Changes for page LTS5 LoRa HMI Touch Screen
Last modified by BoYang Xie on 2025/07/17 15:54
From version 189.4
edited by BoYang Xie
on 2025/07/09 11:41
on 2025/07/09 11:41
Change comment:
There is no comment for this version
To version 112.1
edited by BoYang Xie
on 2024/11/22 17:37
on 2024/11/22 17:37
Change comment:
Uploaded new attachment "image-20241122173706-55.png", version {1}
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Attachments (0 modified, 0 added, 53 removed)
- 1738893226894-758.png
- LTS5-V1.pdf
- Screenshot 2024-12-24 134818.png
- Screenshot 2024-12-24 134937.png
- Screenshot 2024-12-24 140459.png
- Screenshot 2024-12-24 144005.png
- image-20241122173718-56.png
- image-20241226135550-1.png
- image-20250122170230-1.png
- image-20250122171809-2.png
- image-20250122171825-3.png
- image-20250122171832-4.png
- image-20250122171910-5.png
- image-20250122173546-6.png
- image-20250207100150-7.png
- image-20250207101415-8.png
- image-20250207101515-9.png
- image-20250207142334-10.png
- image-20250207143131-11.png
- image-20250207144605-12.png
- image-20250207164320-13.png
- image-20250207165702-14.png
- image-20250207170215-15.png
- image-20250207170307-16.png
- image-20250207171650-17.png
- image-20250207171851-18.png
- image-20250207172010-19.png
- image-20250207172246-20.png
- image-20250207172443-21.png
- image-20250207172821-22.png
- image-20250207172834-23.png
- image-20250207173152-24.png
- image-20250207173159-25.png
- image-20250207173206-26.png
- image-20250207173212-27.png
- image-20250207192107-28.png
- image-20250208170737-1.png
- image-20250208170758-2.png
- image-20250208175819-1.png
- image-20250208175918-2.png
- image-20250208180010-3.png
- image-20250208181019-4.jpeg
- image-20250208181139-5.jpeg
- image-20250208181317-6.png
- image-20250208181328-7.png
- image-20250208181700-8.jpeg
- image-20250505112032-1.png
- image-20250505121328-2.png
- image-20250505121531-3.png
- image-20250505122103-4.png
- squalreline-trial.png
- squareline-studio-launcher-screen.png
- squareline.io_downloads.png
Details
- Page properties
-
- Content
-
... ... @@ -1,10 +1,12 @@ 1 - 1 +(% style="text-align:center" %) 2 +[[image:image-20240915231842-1.png]] 2 2 3 -[[image:image-20241226135550-1.png||data-xwiki-image-style-alignment="center"]] 4 4 5 5 6 6 7 7 8 + 9 + 8 8 (% _mstvisible="1" %) 9 9 (% _msthash="315238" _msttexthash="18964465" _mstvisible="3" %)**Table of Contents:** 10 10 ... ... @@ -19,23 +19,20 @@ 19 19 20 20 = 1. Introduction = 21 21 22 -== 1.1 What is theLTS5 LoRa HMITouchScreen?==24 +== 1.1 What is LTS5 LoRa HMI touch screen == 23 23 24 24 25 - TheLTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displayinginformationinIoT projects. Itfeaturesa**5.0-inchHMI touch screen**and supports**Wi-Fi**,**Bluetooth**,and **LoRa**wireless protocols.27 +LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purpose of IoT project. It have a 5.0" HMI touch screen, and support WiFi, Bluetooch, LoRa wireless protocol. 26 26 27 - TheLTS5 is anopen-source software projectpoweredbyan**ESP32MCU**anda **Dragino LA66 LoRa**module. The extensivedevelopmentresourcesavailablefor ESP32 cansignificantly reduce development time.29 +LTS5 is an Open Source software project. The MCU is ESP32 and Dragino LA66 LoRa module. There are lots of development source for ESP32 which can greatly reduce the development time. 28 28 29 -The LTS5'sHMI touch screen supports**drag-and-drop**design,allowing developerstouse SquareLine to easily customize the display UI forvariousapplications.31 +The HMI touch screen of LTS5 supports drap & drop design. Developer can use SquareLine to easily customize the display UI for different application. 30 30 31 -T he LA66 LoRa module can be programmedto supporteitherprivate LoRa protocolsortheLoRaWAN protocol.33 +LTS5 use LA66 LoRa module, this module can be program to support private LoRa protocol or LoRaWAN protocol. 32 32 33 33 34 -**//Note: Due to the current incomplete functionality, it is not recommended to purchase at this time.//** 35 - 36 36 == 1.2 Features == 37 37 38 - 39 39 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 40 40 * Dragino LA66 LoRa Module 41 41 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -48,7 +48,7 @@ 48 48 * 5V DC power 49 49 * IP Rating: IP52 50 50 51 -== 1.3 Specification s==50 +== 1.3 Specification == 52 52 53 53 54 54 **LoRa**: ... ... @@ -103,37 +103,28 @@ 103 103 * Smart Cities 104 104 * Smart Factory 105 105 106 -= 2. Getting Started with 'Hello World'=105 += 2. Getting Started with Hello World = 107 107 108 108 == 2.1 About this demo == 109 109 110 110 111 - Thisgettingstartedexampledemonstrateshow to design anddeploy asimpledisplay UIfortheLTS5device. The exampleincludes:110 +In this Getting Started Example, we will show how to design a simple Display UI and upload it to LTS5. This UI has a button , when user click the button. The Web UI will jump to a new page. 112 112 113 -* Creating a basic UI with a single button. 114 -* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 115 -* Uploading the UI to the LTS5 device. 