Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. xieby1 +XWiki.pradeeka - Content
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... ... @@ -21,20 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is LTS5 LoRa HMI touchscreen ==24 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 25 25 26 26 27 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purposeofIoT project. Ithave a 5.0"HMI touch screen,and support WiFi, Bluetooch, LoRa wireless protocol.27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 28 28 29 -LTS5 is an OpenSource software project.TheMCUisESP32 and Dragino LA66 LoRa module. Therearelotsofdevelopment source for ESP32which can greatly reducethedevelopment time.29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 30 30 31 -The HMI touch screen of LTS5supports drap &drop design.Developercanuse SquareLine to easily customize the display UI fordifferentapplication.31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 32 32 33 - LTS5 use LA66 LoRa module,this modulecan be program to support private LoRa protocol or LoRaWAN protocol.33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 - 36 36 == 1.2 Features == 37 37 37 + 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,10 +47,9 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 +== 1.3 Specifications == 50 50 51 -== 1.3 Specification == 52 52 53 - 54 54 **LoRa**: 55 55 56 56 * Frequency Range: 870 MHz ~~ 960 MHz ... ... @@ -87,7 +87,6 @@ 87 87 88 88 * External 5V DC power adapter 89 89 90 - 91 91 == 1.5 Storage & Operation Temperature == 92 92 93 93 ... ... @@ -94,7 +94,6 @@ 94 94 * Operation Temperature: -20 ~~ 70°C (No Dew) 95 95 * Storage Temperature: -30 ~~ 70°C (No Dew) 96 96 97 - 98 98 == 1.6 Applications == 99 99 100 100 ... ... @@ -105,29 +105,37 @@ 105 105 * Smart Cities 106 106 * Smart Factory 107 107 105 += 2. Getting Started with 'Hello World' = 108 108 109 -= 2. Getting Started with Hello World = 110 - 111 111 == 2.1 About this demo == 112 112 113 113 114 - In thisGettingStartedExample,wewill showhow to design a simpleDisplay UIand uploadittoLTS5.This UI has a button , when user click thebutton. TheWeb UI will jumpto anew page.110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 115 115 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 116 116 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 117 117 == 2.2 Install Software Running Environment == 118 118 119 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 120 120 121 - ===2.2.1InstallVSCodeandESP-IDF extension===122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 122 122 123 123 124 - Firstly,downloadand install VSCodefor your computer's operating system from the official website: [[DownloadVisualStudio Code-Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 125 125 126 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 127 127 128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 + 130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 + 132 + 128 128 [[image:image-20240928110211-5.png||height="508" width="866"]] 129 129 130 - image 1 ESP-IDF extension install135 + Image 1: ESP-IDF extension install 131 131 132 132 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 133 133 ... ... @@ -135,72 +135,115 @@ 135 135 === 2.2.2 Install SquareLine Studio === 136 136 137 137 138 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 139 139 140 - Please note that this software necessitates the registration of a license prior tousage, and various licenses come with distinctlimitations.Forinstance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for aperiod of 30 days without theneed for immediate registration.145 +[[image:squareline.io_downloads.png]] 141 141 142 142 143 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 144 144 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 145 145 146 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 147 147 158 + 159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 160 + 161 +* Select major **LVGL** version: **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 165 +* Select the **CREATE **button to create the new project with the selected settings. 