Hide last authors
Xiaoling 133.2 1
2
Xiaoling 56.1 3 (% style="text-align:center" %)
Xiaoling 133.2 4 [[image:image-20241226135550-1.png]]
Edwin Chen 2.1 5
6
Xiaoling 56.1 7
8
Edwin Chen 2.1 9 (% _mstvisible="1" %)
Xiaoling 56.1 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
Edwin Chen 2.1 11
12 {{toc/}}
13
14
15
16
17
18
19
20
21 = 1.  Introduction =
22
Dilisi S 116.1 23 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
Edwin Chen 2.1 24
Xiaoling 56.1 25
Dilisi S 116.1 26 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
Edwin Chen 2.1 27
Dilisi S 116.1 28 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
Edwin Chen 2.1 29
Dilisi S 116.1 30 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
Edwin Chen 2.1 31
Dilisi S 116.1 32 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
Edwin Chen 2.1 33
34 == 1.2  Features ==
35
Xiaoling 115.1 36
Edwin Chen 55.1 37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 * Dragino LA66 LoRa Module
Edwin Chen 4.2 39 * Support Private LoRa protocol or LoRaWAN protocol
40 * Support WiFi & BLE wireless protocol
41 * 5.0" HMI touch screen
Edwin Chen 4.6 42 * Support LVGL case. SquareLine program.
Edwin Chen 4.2 43 * Support RS485 Interface
44 * Open Source Project
Edwin Chen 2.1 45 * Wall Attachable.
Edwin Chen 4.2 46 * 5V DC power
Edwin Chen 2.1 47 * IP Rating: IP52
48
Dilisi S 116.1 49 == 1.3  Specifications ==
Edwin Chen 2.1 50
Xiaoling 56.1 51
Edwin Chen 4.9 52 **LoRa**:
53
Edwin Chen 55.1 54 * Frequency Range: 870 MHz ~~ 960 MHz
55 * TCXO crystal to ensure RF performance on low temperature
56 * Maximum Power +22 dBm constant RF output
57 * High sensitivity: -148 dBm
58 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 * LoRa Rx current: <9 mA
Edwin Chen 4.9 60
Edwin Chen 4.7 61 **WiFi:**
62
63 * 802.11b/g/n
64 * Up to 150 Mbps data rate in 802.11n mode
65 * Support A-MPDU and A-MSDU aggregation
66 * zero point four μ S protection interval
67 * Working channel center frequency range: 2412~~2484 MHz
68
69 **Bluetooth:**
70
71 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
72 * Class-1, Class-2, and Class-3 transmitters.
73 * AFH
74 * CVSD and SBC
75
Edwin Chen 4.2 76 **Display:**
Edwin Chen 2.1 77
Edwin Chen 4.9 78 * 5.0 Inch , 800 x 480
79 * IPS Capacitive Touch SCreen
Edwin Chen 4.11 80 * RGB color.
81 * Display Area: 120.7*75.80 mm
Edwin Chen 2.1 82
83 == 1.4  Power Consumption ==
84
Xiaoling 56.1 85
Edwin Chen 4.5 86 * External 5V DC power adapter
Edwin Chen 2.1 87
88 == 1.5  Storage & Operation Temperature ==
89
Xiaoling 56.1 90
Edwin Chen 4.10 91 * Operation Temperature: -20 ~~ 70°C  (No Dew)
92 * Storage Temperature: -30 ~~ 70°C  (No Dew)
Edwin Chen 2.1 93
94 == 1.6  Applications ==
95
Xiaoling 56.1 96
Edwin Chen 2.1 97 * Smart Buildings & Home Automation
98 * Logistics and Supply Chain Management
99 * Smart Metering
100 * Smart Agriculture
101 * Smart Cities
102 * Smart Factory
103
Dilisi S 122.1 104 = 2.  Getting Started with 'Hello World' =
Edwin Chen 2.1 105
Edwin Chen 5.1 106 == 2.1  About this demo ==
Edwin Chen 2.1 107
Xiaoling 56.1 108
Dilisi S 117.1 109 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
Edwin Chen 2.1 110
Dilisi S 117.1 111 * Creating a basic UI with a single button.
112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 * Uploading the UI to the LTS5 device.
