Changes for page LTS5 LoRa HMI Touch Screen
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... ... @@ -21,18 +21,17 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is LTS5 LoRa HMI touchscreen ==24 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 25 25 26 26 27 -LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for display purposeofIoT project. Ithave a **5.0"HMI touch screen**,and**support WiFi, Bluetooch, LoRa wireless protocol**.27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 28 28 29 -LTS5 is an OpenSource software project.TheMCUisESP32 and Dragino LA66 LoRa module. Therearelotsofdevelopment source for ESP32which can greatly reducethedevelopment time.29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 30 30 31 -The HMI touch screen of LTS5 **supports drap &drop design**.Developercanuse SquareLine to easily customize the display UI fordifferentapplication.31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 32 32 33 - LTS5 use LA66 LoRa module,this modulecan be program to support private LoRa protocol or LoRaWAN protocol.33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 - 36 36 == 1.2 Features == 37 37 38 38 ... ... @@ -48,7 +48,7 @@ 48 48 * 5V DC power 49 49 * IP Rating: IP52 50 50 51 -== 1.3 Specification == 50 +== 1.3 Specifications == 52 52 53 53 54 54 **LoRa**: ... ... @@ -87,7 +87,6 @@ 87 87 88 88 * External 5V DC power adapter 89 89 90 - 91 91 == 1.5 Storage & Operation Temperature == 92 92 93 93 ... ... @@ -94,7 +94,6 @@ 94 94 * Operation Temperature: -20 ~~ 70°C (No Dew) 95 95 * Storage Temperature: -30 ~~ 70°C (No Dew) 96 96 97 - 98 98 == 1.6 Applications == 99 99 100 100 ... ... @@ -105,31 +105,37 @@ 105 105 * Smart Cities 106 106 * Smart Factory 107 107 105 += 2. Getting Started with 'Hello World' = 108 108 109 -= 2. Getting Started with Hello World = 110 - 111 111 == 2.1 About this demo == 112 112 113 113 114 - In thisGettingStartedExample,wewill showhow to design a simpleDisplay UIand uploadittoLTS5.This UI has a button , when user click thebutton. TheWeb UI will jumpto anew page.110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 115 115 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 116 116 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 117 117 == 2.2 Install Software Running Environment == 118 118 119 119 120 -The ESP MCU canbedeveloped usingESP-IDF,For this project,weutilize ESP-IDF for compilation and Visual Studio Code (VSCode)forediting.122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 121 121 122 122 123 -=== 2.2.1 Install VSCode and ESP-IDF extension === 125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 124 124 125 125 126 -First ly, download and install VSCode for yourcomputer's operating system from theofficial website:DownloadVisual Studio Code - Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 127 127 128 -Next, you need toinstall the ESP-IDF extension within VSCode.Thedetailedoperationstepsareillustratedin image 1.130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 129 129 132 + 130 130 [[image:image-20240928110211-5.png||height="508" width="866"]] 131 131 132 - image 1 ESP-IDF extension install135 + Image 1: ESP-IDF extension install 133 133 134 134 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 135 135 ... ... @@ -137,109 +137,164 @@ 137 137 === 2.2.2 Install SquareLine Studio === 138 138 139 139 140 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.5.0. See the image below. 141 141 142 - Please note that this software necessitates the registration of a license prior tousage, and various licenses come with distinctlimitations.Forinstance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for aperiod of 30 days without theneed for immediate registration.145 +[[image:squareline.io_downloads.png]] 143 143 144 144 145 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 146 146 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 147 147 148 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 149 149 150 -[[image:image-20240928103357-2.png||height="680" width="708"]] 151 151 152 - image2 createaSquareLineproject159 +Start the SquareLine Studio. The **launcher screen** appears as shown in the below image. You can create a new project by clicking **Create** in the top menu. Then select the **Desktop** tab. Select the development platform, **Eclipse with SDL for development on PC**. 