Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -140,7 +140,7 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 5.0.See the image below.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 144 144 145 145 [[image:squareline.io_downloads.png]] 146 146 ... ... @@ -156,81 +156,87 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 - Start theSquareLineStudio. The **launcher screen**appearsas shown in thebelowimage.Youcan create a new projectby clicking **Create** in the top menu. Thenselectthe **Desktop** tab. Select the developmentplatform, **Eclipsewith SDL for developmenton PC**.159 +After launching and logging into the software, create a new project as shown in Image 2. 160 160 161 -* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 -* Select the **CREATE **button to create the new project with the selected settings. 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 163 163 164 -[[image: squareline-studio-launcher-screen.png]]167 +[[image:image-20240928103357-2.png||height="680" width="708"]] 165 165 169 + Image 2: Creating a new SquareLine project 166 166 167 167 168 -Next, you need to configure some additionalsettings for this project.Todoso,select** File-> ProjectSettings** as shown in the imagebelow.172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 169 169 174 +* Select** File -> Project Settings** 175 + 170 170 [[image:1727229582471-566.png]] 171 171 178 + Image 3 accessing project settings 172 172 173 -In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 174 174 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 175 175 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 176 * **LVGL Include Path**: Set this to **lvgl.h** 177 -* Click on the **APPLY CHANGES**button.185 +* **Click on the APPLY CHANGES button.** 178 178 179 179 [[image:image-20240928105309-4.png||height="526" width="556"]] 180 180 189 + Image 4 Configure/modify project settings 181 181 182 -Now you can start building the user interface. Follow the steps below: 183 183 192 +Now you can start building the sample UI. Follow the steps below: 184 184 194 + 185 185 === **Add widgets** === 186 186 187 187 188 -To add awidget,navigate to the **Widgets**panel,andthen click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them.Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel.198 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 189 189 200 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 201 + 190 190 [[image:image-20240928111412-6.png||height="526" width="864"]] 191 191 204 + Image 5: Add widgets 192 192 193 -Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 194 194 195 -[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 196 - 197 197 === **Modify widget properties** === 198 198 199 199 200 -The area for modifying widgets is called the **Inspector** panel. The Inspectorpanelconsists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown inthe imagebelow.The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.210 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 201 201 212 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 213 + 202 202 [[image:1727485118799-984.png]] 203 203 216 + Image 6: The button widget's "Inspector" tab 204 204 218 + 205 205 ==== **Changing the Button properties** ==== 206 206 207 207 208 -Click the **Button**you have added to the screen.Under the **Layout** you can change the button's position and size. Use the following settings:222 +Click the Button. 209 209 210 -* **Flex Flow**: No Layout 211 -* **Transform**: 212 -** **X**: 331 px 213 -** **Y**: 203 px 214 -** **Width**: 100 px 215 -** **Height**: 50 px 216 -** **Align**: CENTER 224 +Under the "Layout" you can change the button's position and size. 217 217 218 218 [[image:1727485251053-655.png]] 219 219 228 +Image 7: The button widget's "BUTTON" tab 220 220 230 + 221 221 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 222 222 223 -* Click **ADD EVENT** button. A new section will appear to configure this event. 233 +* Click **ADD EVENT** button. 234 +* Select **CLICKED** under the Trigger. 235 +* Select **Screen2** from **Screen to**. 236 +* Select **FADE ON** from **Fade mode**. 237 +* Enter **500** in the **Speed** text box. 238 +* Finally, click **ADD** button. 224 224 225 -[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 - 227 -* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 - 229 -[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 - 231 -* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 -* Finally, click the **ADD** button. 233 - 234 234 [[image:1727485480434-713.png||height="395" width="290"]] 235 235 236 236 Image 8: Add an event for the button ... ... @@ -239,29 +239,27 @@ 239 239 ==== **Changing the label properties** ==== 240 240 241 241 242 -Click the Labelyou have added to the screen. Under the **Label** section, type "**Clickfor Detail**" in the **Text** textbox.248 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 243 243 244 244 [[image:image-20240928090825-1.png||height="327" width="391"]] 245 245 252 + Image 9: Modify text of label widget 246 246 247 -Once you enter the text, it will immediately appear on the label. 248 248 249 - 250 250 ==== **Changing image properties** ==== 251 251 252 252 253 -To use the **Image**widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file.258 +To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 254 254 255 -One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 - 257 257 [[image:image-20240928113424-9.png||height="355" width="505"]] 258 258 262 + image 10 add image file into SquareLine Studio project 259 259 260 -The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 - 262 262 [[image:image-20240928114139-10.png||height="559" width="810"]] 263 263 266 + image 11 use image widget in SquareLine Studio 264 264 268 + 265 265 ==== **The relationship between widgets** ==== 266 266 267 267 ... ... @@ -268,29 +268,28 @@ 268 268 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 269 270 270 * In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 275 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 272 272 273 273 [[image:1727486567182-334.png||height="318" width="278"]] 274 274 275 275 276 -Move the label,**Label1** to make it a child of **Button1**as shown in theimagebelow.280 +Move **Label1** to make it a child of **Button1**. See Image 13. 277 277 278 278 [[image:image-20240928112001-8.png||height="431" width="796"]] 279 279 284 + Image 13: Move Label1 to make it a child of Button1. 280 280 281 -Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 282 282 283 -[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 284 - 285 - 286 286 ==== **Preview the screen** ==== 287 287 288 288 289 -You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode.290 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 290 290 291 291 [[image:1727487368023-281.png]] 292 292 294 + Image 14: Simulating the project 293 293 296 + 294 294 For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 295 295 296 296 ... ... @@ -297,7 +297,7 @@ 297 297 == 2.4 Integrate UI Code to ESP-IDF Project == 298 298 299 299 300 -To integrat e, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.303 +To achieve the integrating, we first need to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 301 301 302 302 [[image:1727229798126-306.png]] 303 303 ... ... @@ -317,7 +317,6 @@ 317 317 318 318 image 18 modify CMakeLists.txt 319 319 320 - 321 321 The last step of integrating is adding two lines of code in main.c file. 322 322 323 323 [[image:1727229926561-300.png]]
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