Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with 'Hello World'=105 += 2. Getting Started with Hello World = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -113,6 +113,7 @@ 113 113 * Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 114 * Uploading the UI to the LTS5 device. 115 115 116 + 116 116 By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 117 118 118 ... ... @@ -119,20 +119,19 @@ 119 119 == 2.2 Install Software Running Environment == 120 120 121 121 122 -The **ESP MCU** supports development with**ESP-IDF**, **Arduino**, or **MicroPython**.We usefor this project.123 +The **ESP MCU** supports development using **ESP-IDF**, **Arduino**, or **MicroPython**. For this project, we use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment. 123 123 124 124 125 -=== 2.2.1 Install VS 126 +=== 2.2.1 Install VSCode and ESP-IDF extension === 126 126 127 127 128 -First, download and install **VS**for your operating system from theVisualStudio Codewebsite:129 +Firstly, download and install VSCode for your computer's operating system from the official website: [[Download Visual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]]. 129 129 130 -Next, install the **ESP-IDF**extension within**VS**.Detailed stepsforthisprocessareshowninImage 1.131 +Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 131 131 132 - 133 133 [[image:image-20240928110211-5.png||height="508" width="866"]] 134 134 135 - Image 1:ESP-IDF extension install135 + image 1 ESP-IDF extension install 136 136 137 137 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 138 138 ... ... @@ -140,90 +140,54 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 - Downloadand installthe latest version of[[SquareLine Studio>>https://squareline.io/downloads#lastRelease]]on your computer.It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2.143 +The version we are utilizing for this software is 1.4.2. You can download it from the official link: [[SquareLine Studio - Download the current version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]]. 144 144 145 - [[image:squareline.io_downloads.png]]145 +Please note that this software necessitates the registration of a license prior to usage, and various licenses come with distinct limitations. For instance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for a period of 30 days without the need for immediate registration. 146 146 147 147 148 - Afterinstallation,youcan use SquareLine Studiowitha**PERSONAL license plan**. Click **LOG IN** andcreate a free account using youremail address. Then activateyourPERSONAL license plan for free. Youdon’t needto provide any credit card information. However, the PERSONAL license plan has the following limitations:148 +== 2.3 Simple usage of SquareLine Studio and export UI code == 149 149 150 -* Max. 10 screens 151 -* Max. 150 widgets 152 -* Max. 5 global colors 153 -* Max. 2 themes 154 -* Max. 1 component 155 155 156 - == 2.3 Simple usageofSquareLineStudio andexportingUIcode==151 +After launching and logging in to this software, create a project as shown in the following image 2. The version of LVGL is 8.3.11. 157 157 158 - 159 -After launching and logging into the software, create a new project as shown in Image 2. 160 - 161 -* Select the major **LVGL** version as **8.3**. 162 -* Select the **Desktop** tab. 163 -* Select **Eclipse with SDL for development on PC**: 164 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 -* Select the **CREATE **button. 166 - 167 167 [[image:image-20240928103357-2.png||height="680" width="708"]] 168 168 169 - Image 2:CreatinganewSquareLine project155 + image 2 create a SquareLine project 170 170 157 +Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 171 171 172 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 - 174 -* Select** File -> Project Settings** 175 - 176 176 [[image:1727229582471-566.png]] 177 177 178 - Image 3accessingproject settings161 + image 3 project settings 179 179 180 - 181 -In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 - 183 -* **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 -* **LVGL Include Path**: Set this to **lvgl.h** 185 -* **Click on the APPLY CHANGES button.** 186 - 187 187 [[image:image-20240928105309-4.png||height="526" width="556"]] 188 188 189 - Image 4Configure/modify project settings165 + image 4 modify project settings 190 190 167 +Now we can start to use this software. Here are some usage information for this software. 191 191 192 - Nowyou canstart buildingthesample UI. Followthe steps below:169 +**~1. add widget** 193 193 171 +To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 194 194 195 -=== Add widgets === 196 - 197 -To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 198 - 199 -Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 - 201 201 [[image:image-20240928111412-6.png||height="526" width="864"]] 202 202 203 - Image 5:Add widgets175 + image 5 add widgets 204 204 205 - ===Modify widgetproperties ===177 +**2. modify widget** 206 206 207 -The area for modifying widgets is called the **Inspector** tab. The Inspector tabconsistsoffoursections:**COMPONENT**,**<WIDGET>**,**STYLESETTINGS**, and**EVENTS**, as shown inImage 6.179 +The area for modifying widgets is called "Inspector". There are four parts in the "Inspector" tab. We use three of them more frequently, excluding "COMPONENT". The second part is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON". 208 208 209 -The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 210 - 211 211 [[image:1727485118799-984.png]] 212 212 213 - Image 6:The button widget's "Inspector" tab183 + image 6 the button widget's "Inspector" tab 214 214 185 +Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 215 215 216 -==== Changing the Button properties ==== 217 - 218 -Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox. 219 - 220 -Under the "Layout" you can 221 - 222 222 [[image:1727485251053-655.png]] 223 223 224 224 image 7 the button widget's "BUTTON" tab 225 225 226 - 227 227 Third part: It is an area of style setting. 228 228 229 229 Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. ... ... @@ -232,19 +232,16 @@ 232 232 233 233 image 8 add event for button 234 234 199 +**3. change label widget content** 235 235 236 - ====Changing the labelproperties====201 +Modify the content in text as shown in image 9, the text content of label widget will be changed accordingly. 237 237 238 -Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox. 239 - 240 - 241 241 [[image:image-20240928090825-1.png||height="327" width="391"]] 242 242 243 - Image 9:Modify text of label widget205 + image 9 modify text content of label widget 244 244 207 +**4. Add image into project** 245 245 246 -==== 4. Changing image properties ==== 247 - 248 248 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 249 249 250 250 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -267,11 +267,10 @@ 267 267 268 268 image 13 move label1 to make label1 widget be a child of button1 widget(2) 269 269 231 +**6. Preview the final effect** 270 270 271 - **6.Preview the screen**233 +An advantage of this kind of software is that you can edit the UI with quick previews. In other words, it provides a way of combining graphical programming with simulation immediately. 272 272 273 -You can test the result by clicking on the **PLAY** button. The screen will change into play mode. 274 - 275 275 [[image:1727487368023-281.png]] 276 276 277 277 image 14 click on the triangle icon to start or end the simulation
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