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Xiaoling 133.2 4 [[image:image-20241226135550-1.png]]
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Xiaoling 56.1 10 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
Edwin Chen 2.1 11
12 {{toc/}}
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21 = 1.  Introduction =
22
Dilisi S 116.1 23 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
Edwin Chen 2.1 24
Xiaoling 56.1 25
Dilisi S 116.1 26 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
Edwin Chen 2.1 27
Dilisi S 116.1 28 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
Edwin Chen 2.1 29
Dilisi S 116.1 30 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
Edwin Chen 2.1 31
Dilisi S 116.1 32 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
Edwin Chen 2.1 33
34 == 1.2  Features ==
35
Xiaoling 115.1 36
Edwin Chen 55.1 37 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
38 * Dragino LA66 LoRa Module
Edwin Chen 4.2 39 * Support Private LoRa protocol or LoRaWAN protocol
40 * Support WiFi & BLE wireless protocol
41 * 5.0" HMI touch screen
Edwin Chen 4.6 42 * Support LVGL case. SquareLine program.
Edwin Chen 4.2 43 * Support RS485 Interface
44 * Open Source Project
Edwin Chen 2.1 45 * Wall Attachable.
Edwin Chen 4.2 46 * 5V DC power
Edwin Chen 2.1 47 * IP Rating: IP52
48
Dilisi S 116.1 49 == 1.3  Specifications ==
Edwin Chen 2.1 50
Xiaoling 56.1 51
Edwin Chen 4.9 52 **LoRa**:
53
Edwin Chen 55.1 54 * Frequency Range: 870 MHz ~~ 960 MHz
55 * TCXO crystal to ensure RF performance on low temperature
56 * Maximum Power +22 dBm constant RF output
57 * High sensitivity: -148 dBm
58 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
59 * LoRa Rx current: <9 mA
Edwin Chen 4.9 60
Edwin Chen 4.7 61 **WiFi:**
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63 * 802.11b/g/n
64 * Up to 150 Mbps data rate in 802.11n mode
65 * Support A-MPDU and A-MSDU aggregation
66 * zero point four μ S protection interval
67 * Working channel center frequency range: 2412~~2484 MHz
68
69 **Bluetooth:**
70
71 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
72 * Class-1, Class-2, and Class-3 transmitters.
73 * AFH
74 * CVSD and SBC
75
Edwin Chen 4.2 76 **Display:**
Edwin Chen 2.1 77
Edwin Chen 4.9 78 * 5.0 Inch , 800 x 480
79 * IPS Capacitive Touch SCreen
Edwin Chen 4.11 80 * RGB color.
81 * Display Area: 120.7*75.80 mm
Edwin Chen 2.1 82
83 == 1.4  Power Consumption ==
84
Xiaoling 56.1 85
Edwin Chen 4.5 86 * External 5V DC power adapter
Edwin Chen 2.1 87
88 == 1.5  Storage & Operation Temperature ==
89
Xiaoling 56.1 90
Edwin Chen 4.10 91 * Operation Temperature: -20 ~~ 70°C  (No Dew)
92 * Storage Temperature: -30 ~~ 70°C  (No Dew)
Edwin Chen 2.1 93
94 == 1.6  Applications ==
95
Xiaoling 56.1 96
Edwin Chen 2.1 97 * Smart Buildings & Home Automation
98 * Logistics and Supply Chain Management
99 * Smart Metering
100 * Smart Agriculture
101 * Smart Cities
102 * Smart Factory
103
Dilisi S 122.1 104 = 2.  Getting Started with 'Hello World' =
Edwin Chen 2.1 105
Edwin Chen 5.1 106 == 2.1  About this demo ==
Edwin Chen 2.1 107
Xiaoling 56.1 108
Dilisi S 117.1 109 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
Edwin Chen 2.1 110
Dilisi S 117.1 111 * Creating a basic UI with a single button.
112 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
113 * Uploading the UI to the LTS5 device.