116 116 117 -By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 118 - 119 - 120 120 == 2.2 Install Software Running Environment == 121 121 115 +The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 122 122 123 - The**ESPMCU**supports developmentwith **ESP-IDF**, **Arduino**,or **MicroPython**.We use **ESP-IDF**for compilation and **Visual Studio Code(VS Code)** asthedevelopment environmentfor this project.117 +=== 2.2.1 Install VSCode and ESP-IDF extension === 124 124 125 125 126 - ===2.2.1Install VSESP-IDFextension===120 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 127 127 122 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 128 128 129 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 130 - 131 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 132 - 133 - 134 134 [[image:image-20240928110211-5.png||height="508" width="866"]] 135 135 136 - Image 1:ESP-IDF extension install126 + image 1 ESP-IDF extension install 137 137 138 138 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 139 139 ... ... @@ -141,220 +141,159 @@ 141 141 === 2.2.2 Install SquareLine Studio === 142 142 143 143 144 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below.134 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 145 145 146 - [[image:squareline.io_downloads.png||height="888"width="1294"]]136 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 147 147 148 148 149 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:139 +== 2.3 Simple usage of SquareLine Studio and export UI code == 150 150 151 -* Max. 10 screens 152 -* Max. 150 widgets 153 -* Max. 5 global colors 154 -* Max. 2 themes 155 -* Max. 1 component 156 156 157 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==142 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 158 158 144 +[[image:image-20240928103357-2.png||height="680" width="708"]] 159 159 160 - StarttheSquareLineStudio.The**launcherscreen**appearsasshowninthebelowimage.Youcancreateanewprojectbyclicking**Create** inthetopmenu.Thenselectthe**Desktop**tab.Selectthedevelopmentplatform, **EclipsewithSDL fordevelopmenton PC**.146 + image 2 create a SquareLine project 161 161 162 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 163 -* Select the **CREATE **button to create the new project with the selected settings. 148 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 164 164 165 -[[image:squareline-studio-launcher-screen.png||height="752" width="1415"]] 166 - 167 - 168 -Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 169 - 170 170 [[image:1727229582471-566.png]] 171 171 152 + image 3 project settings 172 172 173 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 174 - 175 -* **UI Files Export Path**: Select a **folder** on your computer to store the **UI files**. 176 -* **LVGL Include Path**: Set this to **lvgl.h** 177 -* Click on the **APPLY CHANGES** button. 178 - 179 179 [[image:image-20240928105309-4.png||height="526" width="556"]] 180 180 156 + image 4 modify project settings 181 181 182 -Now youcan startbuildingthe userinterface.Followthestepsbelow:158 +Now we can start to use this software. Here are some usage information for this software. 183 183 160 +**~1. add widget** 184 184 185 - ===**Add widgets**===162 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 186 186 187 - 188 -After creating a project, a **Screen** will be automatically added. Its name is **Screen1** by default. 189 - 190 -To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 191 - 192 192 [[image:image-20240928111412-6.png||height="526" width="864"]] 193 193 166 + image 5 add widgets 194 194 195 - Then click the**Screen **widget to add the second screen.After adding the secondscreen,itwill appear inthe Screens panel as**Screen2**.168 +**2. modify widget** 196 196 197 - [[image:Screenshot2024-12-24140459.png||height="278"width="290"]]170 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 198 198 199 -=== **Modify widget properties** === 200 - 201 - 202 -The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 203 - 204 204 [[image:1727485118799-984.png]] 205 205 174 + image 6 the button widget's "Inspector" tab 206 206 207 - ====**ChangingtheButtonproperties**====176 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 208 208 209 - 210 -Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 211 - 212 -* **Flex Flow**: No Layout 213 -* **Transform**: 214 -** **X**: 331 px 215 -** **Y**: 203 px 216 -** **Width**: 100 px 217 -** **Height**: 50 px 218 -** **Align**: CENTER 219 - 220 220 [[image:1727485251053-655.png]] 221 221 180 +image 7 the button widget's "BUTTON" tab 222 222 223 - Next, add a click event to the button. When the buttonis clicked,an event should triggertochangethecurrentscreen(Screen1) toaewscreen (Screen2) witha fadeeffectand thetransition from Screen1to Screen2 shouldtake 500ms.182 +Third part: It is an area of style setting. 224 224 225 - *Click**ADDEVENT**button.Anewsection will appeartoconfigure this event.184 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. 226 226 227 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 228 - 229 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 230 - 231 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 232 - 233 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 234 -* Finally, click the **ADD** button. 