<
From version < 123.2 >
edited by Xiaoling
on 2024/12/24 11:04
To version < 118.1 >
edited by Dilisi S
on 2024/12/22 15:13
>
Change comment: Uploaded new attachment "squareline.io_downloads.png", version {1}

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1 -XWiki.Xiaoling
1 +XWiki.pradeeka
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102 102  * Smart Cities
103 103  * Smart Factory
104 104  
105 -= 2.  Getting Started with 'Hello World' =
105 += 2.  Getting Started with Hello World =
106 106  
107 107  == 2.1  About this demo ==
108 108  
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113 113  * Implementing functionality to navigate the Web UI to a new page when the button is clicked.
114 114  * Uploading the UI to the LTS5 device.
115 115  
116 +
116 116  By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications.
117 117  
118 118  
... ... @@ -119,20 +119,19 @@
119 119  == 2.2  Install Software Running Environment ==
120 120  
121 121  
122 -The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project.
123 +The **ESP MCU** supports development using **ESP-IDF**, **Arduino**, or **MicroPython**. For this project, we use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment.
123 123  
124 124  
125 -=== 2.2.1 Install VS Code and ESP-IDF extension ===
126 +=== 2.2.1 Install VSCode and ESP-IDF extension ===
126 126  
127 127  
128 -First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]].
129 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].
129 129  
130 -Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1.
131 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1.
131 131  
132 -
133 133  [[image:image-20240928110211-5.png||height="508" width="866"]]
134 134  
135 - Image 1: ESP-IDF extension install
135 + image 1 ESP-IDF extension install
136 136  
137 137  Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]]
138 138  
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140 140  === 2.2.2 Install SquareLine Studio ===
141 141  
142 142  
143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.
143 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].
144 144  
145 -[[image:squareline.io_downloads.png]]
145 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration.
146 146  
147 147  
148 -After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations:
148 +== 2.3 Simple usage of SquareLine Studio and export UI code ==
149 149  
150 -* Max. 10 screens
151 -* Max. 150 widgets
152 -* Max. 5 global colors
153 -* Max. 2 themes
154 -* Max. 1 component
155 155  
156 -== 2.3 Simple usage of SquareLine Studio and exporting UI code ==
151 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11.
157 157  
158 -
159 -After launching and logging into the software, create a new project as shown in Image 2.
160 -
161 -* Select the major **LVGL** version as **8.3**.
162 -* Select the **Desktop** tab.
163 -* Select  **Eclipse with  SDL for  development on PC**:
164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11**
165 -* Select the **CREATE **button.
166 -
167 167  [[image:image-20240928103357-2.png||height="680" width="708"]]
168 168  
169 - Image 2: Creating a new SquareLine project
155 + image 2 create a SquareLine project
170 170  
157 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4.
171 171  
172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4.
173 -
174 -* Select** File  -> Project Settings**
175 -
176 176  [[image:1727229582471-566.png]]
177 177  
178 - Image 3 accessing project settings
161 + image 3 project settings
179 179  
180 -
181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings:
182 -
183 -* **UI Files Export Root**: Select a folder on your computer to store the UI files.
184 -* **LVGL Include Path**: Set this to **lvgl.h**
185 -* **Click on the APPLY CHANGES button.**
186 -
187 187  [[image:image-20240928105309-4.png||height="526" width="556"]]
188 188  
189 - Image 4 Configure/modify project settings
165 + image 4 modify project settings
190 190  
167 +Now we can start to use this software. Here are some usage information for this software.
191 191  
192 -Now you can start building the sample UI. Follow the steps below:
169 +**~1. add widget**
193 193  
171 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.
194 194  
195 -=== **Add widgets** ===
196 -
197 -
198 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.
199 -
200 -Add a Label, Button, and Image to the screen as shown in **Image 5**.
201 -
202 202  [[image:image-20240928111412-6.png||height="526" width="864"]]
203 203  
204 - Image 5: Add widgets
175 + image 5 add widgets
205 205  
177 +**2. modify widget**
206 206  
207 -=== **Modify widget properties** ===
179 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".
208 208  
209 -
210 -The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6.
211 -
212 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget.
213 -
214 214  [[image:1727485118799-984.png]]
215 215  
216 - Image 6: The button widget's "Inspector" tab
183 + image 6 the button widget's "Inspector" tab
217 217  
185 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification.
218 218  
219 -==== **Changing the Button properties** ====
220 -
221 -
222 -Click the Button.
223 -
224 -Under the "Layout" you can change the button's position and size.
225 -
226 226  [[image:1727485251053-655.png]]
227 227  
228 -Image 7: The button widget's "BUTTON" tab
189 +image 7 the button widget's "BUTTON" tab
229 229  
191 +Third part: It is an area of style setting.
230 230  
231 -Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms.
193 +Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms.
232 232  
233 -* Click **ADD EVENT** button.
234 -* Select **CLICKED** under the Trigger.
235 -* Select **Screen2** from **Screen to**.
236 -* Select **FADE ON** from **Fade mode**.