Xiaoling 56.1 114
Dilisi S 117.1 115 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
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Edwin Chen 5.1 118 == 2.2  Install Software Running Environment ==
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Xiaoling 115.1 120
Dilisi S 120.1 121 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
Edwin Chen 2.1 122
Xiaoling 115.1 123
Dilisi S 120.1 124 === 2.2.1 Install VS Code and ESP-IDF extension ===
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Xiaoling 56.1 126
Dilisi S 120.1 127 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
BoYang Xie 26.2 128
Dilisi S 120.1 129 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
BoYang Xie 26.2 130
Dilisi S 120.1 131
BoYang Xie 51.2 132 [[image:image-20240928110211-5.png||height="508" width="866"]]
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Dilisi S 120.1 134 Image 1: ESP-IDF extension install
BoYang Xie 26.2 135
136 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
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Xiaoling 56.1 138
Edwin Chen 5.1 139 === 2.2.2 Install SquareLine Studio ===
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Xiaoling 56.1 141
Dilisi S 125.1 142 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
Edwin Chen 2.1 143
Xiaoling 133.2 144 [[image:squareline.io_downloads.png||height="888" width="1294"]]
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Dilisi S 121.1 147 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
Dilisi S 120.1 148
Dilisi S 121.1 149 * Max. 10 screens
150 * Max. 150 widgets
151 * Max. 5 global colors
152 * Max. 2 themes
153 * Max. 1 component
Dilisi S 120.1 154
Dilisi S 121.1 155 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
Edwin Chen 2.1 156
Xiaoling 56.1 157
Dilisi S 131.1 158 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
Edwin Chen 2.1 159
Dilisi S 125.1 160 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
161 * Select the **CREATE **button to create the new project with the selected settings.
Dilisi S 121.1 162
Xiaoling 133.2 163 [[image:squareline-studio-launcher-screen.png||height="752" width="1415"]]
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Dilisi S 131.1 166 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
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BoYang Xie 26.2 168 [[image:1727229582471-566.png]]
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Dilisi S 131.1 171 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
Dilisi S 121.1 172
173 * **UI Files Export Root**: Select a folder on your computer to store the UI files.
174 * **LVGL Include Path**: Set this to **lvgl.h**
Dilisi S 131.1 175 * Click on the **APPLY CHANGES** button.
Dilisi S 121.1 176
BoYang Xie 51.2 177 [[image:image-20240928105309-4.png||height="526" width="556"]]
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Dilisi S 131.1 180 Now you can start building the user interface. Follow the steps below:
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Dilisi S 121.1 182
Xiaoling 123.2 183 === **Add widgets** ===
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Dilisi S 131.1 186 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
BoYang Xie 26.2 187
BoYang Xie 51.2 188 [[image:image-20240928111412-6.png||height="526" width="864"]]
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Dilisi S 131.1 191 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
BoYang Xie 26.2 192
Dilisi S 131.1 193 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
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Xiaoling 123.2 195 === **Modify widget properties** ===
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Dilisi S 131.1 198 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
BoYang Xie 26.2 199
BoYang Xie 51.2 200 [[image:1727485118799-984.png]]
BoYang Xie 26.2 201
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Xiaoling 123.2 203 ==== **Changing the Button properties** ====
Dilisi S 122.1 204
Xiaoling 123.2 205
Dilisi S 131.1 206 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
Dilisi S 122.1 207
Dilisi S 131.1 208 * **Flex Flow**: No Layout
209 * **Transform**:
210 ** **X**: 331 px
211 ** **Y**: 203 px
212 ** **Width**: 100 px
213 ** **Height**: 50 px
214 ** **Align**: CENTER
Dilisi S 122.1 215
BoYang Xie 51.2 216 [[image:1727485251053-655.png]]
BoYang Xie 26.2 217
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Dilisi S 123.1 219 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
BoYang Xie 26.2 220
Dilisi S 131.1 221 * Click **ADD EVENT** button. A new section will appear to configure this event.
BoYang Xie 26.2 222
Dilisi S 131.1 223 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
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225 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
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227 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
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229 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
230 * Finally, click the **ADD** button.