166 + 148 148 [[image:image-20240928103357-2.png||height="680" width="708"]] 149 149 150 - image 2 create a SquareLine project 151 151 152 -Next, weneed tomake some settings for this project.By clicking in thespecifiedorderon image3, wecanseethe pageas shown in image4.170 +Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 153 153 154 154 [[image:1727229582471-566.png]] 155 155 156 - image 3 project settings 157 157 175 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 176 + 177 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 178 +* **LVGL Include Path**: Set this to **lvgl.h** 179 +* **Click on the APPLY CHANGES button.** 180 + 158 158 [[image:image-20240928105309-4.png||height="526" width="556"]] 159 159 160 - image 4 modify project settings183 + Image 4 Configure/modify project settings 161 161 162 -Now we can start to use this software. Here are some usage information for this software. 163 163 164 - **~1.addwidget**186 +Now you can start building the sample UI. Follow the steps below: 165 165 166 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 167 167 189 +=== **Add widgets** === 190 + 191 + 192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 193 + 194 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 195 + 168 168 [[image:image-20240928111412-6.png||height="526" width="864"]] 169 169 170 - image 5add widgets198 + Image 5: Add widgets 171 171 172 -**2. modify widget** 173 173 174 - Thearea for modifyingwidgetsis called "Inspector". There are fourparts in the"Inspector"tab. We use three of them more frequently, excluding "COMPONENT". Theecondpart is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".201 +=== **Modify widget properties** === 175 175 203 + 204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 205 + 206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 + 176 176 [[image:1727485118799-984.png]] 177 177 178 - image 6the button widget's "Inspector" tab210 + Image 6: The button widget's "Inspector" tab 179 179 180 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 181 181 213 +==== **Changing the Button properties** ==== 214 + 215 + 216 +Click the Button. 217 + 218 +Under the "Layout" you can change the button's position and size. 219 + 182 182 [[image:1727485251053-655.png]] 183 183 184 - image 7the button widget's "BUTTON" tab222 +Image 7: The button widget's "BUTTON" tab 185 185 186 -Third part: It is an area of style setting. 187 187 188 - Fourth part: It is an area for adding events. In image 8,it isaddinga click event toabutton.Ifthe button is clicked aftertheclick eventisadded as showninimage8,the current screenwill fadeinto anotherspecifiedscreen,and the switchingprocesswilllast 500ms.225 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 189 189 227 +* Click **ADD EVENT** button. 228 +* Select **CLICKED** under the Trigger. 229 +* Select **Screen2** from **Screen to**. 230 +* Select **FADE ON** from **Fade mode**. 231 +* Enter **500** in the **Speed** text box. 232 +* Finally, click **ADD** button. 233 + 190 190 [[image:1727485480434-713.png||height="395" width="290"]] 191 191 192 - image 8add event for button236 + Image 8: Add an event for the button 193 193 194 -**3. change label widget content** 195 195 196 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.239 +==== **Changing the label properties** ==== 197 197 241 + 242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 243 + 198 198 [[image:image-20240928090825-1.png||height="327" width="391"]] 199 199 200 - image 9modify textcontent of label widget246 + Image 9: Modify text of label widget 201 201 202 -**4. Add image into project** 203 203 249 +==== **Changing image properties** ==== 250 + 251 + 204 204 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 205 205 206 206 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -211,29 +211,38 @@ 211 211 212 212 image 11 use image widget in SquareLine Studio 213 213 214 -**5. The relationship between widgets** 215 215 216 -The rearetwo common relationshipsbetween widgets:one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.263 +==== **The relationship between widgets** ==== 217 217 265 + 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 + 218 218 [[image:1727486567182-334.png||height="318" width="278"]] 219 219 220 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 221 221 274 +Move **Label1** to make it a child of **Button1**. See Image 13. 275 + 222 222 [[image:image-20240928112001-8.png||height="431" width="796"]] 223 223 224 - image 13movelabel1 to makelabel1 widgetbea child ofbutton1widget(2)278 + Image 13: Move Label1 to make it a child of Button1. 