Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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... ... @@ -102,7 +102,7 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 105 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 ... ... @@ -140,7 +140,7 @@ 140 140 === 2.2.2 Install SquareLine Studio === 141 141 142 142 143 -Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1. 4.2.143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 144 144 145 145 [[image:squareline.io_downloads.png]] 146 146 ... ... @@ -153,33 +153,25 @@ 153 153 * Max. 2 themes 154 154 * Max. 1 component 155 155 156 - 157 157 == 2.3 Simple usage of SquareLine Studio and exporting UI code == 158 158 159 159 160 - After launchingandloggingintothesoftware,create a new projectasshown inImage2.159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. 161 161 162 -* Select themajor **LVGL** versionas**8.3**.161 +* Select major **LVGL** version: **8.3**. 163 163 * Select the **Desktop** tab. 164 164 * Select **Eclipse with SDL for development on PC**: 165 -* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 166 -* Select the **CREATE **button. 164 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 165 +* Select the **CREATE **button to create the new project with the selected settings. 167 167 168 - 169 169 [[image:image-20240928103357-2.png||height="680" width="708"]] 170 170 171 - Image 2: Creating a new SquareLine project 172 172 170 +Next, you need to configure some additional settings for this project. Select** File -> Project Settings** as shown in the image below. 173 173 174 -Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 175 - 176 -* Select File -> Project Settings 177 - 178 178 [[image:1727229582471-566.png]] 179 179 180 - Image 3 accessing project settings 181 181 182 - 183 183 In the PROJECT SETTINGS dialog box, configure/modify the project settings: 184 184 185 185 * **UI Files Export Root**: Select a folder on your computer to store the UI files. ... ... @@ -191,49 +191,72 @@ 191 191 Image 4 Configure/modify project settings 192 192 193 193 194 -Now you can start building the UI. Follow the steps below: 186 +Now you can start building the sample UI. Follow the steps below: 195 195 196 196 197 -** ~1. add widget**189 +=== **Add widgets** === 198 198 199 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 200 200 192 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 193 + 194 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 195 + 201 201 [[image:image-20240928111412-6.png||height="526" width="864"]] 202 202 203 - image 5add widgets198 + Image 5: Add widgets 204 204 205 -**2. modify widget** 206 206 207 - Thearea for modifyingwidgetsis called "Inspector". There are fourparts in the"Inspector"tab. We use three of them more frequently, excluding "COMPONENT". Theecondpart is aimed at adjusting the layout, size, position, alignment, flags, and states, etc. of widgets. The name of the second part indicates the type of widget it is representing, and in image 6, it is "BUTTON".201 +=== **Modify widget properties** === 208 208 203 + 204 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 205 + 206 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 207 + 209 209 [[image:1727485118799-984.png]] 210 210 211 - image 6the button widget's "Inspector" tab210 + Image 6: The button widget's "Inspector" tab 212 212 213 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 214 214 213 +==== **Changing the Button properties** ==== 214 + 215 + 216 +Click the Button. 217 + 218 +Under the "Layout" you can change the button's position and size. 219 + 215 215 [[image:1727485251053-655.png]] 216 216 217 - image 7the button widget's "BUTTON" tab222 +Image 7: The button widget's "BUTTON" tab 218 218 219 -Third part: It is an area of style setting. 220 220 221 - Fourth part: It is an area for adding events. In image 8,it isaddinga click event toabutton.Ifthe button is clicked aftertheclick eventisadded as showninimage8,the current screenwill fadeinto anotherspecifiedscreen,and the switchingprocesswilllast 500ms.225 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 222 222 227 +* Click **ADD EVENT** button. 228 +* Select **CLICKED** under the Trigger. 229 +* Select **Screen2** from **Screen to**. 230 +* Select **FADE ON** from **Fade mode**. 231 +* Enter **500** in the **Speed** text box. 232 +* Finally, click **ADD** button. 233 + 223 223 [[image:1727485480434-713.png||height="395" width="290"]] 224 224 225 - image 8add event for button236 + Image 8: Add an event for the button 226 226 227 -**3. change label widget content** 228 228 229 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.239 +==== **Changing the label properties** ==== 230 230 241 + 242 +Click the label. Under the **Label** section, type "Click For Detail" in the **Text** textbox. 