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BoYang Xie 51.2 232 [[image:1727485480434-713.png||height="395" width="290"]]
BoYang Xie 26.2 233
Xiaoling 123.2 234 Image 8: Add an event for the button
BoYang Xie 51.2 235
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Xiaoling 123.2 237 ==== **Changing the label properties** ====
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Xiaoling 123.2 239
Dilisi S 131.1 240 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
Dilisi S 122.1 241
BoYang Xie 51.2 242 [[image:image-20240928090825-1.png||height="327" width="391"]]
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Dilisi S 131.1 245 Once you enter the text, it will immediately appear on the label.
BoYang Xie 51.2 246
Dilisi S 131.1 247
Xiaoling 123.2 248 ==== **Changing image properties** ====
Dilisi S 122.1 249
Xiaoling 123.2 250
Dilisi S 131.1 251 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
BoYang Xie 51.2 252
Dilisi S 131.1 253 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
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BoYang Xie 51.2 255 [[image:image-20240928113424-9.png||height="355" width="505"]]
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Dilisi S 131.1 258 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
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BoYang Xie 51.2 260 [[image:image-20240928114139-10.png||height="559" width="810"]]
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Xiaoling 123.2 263 ==== **The relationship between widgets** ====
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Xiaoling 123.2 265
Dilisi S 123.1 266 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
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268 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
Dilisi S 132.1 269 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range.
Dilisi S 123.1 270
BoYang Xie 51.2 271 [[image:1727486567182-334.png||height="318" width="278"]]
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Dilisi S 131.1 274 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
Dilisi S 123.1 275
BoYang Xie 51.2 276 [[image:image-20240928112001-8.png||height="431" width="796"]]
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Dilisi S 131.1 279 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
BoYang Xie 51.2 280
Dilisi S 131.1 281 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
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Xiaoling 123.2 284 ==== **Preview the screen** ====
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Dilisi S 132.1 287 You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.
Dilisi S 122.1 288
BoYang Xie 51.2 289 [[image:1727487368023-281.png]]
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Dilisi S 123.1 292 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
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Dilisi S 123.1 294
BoYang Xie 26.2 295 == 2.4 Integrate UI Code to ESP-IDF Project ==
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Xiaoling 56.1 297
Dilisi S 132.1 298 To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
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Dilisi S 135.1 300 On the  menubar, click **Export -> Export UI** Files as shown in the image below.
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BoYang Xie 26.2 302 [[image:1727229798126-306.png]]
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Dilisi S 135.1 305 The exported UI files can be found in your SquareLine project folder as shown in the image below.
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BoYang Xie 51.2 308 [[image:1727229821582-258.png||height="333" width="662"]]
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Dilisi S 135.1 311 Create a new folder named "**ui**" at path "**basic_prj/app_components/ui/**", and copy all the exported UI code into it as shown in the image below.
BoYang Xie 26.2 312
BoYang Xie 54.1 313 [[image:image-20240928144830-11.png]]
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Dilisi S 135.1 316 Open the **CMakeLists.txt** file and edit it as ahown below.
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BoYang Xie 51.2 318 [[image:1727229892636-154.png||height="521" width="407"]]
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Dilisi S 135.1 321 Open the main.c file and  add two lines of code as shown in the below images.
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Dilisi S 135.1 323 Add **#include "ui.h"**
BoYang Xie 26.2 324
325 [[image:1727229926561-300.png]]
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Dilisi S 135.1 328 Add **ui_init();**
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BoYang Xie 26.2 330 [[image:1727229955611-607.png]]
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Dilisi S 135.1 333 == 2.5 Brief introduction to the Hello World project ==
Xiaoling 56.1 334
Edwin Chen 2.1 335
Dilisi S 135.1 336 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen.
Xiaoling 56.1 337
BoYang Xie 51.2 338
339 == 2.6 Test Result ==
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Xiaoling 56.1 341
Dilisi S 135.1 342 By pressing the button located at the bottom right, the screen switches to the next one as expected. This confirms that the UI file has been successfully integrated into the project and is functioning correctly.