Xiaoling 56.1 114
Dilisi S 117.1 115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
116
117
Edwin Chen 5.1 118 == 2.2  Install Software Running Environment ==
Edwin Chen 2.1 119
Xiaoling 115.1 120
Dilisi S 120.1 121 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
Edwin Chen 2.1 122
Xiaoling 115.1 123
Dilisi S 120.1 124 === 2.2.1 Install VS Code and ESP-IDF extension ===
BoYang Xie 26.2 125
Xiaoling 56.1 126
Dilisi S 120.1 127 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
BoYang Xie 26.2 128
Dilisi S 120.1 129 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
BoYang Xie 26.2 130
Dilisi S 120.1 131
BoYang Xie 51.2 132 [[image:image-20240928110211-5.png||height="508" width="866"]]
133
Dilisi S 120.1 134 Image 1: ESP-IDF extension install
BoYang Xie 26.2 135
136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
137
Xiaoling 56.1 138
Edwin Chen 5.1 139 === 2.2.2 Install SquareLine Studio ===
Edwin Chen 2.1 140
Xiaoling 56.1 141
Dilisi S 125.1 142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
Edwin Chen 2.1 143
Xiaoling 133.2 144 [[image:squareline.io_downloads.png||height="888" width="1294"]]
Edwin Chen 2.1 145
Xiaoling 56.1 146
Dilisi S 121.1 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
Dilisi S 120.1 148
Dilisi S 121.1 149 * Max. 10 screens
150 * Max. 150 widgets
151 * Max. 5 global colors
152 * Max. 2 themes
153 * Max. 1 component
Dilisi S 120.1 154
Dilisi S 121.1 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
Edwin Chen 2.1 156
Xiaoling 56.1 157
Dilisi S 131.1 158 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
Edwin Chen 2.1 159
Dilisi S 125.1 160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 * Select the **CREATE **button to create the new project with the selected settings.
Dilisi S 121.1 162
Xiaoling 133.2 163 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
BoYang Xie 26.2 164
165
Dilisi S 131.1 166 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
167
BoYang Xie 26.2 168 [[image:1727229582471-566.png]]
169
170
Dilisi S 131.1 171 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
Dilisi S 121.1 172
Dilisi S 179.1 173 * **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**.
Dilisi S 121.1 174 * **LVGL Include Path**: Set this to **lvgl.h**
Dilisi S 131.1 175 * Click on the **APPLY CHANGES** button.
Dilisi S 121.1 176
BoYang Xie 51.2 177 [[image:image-20240928105309-4.png||height="526" width="556"]]
178
BoYang Xie 26.2 179
Dilisi S 131.1 180 Now you can start building the user interface. Follow the steps below:
BoYang Xie 26.2 181
Dilisi S 121.1 182
Xiaoling 123.2 183 === **Add widgets** ===
BoYang Xie 26.2 184
Xiaoling 123.2 185
Dilisi S 180.1 186 After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default.
187
Dilisi S 131.1 188 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
BoYang Xie 26.2 189
BoYang Xie 51.2 190 [[image:image-20240928111412-6.png||height="526" width="864"]]
BoYang Xie 26.2 191
192
Dilisi S 131.1 193 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
BoYang Xie 26.2 194
Dilisi S 131.1 195 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
196
Xiaoling 123.2 197 === **Modify widget properties** ===
198
199
Dilisi S 131.1 200 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
BoYang Xie 26.2 201
BoYang Xie 51.2 202 [[image:1727485118799-984.png]]
BoYang Xie 26.2 203
204
Xiaoling 123.2 205 ==== **Changing the Button properties** ====
Dilisi S 122.1 206
Xiaoling 123.2 207
Dilisi S 131.1 208 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
Dilisi S 122.1 209
Dilisi S 131.1 210 * **Flex Flow**: No Layout
211 * **Transform**:
212 ** **X**: 331 px
213 ** **Y**: 203 px
214 ** **Width**: 100 px
215 ** **Height**: 50 px
216 ** **Align**: CENTER
Dilisi S 122.1 217
BoYang Xie 51.2 218 [[image:1727485251053-655.png]]
BoYang Xie 26.2 219
220
Dilisi S 123.1 221 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
BoYang Xie 26.2 222
Dilisi S 131.1 223 * Click **ADD EVENT** button. A new section will appear to configure this event.