225 225 226 -**6. Preview the final effect** 227 227 228 - Anadvantage of this kind of softwareis that you can edit the UI with quick previews.In otherwords, it provides a way ofcombining graphical programming with simulation immediately.281 +==== **Preview the screen** ==== 229 229 283 + 284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 285 + 230 230 [[image:1727487368023-281.png]] 231 231 232 - image 14click on thetriangleiconto start or end the simulation288 + Image 14: Simulating the project 233 233 234 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 235 235 291 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 236 236 293 + 237 237 == 2.4 Integrate UI Code to ESP-IDF Project == 238 238 239 239 ... ... @@ -295,7 +295,257 @@ 295 295 296 296 = 4. Example Project 2: LoRaWAN RS485 Alarm = 297 297 355 += 5. The way to add a new panel to project = 298 298 357 + 358 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 359 + 360 +[[image:image-20241121113445-1.png||height="584" width="934"]] 361 + 362 + image 5.1 a panel about water_leak 363 + 364 + 365 +**2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 366 + 367 +[[image:image-20241121141120-4.png||height="383" width="795"]] 368 + 369 + image 5.2 ui files exported 370 + 371 + 372 +**3. Delete or rename some file.** Here are the steps: 373 + 374 + Step1 Delete the 'components' directory. 375 + Step2 Delete 'filelist.txt'. 376 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 377 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 378 + Step5 Rename the 'screens' directory to 'styles'. 379 + 380 +[[image:image-20241121151934-10.png||height="303" width="792"]] 381 + 382 + image 5.3 rest file (1) 383 + 384 +[[image:image-20241121142925-7.png||height="141" width="793"]] 385 + 386 + image 5.4 rest file (2) 387 + 388 +**4. Open this project in vscode.** 389 + 390 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 391 + 392 +[[image:image-20241121181957-17.png||height="438" width="516"]] 393 + 394 + image 5.5 extra_lib/CMakeLists.txt before add 395 + 396 +[[image:image-20241121182239-18.png||height="520" width="518"]] 397 + 398 + image 5.6 extra_lib/CMakeLists.txt after add 399 + 400 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 401 + 402 +[[image:image-20241121171629-11.png]] 403 + 404 + image 5.7 before-modified font file 405 + 406 +[[image:image-20241121171901-12.png]] 407 + 408 + image 5.8 modified font file 409 + 410 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 411 + 412 +[[image:image-20241121172714-13.png]] 413 + 414 + image 5.9 before-modified image file 415 + 416 +[[image:image-20241121172908-14.png]] 417 + 418 + image 5.10 modified image file 419 + 420 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12. 421 + 422 +[[image:image-20241121180030-15.png]] 423 + 424 + image 5.11 ui_water_leak/CMakeLists.txt before modification 425 + 426 +[[image:image-20241121180517-16.png]] 427 + 428 + image 5.12 ui_water_leak/CMakeLists.txt after modification 429 + 430 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification. 431 + 432 +[[image:image-20241122094200-23.png]] 433 + 434 + image 5.13 ui_water_leak.h (1) before modification 435 + 436 +[[image:image-20241122094320-24.png||height="852" width="554"]] 437 + 438 + image 5.14 ui_water_leak.h (2) before modification 439 + 440 +[[image:image-20241122094600-25.png||height="1078" width="554"]] 441 + 442 + image 5.15 ui_water_leak.h (1) after modification 443 + 444 +[[image:image-20241122094719-26.png||height="941" width="583"]] 445 + 446 + image 5.16 ui_water_leak.h (2) before modification 447 + 448 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification. 449 + 450 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience. 451 + 452 +[[image:image-20241122102929-27.png||height="619" width="426"]] 453 + 454 + image 5.17 ui_water_leak.c (1) before modification 455 + 456 +[[image:image-20241122112838-30.png||height="551" width="628"]] 457 + 458 + image 5.18 ui_water_leak.c (2) before modification 459 + 460 +[[image:image-20241122110815-29.png||height="725" width="712"]] 461 + 462 + image 5.19 ui_water_leak.c (3) before modification 463 + 464 +[[image:image-20241122113158-31.png||height="872" width="677"]] 465 + 466 + image 5.20 ui_water_leak.c (1) after modification 467 + 468 +[[image:image-20241122113259-33.png||height="874" width="724"]] 469 + 470 + image 5.21 ui_water_leak.c (2) after modification 471 + 472 +[[image:image-20241122113359-34.png||height="804" width="746"]] 473 + 474 + image 5.22 ui_water_leak.c (3) after modification 475 + 476 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification. 