237 -* Enter **500** in the **Speed** text box.
238 -* Finally, click **ADD** button.
239 -
240 240  [[image:1727485480434-713.png||height="395" width="290"]]
241 241  
242 - Image 8: Add an event for the button
197 + image 8 add event for button
243 243  
199 +**3. change label widget content**
244 244  
245 -==== **Changing the label properties** ====
201 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly.
246 246  
247 -
248 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox.
249 -
250 250  [[image:image-20240928090825-1.png||height="327" width="391"]]
251 251  
252 - Image 9 Modify text of label widget
205 + image 9 modify text content of label widget
253 253  
207 +**4. Add image into project**
254 254  
255 -==== **Changing image properties** ====
256 -
257 -
258 258  To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11.
259 259  
260 260  [[image:image-20240928113424-9.png||height="355" width="505"]]
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265 265  
266 266   image 11 use image widget in SquareLine Studio
267 267  
219 +**5. The relationship between widgets**
268 268  
269 -==== **The relationship between widgets** ====
221 +There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.
270 270  
271 -
272 -Widgets commonly have two types of relationships: **parallel** and **parent-child**.
273 -
274 -* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object.
275 -* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13.
276 -
277 277  [[image:1727486567182-334.png||height="318" width="278"]]
278 278  
225 +image 12 move label1 to make label1 widget be a child of button1 widget(1)
279 279  
280 -Move **Label1** to make it a child of **Button1**. See Image 13.
281 -
282 282  [[image:image-20240928112001-8.png||height="431" width="796"]]
283 283  
284 - Image 13: Move Label1 to make it a child of Button1.
229 + image 13 move label1 to make label1 widget be a child of button1 widget(2)
285 285  
231 +**6. Preview the final effect**
286 286  
287 -==== **Preview the screen** ====
233 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately.
288 288  
289 -
290 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14.
291 -
292 292  [[image:1727487368023-281.png]]
293 293  
294 - Image 14: Simulating the project
237 + image 14 click on the triangle icon to start or end the simulation
295 295  
239 +For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
296 296  
297 -For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].
298 298  
299 -
300 300  == 2.4 Integrate UI Code to ESP-IDF Project ==
301 301  
302 302  
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358 358  
359 359  = 4. Example Project 2: LoRaWAN RS485 Alarm =
360 360  
361 -= 5. The way to add a new panel to project =
303 += 5.  The way to add a new panel to project =
362 362  
363 -
364 364  **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.**
365 365  
366 366  [[image:image-20241121113445-1.png||height="584" width="934"]]
... ... @@ -367,7 +367,6 @@
367 367  
368 368   image 5.1 a panel about water_leak
369 369  
370 -
371 371  **2. Export the ui file.** You need  to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2.
372 372  
373 373  [[image:image-20241121141120-4.png||height="383" width="795"]]
... ... @@ -374,7 +374,6 @@
374 374  
375 375   image 5.2 ui files exported
376 376  
377 -
378 378  **3. Delete or rename some file.** Here are the steps:
379 379  
380 380   Step1 Delete the 'components' directory.
... ... @@ -509,7 +509,6 @@
509 509  
510 510   image 5.26 ui_water_leak_events_.c after modification
511 511  
512 -
513 513  **12. Modify ui_water_leak_style.c file.**
514 514  
515 515  Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"'
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526 526  
527 527   image 5.28 ui_water_leak_style.c (1) after modification
528 528  
529 -
530 530  Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)'
531 531  
532 532   delete code as shown in image 5.29
... ... @@ -535,7 +535,6 @@
535 535  
536 536   image 5.29 ui_water_leak_style.c (2)
537 537  
538 -
539 539  Step3. The image 5.30, 5.31 show the change.
540 540  
541 541  [[image:image-20241122152026-45.png||height="277" width="828"]]
... ... @@ -546,7 +546,6 @@
546 546  
547 547   image 5.31 ui_water_leak_style.c (3) after modification
548 548  
549 -
550 550  Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33).
551 551  
552 552  [[image:image-20241122153958-47.png]]
... ... @@ -557,7 +557,6 @@
557 557  
558 558   image 5.33 ui_water_leak_style.c (4)
559 559  
560 -
561 561  Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34).
562 562  
563 563  [[image:image-20241122155650-50.png||height="922" width="513"]]
... ... @@ -564,7 +564,6 @@
564 564  
565 565   image 5.34 ui_water_leak_style.c (5)
566 566  
567 -
568 568  Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35.
569 569  
570 570  [[image:image-20241122161934-51.png]]
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571 571  
572 572   image 5.35
573 573  
574 -
575 575  Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36.
576 576  
577 577  [[image:image-20241122162852-53.png||height="330" width="529"]]
... ... @@ -578,7 +578,6 @@
578 578  
579 579   image 5.37
580 580  
581 -
582 582  Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail.
583 583  
584 584  panel_with_type union_sensor;
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597 597  
598 598   image 5.38
599 599  
600 -
601 601  **13. Modify sort.c file.**
602 602  
603 603  Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
squalreline-trial.png
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