Wiki source code of LTS5 LoRa HMI Touch Screen

Version 131.1 by Dilisi S on 2024/12/24 21:45

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Xiaoling 56.1 1 (% style="text-align:center" %)
Edwin Chen 4.1 2 [[image:image-20240915231842-1.png]]
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Xiaoling 56.1 11 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
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22 = 1.  Introduction =
23
Dilisi S 116.1 24 == 1.1  What is the LTS5 LoRa HMI Touch Screen? ==
Edwin Chen 2.1 25
Xiaoling 56.1 26
Dilisi S 116.1 27 The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols.
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Dilisi S 116.1 29 The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time.
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Dilisi S 116.1 31 The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications.
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Dilisi S 116.1 33 The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol.
Edwin Chen 2.1 34
35 == 1.2  Features ==
36
Xiaoling 115.1 37
Edwin Chen 55.1 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM
39 * Dragino LA66 LoRa Module
Edwin Chen 4.2 40 * Support Private LoRa protocol or LoRaWAN protocol
41 * Support WiFi & BLE wireless protocol
42 * 5.0" HMI touch screen
Edwin Chen 4.6 43 * Support LVGL case. SquareLine program.
Edwin Chen 4.2 44 * Support RS485 Interface
45 * Open Source Project
Edwin Chen 2.1 46 * Wall Attachable.
Edwin Chen 4.2 47 * 5V DC power
Edwin Chen 2.1 48 * IP Rating: IP52
49
Dilisi S 116.1 50 == 1.3  Specifications ==
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Xiaoling 56.1 52
Edwin Chen 4.9 53 **LoRa**:
54
Edwin Chen 55.1 55 * Frequency Range: 870 MHz ~~ 960 MHz
56 * TCXO crystal to ensure RF performance on low temperature
57 * Maximum Power +22 dBm constant RF output
58 * High sensitivity: -148 dBm
59 * LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
60 * LoRa Rx current: <9 mA
Edwin Chen 4.9 61
Edwin Chen 4.7 62 **WiFi:**
63
64 * 802.11b/g/n
65 * Up to 150 Mbps data rate in 802.11n mode
66 * Support A-MPDU and A-MSDU aggregation
67 * zero point four μ S protection interval
68 * Working channel center frequency range: 2412~~2484 MHz
69
70 **Bluetooth:**
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72 * Bluetooth V4.2 BR/EDR and Bluetooth LE standard
73 * Class-1, Class-2, and Class-3 transmitters.
74 * AFH
75 * CVSD and SBC
76
Edwin Chen 4.2 77 **Display:**
Edwin Chen 2.1 78
Edwin Chen 4.9 79 * 5.0 Inch , 800 x 480
80 * IPS Capacitive Touch SCreen
Edwin Chen 4.11 81 * RGB color.
82 * Display Area: 120.7*75.80 mm
Edwin Chen 2.1 83
84 == 1.4  Power Consumption ==
85
Xiaoling 56.1 86
Edwin Chen 4.5 87 * External 5V DC power adapter
Edwin Chen 2.1 88
89 == 1.5  Storage & Operation Temperature ==
90
Xiaoling 56.1 91
Edwin Chen 4.10 92 * Operation Temperature: -20 ~~ 70°C  (No Dew)
93 * Storage Temperature: -30 ~~ 70°C  (No Dew)
Edwin Chen 2.1 94
95 == 1.6  Applications ==
96
Xiaoling 56.1 97
Edwin Chen 2.1 98 * Smart Buildings & Home Automation
99 * Logistics and Supply Chain Management
100 * Smart Metering
101 * Smart Agriculture
102 * Smart Cities
103 * Smart Factory
104
Dilisi S 122.1 105 = 2.  Getting Started with 'Hello World' =
Edwin Chen 2.1 106
Edwin Chen 5.1 107 == 2.1  About this demo ==
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Xiaoling 56.1 109
Dilisi S 117.1 110 This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes:
Edwin Chen 2.1 111
Dilisi S 117.1 112 * Creating a basic UI with a single button.
113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 * Uploading the UI to the LTS5 device.