235 - 236 236 [[image:1727485480434-713.png||height="395" width="290"]] 237 237 238 - Image 8:Addanevent forthebutton188 + image 8 add event for button 239 239 190 +**3. change label widget content** 240 240 241 - ====**Changing the labelproperties**====192 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 242 242 243 - 244 -Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 245 - 246 246 [[image:image-20240928090825-1.png||height="327" width="391"]] 247 247 196 + image 9 modify text content of label widget 248 248 249 - Onceyouenter the text,it will immediatelyappearn thelabel.198 +**4. Add image into project** 250 250 200 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 251 251 252 -==== **Changing image properties** ==== 253 - 254 - 255 -To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 256 - 257 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 258 - 259 259 [[image:image-20240928113424-9.png||height="355" width="505"]] 260 260 204 + image 10 add image file into SquareLine Studio project 261 261 262 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 263 - 264 264 [[image:image-20240928114139-10.png||height="559" width="810"]] 265 265 208 + image 11 use image widget in SquareLine Studio 266 266 267 - ====**The relationship between widgets**====210 +**5. The relationship between widgets** 268 268 212 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 269 269 270 -Widgets commonly have two types of relationships: **parallel** and **parent-child**. 271 - 272 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 273 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 274 - 275 275 [[image:1727486567182-334.png||height="318" width="278"]] 276 276 216 +image 12 move label1 to make label1 widget be a child of button1 widget(1) 277 277 278 -Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 279 - 280 280 [[image:image-20240928112001-8.png||height="431" width="796"]] 281 281 220 + image 13 move label1 to make label1 widget be a child of button1 widget(2) 282 282 283 - Then set the**X** and **Y** position of the label to **0** as shown in the image below.The label will appearon thebutton. If you move thebuttonon the screen, the labelwill movealong with it as part ofthebutton.222 +**6. Preview the final effect** 284 284 285 - [[image:Screenshot2024-12-24144005.png||height="360"width="290"]]224 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 286 286 287 - 288 -==== **Preview the screen** ==== 289 - 290 - 291 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 292 - 293 293 [[image:1727487368023-281.png]] 294 294 228 + image 14 click on the triangle icon to start or end the simulation 295 295 296 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].230 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 297 297 298 298 299 -== 2.4 Integrate UI Code intoanESP-IDF Project ==233 +== 2.4 Integrate UI Code to ESP-IDF Project == 300 300 301 301 302 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.236 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 303 303 304 -On the menubar, click **Export -> Export UI** Files as shown in the image below. 305 - 306 306 [[image:1727229798126-306.png]] 307 307 240 + image 15 export UI file 308 308 309 -The exported UI files can be found in your SquareLine project folder as shown in the image below. 310 - 311 - 312 312 [[image:1727229821582-258.png||height="333" width="662"]] 313 313 244 + image 16 exported UI file 314 314 315 -Create a newfolder named "**ui**"atpath "**basic_prj/app_components/ui/**",the exportedUI code intoitas shownintheimagebelow.246 +Create a empty directory entitled "ui" in path "basic_prj/app_components/ui/", and then copy all UI code exported to this directory. 316 316 317 317 [[image:image-20240928144830-11.png]] 318 318 250 + image 17 open CMakeLists.txt 319 319 320 -Open the **CMakeLists.txt** file and edit it as ahown below. 321 - 322 322 [[image:1727229892636-154.png||height="521" width="407"]] 323 323 254 + image 18 modify CMakeLists.txt 324 324 325 - Openthemain.cfileandaddtwo lines of codeas shown inthe belowimages.256 +The last step of integrating is adding two lines of code in main.c file. 326 326 327 -Add **#include "ui.h"** 328 - 329 329 [[image:1727229926561-300.png]] 330 330 260 + image 19 add "ui.h" 331 331 332 -Add **ui_init();** 333 - 334 334 [[image:1727229955611-607.png]] 335 335 264 + image 20 add "ui_init()" 336 336 337 -== 2.5 Brief introduction to the Hello World project == 338 338 267 +== 2.5 Brief introduction of hello world project == 339 339 340 -The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen provides information about the HMI screen product through an image and includes a button to return to the previous screen. 341 341 270 +The project consists of two screens. The first screen displays the company's logo, the project name, and a button to navigate to the next screen. The second screen presents some information about this HMI screen product through an image and includes a button to return to the previous screen. 342 342 272 + 343 343 == 2.6 Test Result == 344 344 345 345 346 -By pressing the button l ocatedat thebottom right, the screen switchesto thenext oneas expected. Thisconfirms that the UI file has been successfully integrated into the project and isfunctioningcorrectly.276 +By pressing the button lying bottom right, the screen can switch to another as expected. This indicates that the UI file has been successfully integrated into the project and is now effective. 347 347 348 -Screen 1: 349 - 350 350 [[image:1727488067077-684.png||height="402" width="574"]] 351 351 280 + image 21 screen1 352 352 353 -Screen 2: 354 - 355 355 [[image:1727488157579-949.png||height="397" width="572"]] 356 356 284 + image 22 screen2 357 357 286 + 358 358 = 3. Example Project 1: LoRa Central Display = 359 359 360 360 [[image:image-20240916101737-1.png||height="468" width="683"]] ... ... @@ -362,490 +362,105 @@ 362 362 363 363 = 4. Example Project 2: LoRaWAN RS485 Alarm = 364 364 365 -= 5. Example Project 3: P2P = 366 - 367 -The project achieves the function of receiving LoRa P2P messages and displaying them on the screen. The workflow is as follows: A LA66, running a P2P program, sends a message in a particular format via an AT command. Then, the LTS5 receives the message and displays it on the screen. 