477 + 478 +[[image:image-20241122134113-35.png||height="380" width="421"]] 479 + 480 + image 5.23 ui_water_leak_events_.h before modification 481 + 482 +[[image:image-20241122134420-37.png||height="201" width="283"]] 483 + 484 +image 5.24 ui_water_leak_events_.h after modification 485 + 486 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification. 487 + 488 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 489 + 490 +Step2. add code below in delete_object() function definition. 491 + 492 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 493 + 494 + size_t index = panel->panel_obj_index; 495 + 496 + deleteElement(&arr, index); 497 + 498 +[[image:image-20241122135023-38.png||height="358" width="372"]] 499 + 500 + image 5.25 ui_water_leak_events_.c before modification 501 + 502 +[[image:image-20241122135258-39.png||height="403" width="559"]] 503 + 504 + image 5.26 ui_water_leak_events_.c after modification 505 + 506 + 507 +**12. Modify ui_water_leak_style.c file.** 508 + 509 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 510 + 511 + add '#include "../../sort.h"' 512 + 513 + add '#include "ui.h"' 514 + 515 +[[image:image-20241122141536-41.png||height="361" width="612"]] 516 + 517 + image 5.27 ui_water_leak_style.c (1) before modification 518 + 519 +[[image:image-20241122142129-42.png||height="386" width="613"]] 520 + 521 + image 5.28 ui_water_leak_style.c (1) after modification 522 + 523 + 524 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 525 + 526 + delete code as shown in image 5.29 527 + 528 +[[image:image-20241122145620-44.png||height="757" width="671"]] 529 + 530 + image 5.29 ui_water_leak_style.c (2) 531 + 532 + 533 +Step3. The image 5.30, 5.31 show the change. 534 + 535 +[[image:image-20241122152026-45.png||height="277" width="828"]] 536 + 537 + image 5.30 ui_water_leak_style.c (3) before modification 538 + 539 +[[image:image-20241122152542-46.png||height="293" width="830"]] 540 + 541 + image 5.31 ui_water_leak_style.c (3) after modification 542 + 543 + 544 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 545 + 546 +[[image:image-20241122153958-47.png]] 547 + 548 + image 5.32 ui_water_leak_style.c (4) 549 + 550 +[[image:image-20241122154755-49.png||height="864" width="513"]] 551 + 552 + image 5.33 ui_water_leak_style.c (4) 553 + 554 + 555 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 556 + 557 +[[image:image-20241122155650-50.png||height="922" width="513"]] 558 + 559 + image 5.34 ui_water_leak_style.c (5) 560 + 561 + 562 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 563 + 564 +[[image:image-20241122161934-51.png]] 565 + 566 + image 5.35 567 + 568 + 569 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 570 + 571 +[[image:image-20241122162852-53.png||height="330" width="529"]] 572 + 573 + image 5.37 574 + 575 + 576 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 577 + 578 +panel_with_type union_sensor; 579 + 580 +union_sensor.panel_type = WATER_LEAK_TYPE; 581 + 582 +...... 583 + 584 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 585 + 586 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 587 + 588 +return union_sensor; 589 + 590 +[[image:image-20241122171211-54.png||height="635" width="792"]] 591 + 592 + image 5.38 593 + 594 + 595 +**13. Modify sort.c file.** 596 + 597 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16. 598 + 599 +[[image:image-20241122173718-56.png||height="378" width="579"]] 600 + 601 + image 5.39 sort.c (1) 602 + 603 +There are still some changes need to be done in sort.c, and omit here for the moment. 604 + 605 + 299 299 = 6. FAQ = 300 300 301 301 == 6.1 == ... ... @@ -318,7 +318,6 @@ 318 318 * 5V,2A DC Power Adapter. 319 319 * USB Type C Program Cable 320 320 321 - 322 322 = 8. Support = 323 323 324 324 ... ... @@ -325,7 +325,6 @@ 325 325 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 326 326 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 327 327 328 - 329 329 = 9. Reference material = 330 330 331 331 ... ... @@ -333,7 +333,6 @@ 333 333 * Source Code 334 334 * Mechinical 335 335 336 - 337 337 = 10. FCC Warning = 338 338 339 339
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