Last modified by BoYang Xie on 2025/07/17 15:54

From version 25.1
edited by BoYang Xie
on 2024/09/25 10:06
Change comment: Uploaded new attachment "1727230012478-930.png", version {1}
To version 115.1
edited by Xiaoling
on 2024/12/17 17:47
Change comment: There is no comment for this version

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1 -XWiki.xieby
1 +XWiki.Xiaoling
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1 -
1 +(% style="text-align:center" %)
2 2  [[image:image-20240915231842-1.png]]
3 3  
4 4  
5 +
6 +
7 +
8 +
9 +
5 5  (% _mstvisible="1" %)
6 -(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents**
11 +(% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:**
7 7  
8 8  {{toc/}}
9 9  
... ... @@ -18,11 +18,12 @@
18 18  
19 19  == 1.1  What is LTS5 LoRa HMI touch screen ==
20 20  
21 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol.
22 22  
27 +LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for display purpose of IoT project. It have a **5.0" HMI touch screen**, and **support WiFi, Bluetooch, LoRa wireless protocol**.
28 +
23 23  LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time.
24 24  
25 -The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application.
31 +The HMI touch screen of LTS5 **supports drap & drop design**. Developer can use SquareLine to easily customize the display UI for different application.
26 26  
27 27  LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol.
28 28  
... ... @@ -29,7 +29,9 @@
29 29  
30 30  == 1.2  Features ==
31 31  
32 -* ESP32-WROOM MCU + Dragino LA66 LoRa Module
38 +
39 +* ESP32-WROOM MCU: 8MB RAM & 16MB ROM
40 +* Dragino LA66 LoRa Module
33 33  * Support Private LoRa protocol or LoRaWAN protocol
34 34  * Support WiFi & BLE wireless protocol
35 35  * 5.0" HMI touch screen
... ... @@ -42,8 +42,15 @@
42 42  
43 43  == 1.3  Specification ==
44 44  
53 +
45 45  **LoRa**:
46 46  
56 +* Frequency Range: 870 MHz ~~ 960 MHz
57 +* TCXO crystal to ensure RF performance on low temperature
58 +* Maximum Power +22 dBm constant RF output
59 +* High sensitivity: -148 dBm
60 +* LoRa Tx Current: <90 mA at +17 dBm, 108 mA at +22 dBm
61 +* LoRa Rx current: <9 mA
47 47  
48 48  **WiFi:**
49 49  
... ... @@ -69,15 +69,20 @@
69 69  
70 70  == 1.4  Power Consumption ==
71 71  
87 +
72 72  * External 5V DC power adapter
73 73  
90 +
74 74  == 1.5  Storage & Operation Temperature ==
75 75  
93 +
76 76  * Operation Temperature: -20 ~~ 70°C  (No Dew)
77 77  * Storage Temperature: -30 ~~ 70°C  (No Dew)
78 78  
97 +
79 79  == 1.6  Applications ==
80 80  
100 +
81 81  * Smart Buildings & Home Automation
82 82  * Logistics and Supply Chain Management
83 83  * Smart Metering
... ... @@ -85,38 +85,437 @@
85 85  * Smart Cities
86 86  * Smart Factory
87 87  
88 -= 2.  Getting Start with Hello World =
89 89  
109 += 2.  Getting Started with Hello World =
110 +
90 90  == 2.1  About this demo ==
91 91  
92 -In this Getting Start Example, we will show how to desing a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
93 93  
114 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has  a button , when user click the button. The Web UI will jump to a new page.
94 94  
116 +
95 95  == 2.2  Install Software Running Environment ==
96 96  
97 -=== 2.2.1 Install ESP-IDF tool ===
98 98  
120 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing.
121 +
122 +
123 +=== 2.2.1 Install VSCode and ESP-IDF extension ===
124 +
125 +
126 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
127 +
128 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
129 +
130 +[[image:image-20240928110211-5.png||height="508" width="866"]]
131 +
132 + image 1 ESP-IDF extension install
133 +
134 +Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
135 +
136 +
99 99  === 2.2.2 Install SquareLine Studio ===
100 100  
101 101  
102 -== 2.3 Program in SquareLine and get UI code ==
140 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
103 103  
142 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
104 104  
105 -== 2.4 Intergrate UI Code to ESP32 ==
106 106  
145 +== 2.3 Simple usage of SquareLine Studio and export UI code ==
107 107  
108 -== 2.5 Test Result ==
109 109  
148 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
110 110  
150 +[[image:image-20240928103357-2.png||height="680" width="708"]]
151 +
152 + image 2 create a SquareLine project
153 +
154 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
155 +
156 +[[image:1727229582471-566.png]]
157 +
158 + image 3 project settings
159 +
160 +[[image:image-20240928105309-4.png||height="526" width="556"]]
161 +
162 + image 4 modify project settings
163 +
164 +Now we can start to use this software. Here are some usage information for this software.