368 - 369 -The project can be found at [[this link>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/P2P]]. 370 - 371 -== 5.1 Firmware Flashing == 372 - 373 - 374 -The following software tools are required to flash firmware to the ESP32 and LA66. 375 - 376 -* Download the ESP32 firmware flash tool from [[this link>>https://docs.espressif.com/projects/esp-test-tools/en/latest/esp32/production_stage/tools/flash_download_tool.html]]. 377 -* Download the LA66 firmware flash tool from [[this link>>https://www.dropbox.com/scl/fo/9kqeqf6wmet10o9hgxuwa/h?rlkey=4ikrg6kg5v0yjxwhp0i37wrv7&e=1&dl=0]]. 378 - 379 -=== 5.1.1 Upload the Firmware to the ESP32 === 380 - 381 -Open //**flash_download_tool.exe**// and follow the steps below. 382 - 383 -* **Chip Type**: ESP32-S3 384 -* **WorkMode**: Develop 385 -* **LoadMode**: UART 386 -* Click on the **OK** button. 387 - 388 -[[image:1738893226894-758.png||height="170" width="176"]] 389 - 390 - 391 -In the **SPIDownload** tab, 392 - 393 -* Select the checkboxes for ESP32_LoRaC-P2P_CommonFW_v1.0.0.bin. 394 -* SPI Flashing Config(default configuration): 395 -** **SPI SPEED**: 40MHz 396 -** **SPI MODE**: DIO 397 -** Check **DoNotChgBin** option. 398 -* **COM**: Select the correct COM port. 399 -* **BAUD**: 1152000 400 -* Click on the **START** button. 401 - 402 -[[image:image-20250505122103-4.png||height="551" width="705"]] 403 - 404 -The progress bar will indicate the firmware update progress and display a **FINISH** message once the update is complete. 405 - 406 - 407 -=== 5.1.2 Upload the Firmware to the LA66 === 408 - 409 -Open **Dragino_Sensor_Manager_Utility.exe**, and then follow the steps below. 410 - 411 -* Click on the UART Update Firmware tab. 412 -* Select the correct COM port. 413 -* Click on the Upload_File button and select the LA66_P2P_FW_v1.0.0.bin file. 414 -* Click on the Start button. 415 - 416 - 417 - 418 -[[image:image-20250505121328-2.png]] 419 - 420 - 421 -[[image:image-20250505121531-3.png]] 422 - 423 423 (% class="wikigeneratedid" %) 424 -The progressbarwillindicatethe firmwareupdate progress.295 += 5. The way to add a new panel to project = 425 425 297 +~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference. 426 426 427 -== 5.2 AT commands and LTS5 Panel Data Formats == 428 - 429 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**01**A4CBBB0A8E085C02,0,3 430 - 431 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**02**A4CB00,0,3 432 - 433 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**03**A4CB00,0,3 434 - 435 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**04**A4CB00,0,3 436 - 437 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**05**A4CB00,0,3 438 - 439 -AT+SEND=1,014b69746368656e2d467269676531FFFFA84041000181D4A8**06**A4CB00,0,3 440 - 441 -**LTS5 panel data format**: 442 - 443 -~1. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF A84041000181D4A8 01 A4CB BB0A 8E08 5C02**,0,3 444 - 445 -**01:** encrypt. 1 Byte. 01 ~-~-> no encryption. This 1-byte information is now invalid; simply write 0x01 instead. 446 - 447 -**4b69746368656e2d467269676531FFFF: **Device Name. 16 Bytes. The Device Name for this piece of information is "Kitchen-Frige1," and the subsequent "FFFF" is intended to pad it up to 16 Bytes. The Device Name for this piece of information is 'Kitchen-Frige1,' and the subsequent 'FFFF' is intended to pad it up to 16 Bytes, but it is not necessary as the system can handle shorter names as well. 448 - 449 -**A84041000181D4A8:** Device EUI. 8 Bytes. The last three Bytes will be extracted by the ESP32-S3 and displayed on the screen. 450 - 451 -**01: **Panel Type. 1 Byte. 0x01~-~->Tem & Hum, 452 - 453 - 0x02~-~->Door, 454 - 455 - 0x03~-~->Water Leak, 456 - 457 - 0x04~-~->Occupied, 458 - 459 - 0x05~-~->Button, 460 - 461 - 0x06~-~->Alarm, 462 - 463 -**A4CB: **Battery level//. //2 Bytes. Battery Voltage =0xCBA4&0x3FFF=0x0BA4=2980mV 464 - 465 -**BB0A: **The temperature of the built-in sensor in LHT65N.// //2 Bytes. Temperature: 0x0ABB/100=27.47℃ 466 - 467 -**8E08: **The temperature of the External temperature sensor.// //2 Bytes. Temperature: 0x088E/100=21.90℃ 468 - 469 -**5C02:**The humidity of the built-in sensor in LHT65N. 2 Bytes. Humidity: 0x025C/10=60.4% 470 - 471 -2. AT+SEND=1,**01** **4b69746368656e2d467269676531FFFF** **A84041000181D4A8** **02 A4CB 00**,0,3 472 - 473 -Specific sections of the data share the same function. 474 - 475 -**00: Status. **1 Byte//. //If Panel Type is 0x02, **Status: 00~-~->Open; 01~-~->Close.** 476 - 477 - If Panel Type is 0x03, **Status: 00~-~->Normal; 01~-~->Water Leaking.** 478 - 479 - If Panel Type is 0x04, **Status: 00~-~->Free; 01~-~->Occupied.** 480 - 481 - If Panel Type is 0x05, **Status: 00~-~->OFF; 01~-~->ON.** 482 - 483 - If Panel Type is 0x06, **Status: 00~-~->OFF; 01~-~->Alarm.** 484 - 485 -== 5.3 Usage == 486 - 487 -After burning the firmware into LTS5, you can use an LA66 equipped with peer-to-peer firmware to send data to LTS5 via AT commands. 488 - 489 -5.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 490 - 491 -[[image:image-20250207143131-11.png||height="527" width="547"]] 492 - 493 -5.3.2 Copy an AT instruction example, click "Send" button, then the led in LA66 will flash and the LTS5 will display the LoRa information. 