Xiaoling 56.1 115
Dilisi S 117.1 116 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
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Edwin Chen 5.1 119 == 2.2  Install Software Running Environment ==
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Xiaoling 115.1 121
Dilisi S 120.1 122 The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
Edwin Chen 2.1 123
Xiaoling 115.1 124
Dilisi S 120.1 125 === 2.2.1 Install VS Code and ESP-IDF extension ===
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Xiaoling 56.1 127
Dilisi S 120.1 128 First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
BoYang Xie 26.2 129
Dilisi S 120.1 130 Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
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Dilisi S 120.1 132
BoYang Xie 51.2 133 [[image:image-20240928110211-5.png||height="508" width="866"]]
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Dilisi S 120.1 135 Image 1: ESP-IDF extension install
BoYang Xie 26.2 136
137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
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Xiaoling 56.1 139
Edwin Chen 5.1 140 === 2.2.2 Install SquareLine Studio ===
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Xiaoling 56.1 142
Dilisi S 125.1 143 Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.
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Dilisi S 120.1 145 [[image:squareline.io_downloads.png]]
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Dilisi S 121.1 148 After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
Dilisi S 120.1 149
Dilisi S 121.1 150 * Max. 10 screens
151 * Max. 150 widgets
152 * Max. 5 global colors
153 * Max. 2 themes
154 * Max. 1 component
Dilisi S 120.1 155
Dilisi S 121.1 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code ==
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Xiaoling 56.1 158
Dilisi S 131.1 159 Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with  SDL for development on PC**.
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Dilisi S 125.1 161 * In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**.
162 * Select the **CREATE **button to create the new project with the selected settings.
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BoYang Xie 28.2 164
Dilisi S 131.1 165 [[image:squareline-studio-launcher-screen.png]]
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169 Next, you need to configure some additional settings for this project. To do so, select** File  -> Project Settings** as shown in the image below.
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BoYang Xie 26.2 171 [[image:1727229582471-566.png]]
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Dilisi S 131.1 174 In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below.
Dilisi S 121.1 175
176 * **UI Files Export Root**: Select a folder on your computer to store the UI files.
177 * **LVGL Include Path**: Set this to **lvgl.h**
Dilisi S 131.1 178 * Click on the **APPLY CHANGES** button.
Dilisi S 121.1 179
BoYang Xie 51.2 180 [[image:image-20240928105309-4.png||height="526" width="556"]]
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Dilisi S 131.1 183 Now you can start building the user interface. Follow the steps below:
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Dilisi S 121.1 185
Xiaoling 123.2 186 === **Add widgets** ===
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Dilisi S 131.1 189 To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.
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BoYang Xie 51.2 191 [[image:image-20240928111412-6.png||height="526" width="864"]]
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Dilisi S 131.1 194 Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**.
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Dilisi S 131.1 196 [[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]]
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Xiaoling 123.2 198 === **Modify widget properties** ===
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Dilisi S 131.1 201 The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
BoYang Xie 26.2 202
BoYang Xie 51.2 203 [[image:1727485118799-984.png]]
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Xiaoling 123.2 206 ==== **Changing the Button properties** ====
Dilisi S 122.1 207
Xiaoling 123.2 208
Dilisi S 131.1 209 Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings:
Dilisi S 122.1 210
Dilisi S 131.1 211 * **Flex Flow**: No Layout
212 * **Transform**:
213 ** **X**: 331 px
214 ** **Y**: 203 px
215 ** **Width**: 100 px
216 ** **Height**: 50 px
217 ** **Align**: CENTER
Dilisi S 122.1 218
BoYang Xie 51.2 219 [[image:1727485251053-655.png]]
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Dilisi S 123.1 222 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
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Dilisi S 131.1 224 * Click **ADD EVENT** button. A new section will appear to configure this event.
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Dilisi S 131.1 226 [[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]]
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228 * Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action.
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230 [[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]]
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232 * Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2.
233 * Finally, click the **ADD** button.
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BoYang Xie 51.2 235 [[image:1727485480434-713.png||height="395" width="290"]]
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Xiaoling 123.2 237 Image 8: Add an event for the button
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Xiaoling 123.2 240 ==== **Changing the label properties** ====
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Xiaoling 123.2 242
Dilisi S 131.1 243 Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox.
Dilisi S 122.1 244
BoYang Xie 51.2 245 [[image:image-20240928090825-1.png||height="327" width="391"]]
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Dilisi S 131.1 248 Once you enter the text, it will immediately appear on the label.
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Dilisi S 131.1 250
Xiaoling 123.2 251 ==== **Changing image properties** ====
Dilisi S 122.1 252
Xiaoling 123.2 253
Dilisi S 131.1 254 To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.
