (3) after modification
BoYang Xie 113.2 692
BoYang Xie 165.3 693 10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
BoYang Xie 113.2 694
695 [[image:image-20241122134113-35.png||height="380" width="421"]]
696
BoYang Xie 165.3 697 image 7.23 ui_water_leak_events_.h before modification
BoYang Xie 113.2 698
699 [[image:image-20241122134420-37.png||height="201" width="283"]]
700
BoYang Xie 165.3 701 image 7.24 ui_water_leak_events_.h after modification
BoYang Xie 113.2 702
BoYang Xie 165.3 703 11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
BoYang Xie 113.2 704
705 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
706
707 Step2. add code  below in delete_object() function definition.
708
709 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
710
711 size_t index = panel->panel_obj_index;
712
713 deleteElement(&arr, index);
714
715 [[image:image-20241122135023-38.png||height="358" width="372"]]
716
BoYang Xie 165.3 717 image 7.25 ui_water_leak_events_.c before modification
BoYang Xie 113.2 718
719 [[image:image-20241122135258-39.png||height="403" width="559"]]
720
BoYang Xie 165.3 721 image 7.26 ui_water_leak_events_.c after modification
BoYang Xie 113.2 722
Xiaoling 123.2 723
BoYang Xie 141.2 724 12. **Modify ui_water_leak_style.c file.**
BoYang Xie 113.2 725
726 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
727
728 add '#include "../../sort.h"'
729
730 add '#include "ui.h"'
731
732 [[image:image-20241122141536-41.png||height="361" width="612"]]
733
BoYang Xie 165.3 734 image 7.27 ui_water_leak_style.c (1) before modification
BoYang Xie 113.2 735
736 [[image:image-20241122142129-42.png||height="386" width="613"]]
737
BoYang Xie 165.3 738 image 7.28 ui_water_leak_style.c (1) after modification
BoYang Xie 113.2 739
Xiaoling 123.2 740
BoYang Xie 113.2 741 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
742
BoYang Xie 165.3 743 delete code as shown in image 7.29
BoYang Xie 113.2 744
745 [[image:image-20241122145620-44.png||height="757" width="671"]]
746
BoYang Xie 165.3 747 image 7.29 ui_water_leak_style.c (2)
BoYang Xie 113.2 748
Xiaoling 123.2 749
BoYang Xie 165.3 750 Step3. The image 7.30, 7.31 show the change.
BoYang Xie 113.2 751
752 [[image:image-20241122152026-45.png||height="277" width="828"]]
753
BoYang Xie 165.3 754 image 7.30 ui_water_leak_style.c (3) before modification
BoYang Xie 113.2 755
756 [[image:image-20241122152542-46.png||height="293" width="830"]]
757
BoYang Xie 165.3 758 image 7.31 ui_water_leak_style.c (3) after modification
BoYang Xie 113.2 759
Xiaoling 123.2 760
BoYang Xie 165.3 761 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
BoYang Xie 113.2 762
763 [[image:image-20241122153958-47.png]]
764
BoYang Xie 165.3 765 image 7.32 ui_water_leak_style.c (4)
BoYang Xie 113.2 766
BoYang Xie 141.2 767
BoYang Xie 113.2 768 [[image:image-20241122154755-49.png||height="864" width="513"]]
769
BoYang Xie 165.3 770 image 7.33 ui_water_leak_style.c (4)
BoYang Xie 113.2 771
Xiaoling 123.2 772
BoYang Xie 165.3 773 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
BoYang Xie 113.2 774
775 [[image:image-20241122155650-50.png||height="922" width="513"]]
776
BoYang Xie 165.3 777 image 7.34 ui_water_leak_style.c (5)
BoYang Xie 113.2 778
Xiaoling 123.2 779
BoYang Xie 165.3 780 Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
BoYang Xie 113.2 781
782 [[image:image-20241122161934-51.png]]
783
BoYang Xie 165.3 784 image 7.35
BoYang Xie 113.2 785
Xiaoling 123.2 786
BoYang Xie 165.3 787 Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
BoYang Xie 113.2 788
789 [[image:image-20241122162852-53.png||height="330" width="529"]]
790
BoYang Xie 165.3 791 image 7.37
BoYang Xie 113.2 792
Xiaoling 123.2 793
BoYang Xie 165.3 794 Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
BoYang Xie 113.2 795
796 panel_with_type union_sensor;
797
798 union_sensor.panel_type = WATER_LEAK_TYPE;
799
800 ......
801
802 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
803
804 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
805
806 return union_sensor;
807
BoYang Xie 141.2 808 [[image:image-20250122173546-6.png||height="777" width="922"]]
BoYang Xie 113.2 809
BoYang Xie 165.3 810 image 7.38
BoYang Xie 113.2 811
Xiaoling 123.2 812
BoYang Xie 141.2 813 13. Rest midification in sort.h file.
BoYang Xie 113.2 814
BoYang Xie 165.3 815 In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
BoYang Xie 113.2 816
BoYang Xie 141.2 817 [[image:image-20250122170230-1.png||height="580" width="513"]]
BoYang Xie 113.2 818
BoYang Xie 165.3 819 image 7.39 sort.h
BoYang Xie 113.2 820
BoYang Xie 141.2 821 13. **Modify sort.c file.**
822
823 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
824
825 [[image:image-20250122171910-5.png||height="524" width="510"]]
826
BoYang Xie 165.3 827 image 7.40 sort.c (1)
BoYang Xie 141.2 828
BoYang Xie 113.2 829 There are still some changes need to be done in sort.c, and omit here for the moment.
830
831
BoYang Xie 141.2 832
BoYang Xie 165.3 833 = 8. FAQ =
Edwin Chen 2.1 834
BoYang Xie 165.3 835 == 8.1 ==
Edwin Chen 2.1 836
837
BoYang Xie 165.3 838 = 9. Order Info =
Edwin Chen 2.1 839
BoYang Xie 165.3 840 == 9.1  Part Number ==
Edwin Chen 2.1 841
Xiaoling 56.1 842
Edwin Chen 4.4 843 Part Number: (% style="color:#4472c4" %)LTS5
Edwin Chen 2.1 844
845
BoYang Xie 165.3 846 == 9.2  Packing Info ==
Edwin Chen 2.1 847
Xiaoling 56.1 848
Edwin Chen 4.4 849 **Package Includes**:
Edwin Chen 2.1 850
Edwin Chen 4.4 851 * LTS5 HMI Touch Screen
852 * 5V,2A DC Power Adapter.
853 * USB Type C Program Cable
Edwin Chen 2.1 854
BoYang Xie 165.3 855 = 10. Support =
Edwin Chen 2.1 856
Xiaoling 56.1 857
Edwin Chen 2.1 858 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
859 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
860
BoYang Xie 165.3 861 = 11.  Reference material =
Edwin Chen 2.1 862
Xiaoling 56.1 863
Edwin Chen 4.2 864 * Datasheet
BoYang Xie 178.1 865 * schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]]
BoYang Xie 141.2 866 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
Edwin Chen 4.3 867 * Mechinical
Edwin Chen 2.1 868
BoYang Xie 165.3 869 = 12. FCC Warning =
Edwin Chen 2.1 870
871
872 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
873
874 (1) This device may not cause harmful interference;
875
876 (2) this device must accept any interference received,including interference that may cause undesired operation.
877