165 +
166 +**~1. add widget**
167 +
168 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
169 +
170 +[[image:image-20240928111412-6.png||height="526" width="864"]]
171 +
172 + image 5 add widgets
173 +
174 +**2. modify widget**
175 +
176 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
177 +
178 +[[image:1727485118799-984.png]]
179 +
180 + image 6 the button widget's "Inspector" tab
181 +
182 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
183 +
184 +[[image:1727485251053-655.png]]
185 +
186 +image 7 the button widget's "BUTTON" tab
187 +
188 +Third part: It is an area of style setting.
189 +
190 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
191 +
192 +[[image:1727485480434-713.png||height="395" width="290"]]
193 +
194 + image 8 add event for button
195 +
196 +**3. change label widget content**
197 +
198 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
199 +
200 +[[image:image-20240928090825-1.png||height="327" width="391"]]
201 +
202 + image 9 modify text content of label widget
203 +
204 +**4. Add image into project**
205 +
206 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
207 +
208 +[[image:image-20240928113424-9.png||height="355" width="505"]]
209 +
210 + image 10 add image file into SquareLine Studio project
211 +
212 +[[image:image-20240928114139-10.png||height="559" width="810"]]
213 +
214 + image 11 use image widget in SquareLine Studio
215 +
216 +**5. The relationship between widgets**
217 +
218 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
219 +
220 +[[image:1727486567182-334.png||height="318" width="278"]]
221 +
222 +image 12 move label1 to make label1 widget be a child of button1 widget(1)
223 +
224 +[[image:image-20240928112001-8.png||height="431" width="796"]]
225 +
226 + image 13 move label1 to make label1 widget be a child of button1 widget(2)
227 +
228 +**6. Preview the final effect**
229 +
230 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
231 +
232 +[[image:1727487368023-281.png]]
233 +
234 + image 14 click on the triangle icon to start or end the simulation
235 +
236 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
237 +
238 +
239 +== 2.4 Integrate UI Code to ESP-IDF Project ==
240 +
241 +
242 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.
243 +
244 +[[image:1727229798126-306.png]]
245 +
246 + image 15 export UI file
247 +
248 +[[image:1727229821582-258.png||height="333" width="662"]]
249 +
250 + image 16 exported UI file
251 +
252 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory.
253 +
254 +[[image:image-20240928144830-11.png]]
255 +
256 + image 17 open CMakeLists.txt
257 +
258 +[[image:1727229892636-154.png||height="521" width="407"]]
259 +
260 + image 18 modify CMakeLists.txt
261 +
262 +The last step of integrating is adding two lines of code in main.c file.
263 +
264 +[[image:1727229926561-300.png]]
265 +
266 + image 19 add "ui.h"
267 +
268 +[[image:1727229955611-607.png]]
269 +
270 + image 20 add "ui_init()"
271 +
272 +
273 +== 2.5 Brief introduction of hello world project ==
274 +
275 +
276 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen.
277 +
278 +
279 +== 2.6 Test Result ==
280 +
281 +
282 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective.
283 +
284 +[[image:1727488067077-684.png||height="402" width="574"]]
285 +
286 + image 21 screen1
287 +
288 +[[image:1727488157579-949.png||height="397" width="572"]]
289 +
290 + image 22 screen2
291 +
292 +
111 111  = 3. Example Project 1: LoRa Central Display =
112 112  
113 113  [[image:image-20240916101737-1.png||height="468" width="683"]]
114 114  
115 115  
116 -
117 117  = 4. Example Project 2: LoRaWAN RS485 Alarm =
118 118  
300 += 5.  The way to add a new panel to project =
119 119  
302 +**~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
303 +
304 +[[image:image-20241121113445-1.png||height="584" width="934"]]
305 +
306 + image 5.1 a panel about water_leak
307 +
308 +**2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
309 +
310 +[[image:image-20241121141120-4.png||height="383" width="795"]]
311 +
312 + image 5.2 ui files exported
313 +
314 +**3. Delete or rename some file.** Here are the steps:
315 +
316 + Step1 Delete the 'components' directory.