494 - 495 -[[image:image-20250207144605-12.png||height="634" width="548"]] 496 - 497 -LTS5 receives this message and displays it on its screen as the image below shows. 498 - 499 -[[image:image-20250208181700-8.jpeg||height="528" width="704"]] 500 - 501 -= 6. Example Project 4: LoRaWAN_CLASS_C = 502 - 503 - 504 -The project achieves the function of receiving LoRaWAN Class C messages and displaying them on the screen. Note: The Things Network (TTN) needs to enable Class C support, and the LA66 within the LTS5 needs to operate in Class C mode. 505 - 506 -The downlink workflow proceeds as follows: The Things Network (TTN) sends a message in a specific format via downlink. Then, a LoRaWAN gateway relays this message to the LTS5. Finally, the LTS5 receives the message and displays it on its screen. 507 - 508 -The uplink workflow is as follows: The LA66 within the LTS5 sends a LoRaWAN message, for some reason, to a LoRaWAN gateway, which then forwards it to The Things Network (TTN). 509 - 510 -The project can be found at [[this link>>https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main/Example/LoRaWAN_CLASS_C]]. 511 - 512 -== 6.1 firmware flashing approach == 513 - 514 -The firmware flashing approach is the same as described in section 5.1. 515 - 516 -== 6.2 flowchart == 517 - 518 -[[image:image-20250207164320-13.png||height="696" width="1344"]] 519 - 520 -== 6.3 Usage == 521 - 522 -This section now describes a process involving TTN downlink panel data that is to be displayed on the LTS5 screen. 523 - 524 -6.3.1 Connect LA66 to the computer, open Serial Port Utility, and send the AT+CFG instruction to check whether the LA66 has downloaded correct program. 525 - 526 -[[image:image-20250207165702-14.png||height="830" width="563"]] 527 - 528 -6.3.2 Switch to Class C using "AT+CLASS=C", and check the class with "AT+CLASS=?". 529 - 530 -[[image:image-20250207173212-27.png]] 531 - 532 -[[image:image-20250207172246-20.png]] 533 - 534 -6.3.3 Verify LA66's join status (in LTS5) with "AT+NJS=?". If not joined, connect manually to LoRaWAN with "AT+JOIN". 535 - 536 -[[image:image-20250207172010-19.png]] 537 - 538 -[[image:image-20250207171650-17.png]] 539 - 540 -6.3.4 After joining, send a message to TTN, such as "AT+SENDB=01,02,8,05820802581ea0a5", to activate communication. 541 - 542 -[[image:image-20250207192107-28.png]] 543 - 544 -6.3.5 TTN distributes panel data in three phases: DEUI, Dev Name, and Sensor Data. The Dev Name, the last three bytes of the DEUI, and the panel type union together ensure the identification of a panel. Data about the same panel type will update the existing panel display, while data about a different panel type will create a new panel display on the LTS5 screen. 545 - 546 -There is an example for TTN downlink. 547 - 548 -1. downlink DEUI F1A84041000181D4A8 549 -1. downlink Dev Name F24B69746368656E2D467269676531FFFF 550 -1. downlink Sensor Data 5501A4CBBB0A8E085C02 or 5504A4CB01. Both of them are vaild formats for LTS5. Note: 0x55 as prefix and any other prefix except 0xF1, 0xF2, 0xF3 means downlink is Sensor Data. 551 - 552 -[[image:image-20250208175819-1.png||height="503" width="502"]] 553 - 554 - 555 -[[image:image-20250208175918-2.png||height="505" width="502"]] 556 - 557 - 558 -[[image:image-20250208180010-3.png||height="507" width="503"]] 559 - 560 - 561 -[[image:image-20250208181019-4.jpeg||height="592" width="790"]] 562 - 563 - 564 -[[image:image-20250208181328-7.png||height="505" width="504"]] 565 - 566 - 567 -[[image:image-20250208181139-5.jpeg||height="594" width="792"]] 568 - 569 - 570 -= 7. The method for adding a new type of panel to the project = 571 - 572 -If you don't have this need, then this part of the content can be ignored. 573 - 574 -1. Design a panel in SquareLine Studio, as shown in Image 7.1 below for reference. 575 - 576 576 [[image:image-20241121113445-1.png||height="584" width="934"]] 577 577 578 - Image7.1:a panel about water_leak301 + image 5.1 a panel about water_leak 579 579 303 +2. Export the ui file. You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 580 580 581 -2. **Export the UI file: **You need to adjust the export path first, then click '**Export -> Export UI Files**' on the menu bar. This step was introduced earlier. After that, you can get the UI files as shown in Image 7.2. 582 - 583 583 [[image:image-20241121141120-4.png||height="383" width="795"]] 584 584 585 - Image7.2:ExportedUI files307 + image 5.2 ui files exported 586 586 309 +3. Delete or rename some file. Here are the steps: 587 587 588 -3. **Delete and rename some file.** Here are the steps: 311 + 3.1 Delete the 'components' directory. 312 + 3.2 Delete 'filelist.txt'. 313 + 3.3 Delete 'ui_helpers.c' and 'ui_helpers.h'. 314 + 3.4 Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 315 + 3.5 Rename the 'screens' directory to 'styles'. 589 589 590 - Step 1: Delete the 'components' directory. 591 - Step 2: Delete 'filelist.txt'. 592 - Step 3: Delete 'ui_helpers.c' and 'ui_helpers.h'. 593 - Step 4: Rename 'ui_ScreenMain.c' in the 'screens' directory to 'ui_water_leak_style.c'. 594 - Step 5: Rename the 'screens' directory to 'styles'. 595 - 596 596 [[image:image-20241121151934-10.png||height="303" width="792"]] 597 597 598 - image 7.3 rest file(1)319 + image 5.3 rest file 1 599 599 600 600 [[image:image-20241121142925-7.png||height="141" width="793"]] 601 601 602 - image 7.4 rest file(2)323 + image 5.4 rest file 2 603 603 604 -4. Open th eproject inVS Code.325 +4. Open this project in vscode. 