Changes for page LTS5 LoRa HMI Touch Screen
Last modified by Dilisi S on 2025/02/26 19:24
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Dec 22 edits - part 3
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... ... @@ -21,20 +21,20 @@ 21 21 22 22 = 1. Introduction = 23 23 24 -== 1.1 What is LTS5 LoRa HMI touchscreen ==24 +== 1.1 What is the LTS5 LoRa HMI Touch Screen? == 25 25 26 26 27 -LTS5 is a (% style="color:blue" %)LoRa / LoRaWAN HMI Touch Screen(%%) designed for display purposeofIoT project. Ithave a 5.0"HMI touch screen,and support WiFi, Bluetooch, LoRa wireless protocol.27 +The LTS5 is a (% style="color:blue" %)**LoRa / LoRaWAN HMI Touch Screen**(%%) designed for displaying information in IoT projects. It features a **5.0-inch HMI touch screen** and supports **Wi-Fi**, **Bluetooth**, and **LoRa** wireless protocols. 28 28 29 -LTS5 is an OpenSource software project.TheMCUisESP32 and Dragino LA66 LoRa module. Therearelotsofdevelopment source for ESP32which can greatly reducethedevelopment time.29 +The LTS5 is an open-source software project powered by an **ESP32 MCU** and a **Dragino LA66 LoRa** module. The extensive development resources available for ESP32 can significantly reduce development time. 30 30 31 -The HMI touch screen of LTS5supports drap &drop design.Developercanuse SquareLine to easily customize the display UI fordifferentapplication.31 +The LTS5's HMI touch screen supports **drag-and-drop** design, allowing developers to use SquareLine to easily customize the display UI for various applications. 32 32 33 - LTS5 use LA66 LoRa module,this modulecan be program to support private LoRa protocol or LoRaWAN protocol.33 +The LA66 LoRa module can be programmed to support either private LoRa protocols or the LoRaWAN protocol. 34 34 35 - 36 36 == 1.2 Features == 37 37 37 + 38 38 * ESP32-WROOM MCU: 8MB RAM & 16MB ROM 39 39 * Dragino LA66 LoRa Module 40 40 * Support Private LoRa protocol or LoRaWAN protocol ... ... @@ -47,7 +47,7 @@ 47 47 * 5V DC power 48 48 * IP Rating: IP52 49 49 50 -== 1.3 Specification == 50 +== 1.3 Specifications == 51 51 52 52 53 53 **LoRa**: ... ... @@ -102,28 +102,37 @@ 102 102 * Smart Cities 103 103 * Smart Factory 104 104 105 -= 2. Getting Started with Hello World = 105 += 2. Getting Started with 'Hello World' = 106 106 107 107 == 2.1 About this demo == 108 108 109 109 110 - In thisGettingStartedExample,wewill showhow to design a simpleDisplay UIand uploadittoLTS5.This UI has a button , when user click thebutton. TheWeb UI will jumpto anew page.110 +This getting started example demonstrates how to design and deploy a simple display UI for the LTS5 device. The example includes: 111 111 112 +* Creating a basic UI with a single button. 113 +* Implementing functionality to navigate the Web UI to a new page when the button is clicked. 114 +* Uploading the UI to the LTS5 device. 112 112 116 +By completing this demo, you will gain foundational knowledge for customizing the LTS5 interface and building more advanced IoT applications. 117 + 118 + 113 113 == 2.2 Install Software Running Environment == 114 114 115 -The ESP MCU can be developed using ESP-IDF, Arduino, or MicroPython. For this project, we utilize ESP-IDF for compilation and Visual Studio Code (VSCode) for editing. 116 116 117 - ===2.2.1InstallVSCodeandESP-IDF extension===122 +The **ESP MCU** supports development with **ESP-IDF**, **Arduino**, or **MicroPython**. We use **ESP-IDF** for compilation and **Visual Studio Code (VS Code)** as the development environment for this project. 118 118 119 119 120 - Firstly,downloadand install VSCodefor your computer's operating system from the official website: [[DownloadVisualStudio Code-Mac, Linux, Windows>>url:https://code.visualstudio.com/download]].125 +=== 2.2.1 Install VS Code and ESP-IDF extension === 121 121 122 -Next, you need to install the ESP-IDF extension within VSCode. The detailed operation steps are illustrated in image 1. 123 123 128 +First, download and install **VS Code** for your operating system from the Visual Studio Code website: [[Visual Studio Code - Mac, Linux, Windows>>https://code.visualstudio.com/download]]. 129 + 130 +Next, install the **ESP-IDF** extension within **VS Code**. Detailed steps for this process are shown in Image 1. 