Edwin Chen 2.1 343
Dilisi S 135.1 344 Screen 1:
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BoYang Xie 51.2 346 [[image:1727488067077-684.png||height="402" width="574"]]
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Dilisi S 135.1 349 Screen 2:
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BoYang Xie 51.2 351 [[image:1727488157579-949.png||height="397" width="572"]]
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Edwin Chen 5.1 354 = 3. Example Project 1: LoRa Central Display =
Edwin Chen 2.1 355
Edwin Chen 7.1 356 [[image:image-20240916101737-1.png||height="468" width="683"]]
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Edwin Chen 8.1 359 = 4. Example Project 2: LoRaWAN RS485 Alarm =
Edwin Chen 2.1 360
BoYang Xie 141.2 361 = 5. The method for adding a new type of panel to the project =
Edwin Chen 2.1 362
BoYang Xie 141.2 363 If you don't have this need, then this part of the content can be ignored.
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BoYang Xie 141.2 365 1. Design a panel in SquareLine Studio, as shown in Image 5.1 below for reference.
BoYang Xie 75.1 366
367 [[image:image-20241121113445-1.png||height="584" width="934"]]
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Dilisi S 135.1 369 Image 5.1: a panel about water_leak
BoYang Xie 75.1 370
Xiaoling 123.2 371
BoYang Xie 141.2 372 2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 5.2.
BoYang Xie 75.1 373
374 [[image:image-20241121141120-4.png||height="383" width="795"]]
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Dilisi S 135.1 376 Image 5.2: Exported UI files
BoYang Xie 75.1 377
Xiaoling 123.2 378
BoYang Xie 141.2 379 3. **Delete and rename some file.** Here are the steps:
BoYang Xie 75.1 380
Dilisi S 135.1 381 Step 1: Delete the 'components' directory.
382 Step 2: Delete 'filelist.txt'.
383 Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'.
384 Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
385 Step 5: Rename the 'screens' directory to 'styles'.
BoYang Xie 75.1 386
387 [[image:image-20241121151934-10.png||height="303" width="792"]]
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BoYang Xie 113.2 389 image 5.3 rest file (1)
BoYang Xie 75.1 390
391 [[image:image-20241121142925-7.png||height="141" width="793"]]
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BoYang Xie 113.2 393 image 5.4 rest file (2)
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Dilisi S 135.1 395 4. Open the project in **VS Code**.
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Dilisi S 135.1 397 5. Add the file include path for **water_leak** in **extra_lib/CMakeLists.txt**, as shown in Images 5.5 and 5.6. Its format is similar to that of **tem_hum** or **door**."
BoYang Xie 75.1 398
399 [[image:image-20241121181957-17.png||height="438" width="516"]]
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BoYang Xie 113.2 401 image 5.5 extra_lib/CMakeLists.txt before add
BoYang Xie 75.1 402
403 [[image:image-20241121182239-18.png||height="520" width="518"]]
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BoYang Xie 113.2 405 image 5.6 extra_lib/CMakeLists.txt after add
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BoYang Xie 141.2 407 6.  **Modify the header files included in the fonts and images directories**.
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Dilisi S 135.1 409 Open the **fonts/ui_font_Font12.c** file, as shown in Image 5.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.8. Other font files need to be modified in the same way.
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BoYang Xie 75.1 411 [[image:image-20241121171629-11.png]]
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BoYang Xie 113.2 413 image 5.7 before-modified font file
BoYang Xie 75.1 414
415 [[image:image-20241121171901-12.png]]
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417 image 5.8 modified font file
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Dilisi S 135.1 419 Open the **images/ui_img_battery_empty_png.c** file, as shown in Image 5.9, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 5.10. Other image files need to be modified in the same way.
BoYang Xie 75.1 420
421 [[image:image-20241121172714-13.png]]
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423 image 5.9 before-modified image file
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425 [[image:image-20241121172908-14.png]]
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427 image 5.10 modified image file
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Dilisi S 135.1 429 7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify it as shown in image 5.11 (before) and image 5.12 (after).