605 605 606 -5. thefile include pathfor**water_leak**in**extra_lib/CMakeLists.txt**,as shown inImages7.5 and7.6. Its format is similar to thatof **tem_hum**or**door**."327 +5. Add file include path about water_leak in extra_lib/CMakeLists.txt as shown in image 5.5, 5.6, and its format is similar to the tem_hum or door. 607 607 608 608 [[image:image-20241121181957-17.png||height="438" width="516"]] 609 609 610 - image 7.5extra_lib/CMakeLists.txt before adding331 + image 5.5 before add 611 611 612 612 [[image:image-20241121182239-18.png||height="520" width="518"]] 613 613 614 - image 7.6extra_lib/CMakeLists.txt after adding335 + image 5.6 after add 615 615 616 -6. **Modifytheheader filesincluded in the fonts and images directories**.337 +6. Modify header file include in fonts and images directory. Open the fonts/ui_font_Font12.c file, as shown in image 5.7, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.8 is the modified image. Other font file need to be modified in same way. 617 617 618 -Open the **fonts/ui_font_Font12.c** file, as shown in Image 7.7, and change **#include "../ui.h"** to **#include "../ui_water_leak.h"**. The modified file is shown in Image 7.8. Other font files need to be modified in the same way. 619 - 620 620 [[image:image-20241121171629-11.png]] 621 621 622 - image 7.7unmodified font file341 + image 5.7 before-modified font file 623 623 624 624 [[image:image-20241121171901-12.png]] 625 625 626 - image 7.8 modified font file345 + image 5.8 modified font file 627 627 628 -Open the **images/ui_img_battery_empty_png.c**file,Image7.9,andchange**#include "../ui.h"**to**#include "../ui_water_leak.h"**.ThemodifiedfileisshowninImage7.10.Other image filesneed to be modified inthesame way.347 +Open the images/ui_img_battery_empty_png.c file, as shown in image 5.9, then modify the '#include "../ui.h"' to '#include "../ui_water_leak.h"', the image 5.10 is the modified image. Other image file need to be modified in same way. 629 629 630 630 [[image:image-20241121172714-13.png]] 631 631 632 - 7.9unmodified image file351 + image 5.9 before-modified image file 633 633 634 634 [[image:image-20241121172908-14.png]] 635 635 636 - image 7.10 modified image file355 + image 5.10 modified image file 637 637 638 -7. Modify the **ui_water_leak/CMakeLists.txt**. Open this file, and modify itas shownin image7.11(before)andimage7.12(after).357 +7. Modify the ui_water_leak/CMakeLists.txt. Open this file, and modify it from image 5.11 to image 5.12. 639 639 640 640 [[image:image-20241121180030-15.png]] 641 641 642 - image 7.11ui_water_leak/CMakeLists.txtbefore modification361 + image 5.11 before modification 643 643 644 644 [[image:image-20241121180517-16.png]] 645 645 646 - image 7.12ui_water_leak/CMakeLists.txt after modification365 + image 5.12 after modification 647 647 367 +8. 648 648 649 -8. Modify the **ui_water_leak.h** file. Images 7.13 and 7.14 show the code before modification, while Images 7.15 and 7.16 show the code after modification. 650 650 651 -[[image:image-20241122094200-23.png]] 652 652 653 - image 7.13 ui_water_leak.h (1) before modification 654 654 655 -[[image:image-20241122094320-24.png||height="852" width="554"]] 656 656 657 - image 7.14 ui_water_leak.h (2) before modification 658 658 659 -[[image:image-20241122094600-25.png||height="1078" width="554"]] 660 660 661 - image 7.15 ui_water_leak.h (1) after modification 662 662 663 -[[image:image-20241122094719-26.png||height="941" width="583"]] 664 664 665 - image 7.16 ui_water_leak.h (2) before modification 666 666 667 -9. **Modify ui_water_leak.c file.** The image 7.17, 7.18, 7.19 show the code before modification, and the image 7.20, 7.21, 7.22 show the code after modification. 668 668 669 - _ui_flag_modify(((lv_obj_t*)(e->user_data)),LV_OBJ_FLAG_HIDDEN,_UI_MODIFY_FLAG_TOGGLE); This code replaces 4 lines of code in ui_water_leak.c, so it is pasted here for convenience.379 += 6. FAQ = 670 670 671 - [[image:image-20241122102929-27.png||height="619"width="426"]]381 +== 6.1 == 672 672 673 - image 7.17 ui_water_leak.c (1) before modification 674 674 675 - [[image:image-20241122112838-30.png||height="551"width="628"]]384 += 7. Order Info = 676 676 677 - image7.18ui_water_leak.c(2)beforemodification386 +== 7.1 Part Number == 678 678 679 -[[image:image-20241122110815-29.png||height="725" width="712"]] 680 680 681 - image 7.19 ui_water_leak.c (3) before modification 682 - 683 -[[image:image-20241122113158-31.png||height="872" width="677"]] 684 - 685 - image 7.20 ui_water_leak.c (1) after modification 686 - 687 -[[image:image-20241122113259-33.png||height="874" width="724"]] 688 - 689 - image 7.21 ui_water_leak.c (2) after modification 690 - 691 -[[image:image-20241122113359-34.png||height="804" width="746"]] 692 - 693 - image 7.22 ui_water_leak.c (3) after modification 694 - 695 -10. **Modify ui_water_leak_events.h file.** The image 7.23 show the code before modification, and the image 7.24 show the code after modification. 696 - 697 -[[image:image-20241122134113-35.png||height="380" width="421"]] 698 - 699 - image 7.23 ui_water_leak_events_.h before modification 700 - 701 -[[image:image-20241122134420-37.png||height="201" width="283"]] 702 - 703 -image 7.24 ui_water_leak_events_.h after modification 704 - 705 -11.** Modify ui_water_leak_events.c file.** The image 7.25 show the code before modification, and the image 7.26 show the code after modification. 706 - 707 -Step1. '#include "ui.h"'~-~->'#include "ui_water_leak.h"' 708 - 709 -Step2. add code below in delete_object() function definition. 