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Dilisi S 131.1 256 One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below.
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BoYang Xie 51.2 258 [[image:image-20240928113424-9.png||height="355" width="505"]]
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Dilisi S 131.1 261 The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below.
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BoYang Xie 51.2 263 [[image:image-20240928114139-10.png||height="559" width="810"]]
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Xiaoling 123.2 266 ==== **The relationship between widgets** ====
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Xiaoling 123.2 268
Dilisi S 123.1 269 Widgets commonly have two types of relationships: **parallel** and **parent-child**.
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271 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
272 * In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
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BoYang Xie 51.2 274 [[image:1727486567182-334.png||height="318" width="278"]]
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Dilisi S 131.1 277 Move the label, **Label1** to make it a child of **Button1** as shown in the image below.
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BoYang Xie 51.2 279 [[image:image-20240928112001-8.png||height="431" width="796"]]
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Dilisi S 131.1 282 Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button.
BoYang Xie 51.2 283
Dilisi S 131.1 284 [[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]]
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Xiaoling 123.2 287 ==== **Preview the screen** ====
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Dilisi S 123.1 290 You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
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BoYang Xie 51.2 292 [[image:1727487368023-281.png]]
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Dilisi S 123.1 294 Image 14: Simulating the project
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Dilisi S 123.1 297 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
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Dilisi S 123.1 299
BoYang Xie 26.2 300 == 2.4 Integrate UI Code to ESP-IDF Project ==
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Xiaoling 56.1 302
BoYang Xie 26.2 303 To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
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305 [[image:1727229798126-306.png]]
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BoYang Xie 51.2 307 image 15 export UI file
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BoYang Xie 51.2 309 [[image:1727229821582-258.png||height="333" width="662"]]
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BoYang Xie 51.2 311 image 16 exported UI file
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BoYang Xie 51.2 313 Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
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BoYang Xie 54.1 315 [[image:image-20240928144830-11.png]]
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BoYang Xie 51.2 317 image 17 open CMakeLists.txt
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BoYang Xie 51.2 319 [[image:1727229892636-154.png||height="521" width="407"]]
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BoYang Xie 51.2 321 image 18 modify CMakeLists.txt
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323 The last step of integrating is adding two lines of code in main.c file.
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325 [[image:1727229926561-300.png]]
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BoYang Xie 51.2 327 image 19 add "ui.h"
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329 [[image:1727229955611-607.png]]
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BoYang Xie 51.2 331 image 20 add "ui_init()"
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Xiaoling 56.1 333
BoYang Xie 51.2 334 == 2.5 Brief introduction of hello world project ==
Edwin Chen 2.1 335
Xiaoling 56.1 336
BoYang Xie 51.2 337 The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
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Xiaoling 56.1 339
BoYang Xie 51.2 340 == 2.6 Test Result ==
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Xiaoling 56.1 342
BoYang Xie 26.2 343 By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
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BoYang Xie 51.2 345 [[image:1727488067077-684.png||height="402" width="574"]]
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BoYang Xie 51.2 347 image 21 screen1
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BoYang Xie 51.2 349 [[image:1727488157579-949.png||height="397" width="572"]]
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BoYang Xie 51.2 351 image 22 screen2
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Xiaoling 56.1 353
Edwin Chen 5.1 354 = 3. Example Project 1: LoRa Central Display =
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Edwin Chen 7.1 356 [[image:image-20240916101737-1.png||height="468" width="683"]]
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Edwin Chen 8.1 359 = 4. Example Project 2: LoRaWAN RS485 Alarm =
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Xiaoling 123.2 361 = 5. The way to add a new panel to project =
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Xiaoling 123.2 363
BoYang Xie 113.2 364 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
BoYang Xie 75.1 365
366 [[image:image-20241121113445-1.png||height="584" width="934"]]
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368 image 5.1 a panel about water_leak
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Xiaoling 123.2 370
BoYang Xie 113.2 371 **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
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373 [[image:image-20241121141120-4.png||height="383" width="795"]]
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375 image 5.2 ui files exported
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Xiaoling 123.2 377
BoYang Xie 113.2 378 **3. Delete or rename some file.** Here are the steps:
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BoYang Xie 113.2 380 Step1 Delete the 'components' directory.