BoYang Xie 26.2 224
Dilisi S 131.1 225 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
226
227 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
228
229 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
230
231 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
232 * Finally, click the **ADD** button.
233
BoYang Xie 51.2 234 [[image:1727485480434-713.png||height="395" width="290"]]
BoYang Xie 26.2 235
Xiaoling 123.2 236 Image 8: Add an event for the button
BoYang Xie 51.2 237
238
Xiaoling 123.2 239 ==== **Changing the label properties** ====
BoYang Xie 51.2 240
Xiaoling 123.2 241
Dilisi S 131.1 242 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
Dilisi S 122.1 243
BoYang Xie 51.2 244 [[image:image-20240928090825-1.png||height="327" width="391"]]
245
246
Dilisi S 131.1 247 Once you enter the text, it will immediately appear on the label.
BoYang Xie 51.2 248
Dilisi S 131.1 249
Xiaoling 123.2 250 ==== **Changing image properties** ====
Dilisi S 122.1 251
Xiaoling 123.2 252
Dilisi S 131.1 253 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
BoYang Xie 51.2 254
Dilisi S 131.1 255 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
256
BoYang Xie 51.2 257 [[image:image-20240928113424-9.png||height="355" width="505"]]
258
259
Dilisi S 131.1 260 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
261
BoYang Xie 51.2 262 [[image:image-20240928114139-10.png||height="559" width="810"]]
263
264
Xiaoling 123.2 265 ==== **The relationship between widgets** ====
BoYang Xie 51.2 266
Xiaoling 123.2 267
Dilisi S 123.1 268 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
269
270 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
Dilisi S 132.1 271 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
Dilisi S 123.1 272
BoYang Xie 51.2 273 [[image:1727486567182-334.png||height="318" width="278"]]
274
275
Dilisi S 131.1 276 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
Dilisi S 123.1 277
BoYang Xie 51.2 278 [[image:image-20240928112001-8.png||height="431" width="796"]]
279
280
Dilisi S 131.1 281 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
BoYang Xie 51.2 282
Dilisi S 131.1 283 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
284
285
Xiaoling 123.2 286 ==== **Preview the screen** ====
BoYang Xie 51.2 287
Xiaoling 123.2 288
Dilisi S 132.1 289 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
Dilisi S 122.1 290
BoYang Xie 51.2 291 [[image:1727487368023-281.png]]
292
293
Dilisi S 123.1 294 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
BoYang Xie 51.2 295
Dilisi S 123.1 296
Dilisi S 181.1 297 == 2.4 Integrate UI Code into an ESP-IDF Project ==
BoYang Xie 26.2 298
Xiaoling 56.1 299
Dilisi S 132.1 300 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
BoYang Xie 26.2 301
Dilisi S 135.1 302 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
303
BoYang Xie 26.2 304 [[image:1727229798126-306.png]]
305
306
Dilisi S 135.1 307 The exported UI files can be found in your SquareLine project folder as shown in the image below.
308
309
BoYang Xie 51.2 310 [[image:1727229821582-258.png||height="333" width="662"]]
BoYang Xie 26.2 311
312
Dilisi S 135.1 313 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
BoYang Xie 26.2 314
BoYang Xie 54.1 315 [[image:image-20240928144830-11.png]]
BoYang Xie 26.2 316
317
Dilisi S 135.1 318 Open the **CMakeLists.txt** file and edit it as ahown below.
319
BoYang Xie 51.2 320 [[image:1727229892636-154.png||height="521" width="407"]]
BoYang Xie 26.2 321
322
Dilisi S 135.1 323 Open the main.c file and  add two lines of code as shown in the below images.