153 153 154 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 161 +* In the **PROJECT SETTINGS**, select **LVGL version **as **8.3.11** and **Resolution** as **800** x **480**. 162 +* Select the **CREATE **button to create the new project with the selected settings. 155 155 164 +[[image:squareline-studio-launcher-screen.png]] 165 + 166 + 167 + 168 +Next, you need to configure some additional settings for this project. To do so, select** File -> Project Settings** as shown in the image below. 169 + 156 156 [[image:1727229582471-566.png]] 157 157 158 - image 3 project settings 159 159 173 +In the **PROJECT SETTINGS** dialog box, configure/modify the project settings as shown in the image below. 174 + 175 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 176 +* **LVGL Include Path**: Set this to **lvgl.h** 177 +* Click on the **APPLY CHANGES** button. 178 + 160 160 [[image:image-20240928105309-4.png||height="526" width="556"]] 161 161 162 - image 4 modify project settings 163 163 164 -Now wecan starttouse thissoftware.Here are someusage informationforthissoftware.182 +Now you can start building the user interface. Follow the steps below: 165 165 166 -**~1. add widget** 167 167 168 - Toaddawidget, youshouldclick a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5.185 +=== **Add widgets** === 169 169 187 + 188 +To add a widget, navigate to the **Widgets** panel, and then click on the widget you want to add to the screen. You can reposition the widgets in the screen area by clicking and dragging them. Now add a **Label**, **Button**, and **Image** as shown in the image below. The added widgets are also displayed in the **Hierarchy **panel. 189 + 170 170 [[image:image-20240928111412-6.png||height="526" width="864"]] 171 171 172 - image 5 add widgets 173 173 174 -** 2.modifywidget**193 +Then click the **Screen **widget to add the second screen. After adding the second screen, it will appear in the Screens panel as **Screen2**. 175 175 176 - The area for modifyingwidgets iscalled "Inspector". Thereare four parts inthe "Inspector" tab. We use threeofthemmorefrequently, excluding "COMPONENT".The secondpart is aimed at adjustingthelayout, size, position, alignment, flags, and states, etc. of widgets. The name ofthesecond part indicates the type ofwidgetit is representing, and in image 6, it is"BUTTON".195 +[[image:Screenshot 2024-12-24 140459.png||height="278" width="290"]] 177 177 197 +=== **Modify widget properties** === 198 + 199 + 200 +The area for modifying widgets is called the **Inspector** panel. The Inspector panel consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in the image below. The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 201 + 178 178 [[image:1727485118799-984.png]] 179 179 180 - image 6 the button widget's "Inspector" tab 181 181 182 - Secondpart:"Layout" meansa auto position-managementforwidgets contained in theparentwidget. "Transform"includes size, position and align modification.205 +==== **Changing the Button properties** ==== 183 183 207 + 208 +Click the **Button **you have added to the screen. Under the **Layout** you can change the button's position and size. Use the following settings: 209 + 210 +* **Flex Flow**: No Layout 211 +* **Transform**: 212 +** **X**: 331 px 213 +** **Y**: 203 px 214 +** **Width**: 100 px 215 +** **Height**: 50 px 216 +** **Align**: CENTER 217 + 184 184 [[image:1727485251053-655.png]] 185 185 186 -image 7 the button widget's "BUTTON" tab 187 187 188 - Thirdpart:It is anareaofstyle setting.221 +Next, add a click event to the button. When the button is clicked, an event should trigger to change the current screen (Screen1) to a new screen (Screen2) with a fade effect and the transition from Screen1 to Screen2 should take 500ms. 189 189 190 - Fourthpart: It is an area for adding events. In image 8, it is adding a clickeventtoabutton.Ifthebuttonisclicked after theclick events added as shownin image 8, the current screenwillfadeintoanother specified screen,andthe switching processwill last500ms.223 +* Click **ADD EVENT** button. A new section will appear to configure this event. 