317 + Step2 Delete 'filelist.txt'.
318 + Step3 Delete 'ui_helpers.c' and 'ui_helpers.h'.
319 + Step4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'.
320 + Step5 Rename the 'screens' directory to 'styles'.
321 +
322 +[[image:image-20241121151934-10.png||height="303" width="792"]]
323 +
324 + image 5.3 rest file (1)
325 +
326 +[[image:image-20241121142925-7.png||height="141" width="793"]]
327 +
328 + image 5.4 rest file (2)
329 +
330 +**4. Open this project in vscode.**
331 +
332 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door.
333 +
334 +[[image:image-20241121181957-17.png||height="438" width="516"]]
335 +
336 + image 5.5 extra_lib/CMakeLists.txt before add
337 +
338 +[[image:image-20241121182239-18.png||height="520" width="518"]]
339 +
340 + image 5.6 extra_lib/CMakeLists.txt after add
341 +
342 +**6. Modify header file include in fonts and images directory.** Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way.
343 +
344 +[[image:image-20241121171629-11.png]]
345 +
346 + image 5.7 before-modified font file
347 +
348 +[[image:image-20241121171901-12.png]]
349 +
350 + image 5.8 modified font file
351 +
352 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way.
353 +
354 +[[image:image-20241121172714-13.png]]
355 +
356 + image 5.9 before-modified image file
357 +
358 +[[image:image-20241121172908-14.png]]
359 +
360 + image 5.10 modified image file
361 +
362 +**7. Modify the ui_water_leak/CMakeLists.txt.** Open this file, and modify it from image 5.11 to image 5.12.
363 +
364 +[[image:image-20241121180030-15.png]]
365 +
366 + image 5.11 ui_water_leak/CMakeLists.txt before modification
367 +
368 +[[image:image-20241121180517-16.png]]
369 +
370 + image 5.12 ui_water_leak/CMakeLists.txt after modification
371 +
372 +**8. Modify ui_water_leak.h file.** The image 5.13, 5.14 show the code before modification, and the image 5.15, 5.16 show the code after modification.
373 +
374 +[[image:image-20241122094200-23.png]]
375 +
376 + image 5.13 ui_water_leak.h (1) before modification
377 +
378 +[[image:image-20241122094320-24.png||height="852" width="554"]]
379 +
380 + image 5.14 ui_water_leak.h (2) before modification
381 +
382 +[[image:image-20241122094600-25.png||height="1078" width="554"]]
383 +
384 + image 5.15 ui_water_leak.h (1) after modification
385 +
386 +[[image:image-20241122094719-26.png||height="941" width="583"]]
387 +
388 + image 5.16 ui_water_leak.h (2) before modification
389 +
390 +**9. Modify ui_water_leak.c file.** The image 5.17, 5.18, 5.19 show the code before modification, and the image 5.20, 5.21, 5.22 show the code after modification.
391 +
392 +_ui_flag_modify( ((lv_obj_t *)(e->user_data)), LV_OBJ_FLAG_HIDDEN, _UI_MODIFY_FLAG_TOGGLE);  This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.
393 +
394 +[[image:image-20241122102929-27.png||height="619" width="426"]]
395 +
396 + image 5.17 ui_water_leak.c (1) before modification
397 +
398 +[[image:image-20241122112838-30.png||height="551" width="628"]]
399 +
400 + image 5.18 ui_water_leak.c (2) before modification
401 +
402 +[[image:image-20241122110815-29.png||height="725" width="712"]]
403 +
404 + image 5.19 ui_water_leak.c (3) before modification
405 +
406 +[[image:image-20241122113158-31.png||height="872" width="677"]]
407 +
408 + image 5.20 ui_water_leak.c (1) after modification
409 +
410 +[[image:image-20241122113259-33.png||height="874" width="724"]]
411 +
412 + image 5.21 ui_water_leak.c (2) after modification
413 +
414 +[[image:image-20241122113359-34.png||height="804" width="746"]]
415 +
416 + image 5.22 ui_water_leak.c (3) after modification
417 +
418 +**10. Modify ui_water_leak_events.h file.** The image 5.23 show the code before modification, and the image 5.24 show the code after modification.