710 - 711 - panel_all * panel = find_upper_by_SensorPanel(&arr,((lv_obj_t *)(e->user_data~)~)~); 712 - 713 - size_t index = panel->panel_obj_index; 714 - 715 - deleteElement(&arr, index); 716 - 717 -[[image:image-20241122135023-38.png||height="358" width="372"]] 718 - 719 - image 7.25 ui_water_leak_events_.c before modification 720 - 721 -[[image:image-20241122135258-39.png||height="403" width="559"]] 722 - 723 - image 7.26 ui_water_leak_events_.c after modification 724 - 725 - 726 -12. **Modify ui_water_leak_style.c file.** 727 - 728 -Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' 729 - 730 - add '#include "../../sort.h"' 731 - 732 - add '#include "ui.h"' 733 - 734 -[[image:image-20241122141536-41.png||height="361" width="612"]] 735 - 736 - image 7.27 ui_water_leak_style.c (1) before modification 737 - 738 -[[image:image-20241122142129-42.png||height="386" width="613"]] 739 - 740 - image 7.28 ui_water_leak_style.c (1) after modification 741 - 742 - 743 -Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 744 - 745 - delete code as shown in image 7.29 746 - 747 -[[image:image-20241122145620-44.png||height="757" width="671"]] 748 - 749 - image 7.29 ui_water_leak_style.c (2) 750 - 751 - 752 -Step3. The image 7.30, 7.31 show the change. 753 - 754 -[[image:image-20241122152026-45.png||height="277" width="828"]] 755 - 756 - image 7.30 ui_water_leak_style.c (3) before modification 757 - 758 -[[image:image-20241122152542-46.png||height="293" width="830"]] 759 - 760 - image 7.31 ui_water_leak_style.c (3) after modification 761 - 762 - 763 -Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 7.32, 7.33). 764 - 765 -[[image:image-20241122153958-47.png]] 766 - 767 - image 7.32 ui_water_leak_style.c (4) 768 - 769 - 770 -[[image:image-20241122154755-49.png||height="864" width="513"]] 771 - 772 - image 7.33 ui_water_leak_style.c (4) 773 - 774 - 775 -Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 7.34). 776 - 777 -[[image:image-20241122155650-50.png||height="922" width="513"]] 778 - 779 - image 7.34 ui_water_leak_style.c (5) 780 - 781 - 782 -Step6. Add some lines of code in extra_lib/sort.h as shown in image 7.35. 783 - 784 -[[image:image-20241122161934-51.png]] 785 - 786 - image 7.35 787 - 788 - 789 -Step7. Add a line of code in extra_lib/sort.h as shown in image 7.36. 790 - 791 -[[image:image-20241122162852-53.png||height="330" width="529"]] 792 - 793 - image 7.37 794 - 795 - 796 -Step8. Add some code in ui_water_leak_style.c as shown in image 7.38 from line534 to line 576 in detail. 797 - 798 -panel_with_type union_sensor; 799 - 800 -union_sensor.panel_type = WATER_LEAK_TYPE; 801 - 802 -...... 803 - 804 -lv_obj_set_x(union_sensor.panel_union.door.ui_PanelSensorDoor, x_by_index(index)); 805 - 806 -lv_obj_set_y(union_sensor.panel_union.door.ui_PanelSensorDoor, y_by_index(index)); 807 - 808 -return union_sensor; 809 - 810 -[[image:image-20250122173546-6.png||height="777" width="922"]] 811 - 812 - image 7.38 813 - 814 - 815 -13. Rest midification in sort.h file. 816 - 817 -In image 7.39 as below, we can see "WATER_LEAK_TYPE" at line 24 and water leak switch status definition at line 32,33, and these are what we need to add in sort.h. 818 - 819 -[[image:image-20250122170230-1.png||height="580" width="513"]] 820 - 821 - image 7.39 sort.h 822 - 823 -13. **Modify sort.c file.** 824 - 825 -Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 26. 826 - 827 -[[image:image-20250122171910-5.png||height="524" width="510"]] 828 - 829 - image 7.40 sort.c (1) 830 - 831 -There are still some changes need to be done in sort.c, and omit here for the moment. 832 - 833 - 834 - 835 -= 8. FAQ = 836 - 837 -== 8.1 == 838 - 839 - 840 -= 9. Order Info = 841 - 842 -== 9.1 Part Number == 843 - 844 - 845 845 Part Number: (% style="color:#4472c4" %)LTS5 846 846 847 847 848 -== 9.2 Packing Info ==392 +== 7.2 Packing Info == 849 849 850 850 851 851 **Package Includes**: ... ... @@ -854,21 +854,20 @@ 854 854 * 5V,2A DC Power Adapter. 855 855 * USB Type C Program Cable 856 856 857 -= 10. Support =401 += 8. Support = 858 858 859 859 860 860 * Support is provided Monday to Friday, from 09:00 to 18:00 GMT+8. Due to different timezones we cannot offer live support. However, your questions will be answered as soon as possible in the before-mentioned schedule. 861 861 * Provide as much information as possible regarding your enquiry (product models, accurately describe your problem and steps to replicate it etc) and send a mail to [[support@dragino.com>>url:file:///D:/市场资料/说明书/LoRa/LT系列/support@dragino.com]]. 862 862 863 -= 11. Reference material =407 += 9. Reference material = 864 864 865 865 866 -* Datasheet: [[https:~~/~~/www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0>>https://www.dropbox.com/scl/fo/fr7wjsdfh9huchg59p7bv/APASCR0elWtp_EbUZ1W9K-A?rlkey=pcuptw3dtg5pw9vgt4ag6hs9z&st=ds6hdztg&dl=0]] 867 -* schematic: [[LTS5-V1>>https://www.dropbox.com/scl/fo/grwr5b4x1tk2omyjwg06y/ACleSdi5f7p5zRB2mfPH7CE?rlkey=vhcs83jrj9tkmw8wa9m9wo5rx&st=hkhe3bbj&dl=0]] 868 -* Source Code: [[dragino/LoRa-HMI-Touch-Screen: Open Source LoRa / LoRaWAN HMI Touch Screen Project>>url:https://github.com/dragino/LoRa-HMI-Touch-Screen/tree/main]] 410 +* Datasheet 411 +* Source Code 869 869 * Mechinical 870 870 871 -= 1 2. FCC Warning =414 += 10. FCC Warning = 872 872 873 873 874 874 This device complies with part 15 of the FCC Rules.Operation is subject to the following two conditions:
- 1738893226894-758.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -25.6 KB - Content