BoYang Xie 75.1 430
431 [[image:image-20241121180030-15.png]]
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BoYang Xie 113.2 433 image 5.11 ui_water_leak/CMakeLists.txt before modification
BoYang Xie 75.1 434
435 [[image:image-20241121180517-16.png]]
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BoYang Xie 113.2 437 image 5.12 ui_water_leak/CMakeLists.txt after modification
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BoYang Xie 141.2 440 8. Modify the **ui_water_leak.h** file. Images 5.13 and 5.14 show the code before modification, while Images 5.15 and 5.16 show the code after modification.
Dilisi S 135.1 441
BoYang Xie 113.2 442 [[image:image-20241122094200-23.png]]
BoYang Xie 75.1 443
BoYang Xie 113.2 444 image 5.13 ui_water_leak.h (1) before modification
BoYang Xie 75.1 445
BoYang Xie 113.2 446 [[image:image-20241122094320-24.png||height="852" width="554"]]
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BoYang Xie 113.2 448 image 5.14 ui_water_leak.h (2) before modification
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BoYang Xie 113.2 450 [[image:image-20241122094600-25.png||height="1078" width="554"]]
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BoYang Xie 113.2 452 image 5.15 ui_water_leak.h (1) after modification
BoYang Xie 75.1 453
BoYang Xie 113.2 454 [[image:image-20241122094719-26.png||height="941" width="583"]]
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BoYang Xie 113.2 456 image 5.16 ui_water_leak.h (2) before modification
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BoYang Xie 141.2 458 9. **Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
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BoYang Xie 113.2 460 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
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BoYang Xie 113.2 462 [[image:image-20241122102929-27.png||height="619" width="426"]]
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464 image 5.17 ui_water_leak.c (1) before modification
465
466 [[image:image-20241122112838-30.png||height="551" width="628"]]
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468 image 5.18 ui_water_leak.c (2) before modification
469
470 [[image:image-20241122110815-29.png||height="725" width="712"]]
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472 image 5.19 ui_water_leak.c (3) before modification
473
474 [[image:image-20241122113158-31.png||height="872" width="677"]]
475
476 image 5.20 ui_water_leak.c (1) after modification
477
478 [[image:image-20241122113259-33.png||height="874" width="724"]]
479
480 image 5.21 ui_water_leak.c (2) after modification
481
482 [[image:image-20241122113359-34.png||height="804" width="746"]]
483
484 image 5.22 ui_water_leak.c (3) after modification
485
BoYang Xie 141.2 486 10. **Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
BoYang Xie 113.2 487
488 [[image:image-20241122134113-35.png||height="380" width="421"]]
489
490 image 5.23 ui_water_leak_events_.h before modification
491
492 [[image:image-20241122134420-37.png||height="201" width="283"]]
493
494 image 5.24 ui_water_leak_events_.h after modification
495
BoYang Xie 141.2 496 11.** Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
BoYang Xie 113.2 497
498 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
499
500 Step2. add code  below in delete_object() function definition.
501
502 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
503
504 size_t index = panel->panel_obj_index;
505
506 deleteElement(&arr, index);
507
508 [[image:image-20241122135023-38.png||height="358" width="372"]]
509
510 image 5.25 ui_water_leak_events_.c before modification
511
512 [[image:image-20241122135258-39.png||height="403" width="559"]]
513
514 image 5.26 ui_water_leak_events_.c after modification
515
Xiaoling 123.2 516
BoYang Xie 141.2 517 12. **Modify ui_water_leak_style.c file.**
BoYang Xie 113.2 518
519 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
520
521 add '#include "../../sort.h"'
522
523 add '#include "ui.h"'
524
525 [[image:image-20241122141536-41.png||height="361" width="612"]]
526
527 image 5.27 ui_water_leak_style.c (1) before modification
528
529 [[image:image-20241122142129-42.png||height="386" width="613"]]
530
531 image 5.28 ui_water_leak_style.c (1) after modification
532
Xiaoling 123.2 533
BoYang Xie 113.2 534 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
535
536 delete code as shown in image 5.29
537
538 [[image:image-20241122145620-44.png||height="757" width="671"]]
539
540 image 5.29 ui_water_leak_style.c (2)
541
Xiaoling 123.2 542
BoYang Xie 113.2 543 Step3. The image 5.30, 5.31 show the change.