381 Step2 Delete 'filelist.txt'.
382 Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
383 Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
384 Step5 Rename the 'screens' directory to 'styles'.
BoYang Xie 75.1 385
386 [[image:image-20241121151934-10.png||height="303" width="792"]]
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BoYang Xie 113.2 388 image 5.3 rest file (1)
BoYang Xie 75.1 389
390 [[image:image-20241121142925-7.png||height="141" width="793"]]
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BoYang Xie 113.2 392 image 5.4 rest file (2)
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BoYang Xie 113.2 394 **4. Open this project in vscode.**
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396 5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
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398 [[image:image-20241121181957-17.png||height="438" width="516"]]
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BoYang Xie 113.2 400 image 5.5 extra_lib/CMakeLists.txt before add
BoYang Xie 75.1 401
402 [[image:image-20241121182239-18.png||height="520" width="518"]]
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BoYang Xie 113.2 404 image 5.6 extra_lib/CMakeLists.txt after add
BoYang Xie 75.1 405
BoYang Xie 113.2 406 **6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
BoYang Xie 75.1 407
408 [[image:image-20241121171629-11.png]]
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BoYang Xie 113.2 410 image 5.7 before-modified font file
BoYang Xie 75.1 411
412 [[image:image-20241121171901-12.png]]
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414 image 5.8 modified font file
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416 Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
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418 [[image:image-20241121172714-13.png]]
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420 image 5.9 before-modified image file
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422 [[image:image-20241121172908-14.png]]
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424 image 5.10 modified image file
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BoYang Xie 113.2 426 **7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
BoYang Xie 75.1 427
428 [[image:image-20241121180030-15.png]]
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BoYang Xie 113.2 430 image 5.11 ui_water_leak/CMakeLists.txt before modification
BoYang Xie 75.1 431
432 [[image:image-20241121180517-16.png]]
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BoYang Xie 113.2 434 image 5.12 ui_water_leak/CMakeLists.txt after modification
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BoYang Xie 113.2 436 **8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
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BoYang Xie 113.2 438 [[image:image-20241122094200-23.png]]
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BoYang Xie 113.2 440 image 5.13 ui_water_leak.h (1) before modification
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BoYang Xie 113.2 442 [[image:image-20241122094320-24.png||height="852" width="554"]]
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BoYang Xie 113.2 444 image 5.14 ui_water_leak.h (2) before modification
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BoYang Xie 113.2 446 [[image:image-20241122094600-25.png||height="1078" width="554"]]
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BoYang Xie 113.2 448 image 5.15 ui_water_leak.h (1) after modification
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BoYang Xie 113.2 450 [[image:image-20241122094719-26.png||height="941" width="583"]]
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BoYang Xie 113.2 452 image 5.16 ui_water_leak.h (2) before modification
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BoYang Xie 113.2 454 **9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
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BoYang Xie 113.2 456 _ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
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BoYang Xie 113.2 458 [[image:image-20241122102929-27.png||height="619" width="426"]]
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460 image 5.17 ui_water_leak.c (1) before modification
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462 [[image:image-20241122112838-30.png||height="551" width="628"]]
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464 image 5.18 ui_water_leak.c (2) before modification
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466 [[image:image-20241122110815-29.png||height="725" width="712"]]
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468 image 5.19 ui_water_leak.c (3) before modification
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470 [[image:image-20241122113158-31.png||height="872" width="677"]]
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472 image 5.20 ui_water_leak.c (1) after modification
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474 [[image:image-20241122113259-33.png||height="874" width="724"]]
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476 image 5.21 ui_water_leak.c (2) after modification
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478 [[image:image-20241122113359-34.png||height="804" width="746"]]
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480 image 5.22 ui_water_leak.c (3) after modification
481
482 **10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
483
484 [[image:image-20241122134113-35.png||height="380" width="421"]]
485
486 image 5.23 ui_water_leak_events_.h before modification
487
488 [[image:image-20241122134420-37.png||height="201" width="283"]]