191 191 225 +[[image:Screenshot 2024-12-24 134937.png||height="80" width="290"]] 226 + 227 +* Select **CLICKED** from the dropdown under **Trigger**. Choose **CHANGE SCREEN** under **Action**, then click the **ADD** button. A new section will appear to configure the action. 228 + 229 +[[image:Screenshot 2024-12-24 134818.png||height="222" width="290"]] 230 + 231 +* Select **Screen2** under **Screen to**. Select **FADE ON** from **Fade mode**. The default value **500** means the transition takes 500 milliseconds to appear the Screen2. 232 +* Finally, click the **ADD** button. 233 + 192 192 [[image:1727485480434-713.png||height="395" width="290"]] 193 193 194 - image 8add event for button236 + Image 8: Add an event for the button 195 195 196 -**3. change label widget content** 197 197 198 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.239 +==== **Changing the label properties** ==== 199 199 241 + 242 +Click the Label you have added to the screen. Under the **Label** section, type "**Click for Detail**" in the **Text** textbox. 243 + 200 200 [[image:image-20240928090825-1.png||height="327" width="391"]] 201 201 202 - image 9 modify text content of label widget 203 203 204 - **4.Addimagentoproject**247 +Once you enter the text, it will immediately appear on the label. 205 205 206 -To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 207 207 250 +==== **Changing image properties** ==== 251 + 252 + 253 +To use the **Image **widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. 254 + 255 +One way is to move your image into the folder "…/squareline project/assets/", as shown in the image below. 256 + 208 208 [[image:image-20240928113424-9.png||height="355" width="505"]] 209 209 210 - image 10 add image file into SquareLine Studio project 211 211 260 +The other way is to click the "**ADD FILE INTO ASSETS**" button, then select an image from your computer to import. After adding, you can see the image in the "**assets**" panel in SquareLine Studio, as shown in the image below. 261 + 212 212 [[image:image-20240928114139-10.png||height="559" width="810"]] 213 213 214 - image 11 use image widget in SquareLine Studio 215 215 216 -** 5.The relationship between widgets**265 +==== **The relationship between widgets** ==== 217 217 218 -There are two common relationships between widgets: one is parallel, the other is parent-child. The parallel relationship means that widgets' relative position is based on a collective object of reference. In parent-child relationship, the parts of the child object that are outside the boundaries of the parent object are not visible by default. Therefore, we need to adjust the position of the child object so that it falls within the range of the parent object, allowing it to be seen as illustrated in image 13. 219 219 268 +Widgets commonly have two types of relationships: **parallel** and **parent-child**. 269 + 270 +* In a **parallel relationship**, widgets' positions are determined relative to a shared reference object. 271 +* In a **parent-child relationship**, any part of the child object outside the parent's boundaries is hidden by default. To make the child object fully visible, you must adjust its position to fit within the parent's range. 272 + 220 220 [[image:1727486567182-334.png||height="318" width="278"]] 221 221 222 -image 12 move label1 to make label1 widget be a child of button1 widget(1) 223 223 276 +Move the label, **Label1** to make it a child of **Button1** as shown in the image below. 277 + 224 224 [[image:image-20240928112001-8.png||height="431" width="796"]] 225 225 226 - image 13 move label1 to make label1 widget be a child of button1 widget(2) 227 227 228 -** 6.Preview the final effect**281 +Then set the **X** and **Y** position of the label to **0** as shown in the image below. The label will appear on the button. If you move the button on the screen, the label will move along with it as part of the button. 