243 + 231 231 [[image:image-20240928090825-1.png||height="327" width="391"]] 232 232 233 - image 9modify textcontent of label widget246 + Image 9: Modify text of label widget 234 234 235 -**4. Add image into project** 236 236 249 +==== **Changing image properties** ==== 250 + 251 + 237 237 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 238 238 239 239 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -244,29 +244,38 @@ 244 244 245 245 image 11 use image widget in SquareLine Studio 246 246 247 -**5. The relationship between widgets** 248 248 249 -The rearetwo common relationshipsbetween widgets:one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13.263 +==== **The relationship between widgets** ==== 250 250 265 + 266 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 267 + 268 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 269 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range, as shown in Image 13. 270 + 251 251 [[image:1727486567182-334.png||height="318" width="278"]] 252 252 253 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 254 254 274 +Move **Label1** to make it a child of **Button1**. See Image 13. 275 + 255 255 [[image:image-20240928112001-8.png||height="431" width="796"]] 256 256 257 - image 13movelabel1 to makelabel1 widgetbea child ofbutton1widget(2)278 + Image 13: Move Label1 to make it a child of Button1. 258 258 259 -**6. Preview the final effect** 260 260 261 - Anadvantage of this kind of softwareis that you can edit the UI with quick previews.In otherwords, it provides a way ofcombining graphical programming with simulation immediately.281 +==== **Preview the screen** ==== 262 262 283 + 284 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. See Image 14. 285 + 263 263 [[image:1727487368023-281.png]] 264 264 265 - image 14click on thetriangleiconto start or end the simulation288 + Image 14: Simulating the project 266 266 267 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 268 268 291 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 269 269 293 + 270 270 == 2.4 Integrate UI Code to ESP-IDF Project == 271 271 272 272 ... ... @@ -328,8 +328,9 @@ 328 328 329 329 = 4. Example Project 2: LoRaWAN RS485 Alarm = 330 330 331 -= 5. 355 += 5. The way to add a new panel to project = 332 332 357 + 333 333 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 334 334 335 335 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -336,6 +336,7 @@ 336 336 337 337 image 5.1 a panel about water_leak 338 338 364 + 339 339 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 340 340 341 341 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -342,6 +342,7 @@ 342 342 343 343 image 5.2 ui files exported 344 344 371 + 345 345 **3. Delete or rename some file.** Here are the steps: 346 346 347 347 Step1 Delete the 'components' directory. ... ... @@ -476,6 +476,7 @@ 476 476 477 477 image 5.26 ui_water_leak_events_.c after modification 478 478 506 + 479 479 **12. Modify ui_water_leak_style.c file.** 480 480 481 481 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -492,6 +492,7 @@ 492 492 493 493 image 5.28 ui_water_leak_style.c (1) after modification 494 494 523 + 495 495 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 496 496 497 497 delete code as shown in image 5.29 ... ... @@ -500,6 +500,7 @@ 500 500 501 501 image 5.29 ui_water_leak_style.c (2) 502 502 532 + 503 503 Step3. The image 5.30, 5.31 show the change. 504 504 505 505 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -510,6 +510,7 @@ 510 510 511 511 image 5.31 ui_water_leak_style.c (3) after modification 512 512 543 + 513 513 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 514 514 515 515 [[image:image-20241122153958-47.png]] ... ... @@ -520,6 +520,7 @@ 520 520 521 521 image 5.33 ui_water_leak_style.c (4) 522 522 554 + 523 523 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 524 524 525 525 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -526,6 +526,7 @@ 526 526 527 527 image 5.34 ui_water_leak_style.c (5) 528 528 561 + 529 529 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 530 530 531 531 [[image:image-20241122161934-51.png]] ... ... @@ -532,6 +532,7 @@ 532 532 533 533 image 5.35 534 534 568 + 535 535 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 536 536 537 537 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -538,6 +538,7 @@ 538 538 539 539 image 5.37 540 540 575 + 541 541 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 542 542 543 543 panel_with_type union_sensor; ... ... @@ -556,6 +556,7 @@ 556 556 557 557 image 5.38 558 558 594 + 559 559 **13. Modify sort.c file.** 560 560 561 561 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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