Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -140,7 +140,7 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 145 [[image:squareline.io_downloads.png]] 146 146 ... ... @@ -156,112 +156,115 @@ 156 156 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 157 157 158 158 159 - After launchingandloggingintothesoftware,create a new project as shown inImage2.159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 160 160 161 -* Select the major **LVGL** version as **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 -* Select the **CREATE **button. 161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 +* Select the **CREATE **button to create the new project with the selected settings. 166 166 167 -[[image:image-20240928103357-2.png||height="680" width="708"]] 168 168 169 - Image2:Creating a new SquareLineproject165 +[[image:squareline-studio-launcher-screen.png]] 170 170 171 171 172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 173 174 - *Select** File -> Project Settings**169 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 175 175 176 176 [[image:1727229582471-566.png]] 177 177 178 - Image 3 accessing project settings 179 179 174 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 180 180 181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 - 183 183 * **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 184 * **LVGL Include Path**: Set this to **lvgl.h** 185 -* **Click on the APPLY CHANGES button.**178 +* Click on the **APPLY CHANGES** button. 186 186 187 187 [[image:image-20240928105309-4.png||height="526" width="556"]] 188 188 189 - Image 4 Configure/modify project settings 190 190 183 +Now you can start building the user interface. Follow the steps below: 191 191 192 -Now you can start building the sample UI. Follow the steps below: 193 193 186 +=== **Add widgets** === 194 194 195 -=== Add widgets === 196 196 197 -To add widget snavigate to the **Widgets** area, then click on the widgetsyou want to add.The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them.189 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 198 198 199 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 - 201 201 [[image:image-20240928111412-6.png||height="526" width="864"]] 202 202 203 - Image 5: Add widgets 204 204 205 - ===Modifywidgetproperties===194 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 206 206 207 - The area for modifyingwidgets iscalled the**Inspector**tab.TheInspector tab consistsof four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and**EVENTS**, as shown in Image 6.196 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 208 208 209 - Thesecondsection allowsyouto adjust awidget'slayout, size,position, alignment, flags, states, and more. When you select a widget on the screen,the name of this section changesto match the name of the selected widget.198 +=== **Modify widget properties** === 210 210 200 + 201 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 202 + 211 211 [[image:1727485118799-984.png]] 212 212 213 - Image 6: The button widget's "Inspector" tab 214 214 206 +==== **Changing the Button properties** ==== 215 215 216 -==== Changing the Button properties ==== 217 217 218 -Click the Button. 209 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 219 219 220 -Under the "Layout" you can change the button's position and size. 211 +* **Flex Flow**: No Layout 212 +* **Transform**: 213 +** **X**: 331 px 214 +** **Y**: 203 px 215 +** **Width**: 100 px 216 +** **Height**: 50 px 217 +** **Align**: CENTER 221 221 222 222 [[image:1727485251053-655.png]] 223 223 224 -Image 7: The button widget's "BUTTON" tab 225 225 226 - 227 227 Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 228 228 229 -* Click **ADD EVENT** button. 230 -* Select **CLICKED** under the Trigger. 231 -* Select **Screen2** from **Screen to**. 232 -* Select **FADE ON** from **Fade mode**. 233 -* Enter **500** in the **Speed** text box. 234 -* Finally, click **ADD** button. 224 +* Click **ADD EVENT** button. A new section will appear to configure this event. 235 235 226 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 227 + 228 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 229 + 230 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 231 + 232 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 233 +* Finally, click the **ADD** button. 234 + 236 236 [[image:1727485480434-713.png||height="395" width="290"]] 237 237 238 - 237 + Image 8: Add an event for the button 239 239 240 240 241 -==== Changing the label properties ==== 240 +==== **Changing the label properties** ==== 242 242 243 -Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 244 244 243 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 245 245 246 246 [[image:image-20240928090825-1.png||height="327" width="391"]] 247 247 248 - Image 9: Modify text of label widget 249 249 248 +Once you enter the text, it will immediately appear on the label. 