419 +
420 +[[image:image-20241122134113-35.png||height="380" width="421"]]
421 +
422 + image 5.23 ui_water_leak_events_.h before modification
423 +
424 +[[image:image-20241122134420-37.png||height="201" width="283"]]
425 +
426 +image 5.24 ui_water_leak_events_.h after modification
427 +
428 +**11. Modify ui_water_leak_events.c file.** The image 5.25 show the code before modification, and the image 5.26 show the code after modification.
429 +
430 +Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"'
431 +
432 +Step2. add code  below in delete_object() function definition.
433 +
434 + panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~);
435 +
436 + size_t index = panel->panel_obj_index;
437 +
438 + deleteElement(&arr, index);
439 +
440 +[[image:image-20241122135023-38.png||height="358" width="372"]]
441 +
442 + image 5.25 ui_water_leak_events_.c before modification
443 +
444 +[[image:image-20241122135258-39.png||height="403" width="559"]]
445 +
446 + image 5.26 ui_water_leak_events_.c after modification
447 +
448 +**12. Modify ui_water_leak_style.c file.**
449 +
450 +Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
451 +
452 + add '#include "../../sort.h"'
453 +
454 + add '#include "ui.h"'
455 +
456 +[[image:image-20241122141536-41.png||height="361" width="612"]]
457 +
458 + image 5.27 ui_water_leak_style.c (1) before modification
459 +
460 +[[image:image-20241122142129-42.png||height="386" width="613"]]
461 +
462 + image 5.28 ui_water_leak_style.c (1) after modification
463 +
464 +Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
465 +
466 + delete code as shown in image 5.29
467 +
468 +[[image:image-20241122145620-44.png||height="757" width="671"]]
469 +
470 + image 5.29 ui_water_leak_style.c (2)
471 +
472 +Step3. The image 5.30, 5.31 show the change.
473 +
474 +[[image:image-20241122152026-45.png||height="277" width="828"]]
475 +
476 + image 5.30 ui_water_leak_style.c (3) before modification
477 +
478 +[[image:image-20241122152542-46.png||height="293" width="830"]]
479 +
480 + image 5.31 ui_water_leak_style.c (3) after modification
481 +
482 +Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
483 +
484 +[[image:image-20241122153958-47.png]]
485 +
486 + image 5.32 ui_water_leak_style.c (4)
487 +
488 +[[image:image-20241122154755-49.png||height="864" width="513"]]
489 +
490 + image 5.33 ui_water_leak_style.c (4)
491 +
492 +Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
493 +
494 +[[image:image-20241122155650-50.png||height="922" width="513"]]
495 +
496 + image 5.34 ui_water_leak_style.c (5)
497 +
498 +Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
499 +
500 +[[image:image-20241122161934-51.png]]
501 +
502 + image 5.35
503 +
504 +Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
505 +
506 +[[image:image-20241122162852-53.png||height="330" width="529"]]
507 +
508 + image 5.37
509 +
510 +Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
511 +
512 +panel_with_type union_sensor;
513 +
514 +union_sensor.panel_type = WATER_LEAK_TYPE;
515 +
516 +......
517 +
518 +lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index));
519 +
520 +lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index));
521 +
522 +return union_sensor;
523 +
524 +[[image:image-20241122171211-54.png||height="635" width="792"]]
525 +
526 + image 5.38
527 +
528 +**13. Modify sort.c file.**
529 +
530 +Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
531 +
532 +[[image:image-20241122173718-56.png||height="378" width="579"]]
533 +
534 + image 5.39 sort.c (1)
535 +
536 +There are still some changes need to be done in sort.c, and omit here for the moment.
537 +
538 +
120 120  = 6. FAQ =
121 121  
122 122  == 6.1 ==
... ... @@ -126,11 +126,13 @@
126 126  
127 127  == 7.1  Part Number ==
128 128  
548 +
129 129  Part Number: (% style="color:#4472c4" %)LTS5
130 130  
131 131  
132 132  == 7.2  Packing Info ==
133 133  
554 +
134 134  **Package Includes**:
135 135  
136 136  * LTS5 HMI Touch Screen
... ... @@ -139,11 +139,13 @@
139 139  
140 140  = 8. Support =
141 141  
563 +
142 142  * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule.
143 143  * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]].
144 144  
145 145  = 9.  Reference material =
146 146  
569 +
147 147  * Datasheet
148 148  * Source Code
149 149  * Mechinical
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