Dilisi S 132.1 324
Dilisi S 135.1 325 Add **#include "ui.h"**
BoYang Xie 26.2 326
327 [[image:1727229926561-300.png]]
328
329
Dilisi S 135.1 330 Add **ui_init();**
331
BoYang Xie 26.2 332 [[image:1727229955611-607.png]]
333
334
Dilisi S 135.1 335 == 2.5 Brief introduction to the Hello World project ==
Xiaoling 56.1 336
Edwin Chen 2.1 337
Dilisi S 135.1 338 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
Xiaoling 56.1 339
BoYang Xie 51.2 340
341 == 2.6 Test Result ==
342
Xiaoling 56.1 343
Dilisi S 135.1 344 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
Edwin Chen 2.1 345
Dilisi S 135.1 346 Screen 1:
347
BoYang Xie 51.2 348 [[image:1727488067077-684.png||height="402" width="574"]]
BoYang Xie 26.2 349
350
Dilisi S 135.1 351 Screen 2:
352
BoYang Xie 51.2 353 [[image:1727488157579-949.png||height="397" width="572"]]
BoYang Xie 26.2 354
355
Edwin Chen 5.1 356 = 3. Example Project 1: LoRa Central Display =
Edwin Chen 2.1 357
Edwin Chen 7.1 358 [[image:image-20240916101737-1.png||height="468" width="683"]]
Edwin Chen 2.1 359
Edwin Chen 7.1 360
Edwin Chen 8.1 361 = 4. Example Project 2: LoRaWAN RS485 Alarm =
Edwin Chen 2.1 362
BoYang Xie 165.2 363 = 5. Example Project 3: P2P =
BoYang Xie 164.2 364
365 The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen.
366
367 The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]].
368
Dilisi S 182.1 369 == 5.1 Firmware Flashing ==
BoYang Xie 164.2 370
371
Dilisi S 182.1 372 The following software tools are required to flash firmware to the ESP32 and LA66.
BoYang Xie 164.2 373
Dilisi S 182.1 374 * Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]].
375 * Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]].
BoYang Xie 164.2 376
377
Dilisi S 182.1 378 === 5.1.1 Upload the Firmware to the ESP32 ===
BoYang Xie 164.2 379
Dilisi S 182.1 380 Open //**flash_download_tool.exe**// and follow the steps below.
381
382 * **Chip Type**: ESP32-S3
383 * **WorkMode**: Develop
384 * **LoadMode**: UART
385 * Click on the **OK** button.
386
BoYang Xie 164.2 387 [[image:1738893226894-758.png||height="170" width="176"]]
388
Dilisi S 182.1 389
390 In the **SPIDownload** tab,
391
392 * Select the checkboxes for //bootloader.bin, partition-table.bin, ota_data_initial.bin//, and //project.bin//.
393 * SPI Flashing Config:
394 ** **SPI SPEED**: 40MHz
395 ** **SPI MODE**: DIO
396 ** Check **DoNotChgBin** option.
397 * **COM**: Select the correct COM port.
398 * **BAUD**: 1152000
399 * Click on the **START** button.
400
401
BoYang Xie 164.2 402 [[image:image-20250207100150-7.png||height="476" width="538"]]
403
404
Dilisi S 182.1 405 The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete.
BoYang Xie 164.2 406
Dilisi S 182.1 407
408 === 5.1.2 Upload the Firmware to the LA66 ===
409
410 Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below.
411
412 * Click on the UART Update Firmware tab.
413 * Select the correct COM port.
414 * Click on the Upload_File button and select the DRAGINO-LRWAN-AT.bin file.
415 * Click on the Start button.
416
BoYang Xie 164.2 417 [[image:image-20250207101415-8.png||height="522" width="618"]]
418
Dilisi S 182.1 419
BoYang Xie 164.2 420 [[image:image-20250207101515-9.png||height="522" width="618"]]
421
Dilisi S 182.1 422
423 (% class="wikigeneratedid" %)
424 The progress bar will indicate the firmware update progress.
425
426
BoYang Xie 178.1 427 == 5.2 AT command and LTS5 panel data format ==
BoYang Xie 164.2 428
429 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3
430
431 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3
432
433 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3
434
435 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3
436
437 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3
438
439 AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3
440
BoYang Xie 178.1 441 **LTS5 panel data format**:
BoYang Xie 164.2 442
BoYang Xie 178.1 443 ~1. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF  A84041000181D4A8  01  A4CB  BB0A  8E08  5C02**,0,3
BoYang Xie 164.2 444
445 **01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead.
446
447 **4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well.
448
449 **A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen.