131 + 132 + 124 124 [[image:image-20240928110211-5.png||height="508" width="866"]] 125 125 126 - image 1 ESP-IDF extension install135 + Image 1: ESP-IDF extension install 127 127 128 128 Links for reference: [[Install ESP32 ESP-IDF on Windows and Integrate with VS code (esp32tutorials.com)>>url:https://esp32tutorials.com/install-esp32-esp-idf-windows-integrate-vs-code/#:~~:text=In%20this%20tutorial,%20we%20will%20show%20you%20how%20to%20install]] 129 129 ... ... @@ -131,54 +131,90 @@ 131 131 === 2.2.2 Install SquareLine Studio === 132 132 133 133 134 - The versionwe are utilizing for this softwareis 1.4.2. You canownloaditfrom the officialink:[[SquareLineStudio - Downloadthecurrent version of SquareLine Studio>>url:https://squareline.io/downloads#lastRelease]].143 +Download and install the latest version of [[SquareLine Studio>>https://squareline.io/downloads#lastRelease]] on your computer. It supports Windows, Linux, and Mac OS. The software version we are using here is 1.4.2. 135 135 136 - Please note that this software necessitates the registration of a license prior tousage, and various licenses come with distinctlimitations.Forinstance, the free version imposes restrictions such as a limit of 1 component, 150 widgets, and 10 screens. However, for first-time downloads, you are granted unrestricted access for aperiod of 30 days without theneed for immediate registration.145 +[[image:squareline.io_downloads.png]] 137 137 138 138 139 - ==2.3 SimpleusageofSquareLine Studio and exportUIcode==148 +After installation, you can use SquareLine Studio with a **PERSONAL license plan**. Click **LOG IN** and create a free account using your email address. Then activate your PERSONAL license plan for free. You don’t need to provide any credit card information. However, the PERSONAL license plan has the following limitations: 140 140 150 +* Max. 10 screens 151 +* Max. 150 widgets 152 +* Max. 5 global colors 153 +* Max. 2 themes 154 +* Max. 1 component 141 141 142 - Afterlaunchingand loggingin tothis software, createa project as shownin thefollowingimage2. Theversion of LVGL is 8.3.11.156 +== 2.3 Simple usage of SquareLine Studio and exporting UI code == 143 143 158 + 159 +After launching and logging into the software, create a new project as shown in Image 2. 160 + 161 +* Select the major **LVGL** version as **8.3**. 162 +* Select the **Desktop** tab. 163 +* Select **Eclipse with SDL for development on PC**: 164 +* In the **PROJECT SETTINGS**, select **LVGL version** **8.3.11** 165 +* Select the **CREATE **button. 166 + 144 144 [[image:image-20240928103357-2.png||height="680" width="708"]] 145 145 146 - image 2createa SquareLine project169 + Image 2: Creating a new SquareLine project 147 147 148 -Next, we need to make some settings for this project. By clicking in the specified order on image 3, we can see the page as shown in image 4. 149 149 172 +Next, you need to configure some settings for this project. By clicking in the specified order shown in Image 3, you will be directed to the page displayed in Image 4. 173 + 174 +* Select** File -> Project Settings** 175 + 150 150 [[image:1727229582471-566.png]] 151 151 152 - image 3 project settings178 + Image 3 accessing project settings 153 153 180 + 181 +In the PROJECT SETTINGS dialog box, configure/modify the project settings: 182 + 183 +* **UI Files Export Root**: Select a folder on your computer to store the UI files. 184 +* **LVGL Include Path**: Set this to **lvgl.h** 185 +* **Click on the APPLY CHANGES button.** 186 + 154 154 [[image:image-20240928105309-4.png||height="526" width="556"]] 155 155 156 - image 4 modify project settings189 + Image 4 Configure/modify project settings 157 157 158 -Now we can start to use this software. Here are some usage information for this software. 159 159 160 - **~1.addwidget**192 +Now you can start building the sample UI. Follow the steps below: 161 161 162 -To add a widget, you should click a widget you want to add at the area entitled “Widgets”. In image , demonstrate a add process of label, button, and image 5. 163 163 195 +=== Add widgets === 196 + 197 +To add widgets navigate to the **Widgets** area, then click on the widgets you want to add. The selected widgets will be added to the screen. You can reposition the widgets in the screen area by clicking and dragging them. 198 + 199 +Add a Label, Button, and Image to the screen as shown in **Image 5**. 