229 229 230 - Anadvantageof this kind of software is that youcan edit the UI with quick previews. Inother words, itprovidesa way of combininggraphical programming withsimulationimmediately.283 +[[image:Screenshot 2024-12-24 144005.png||height="360" width="290"]] 231 231 285 + 286 +==== **Preview the screen** ==== 287 + 288 + 289 +You can test the result by clicking on the **PLAY** button as shown in the image below. The screen will change into play mode. 290 + 232 232 [[image:1727487368023-281.png]] 233 233 234 - image 14 click on the triangle icon to start or end the simulation 235 235 236 -For more detailed usage, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]].294 +For more information, please visit the official link: [[SquareLine Studio 1.4.2 Documentation ~| SquareLine Studio>>url:https://docs.squareline.io/docs/squareline/]]. 237 237 238 238 239 239 == 2.4 Integrate UI Code to ESP-IDF Project == 240 240 241 241 242 -To achieve the integrating,wefirstneed to export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project.300 +To integrate, first export the UI code, then make some modifications, and finally relocate the UI code to a specific position within the project. 243 243 244 244 [[image:1727229798126-306.png]] 245 245 ... ... @@ -259,6 +259,7 @@ 259 259 260 260 image 18 modify CMakeLists.txt 261 261 320 + 262 262 The last step of integrating is adding two lines of code in main.c file. 263 263 264 264 [[image:1727229926561-300.png]] ... ... @@ -297,8 +297,9 @@ 297 297 298 298 = 4. Example Project 2: LoRaWAN RS485 Alarm = 299 299 300 -= 5. 359 += 5. The way to add a new panel to project = 301 301 361 + 302 302 **~1. Design a panel in SquareLine Studio, using image 5.1 below as a reference.** 303 303 304 304 [[image:image-20241121113445-1.png||height="584" width="934"]] ... ... @@ -305,6 +305,7 @@ 305 305 306 306 image 5.1 a panel about water_leak 307 307 368 + 308 308 **2. Export the ui file.** You need to adjust the export path first, then click "Export->Export UI Files". This step had been introduced before. Then you can get the ui files as shown in image 5.2. 309 309 310 310 [[image:image-20241121141120-4.png||height="383" width="795"]] ... ... @@ -311,6 +311,7 @@ 311 311 312 312 image 5.2 ui files exported 313 313 375 + 314 314 **3. Delete or rename some file.** Here are the steps: 315 315 316 316 Step1 Delete the 'components' directory. ... ... @@ -445,6 +445,7 @@ 445 445 446 446 image 5.26 ui_water_leak_events_.c after modification 447 447 510 + 448 448 **12. Modify ui_water_leak_style.c file.** 449 449 450 450 Step1. '#include "../ui.h"'~-~->#include '"../ui_water_leak.h"' ... ... @@ -461,6 +461,7 @@ 461 461 462 462 image 5.28 ui_water_leak_style.c (1) after modification 463 463 527 + 464 464 Step2. modify 'void ui_ScreenMain_screen_init(void)'~-~->'panel_with_type create_water_leak(uint8_t index)' 465 465 466 466 delete code as shown in image 5.29 ... ... @@ -469,6 +469,7 @@ 469 469 470 470 image 5.29 ui_water_leak_style.c (2) 471 471 536 + 472 472 Step3. The image 5.30, 5.31 show the change. 473 473 474 474 [[image:image-20241122152026-45.png||height="277" width="828"]] ... ... @@ -479,6 +479,7 @@ 479 479 480 480 image 5.31 ui_water_leak_style.c (3) after modification 481 481 547 + 482 482 Step4. Copy partly the code in ui_water_leak.c, paste at extra_lib/sort.h(The process is shown in image 5.32, 5.33). 483 483 484 484 [[image:image-20241122153958-47.png]] ... ... @@ -489,6 +489,7 @@ 489 489 490 490 image 5.33 ui_water_leak_style.c (4) 491 491 558 + 492 492 Step5. Delete event function in code which was just pasted in extra_lib/sort.h(The process is shown in image 5.34). 493 493 494 494 [[image:image-20241122155650-50.png||height="922" width="513"]] ... ... @@ -495,6 +495,7 @@ 495 495 496 496 image 5.34 ui_water_leak_style.c (5) 497 497 565 + 498 498 Step6. Add some lines of code in extra_lib/sort.h as shown in image 5.35. 499 499 500 500 [[image:image-20241122161934-51.png]] ... ... @@ -501,6 +501,7 @@ 501 501 502 502 image 5.35 503 503 572 + 504 504 Step7. Add a line of code in extra_lib/sort.h as shown in image 5.36. 505 505 506 506 [[image:image-20241122162852-53.png||height="330" width="529"]] ... ... @@ -507,6 +507,7 @@ 507 507 508 508 image 5.37 509 509 579 + 510 510 Step8. Add some code in ui_water_leak_style.c as shown in image 5.38 from line534 to line 576 in detail. 511 511 512 512 panel_with_type union_sensor; ... ... @@ -525,6 +525,7 @@ 525 525 526 526 image 5.38 527 527 598 + 528 528 **13. Modify sort.c file.** 529 529 530 530 Add a line of code ~-~-'#include "ui_water_leak.h"' as shown in image 5.39 line 16.
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