450
451 **01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum,
452
453 0x02~-~->Door,
454
455 0x03~-~->Water Leak,
456
457 0x04~-~->Occupied,
458
459 0x05~-~->Button,
460
461 0x06~-~->Alarm,
462
463 **A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV
464
465 **BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature:  0x0ABB/100=27.47℃
466
467 **8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature:  0x088E/100=21.90℃
468
469 **5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4%
470
471 2. AT+SEND=1,**01**  **4b69746368656e2d467269676531FFFF**  **A84041000181D4A8**  **02  A4CB  00**,0,3
472
473 Specific sections of the data share the same function.
474
475 **00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.**
476
477 If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.**
478
479 If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.**
480
481 If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.**
482
483 If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.**
484
485 == 5.3 Usage ==
486
487 After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands.
488
489 5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
490
491 [[image:image-20250207143131-11.png||height="527" width="547"]]
492
493 5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information.
494
495 [[image:image-20250207144605-12.png||height="634" width="548"]]
496
BoYang Xie 178.1 497 LTS5 receives this message and displays it on its screen as the image below shows.
498
499 [[image:image-20250208181700-8.jpeg||height="528" width="704"]]
500
BoYang Xie 164.2 501 = 6. Example Project 4: LoRaWAN_CLASS_C =
502
503
504 The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode.
505
506 The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen.
507
508 The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN).
509
510 The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]].
511
512 == 6.1 firmware flashing approach ==
513
BoYang Xie 165.3 514 The firmware flashing approach is the same as described in section 5.1.
BoYang Xie 164.2 515
516 == 6.2 flowchart ==
517
518 [[image:image-20250207164320-13.png||height="696" width="1344"]]
519
520 == 6.3 Usage ==
521
BoYang Xie 165.3 522 This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen.
BoYang Xie 164.2 523
524 6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program.
525
526 [[image:image-20250207165702-14.png||height="830" width="563"]]
527
528 6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?".
529
530 [[image:image-20250207173212-27.png]]
531
532 [[image:image-20250207172246-20.png]]
533
534 6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN".
535
536 [[image:image-20250207172010-19.png]]
537
538 [[image:image-20250207171650-17.png]]
539
540 6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication.
541
542 [[image:image-20250207192107-28.png]]
543
BoYang Xie 165.3 544 6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen.
BoYang Xie 164.2 545
BoYang Xie 165.3 546 There is an example for TTN downlink.
BoYang Xie 165.2 547
BoYang Xie 164.2 548 1. downlink DEUI F1A84041000181D4A8
549 1. downlink Dev Name F24B69746368656E2D467269676531FFFF
BoYang Xie 165.2 550 1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data.
BoYang Xie 164.2 551
BoYang Xie 178.1 552 [[image:image-20250208175819-1.png||height="503" width="502"]]
553
554
555 [[image:image-20250208175918-2.png||height="505" width="502"]]
556
557
558 [[image:image-20250208180010-3.png||height="507" width="503"]]
559
560
561 [[image:image-20250208181019-4.jpeg||height="592" width="790"]]
562
563
564 [[image:image-20250208181328-7.png||height="505" width="504"]]
565
566
567 [[image:image-20250208181139-5.jpeg||height="594" width="792"]]
568
569
BoYang Xie 165.3 570 = 7. The method for adding a new type of panel to the project =
Edwin Chen 2.1 571
BoYang Xie 141.2 572 If you don't have this need, then this part of the content can be ignored.
Xiaoling 123.2 573
BoYang Xie 165.3 574 1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference.
BoYang Xie 75.1 575
576 [[image:image-20241121113445-1.png||height="584" width="934"]]
577
BoYang Xie 165.3 578 Image 7.1: a panel about water_leak
BoYang Xie 75.1 579
Xiaoling 123.2 580
BoYang Xie 165.3 581 2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2.
BoYang Xie 75.1 582
583 [[image:image-20241121141120-4.png||height="383" width="795"]]
584
BoYang Xie 165.3 585 Image 7.2: Exported UI files
BoYang Xie 75.1 586
Xiaoling 123.2 587
BoYang Xie 141.2 588 3. **Delete and rename some file.** Here are the steps:
BoYang Xie 75.1 589
Dilisi S 135.1 590 Step 1: Delete the 'components' directory.