- LTS5-V1.pdf
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -661.6 KB - Content
- Screenshot 2024-12-24 134818.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.pradeeka - Size
-
... ... @@ -1,1 +1,0 @@ 1 -15.0 KB - Content
- Screenshot 2024-12-24 134937.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.pradeeka - Size
-
... ... @@ -1,1 +1,0 @@ 1 -3.6 KB - Content
- Screenshot 2024-12-24 140459.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.pradeeka - Size
-
... ... @@ -1,1 +1,0 @@ 1 -12.0 KB - Content
- Screenshot 2024-12-24 144005.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.pradeeka - Size
-
... ... @@ -1,1 +1,0 @@ 1 -28.0 KB - Content
- image-20241122173718-56.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -37.6 KB - Content
- image-20241226135550-1.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.Xiaoling - Size
-
... ... @@ -1,1 +1,0 @@ 1 -293.3 KB - Content
- image-20250122170230-1.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -77.3 KB - Content
- image-20250122171809-2.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -51.1 KB - Content
- image-20250122171825-3.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -51.1 KB - Content
- image-20250122171832-4.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -51.1 KB - Content
- image-20250122171910-5.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -51.1 KB - Content
- image-20250122173546-6.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -200.4 KB - Content
- image-20250207100150-7.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -54.1 KB - Content
- image-20250207101415-8.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -17.6 KB - Content
- image-20250207101515-9.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -24.1 KB - Content
- image-20250207142334-10.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -62.0 KB - Content
- image-20250207143131-11.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -48.7 KB - Content
- image-20250207144605-12.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -58.1 KB - Content
- image-20250207164320-13.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -194.5 KB - Content
- image-20250207165702-14.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -78.1 KB - Content
- image-20250207170215-15.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -2.6 KB - Content
- image-20250207170307-16.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -2.2 KB - Content
- image-20250207171650-17.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -11.0 KB - Content
- image-20250207171851-18.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -2.5 KB - Content
- image-20250207172010-19.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -2.5 KB - Content
- image-20250207172246-20.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -2.5 KB - Content
- image-20250207172443-21.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -3.9 KB - Content
- image-20250207172821-22.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -0 bytes - Content
- image-20250207172834-23.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -0 bytes - Content
- image-20250207173152-24.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -3.9 KB - Content
- image-20250207173159-25.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -3.9 KB - Content
- image-20250207173206-26.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -3.9 KB - Content
- image-20250207173212-27.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -3.9 KB - Content
- image-20250207192107-28.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -14.3 KB - Content
- image-20250208170737-1.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -36.9 KB - Content
- image-20250208170758-2.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -36.9 KB - Content
- image-20250208175819-1.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -36.3 KB - Content
- image-20250208175918-2.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -37.8 KB - Content
- image-20250208180010-3.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -36.7 KB - Content
- image-20250208181019-4.jpeg
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -546.8 KB - Content
- image-20250208181139-5.jpeg
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -320.5 KB - Content
- image-20250208181317-6.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -34.8 KB - Content
- image-20250208181328-7.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -34.8 KB - Content
- image-20250208181700-8.jpeg
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -526.4 KB - Content
- image-20250505112032-1.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -43.9 KB - Content
- image-20250505121328-2.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -12.2 KB - Content
- image-20250505121531-3.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -21.3 KB - Content
- image-20250505122103-4.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.xieby - Size
-
... ... @@ -1,1 +1,0 @@ 1 -46.1 KB - Content
- squalreline-trial.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.pradeeka - Size
-
... ... @@ -1,1 +1,0 @@ 1 -60.4 KB - Content
- squareline-studio-launcher-screen.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.pradeeka - Size
-
... ... @@ -1,1 +1,0 @@ 1 -203.4 KB - Content
- squareline.io_downloads.png
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.pradeeka - Size
-
... ... @@ -1,1 +1,0 @@ 1 -1.5 MB - Content