544
545 [[image:image-20241122152026-45.png||height="277" width="828"]]
546
547 image 5.30 ui_water_leak_style.c (3) before modification
548
549 [[image:image-20241122152542-46.png||height="293" width="830"]]
550
551 image 5.31 ui_water_leak_style.c (3) after modification
552
Xiaoling 123.2 553
BoYang Xie 113.2 554 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
555
556 [[image:image-20241122153958-47.png]]
557
558 image 5.32 ui_water_leak_style.c (4)
559
BoYang Xie 141.2 560
BoYang Xie 113.2 561 [[image:image-20241122154755-49.png||height="864" width="513"]]
562
563 image 5.33 ui_water_leak_style.c (4)
564
Xiaoling 123.2 565
BoYang Xie 113.2 566 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
567
568 [[image:image-20241122155650-50.png||height="922" width="513"]]
569
570 image 5.34 ui_water_leak_style.c (5)
571
Xiaoling 123.2 572
BoYang Xie 113.2 573 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
574
575 [[image:image-20241122161934-51.png]]
576
577 image 5.35
578
Xiaoling 123.2 579
BoYang Xie 113.2 580 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
581
582 [[image:image-20241122162852-53.png||height="330" width="529"]]
583
584 image 5.37
585
Xiaoling 123.2 586
BoYang Xie 113.2 587 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
588
589 panel_with_type union_sensor;
590
591 union_sensor.panel_type = WATER_LEAK_TYPE;
592
593 ......
594
595 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
596
597 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
598
599 return union_sensor;
600
BoYang Xie 141.2 601 [[image:image-20250122173546-6.png||height="777" width="922"]]
BoYang Xie 113.2 602
603 image 5.38
604
Xiaoling 123.2 605
BoYang Xie 141.2 606 13. Rest midification in sort.h file.
BoYang Xie 113.2 607
BoYang Xie 141.2 608 In image 5.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.
BoYang Xie 113.2 609
BoYang Xie 141.2 610 [[image:image-20250122170230-1.png||height="580" width="513"]]
BoYang Xie 113.2 611
BoYang Xie 141.2 612 image 5.39 sort.h
BoYang Xie 113.2 613
BoYang Xie 141.2 614 13. **Modify sort.c file.**
615
616 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26.
617
618 [[image:image-20250122171910-5.png||height="524" width="510"]]
619
620 image 5.40 sort.c (1)
621
BoYang Xie 113.2 622 There are still some changes need to be done in sort.c, and omit here for the moment.
623
624
BoYang Xie 141.2 625
Edwin Chen 2.1 626 = 6. FAQ =
627
Edwin Chen 7.1 628 == 6.1 ==
Edwin Chen 2.1 629
630
631 = 7. Order Info =
632
Edwin Chen 4.4 633 == 7.1  Part Number ==
Edwin Chen 2.1 634
Xiaoling 56.1 635
Edwin Chen 4.4 636 Part Number: (% style="color:#4472c4" %)LTS5
Edwin Chen 2.1 637
638
Edwin Chen 4.4 639 == 7.2  Packing Info ==
Edwin Chen 2.1 640
Xiaoling 56.1 641
Edwin Chen 4.4 642 **Package Includes**:
Edwin Chen 2.1 643
Edwin Chen 4.4 644 * LTS5 HMI Touch Screen
645 * 5V,2A DC Power Adapter.
646 * USB Type C Program Cable
Edwin Chen 2.1 647
648 = 8. Support =
649
Xiaoling 56.1 650
Edwin Chen 2.1 651 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
652 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
653
654 = 9.  Reference material =
655
Xiaoling 56.1 656
Edwin Chen 4.2 657 * Datasheet
BoYang Xie 141.2 658 * Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]]
Edwin Chen 4.3 659 * Mechinical
Edwin Chen 2.1 660
661 = 10. FCC Warning =
662
663
664 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
665
666 (1) This device may not cause harmful interference;
667
668 (2) this device must accept any interference received,including interference that may cause undesired operation.
669
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