591 Step 2: Delete 'filelist.txt'.
592 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
593 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
594 Step 5: Rename the 'screens' directory to 'styles'.
BoYang Xie 75.1 595
596 [[image:image-20241121151934-10.png||height="303" width="792"]]
597
BoYang Xie 165.3 598 image 7.3 rest file (1)
BoYang Xie 75.1 599
600 [[image:image-20241121142925-7.png||height="141" width="793"]]
601
BoYang Xie 165.3 602 image 7.4 rest file (2)
BoYang Xie 75.1 603
BoYang Xie 165.3 604 4. Open the project in VS Code.
BoYang Xie 75.1 605
BoYang Xie 165.3 606 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 7.5 and 7.6. Its format is similar to that of **tem_hum** or **door**."
BoYang Xie 75.1 607
608 [[image:image-20241121181957-17.png||height="438" width="516"]]
609
BoYang Xie 165.3 610 image 7.5 extra_lib/CMakeLists.txt before adding
BoYang Xie 75.1 611
612 [[image:image-20241121182239-18.png||height="520" width="518"]]
613
BoYang Xie 165.3 614 image 7.6 extra_lib/CMakeLists.txt after adding
BoYang Xie 75.1 615
BoYang Xie 141.2 616 6.  **Modify the header files included in the fonts and images directories**.
BoYang Xie 75.1 617
BoYang Xie 165.3 618 Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way.
Dilisi S 135.1 619
BoYang Xie 75.1 620 [[image:image-20241121171629-11.png]]
621
BoYang Xie 165.3 622 image 7.7 unmodified font file
BoYang Xie 75.1 623
624 [[image:image-20241121171901-12.png]]
625
BoYang Xie 165.3 626 image 7.8 modified font file
BoYang Xie 75.1 627
BoYang Xie 165.3 628 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 7.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.10. Other image files need to be modified in the same way.
BoYang Xie 75.1 629
630 [[image:image-20241121172714-13.png]]
631
BoYang Xie 165.3 632 image 7.9 unmodified image file
BoYang Xie 75.1 633
634 [[image:image-20241121172908-14.png]]
635
BoYang Xie 165.3 636 image 7.10 modified image file
BoYang Xie 75.1 637
BoYang Xie 165.3 638 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 7.11 (before) and image 7.12 (after).
BoYang Xie 75.1 639
640 [[image:image-20241121180030-15.png]]
641
BoYang Xie 165.3 642 image 7.11 ui_water_leak/CMakeLists.txt before modification
BoYang Xie 75.1 643
644 [[image:image-20241121180517-16.png]]
645
BoYang Xie 165.3 646 image 7.12 ui_water_leak/CMakeLists.txt after modification
BoYang Xie 75.1 647
648
BoYang Xie 165.3 649 8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification.
Dilisi S 135.1 650
BoYang Xie 113.2 651 [[image:image-20241122094200-23.png]]
BoYang Xie 75.1 652
BoYang Xie 165.3 653 image 7.13 ui_water_leak.h (1) before modification
BoYang Xie 75.1 654
BoYang Xie 113.2 655 [[image:image-20241122094320-24.png||height="852" width="554"]]
BoYang Xie 75.1 656
BoYang Xie 165.3 657 image 7.14 ui_water_leak.h (2) before modification
BoYang Xie 75.1 658
BoYang Xie 113.2 659 [[image:image-20241122094600-25.png||height="1078" width="554"]]
BoYang Xie 75.1 660
BoYang Xie 165.3 661 image 7.15 ui_water_leak.h (1) after modification
BoYang Xie 75.1 662
BoYang Xie 113.2 663 [[image:image-20241122094719-26.png||height="941" width="583"]]
BoYang Xie 75.1 664
BoYang Xie 165.3 665 image 7.16 ui_water_leak.h (2) before modification
BoYang Xie 75.1 666
BoYang Xie 165.3 667 9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification.