489
490 image 5.24 ui_water_leak_events_.h after modification
491
492 **11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
493
494 Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
495
496 Step2. add code  below in delete_object() function definition.
497
498 panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
499
500 size_t index = panel->panel_obj_index;
501
502 deleteElement(&arr, index);
503
504 [[image:image-20241122135023-38.png||height="358" width="372"]]
505
506 image 5.25 ui_water_leak_events_.c before modification
507
508 [[image:image-20241122135258-39.png||height="403" width="559"]]
509
510 image 5.26 ui_water_leak_events_.c after modification
511
Xiaoling 123.2 512
BoYang Xie 113.2 513 **12. Modify ui_water_leak_style.c file.**
514
515 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
516
517 add '#include "../../sort.h"'
518
519 add '#include "ui.h"'
520
521 [[image:image-20241122141536-41.png||height="361" width="612"]]
522
523 image 5.27 ui_water_leak_style.c (1) before modification
524
525 [[image:image-20241122142129-42.png||height="386" width="613"]]
526
527 image 5.28 ui_water_leak_style.c (1) after modification
528
Xiaoling 123.2 529
BoYang Xie 113.2 530 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
531
532 delete code as shown in image 5.29
533
534 [[image:image-20241122145620-44.png||height="757" width="671"]]
535
536 image 5.29 ui_water_leak_style.c (2)
537
Xiaoling 123.2 538
BoYang Xie 113.2 539 Step3. The image 5.30, 5.31 show the change.
540
541 [[image:image-20241122152026-45.png||height="277" width="828"]]
542
543 image 5.30 ui_water_leak_style.c (3) before modification
544
545 [[image:image-20241122152542-46.png||height="293" width="830"]]
546
547 image 5.31 ui_water_leak_style.c (3) after modification
548
Xiaoling 123.2 549
BoYang Xie 113.2 550 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
551
552 [[image:image-20241122153958-47.png]]
553
554 image 5.32 ui_water_leak_style.c (4)
555
556 [[image:image-20241122154755-49.png||height="864" width="513"]]
557
558 image 5.33 ui_water_leak_style.c (4)
559
Xiaoling 123.2 560
BoYang Xie 113.2 561 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
562
563 [[image:image-20241122155650-50.png||height="922" width="513"]]
564
565 image 5.34 ui_water_leak_style.c (5)
566
Xiaoling 123.2 567
BoYang Xie 113.2 568 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
569
570 [[image:image-20241122161934-51.png]]
571
572 image 5.35
573
Xiaoling 123.2 574
BoYang Xie 113.2 575 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
576
577 [[image:image-20241122162852-53.png||height="330" width="529"]]
578
579 image 5.37
580
Xiaoling 123.2 581
BoYang Xie 113.2 582 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
583
584 panel_with_type union_sensor;
585
586 union_sensor.panel_type = WATER_LEAK_TYPE;
587
588 ......
589
590 lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
591
592 lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
593
594 return union_sensor;
595
596 [[image:image-20241122171211-54.png||height="635" width="792"]]
597
598 image 5.38
599
Xiaoling 123.2 600
BoYang Xie 113.2 601 **13. Modify sort.c file.**
602
603 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
604
605 [[image:image-20241122173718-56.png||height="378" width="579"]]
606
607 image 5.39 sort.c (1)
608
609 There are still some changes need to be done in sort.c, and omit here for the moment.
610
611
Edwin Chen 2.1 612 = 6. FAQ =
613
Edwin Chen 7.1 614 == 6.1 ==
Edwin Chen 2.1 615
616
617 = 7. Order Info =
618
Edwin Chen 4.4 619 == 7.1  Part Number ==
Edwin Chen 2.1 620
Xiaoling 56.1 621
Edwin Chen 4.4 622 Part Number: (% style="color:#4472c4" %)LTS5
Edwin Chen 2.1 623
624
Edwin Chen 4.4 625 == 7.2  Packing Info ==
Edwin Chen 2.1 626
Xiaoling 56.1 627
Edwin Chen 4.4 628 **Package Includes**:
Edwin Chen 2.1 629
Edwin Chen 4.4 630 * LTS5 HMI Touch Screen
631 * 5V,2A DC Power Adapter.
632 * USB Type C Program Cable
Edwin Chen 2.1 633
634 = 8. Support =
635
Xiaoling 56.1 636
Edwin Chen 2.1 637 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
638 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
639
640 = 9.  Reference material =
641
Xiaoling 56.1 642
Edwin Chen 4.2 643 * Datasheet
644 * Source Code
Edwin Chen 4.3 645 * Mechinical
Edwin Chen 2.1 646
647 = 10. FCC Warning =
648
649
650 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
651
652 (1) This device may not cause harmful interference;
653
654 (2) this device must accept any interference received,including interference that may cause undesired operation.
655