200 + 164 164 [[image:image-20240928111412-6.png||height="526" width="864"]] 165 165 166 - image 5add widgets203 + Image 5: Add widgets 167 167 168 - **2.modify widget**205 +=== Modify widget properties === 169 169 170 -The area for modifying widgets is called "Inspector". Thereare four parts in the "Inspector"tab.We usethreeofthem morefrequently, excluding"COMPONENT".The second part is aimed at adjusting the layout,size,position, alignment, flags, andstates,etc. of widgets. The name of thesecondpart indicatesthe typeofwidget it is representing,andinimage 6, it is "BUTTON".207 +The area for modifying widgets is called the **Inspector** tab. The Inspector tab consists of four sections: **COMPONENT**, **<WIDGET>**, **STYLE SETTINGS**, and **EVENTS**, as shown in Image 6. 171 171 209 +The second section allows you to adjust a widget's layout, size, position, alignment, flags, states, and more. When you select a widget on the screen, the name of this section changes to match the name of the selected widget. 210 + 172 172 [[image:1727485118799-984.png]] 173 173 174 - image 6the button widget's "Inspector" tab213 + Image 6: The button widget's "Inspector" tab 175 175 176 -Second part: "Layout" means a auto position-management for widgets contained in the parent widget. "Transform" includes size, position and align modification. 177 177 216 +==== Changing the Button properties ==== 217 + 218 +Click the Button. Under the **Label** section, type "Click for details..." in the **Text** textbox. 219 + 220 +Under the "Layout" you can 221 + 178 178 [[image:1727485251053-655.png]] 179 179 180 180 image 7 the button widget's "BUTTON" tab 181 181 226 + 182 182 Third part: It is an area of style setting. 183 183 184 184 Fourth part: It is an area for adding events. In image 8, it is adding a click event to a button. If the button is clicked after the click event is added as shown in image 8, the current screen will fade into another specified screen, and the switching process will last 500ms. ... ... @@ -187,16 +187,19 @@ 187 187 188 188 image 8 add event for button 189 189 190 -**3. change label widget content** 191 191 192 - Modifythe content in textas shownimage9,thetext content oflabelwidgetwill bechanged accordingly.236 +==== Changing the label properties ==== 193 193 238 +Click the label. Under the **Label** section, type "Hello World!" in the **Text** textbox. 239 + 240 + 194 194 [[image:image-20240928090825-1.png||height="327" width="391"]] 195 195 196 - image 9modify textcontent of label widget243 + Image 9: Modify text of label widget 197 197 198 -**4. Add image into project** 199 199 246 +==== 4. Changing image properties ==== 247 + 200 200 To use the image widget, you should first add an image to your project. The image format must be PNG, and its resolution should not exceed 800x480 pixels. There are two ways to add an image file. One way is to move your image into the folder "…/squareline project/assets/", as shown in image 10. The other way is to click the "ADD FILE INTO ASSETS" button, then select an image from your computer to import. After adding, you can see the image in the "assets" area in SquareLine Studio, as demonstrated in image 11. 201 201 202 202 [[image:image-20240928113424-9.png||height="355" width="505"]] ... ... @@ -219,10 +219,11 @@ 219 219 220 220 image 13 move label1 to make label1 widget be a child of button1 widget(2) 221 221 222 -**6. Preview the final effect** 223 223 224 - Anadvantage of this kind of softwareis that you can edit the UI with quick previews.In otherwords, it provides a way ofcombining graphical programming with simulation immediately.271 +**6. Preview the screen** 225 225 273 +You can test the result by clicking on the **PLAY** button. The screen will change into play mode. 274 + 226 226 [[image:1727487368023-281.png]] 227 227 228 228 image 14 click on the triangle icon to start or end the simulation ... ... @@ -530,9 +530,6 @@ 530 530 There are still some changes need to be done in sort.c, and omit here for the moment. 531 531 532 532 533 - 534 - 535 - 536 536 = 6. FAQ = 537 537 538 538 == 6.1 ==
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