BoYang Xie 75.1 668
BoYang Xie 113.2 669 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
BoYang Xie 75.1 670
BoYang Xie 113.2 671 [[image:image-20241122102929-27.png||height="619" width="426"]]
672
BoYang Xie 165.3 673 image 7.17 ui_water_leak.c (1) before modification
BoYang Xie 113.2 674
675 [[image:image-20241122112838-30.png||height="551" width="628"]]
676
BoYang Xie 165.3 677 image 7.18 ui_water_leak.c (2) before modification
BoYang Xie 113.2 678
679 [[image:image-20241122110815-29.png||height="725" width="712"]]
680
BoYang Xie 165.3 681 image 7.19 ui_water_leak.c (3) before modification
BoYang Xie 113.2 682
683 [[image:image-20241122113158-31.png||height="872" width="677"]]
684
BoYang Xie 165.3 685 image 7.20 ui_water_leak.c (1) after modification
BoYang Xie 113.2 686
687 [[image:image-20241122113259-33.png||height="874" width="724"]]
688
BoYang Xie 165.3 689 image 7.21 ui_water_leak.c (2) after modification
BoYang Xie 113.2 690
691 [[image:image-20241122113359-34.png||height="804" width="746"]]
692
BoYang Xie 165.3 693 image 7.22 ui_water_leak.c (3) after modification
BoYang Xie 113.2 694
BoYang Xie 165.3 695 10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification.
BoYang Xie 113.2 696
697 [[image:image-20241122134113-35.png||height="380" width="421"]]
698
BoYang Xie 165.3 699 image 7.23 ui_water_leak_events_.h before modification
BoYang Xie 113.2 700
701 [[image:image-20241122134420-37.png||height="201" width="283"]]
702
BoYang Xie 165.3 703 image 7.24 ui_water_leak_events_.h after modification
BoYang Xie 113.2 704
BoYang Xie 165.3 705 11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification.
BoYang Xie 113.2 706
707 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
708
709 Step2. add code  below in delete_object() function definition.
710
711 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
712
713 size_t index = panel->panel_obj_index;
714
715 deleteElement(&arr, index);
716
717 [[image:image-20241122135023-38.png||height="358" width="372"]]
718
BoYang Xie 165.3 719 image 7.25 ui_water_leak_events_.c before modification
BoYang Xie 113.2 720
721 [[image:image-20241122135258-39.png||height="403" width="559"]]
722
BoYang Xie 165.3 723 image 7.26 ui_water_leak_events_.c after modification
BoYang Xie 113.2 724
Xiaoling 123.2 725
BoYang Xie 141.2 726 12. **Modify ui_water_leak_style.c file.**
BoYang Xie 113.2 727
728 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
729
730 add '#include "../../sort.h"'
731
732 add '#include "ui.h"'
733
734 [[image:image-20241122141536-41.png||height="361" width="612"]]
735
BoYang Xie 165.3 736 image 7.27 ui_water_leak_style.c (1) before modification
BoYang Xie 113.2 737
738 [[image:image-20241122142129-42.png||height="386" width="613"]]
739
BoYang Xie 165.3 740 image 7.28 ui_water_leak_style.c (1) after modification
BoYang Xie 113.2 741
Xiaoling 123.2 742
BoYang Xie 113.2 743 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
744
BoYang Xie 165.3 745 delete code as shown in image 7.29
BoYang Xie 113.2 746
747 [[image:image-20241122145620-44.png||height="757" width="671"]]
748
BoYang Xie 165.3 749 image 7.29 ui_water_leak_style.c (2)
BoYang Xie 113.2 750
Xiaoling 123.2 751
BoYang Xie 165.3 752 Step3. The image 7.30, 7.31 show the change.
BoYang Xie 113.2 753
754 [[image:image-20241122152026-45.png||height="277" width="828"]]
755
BoYang Xie 165.3 756 image 7.30 ui_water_leak_style.c (3) before modification
BoYang Xie 113.2 757
758 [[image:image-20241122152542-46.png||height="293" width="830"]]
759
BoYang Xie 165.3 760 image 7.31 ui_water_leak_style.c (3) after modification
BoYang Xie 113.2 761
Xiaoling 123.2 762
BoYang Xie 165.3 763 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33).
BoYang Xie 113.2 764
765 [[image:image-20241122153958-47.png]]
766
BoYang Xie 165.3 767 image 7.32 ui_water_leak_style.c (4)
BoYang Xie 113.2 768
BoYang Xie 141.2 769
BoYang Xie 113.2 770 [[image:image-20241122154755-49.png||height="864" width="513"]]
771
BoYang Xie 165.3 772 image 7.33 ui_water_leak_style.c (4)
BoYang Xie 113.2 773
Xiaoling 123.2 774
BoYang Xie 165.3 775 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34).