250 250 251 -==== 4. Changing image properties ==== 252 252 253 - Touse the image widget, you should first add animage to your project. Theimage format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an imagefile. One way is tomove your imageinto the folder "…/squarelineproject/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computeroimport. After adding, you canseethe image in the "assets" area in SquareLine Studio, as demonstrated in image 11.251 +==== **Changing image properties** ==== 254 254 253 + 254 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 255 + 256 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 257 + 255 255 [[image:image-20240928113424-9.png||height="355" width="505"]] 256 256 257 - image 10 add image file into SquareLine Studio project 258 258 261 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 262 + 259 259 [[image:image-20240928114139-10.png||height="559" width="810"]] 260 260 261 - image 11 use image widget in SquareLine Studio 262 262 266 +==== **The relationship between widgets** ==== 263 263 264 -==== 5. The relationship between widgets ==== 265 265 266 266 Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 267 ... ... @@ -271,15 +271,19 @@ 271 271 [[image:1727486567182-334.png||height="318" width="278"]] 272 272 273 273 274 -Move **Label1** to make it a child of **Button1** .SeeImage13.277 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 275 275 276 276 [[image:image-20240928112001-8.png||height="431" width="796"]] 277 277 278 - Image 13: Move Label1 to make it a child of Button1. 279 279 282 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 280 280 281 - **6. Preview the screen**284 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 282 282 286 + 287 +==== **Preview the screen** ==== 288 + 289 + 283 283 You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 284 284 285 285 [[image:1727487368023-281.png]] ... ... @@ -351,8 +351,9 @@ 351 351 352 352 = 4. Example Project 2: LoRaWAN RS485 Alarm = 353 353 354 -= 5. 361 += 5. The way to add a new panel to project = 355 355 363 + 356 356 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 357 357 358 358 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -359,6 +359,7 @@ 359 359 360 360 image 5.1 a panel about water_leak 361 361 370 + 362 362 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 363 363 364 364 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -365,6 +365,7 @@ 365 365 366 366 image 5.2 ui files exported 367 367 377 + 368 368 **3. Delete or rename some file.** Here are the steps: 369 369 370 370 Step1 Delete the 'components' directory. ... ... @@ -499,6 +499,7 @@ 499 499 500 500 image 5.26 ui_water_leak_events_.c after modification 501 501 512 + 502 502 **12. Modify ui_water_leak_style.c file.** 503 503 504 504 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -515,6 +515,7 @@ 515 515 516 516 image 5.28 ui_water_leak_style.c (1) after modification 517 517 529 + 518 518 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 519 519 520 520 delete code as shown in image 5.29 ... ... @@ -523,6 +523,7 @@ 523 523 524 524 image 5.29 ui_water_leak_style.c (2) 525 525 538 + 526 526 Step3. The image 5.30, 5.31 show the change. 527 527 528 528 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -533,6 +533,7 @@ 533 533 534 534 image 5.31 ui_water_leak_style.c (3) after modification 535 535 549 + 536 536 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 537 537 538 538 [[image:image-20241122153958-47.png]] ... ... @@ -543,6 +543,7 @@ 543 543 544 544 image 5.33 ui_water_leak_style.c (4) 545 545 560 + 546 546 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 547 547 548 548 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -549,6 +549,7 @@ 549 549 550 550 image 5.34 ui_water_leak_style.c (5) 551 551 567 + 552 552 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 553 553 554 554 [[image:image-20241122161934-51.png]] ... ... @@ -555,6 +555,7 @@ 555 555 556 556 image 5.35 557 557 574 + 558 558 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 559 559 560 560 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -561,6 +561,7 @@ 561 561 562 562 image 5.37 563 563 581 + 564 564 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 565 565 566 566 panel_with_type union_sensor; ... ... @@ -579,6 +579,7 @@ 579 579 580 580 image 5.38 581 581 600 + 582 582 **13. Modify sort.c file.** 583 583 584 584 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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