BoYang Xie 113.2 776
777 [[image:image-20241122155650-50.png||height="922" width="513"]]
778
BoYang Xie 165.3 779 image 7.34 ui_water_leak_style.c (5)
BoYang Xie 113.2 780
Xiaoling 123.2 781
BoYang Xie 165.3 782 Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35.
BoYang Xie 113.2 783
784 [[image:image-20241122161934-51.png]]
785
BoYang Xie 165.3 786 image 7.35
BoYang Xie 113.2 787
Xiaoling 123.2 788
BoYang Xie 165.3 789 Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36.
BoYang Xie 113.2 790
791 [[image:image-20241122162852-53.png||height="330" width="529"]]
792
BoYang Xie 165.3 793 image 7.37
BoYang Xie 113.2 794
Xiaoling 123.2 795
BoYang Xie 165.3 796 Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail.
BoYang Xie 113.2 797
798 panel_with_type union_sensor;
799
800 union_sensor.panel_type = WATER_LEAK_TYPE;
801
802 ......
803
804 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
805
806 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
807
808 return union_sensor;
809
BoYang Xie 141.2 810 [[image:image-20250122173546-6.png||height="777" width="922"]]
BoYang Xie 113.2 811
BoYang Xie 165.3 812 image 7.38
BoYang Xie 113.2 813
Xiaoling 123.2 814
BoYang Xie 141.2 815 13. Rest midification in sort.h file.
BoYang Xie 113.2 816
BoYang Xie 165.3 817 In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h.
BoYang Xie 113.2 818
BoYang Xie 141.2 819 [[image:image-20250122170230-1.png||height="580" width="513"]]
BoYang Xie 113.2 820
BoYang Xie 165.3 821 image 7.39 sort.h
BoYang Xie 113.2 822
BoYang Xie 141.2 823 13. **Modify sort.c file.**
824
825 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
826
827 [[image:image-20250122171910-5.png||height="524" width="510"]]
828
BoYang Xie 165.3 829 image 7.40 sort.c (1)
BoYang Xie 141.2 830
BoYang Xie 113.2 831 There are still some changes need to be done in sort.c, and omit here for the moment.
832
833
BoYang Xie 141.2 834
BoYang Xie 165.3 835 = 8. FAQ =
Edwin Chen 2.1 836
BoYang Xie 165.3 837 == 8.1 ==
Edwin Chen 2.1 838
839
BoYang Xie 165.3 840 = 9. Order Info =
Edwin Chen 2.1 841
BoYang Xie 165.3 842 == 9.1  Part Number ==
Edwin Chen 2.1 843
Xiaoling 56.1 844
Edwin Chen 4.4 845 Part Number: (% style="color:#4472c4" %)LTS5
Edwin Chen 2.1 846
847
BoYang Xie 165.3 848 == 9.2  Packing Info ==
Edwin Chen 2.1 849
Xiaoling 56.1 850
Edwin Chen 4.4 851 **Package Includes**:
Edwin Chen 2.1 852
Edwin Chen 4.4 853 * LTS5 HMI Touch Screen
854 * 5V,2A DC Power Adapter.
855 * USB Type C Program Cable
Edwin Chen 2.1 856
BoYang Xie 165.3 857 = 10. Support =
Edwin Chen 2.1 858
Xiaoling 56.1 859
Edwin Chen 2.1 860 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
861 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
862
BoYang Xie 165.3 863 = 11.  Reference material =
Edwin Chen 2.1 864
Xiaoling 56.1 865
Edwin Chen 4.2 866 * Datasheet
BoYang Xie 178.1 867 * schematic: [[LTS5-V1>>attach:LTS5-V1.pdf]]
BoYang Xie 141.2 868 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
Edwin Chen 4.3 869 * Mechinical
Edwin Chen 2.1 870
BoYang Xie 165.3 871 = 12. FCC Warning =
Edwin Chen 2.1 872
873
874 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
875
876 (1) This device may not cause harmful interference;
877
878 (2) this device must accept any interference received,including interference that may cause undesired operation.
879
Copyright ©2010-2024 Dragino Technology Co., LTD. All rights reserved
Dragino Wiki v2.0